This document provides an overview of the Illustrator workspace and basic tools. It describes the essential panels, tools, and elements like artboards, selection tools, and shortcuts. It explains how to create and modify basic shapes and apply colors via fills and strokes. It also covers how to select, move, align and transform objects, as well as make direct selections of anchor points and paths. The goal is to familiarize the user with the Illustrator interface and basic drawing, editing and color tools.
This document provides an overview of the Illustrator workspace and basic tools and functions. It includes:
- An introduction to the Illustrator workspace, tools, panels, and artboards.
- Instructions for zooming and panning, selecting and arranging objects, applying colors and transformations.
- An explanation of vector graphics and the use of shapes, paths, anchors and strokes.
- Guidance on direct selections, grouping, aligning, and using guides for precise positioning of objects.
This document provides an overview of the Illustrator workspace and basic tools for working with artboards, objects, text, and gradients in Adobe Illustrator. Key points covered include how to view and modify artboard elements, work with objects and smart guides, create basic shapes, select, move and align objects, transform objects, make direct selections, work with multiple artboards, create and format text, flow text into objects and on paths, create colors and gradients, and apply gradients to text and strokes.
Adobe Illustrator: 6 Essential Tips and ToolsNguyet Minh
Adobe Illustrator allows full control and editing of an artwork. Since it is so customizable, many potentials of what you can do with just simple tools are not so obvious. Let's go through the 6 tools in Illustrator you might not know.
Adobe Illustrator CS6 was used to demonstrate.
The document provides a tutorial on using CorelDraw. It describes various tools and functions such as undoing mistakes, deleting and stretching objects, drawing shapes, using colors and grouping objects. It also covers arranging objects, rotating and mirroring objects, fitting text to paths, and modifying clipart. The tutorial includes step-by-step instructions for creating graphics using these tools and functions.
The document provides an overview of getting started with Adobe Illustrator, including how to:
1) Create a new document and choose document settings like size, color mode, and units of measure.
2) Explore the Illustrator workspace and interface elements like panels, tools, and shortcuts.
3) Create basic shapes and apply fill and stroke colors using tools and the Swatches panel.
- Illustrator is a vector drawing program used to create illustrations, cartoons, diagrams, charts and logos. Unlike bitmap images, vector graphics use mathematical equations and can be scaled without loss of resolution.
- Vector graphics are resolution-independent and scalable without quality loss, with crisp lines at any size. They are best for graphics that need to be resized.
- Common uses of Illustrator include designing logos, drawing maps and illustrations, creating infographics, and packaging design.
1. The document provides instructions for creating a flyer using Adobe InDesign, including how to open InDesign, create and format text boxes and images, apply color, and export the flyer as a PDF.
2. It explains how to perform basic layout and formatting tasks like making text boxes, resizing and rotating objects, aligning graphics with text, and applying color to text and graphics.
3. The final section describes how to convert the InDesign file to a PDF for printing or online sharing once the flyer is complete.
Matteo introduces himself as an instructor for Adobe Illustrator CS4 vector drawing essentials. The 6-day workshop is intended for beginning Illustrator users to learn the core concepts and gain hands-on experience. Topics that will be covered include the Illustrator interface, raster vs vector graphics, basic shapes, layers, color modes, and path manipulations. Students are encouraged to participate actively and have fun learning.
This document provides an overview of the Illustrator workspace and basic tools and functions. It includes:
- An introduction to the Illustrator workspace, tools, panels, and artboards.
- Instructions for zooming and panning, selecting and arranging objects, applying colors and transformations.
- An explanation of vector graphics and the use of shapes, paths, anchors and strokes.
- Guidance on direct selections, grouping, aligning, and using guides for precise positioning of objects.
This document provides an overview of the Illustrator workspace and basic tools for working with artboards, objects, text, and gradients in Adobe Illustrator. Key points covered include how to view and modify artboard elements, work with objects and smart guides, create basic shapes, select, move and align objects, transform objects, make direct selections, work with multiple artboards, create and format text, flow text into objects and on paths, create colors and gradients, and apply gradients to text and strokes.
Adobe Illustrator: 6 Essential Tips and ToolsNguyet Minh
Adobe Illustrator allows full control and editing of an artwork. Since it is so customizable, many potentials of what you can do with just simple tools are not so obvious. Let's go through the 6 tools in Illustrator you might not know.
Adobe Illustrator CS6 was used to demonstrate.
The document provides a tutorial on using CorelDraw. It describes various tools and functions such as undoing mistakes, deleting and stretching objects, drawing shapes, using colors and grouping objects. It also covers arranging objects, rotating and mirroring objects, fitting text to paths, and modifying clipart. The tutorial includes step-by-step instructions for creating graphics using these tools and functions.
The document provides an overview of getting started with Adobe Illustrator, including how to:
1) Create a new document and choose document settings like size, color mode, and units of measure.
2) Explore the Illustrator workspace and interface elements like panels, tools, and shortcuts.
3) Create basic shapes and apply fill and stroke colors using tools and the Swatches panel.
- Illustrator is a vector drawing program used to create illustrations, cartoons, diagrams, charts and logos. Unlike bitmap images, vector graphics use mathematical equations and can be scaled without loss of resolution.
- Vector graphics are resolution-independent and scalable without quality loss, with crisp lines at any size. They are best for graphics that need to be resized.
- Common uses of Illustrator include designing logos, drawing maps and illustrations, creating infographics, and packaging design.
1. The document provides instructions for creating a flyer using Adobe InDesign, including how to open InDesign, create and format text boxes and images, apply color, and export the flyer as a PDF.
2. It explains how to perform basic layout and formatting tasks like making text boxes, resizing and rotating objects, aligning graphics with text, and applying color to text and graphics.
3. The final section describes how to convert the InDesign file to a PDF for printing or online sharing once the flyer is complete.
Matteo introduces himself as an instructor for Adobe Illustrator CS4 vector drawing essentials. The 6-day workshop is intended for beginning Illustrator users to learn the core concepts and gain hands-on experience. Topics that will be covered include the Illustrator interface, raster vs vector graphics, basic shapes, layers, color modes, and path manipulations. Students are encouraged to participate actively and have fun learning.
This document provides an introduction to Adobe Illustrator by explaining its main features and interface. It describes Illustrator as a vector graphics program used to create crisp, scalable artwork like logos and diagrams. The document then guides the user through setting up a new document, exploring the interface such as tools and panels, navigating artwork, and introduces the process of creating a movie poster flier as a tutorial project.
This document provides instructions for digitizing a logo in Adobe Illustrator. It begins with an overview of Illustrator and vector graphics. It then discusses the Illustrator workspace and tools. The main part of the document outlines step-by-step instructions for recreating the logo, including using the pen, ellipse, eraser, type, and star tools to draw shapes and text. Layers are utilized and renamed for organization. Key practices like editing anchor points and adjusting type are also demonstrated.
This document provides information about the tools and functions in Corel Draw. It describes 27 different tools in the toolbox including selection, text, shape, and editing tools. It also explains various interface elements like the menu bar, property bar, rulers, and scroll bars. The document outlines features for working with pages, layers, colors, and files. Key functions covered include drawing, formatting, arranging objects, and printing.
The document is an Adobe Illustrator CS4 tutorial that provides an overview of the software and outlines 17 topics that will be covered, including getting started, setting up documents, using the toolbox and its tools, making selections, working with layers, creating basic shapes, inserting and formatting text, placing images, and more advanced topics like applying effects and working with symbols. It includes descriptions of the various tools in the Illustrator toolbox.
William Chua is a freelance illustrator from Singapore who created the artwork "Magic Paintbrush" using Adobe Illustrator. He began with a sketch that he traced in Illustrator, dividing it into separate layers and objects. He used brushes, gradients, symbols and the Arrange tool to recreate the dragon, fish, boy and other elements. Additional details like frames, clouds and textures were added to complete the colorful scene. Chua also designed a T-shirt template within the same Illustrator file.
The document discusses basic tools in Adobe Illustrator such as the brush, pen, basic shapes, and selection tools which allow a user to draw, shape, and move elements on the artboard. It also covers basic settings like stroke weight, end caps, color swatches, and gradients. The tools and settings provide basic drawing and shaping functionality in Illustrator.
This document provides an overview of the basic functions and tools in Adobe Illustrator CS6. It begins with an introduction to getting started in Illustrator and setting up documents. It then describes each tool in the toolbox and its functions. The document also covers topics like working with layers, making selections, creating shapes, inserting and formatting text, placing images, and more basic Illustrator skills. The tutorial is intended to teach beginners the essentials of navigating the Illustrator interface and using its core tools and features.
The document provides instructions on using various shape, path, and drawing tools in Adobe Illustrator. It explains how to draw and manipulate shapes, paths, lines, and gradients. Techniques covered include constraining proportions while resizing, rotating shapes, drawing lines and closing paths with the Pencil tool, using the Pen tool to draw straight and curved lines, adding and removing anchor points, applying brush strokes and patterns, using compound paths, and filling objects with colors, gradients, and patterns.
CorelDraw is a vector graphics software program that allows users to edit objects individually. It contains various tools for drawing shapes, applying colors and textures, and manipulating objects. Some of the main tools include those for drawing rectangles, ellipses, polygons, freehand lines, and blending objects together. CorelDraw also has tools for applying fills, outlines, and manipulating objects through transforms, distortions and effects. Overall, it is a full-featured software for editing vector graphics and objects.
This document provides an overview of Adobe PageMaker 6.5, covering topics such as its interface elements like rulers, palettes, and tools; working with text, pictures, and objects; and printing publications. Key aspects of PageMaker covered include using templates and publications, preferences, the toolbox, colors palette, control palette, rulers and guides, creating and modifying documents, master pages, and basic functions for inputting, editing, and formatting text and images. The document also discusses selecting, arranging, aligning, and modifying objects as well as options for printing publications.
This presentation outlines the difference between vectors and bitmaps and how to use the pen tool to create a vector Illustration.
Learn more about this lesson including VIDEO TUTORIALS at DigitalArtTeacher.com
Illustrator uses layers and vector graphics. The pen tool is used to create shapes and curves by placing anchor points. Tracing a hand-drawn sketch with the pen tool involves importing an image, tracing portions with the pen tool while zooming in, copying and reflecting portions, and using pathfinder and shapes to join parts together. Gradient fills and effects can be added to complete the vector drawing.
The document discusses Adobe Illustrator and how to create a movie poster using it. It provides an overview of Illustrator, explaining that it is a vector graphics program used by artists, designers, and animators. It then outlines the 16 step process for creating a movie poster in Illustrator, including thinking of concepts, sketching, importing sketches, refining work, and saving files. The document also discusses common output issues and alternatives to Illustrator.
This tutorial provides instructions for using various tools and features in Adobe Illustrator CS6, including how to change colors, use strokes and fills, transform objects, work with layers, apply effects, perform live traces, create clipping masks and blends, use perspective grids, and save files in different formats such as PDF. Key tools and panels like the color picker, stroke panel, and layers panel are explained. Step-by-step directions with accompanying screenshots are provided for each topic.
This document provides an overview of the CorelDRAW workspace, including its key components and tools. It describes the application window, toolbars, property bar, dockers, status bar, color palette, and toolbox. The tutorial explains how to navigate the workspace, select tools, and understand CorelDRAW concepts and terminology to get started using the vector graphics software.
This document provides an overview of the Photoshop CS4 tutorial. It introduces Adobe Photoshop CS4 and explains how to get started using the software. The document outlines the main sections and pages that make up the tutorial, which cover topics like the interface layout, palettes, toolbox, selection and alteration tools, basic image editing functions like cropping and resizing, and saving images. It also includes screenshots and explanations of the key interface elements like menus, tools, and palettes to familiarize new users with the Photoshop workspace.
The A to Z of Adobe Illustrator – design & illustrationFanus van Straten
The Adobe Illustrator toolbar is jam-packed with useful tools you may have used a million times or that may be entirely unfamiliar to you. Add to that the numerous panels and effects, and this program can create most any type of artwork. This A–Z list breaks down every tool in the Illustrator toolbar, with a link to a quick tip.
This document provides a tutorial on using Adobe Photoshop. It discusses when Photoshop should be used, resolution standards, and file saving practices. It then covers the Photoshop workspace and tools. Specific Photoshop techniques are demonstrated like cropping, resizing images, adjusting brightness/levels, layers, and merging photos. Shortcut keys are provided at the end.
The document describes the various tools available in CorelDraw including selection, shape, crop, zoom, and freehand tools. It also summarizes tools for rectangles, ellipses, polygons, basic shapes, text, blends, color picking, outlines, fills, and interactive menus. CorelDraw contains many tools for drawing, editing, arranging, and applying effects to objects and text. The menus allow accessing file management, object editing and transformation, layout, and help functions.
The illusion of life 12 principles of animation smallGiselle Marquez
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Facial animation is an important aspect to make character more life in virtual world. Early stage to make
facial animation is facial rigging. Facial rigging is the process of creating the animation controls for a
facial model and the animator’s interface to those controls. Facial feature points which associated with
facial skeleton makes process of rigging easy to do. Weighting feature points on the face makes facial
skeleton used as the basis of the manufacture of facial control to manual or automatic animation with
motion data.
This document provides an introduction to Adobe Illustrator by explaining its main features and interface. It describes Illustrator as a vector graphics program used to create crisp, scalable artwork like logos and diagrams. The document then guides the user through setting up a new document, exploring the interface such as tools and panels, navigating artwork, and introduces the process of creating a movie poster flier as a tutorial project.
This document provides instructions for digitizing a logo in Adobe Illustrator. It begins with an overview of Illustrator and vector graphics. It then discusses the Illustrator workspace and tools. The main part of the document outlines step-by-step instructions for recreating the logo, including using the pen, ellipse, eraser, type, and star tools to draw shapes and text. Layers are utilized and renamed for organization. Key practices like editing anchor points and adjusting type are also demonstrated.
This document provides information about the tools and functions in Corel Draw. It describes 27 different tools in the toolbox including selection, text, shape, and editing tools. It also explains various interface elements like the menu bar, property bar, rulers, and scroll bars. The document outlines features for working with pages, layers, colors, and files. Key functions covered include drawing, formatting, arranging objects, and printing.
The document is an Adobe Illustrator CS4 tutorial that provides an overview of the software and outlines 17 topics that will be covered, including getting started, setting up documents, using the toolbox and its tools, making selections, working with layers, creating basic shapes, inserting and formatting text, placing images, and more advanced topics like applying effects and working with symbols. It includes descriptions of the various tools in the Illustrator toolbox.
William Chua is a freelance illustrator from Singapore who created the artwork "Magic Paintbrush" using Adobe Illustrator. He began with a sketch that he traced in Illustrator, dividing it into separate layers and objects. He used brushes, gradients, symbols and the Arrange tool to recreate the dragon, fish, boy and other elements. Additional details like frames, clouds and textures were added to complete the colorful scene. Chua also designed a T-shirt template within the same Illustrator file.
The document discusses basic tools in Adobe Illustrator such as the brush, pen, basic shapes, and selection tools which allow a user to draw, shape, and move elements on the artboard. It also covers basic settings like stroke weight, end caps, color swatches, and gradients. The tools and settings provide basic drawing and shaping functionality in Illustrator.
This document provides an overview of the basic functions and tools in Adobe Illustrator CS6. It begins with an introduction to getting started in Illustrator and setting up documents. It then describes each tool in the toolbox and its functions. The document also covers topics like working with layers, making selections, creating shapes, inserting and formatting text, placing images, and more basic Illustrator skills. The tutorial is intended to teach beginners the essentials of navigating the Illustrator interface and using its core tools and features.
The document provides instructions on using various shape, path, and drawing tools in Adobe Illustrator. It explains how to draw and manipulate shapes, paths, lines, and gradients. Techniques covered include constraining proportions while resizing, rotating shapes, drawing lines and closing paths with the Pencil tool, using the Pen tool to draw straight and curved lines, adding and removing anchor points, applying brush strokes and patterns, using compound paths, and filling objects with colors, gradients, and patterns.
CorelDraw is a vector graphics software program that allows users to edit objects individually. It contains various tools for drawing shapes, applying colors and textures, and manipulating objects. Some of the main tools include those for drawing rectangles, ellipses, polygons, freehand lines, and blending objects together. CorelDraw also has tools for applying fills, outlines, and manipulating objects through transforms, distortions and effects. Overall, it is a full-featured software for editing vector graphics and objects.
This document provides an overview of Adobe PageMaker 6.5, covering topics such as its interface elements like rulers, palettes, and tools; working with text, pictures, and objects; and printing publications. Key aspects of PageMaker covered include using templates and publications, preferences, the toolbox, colors palette, control palette, rulers and guides, creating and modifying documents, master pages, and basic functions for inputting, editing, and formatting text and images. The document also discusses selecting, arranging, aligning, and modifying objects as well as options for printing publications.
This presentation outlines the difference between vectors and bitmaps and how to use the pen tool to create a vector Illustration.
Learn more about this lesson including VIDEO TUTORIALS at DigitalArtTeacher.com
Illustrator uses layers and vector graphics. The pen tool is used to create shapes and curves by placing anchor points. Tracing a hand-drawn sketch with the pen tool involves importing an image, tracing portions with the pen tool while zooming in, copying and reflecting portions, and using pathfinder and shapes to join parts together. Gradient fills and effects can be added to complete the vector drawing.
The document discusses Adobe Illustrator and how to create a movie poster using it. It provides an overview of Illustrator, explaining that it is a vector graphics program used by artists, designers, and animators. It then outlines the 16 step process for creating a movie poster in Illustrator, including thinking of concepts, sketching, importing sketches, refining work, and saving files. The document also discusses common output issues and alternatives to Illustrator.
This tutorial provides instructions for using various tools and features in Adobe Illustrator CS6, including how to change colors, use strokes and fills, transform objects, work with layers, apply effects, perform live traces, create clipping masks and blends, use perspective grids, and save files in different formats such as PDF. Key tools and panels like the color picker, stroke panel, and layers panel are explained. Step-by-step directions with accompanying screenshots are provided for each topic.
This document provides an overview of the CorelDRAW workspace, including its key components and tools. It describes the application window, toolbars, property bar, dockers, status bar, color palette, and toolbox. The tutorial explains how to navigate the workspace, select tools, and understand CorelDRAW concepts and terminology to get started using the vector graphics software.
This document provides an overview of the Photoshop CS4 tutorial. It introduces Adobe Photoshop CS4 and explains how to get started using the software. The document outlines the main sections and pages that make up the tutorial, which cover topics like the interface layout, palettes, toolbox, selection and alteration tools, basic image editing functions like cropping and resizing, and saving images. It also includes screenshots and explanations of the key interface elements like menus, tools, and palettes to familiarize new users with the Photoshop workspace.
The A to Z of Adobe Illustrator – design & illustrationFanus van Straten
The Adobe Illustrator toolbar is jam-packed with useful tools you may have used a million times or that may be entirely unfamiliar to you. Add to that the numerous panels and effects, and this program can create most any type of artwork. This A–Z list breaks down every tool in the Illustrator toolbar, with a link to a quick tip.
This document provides a tutorial on using Adobe Photoshop. It discusses when Photoshop should be used, resolution standards, and file saving practices. It then covers the Photoshop workspace and tools. Specific Photoshop techniques are demonstrated like cropping, resizing images, adjusting brightness/levels, layers, and merging photos. Shortcut keys are provided at the end.
The document describes the various tools available in CorelDraw including selection, shape, crop, zoom, and freehand tools. It also summarizes tools for rectangles, ellipses, polygons, basic shapes, text, blends, color picking, outlines, fills, and interactive menus. CorelDraw contains many tools for drawing, editing, arranging, and applying effects to objects and text. The menus allow accessing file management, object editing and transformation, layout, and help functions.
The illusion of life 12 principles of animation smallGiselle Marquez
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Facial animation is an important aspect to make character more life in virtual world. Early stage to make
facial animation is facial rigging. Facial rigging is the process of creating the animation controls for a
facial model and the animator’s interface to those controls. Facial feature points which associated with
facial skeleton makes process of rigging easy to do. Weighting feature points on the face makes facial
skeleton used as the basis of the manufacture of facial control to manual or automatic animation with
motion data.
This chapter discusses key aspects of story and character development for games. It covers traditional story structures and character archetypes, elements like premise and theme, and how interactivity influences storytelling. Character development techniques are explored, including visual elements like concept art and animation, as well as verbal elements like dialogue and narration. Character movement, backgrounds, and descriptions are also addressed.
Computer graphics has evolved significantly since the early 1960s. Some key developments include Edward Zajac displaying satellite research using computer graphics in 1961, Ivan Sutherland creating Sketchpad in 1963, the founding of Pixar in 1979, Toy Story becoming the first fully computer animated feature film in 1995, and the goal of photorealistic rendering in real-time on consumer hardware in the 2000s. Computer graphics is used for simulation, design, displaying information, user interfaces, and animation. It differs from image processing in that computer graphics focuses on creating new images using geometry while image processing analyzes and modifies existing images.
The document discusses various output primitives in computer graphics such as points, lines, circles, and filled polygons. It describes techniques for rasterizing or scan converting these primitives into pixels, including digital differential analyzer (DDA) for lines, midpoint circle algorithm, and boundary fill and flood fill algorithms for polygons. Specific topics covered include line drawing, circle representation, ellipse equations, scan line polygon filling, and 4-connected vs 8-connected pixel connectivity.
The document discusses different line and area attributes that can be used to display graphics primitives. It describes parameters like line type (solid, dashed, dotted), width, color, and fill style (solid, patterned, hollow). It explains how these attributes can be set using functions like setLineType() and setInteriorStyle(). Pixel masks and adjusting pixel counts are used to properly render dashed lines at different angles. Color can be represented directly or indirectly via color codes mapped to an output device's color capabilities. Patterns for filled areas are defined via 2D color arrays.
This document discusses various attributes that can be used to modify the appearance of graphical primitives like lines and curves when displaying them, including line type (solid, dashed, dotted), width, color, fill style (hollow, solid, patterned), and fill color/pattern. It describes how these attributes are specified in applications and how different rendering techniques like rasterization can be used to display primitives with various attribute settings.
Flash is a vector animation software used to create interactive content for web pages. It allows users to create animations using both frame-by-frame and tweened (keyframe) methods. Tweened animation reduces file size by only storing the values between keyframes. Flash movies can include symbols like buttons, graphics, and movie clips, which have independent timelines and can contain interactivity, animation, and sounds. Common animation techniques in Flash include motion and shape tweening to transition between values over time.
This document defines and provides examples of different types of characters in stories: the protagonist is the main character driving the story's plot; the antagonist opposes the protagonist; flat characters lack depth while round characters are complex and multi-dimensional; static characters don't change but dynamic characters do change over the course of the narrative. Examples like Shrek and Anakin Skywalker illustrate characters that undergo transformation.
The document discusses different types of characters commonly found in literature, including round, flat, dynamic, and static characters as well as stereotypes. Round characters have multiple traits and can change over time, while flat characters reveal only one or two traits and do not develop. Dynamic characters change and develop, whereas static characters remain the same. Stereotypical characters are generalized types that readers are familiar with from other stories. The document provides examples of characters and asks the reader to identify their type.
Transforming and distorting objects can be done using various tools and techniques in Illustrator. Objects can be transformed using tools like Rotate, Scale, Reflect, Shear, and Free Transform. The Pathfinder panel allows combining objects using preset operations. Compound paths and clipping masks allow grouping objects. The Shape Builder and Offset Path tools help create complex shapes from basic ones. Transforming objects maintains their reference points unless changed.
This document discusses transforming and distorting objects in Adobe Illustrator. It covers using the transform tools to rotate, scale, reflect, shear, and freely transform objects. It also describes offsetting and outlining paths, creating compound paths, using the Pathfinder panel, working with the Shape Builder tool, and creating clipping masks. The key objectives are to transform objects, combine paths, and use masks to reveal layers of objects.
The document provides an overview of getting started with Adobe Illustrator, including how to:
1) Create a new document and choose document settings like size, color mode, and units of measure.
2) Explore the Illustrator workspace and interface elements like panels, tools, and shortcuts.
3) Create basic shapes and apply fill and stroke colors using tools and panels.
The document provides instructions for drawing and composing illustrations in Adobe Illustrator. It covers how to:
- Draw straight and curved lines using the pen tool
- Apply attributes like colors and strokes to objects
- Assemble illustrations by managing the stacking order of elements
- Use effects like dashed strokes and image trace to trace bitmaps
- Work in Live Paint mode to color and manipulate overlapping objects.
This document provides instructions for using various drawing and illustration tools in Adobe Illustrator. It covers how to:
1. Draw straight and curved lines using the Pen tool, including how to add and manipulate anchor points.
2. Draw different elements of an illustration by using Illustrator's shape tools, importing images, and tracing images.
3. Apply attributes like colors, strokes and effects to objects.
4. Assemble an illustration by arranging elements in stacking order and locking/hiding objects.
5. Use the Stroke panel to apply artistic effects like dashes, caps and joins to object outlines.
6. Use the Image Trace tool to convert bitmap images to vector graphics.
The document provides an introduction to Adobe Illustrator, explaining that it is a vector drawing program used to create illustrations, logos, and other graphics. It describes some key features of vector graphics like scalability and outlines the Illustrator workspace. The document also demonstrates how to use basic shape tools and the pencil tool to draw in Illustrator.
This document provides an introduction to using CorelDraw, including how to open the program, an overview of the main window components, and descriptions of some key tools. It discusses how to open CorelDraw and access recent documents or templates. It describes the title bar, menu bar, toolbars, rulers, drawing page, and other elements of the CorelDraw window. Finally, it gives an overview of some common drawing and editing tools in the toolbox like the pick, shape, zoom, and text tools and provides examples of activities and questions for using these tools.
Introduction to Adobe Illustrator Basics. Adobe Illustrator lessons (high school level). Explains the difference between bitmap and jpeg. Explains the uses of Adobe Illustrator in the Graphic Design market.
Inkscape is a free and open-source vector graphics editor. It can be used to create and edit vector graphics such as illustrations, logos, diagrams, and technical drawings. It allows users to draw shapes and paths, transform, align and distribute objects, work with text, and fill objects with colors, gradients and patterns. Inkscape supports both vector graphics and bitmap images. Files can be saved in the Scalable Vector Graphics (SVG) format or exported to other formats like PNG, PDF and more.
The document describes how to customize and format AutoShapes in Microsoft Word. It explains how to resize shapes by dragging sizing handles, move shapes by dragging between sizing handles, and delete shapes by clicking the delete key while sizing handles are visible. It also outlines how to apply WordArt styles and text effects to AutoShapes by selecting the shape and using options in the Format tab.
CorelDRAW is a vector graphics editor developed and marketed by Corel Corporation. It is also the name of the Corel graphics suite, which includes the bitmap-image editor Corel Photo-Paint as well as other graphics-related programs
CorelDRAW is Used to create Professional Art Work, This PPT gives the Introduction to CorelDRAW and its Components. Discussion about the Title Bar, Menu Bar, Standard Toolbar, Page Counter Bar,Dockers Window, Toolbox
This document provides an introduction and overview of Adobe PageMaker 7.0 desktop publishing software. It describes PageMaker as a program used to create publications for print and electronic distribution using text, graphics, and layouts. It also lists some of the basic benefits and features of PageMaker, and provides a brief overview of how to get started using the software, including descriptions of the main PageMaker window components and how to work with and format text.
This document discusses techniques for creating and manipulating 3D objects in Illustrator, including:
- Extruding and revolving 2D objects to add depth and manipulate surfaces
- Controlling lighting, shading, and mapping artwork onto 3D objects
- Using perspective grids to draw and manipulate objects in 1, 2, or 3-point perspective
The key 3D effects - extrude, revolve, surface shading, and mapping - are demonstrated along with options for precise control of 3D properties and perspective grids.
This document discusses how to work with visual elements in PowerPoint, including organization charts, charts, tables, shapes, and text boxes. It describes how to build and modify organization charts and charts, create and modify tables, draw and manipulate shapes and objects, apply formatting to objects, and create text boxes. Key steps covered are adding visual elements using slide layouts, opening the Chart or Table dialog boxes to modify elements, selecting objects using handles or selection boxes, and manipulating objects by rotating, scaling, filling, or moving them.
PageMaker is a desktop publishing program used to create professional publications for print and electronic distribution like business cards, advertisements, brochures and magazines. It allows users to control layout, design and production through the use of text, graphics and layout features. The PageMaker interface includes tools like rulers, a publication window and toolbox. Key functions include working with text using formatting tools, copying and moving text, and using drawing tools to create simple graphics.
This document summarizes techniques for working with transparency, effects, graphic styles, and recoloring artwork in Adobe Illustrator. It discusses using the Transparency panel and Color Picker to control object opacity and select colors. Effects can be applied through the Effects menu without altering objects. The Appearance panel lists object attributes and styles. Graphic styles allow saving named sets of appearance attributes. Opacity masks use masking objects to control artwork transparency in specific areas.
The Objects Toolbar in MS Publisher contains the most commonly used features for creating publications. It includes buttons for selecting objects, inserting text boxes, tables, WordArt, picture frames, arrows, lines, ovals, rectangles, and other shapes. The toolbar also provides options for inserting hyperlinks, clipart images, and designs from the gallery.
This chapter discusses working with patterns and brushes in Illustrator. It covers how to create patterns using the Swatches panel and Pattern Options panel. Different types of brushes are described, including scatter, art, and pattern brushes. The key differences between the Paintbrush and Blob Brush tools are explained. Finally, techniques for enhancing artwork with brushes and the Width tool are presented.
This guide provides instructions for using PowerPoint effectively:
- PowerPoint is presentation software that works similarly to Word and Excel. It allows adding text, images, charts and animations to slides.
- To create a presentation, select a blank or template option. Learn the various toolbars and views. Create slides using layouts and customize colors and fonts.
- Organize content by adding short, clear text to slides and using images and charts sparingly to reinforce key points. Limit fonts and animation effects to avoid distraction.
- Ensure a balanced design where no element overpowers others and the overall experience is pleasant and easy to understand. Practice your timed presentation.
Here are the requirements for the Access database:
1. Create two tables:
- Potential Employers
- Application Status
2. Create a form for each table
3. Find and enter data from 10+ job ads
4. Print a report of positions paying $20k+
5. Create a query displaying company, contact, email, position.
This document outlines a career search project to help users create or revise their cover letter and resume so they are prepared to apply for jobs. It provides requirements for a cover letter, including using a non-template word document with the applicant's contact information, employer contact information, and three paragraphs addressing why they are applying and how their qualifications match the job. It also provides requirements for a one-page resume created from a template, including an objective, contact information, education history, work history, and awards or skills.
Roles and Responsibilities: Developing the TeamTracie King
This chapter discusses roles and responsibilities in game development. It covers both company roles such as studios, publishers, and manufacturers. It also covers common team roles including production, design, art, programming, audio, and testing. Each team role has several specific positions that are described. The chapter concludes by listing some of the tools used by different roles, such as game engines, 3D modeling software, audio software, and level editors.
This chapter discusses game interfaces and their importance in player-centered design. It covers the different components of interfaces, types of interfaces including physical and visual, and considerations for usability. The chapter aims to explain how interfaces relate to gameplay and creating the best player experience.
This chapter discusses various aspects of gameplay, including rules of play, interactivity modes, game theory, challenges, balance, and the relationship between gameplay and documentation. It addresses key questions such as the relationship between gameplay and challenges/strategies, different interactivity modes, and the difference between static and dynamic balance. Examples are provided to illustrate different gameplay concepts.
Production and Management: Developing the ProcessTracie King
This chapter discusses game development processes including the typical phases of development (concept, pre-production, etc.), management techniques like iterative development, and common documentation used such as game design documents, test plans, and concept documents. Effective management is key to navigating the development cycles and avoiding common mistakes. Documentation provides essential information on the game's concept, design, target audience, and more.
This document discusses identifying and managing game requirements. It covers identifying basic requirements such as input devices like controllers, keyboards, and motion sensors and output devices like displays, speakers. It also covers managing performance requirements including platform memory needs, graphics like resolution, and networking architecture. The key aspects of networking like TCP, UDP, and web services are also introduced.
The document provides guidance on conceptualizing a game, including identifying motivation and target audiences, selecting genres and types, and developing key elements of the concept such as the mission statement, storyline, gameplay, and mechanics. The concept development process involves understanding player psychology, defining objectives and challenges, and creating interactive elements that engage the intended audience.
This document discusses various aspects of developing game functionality, including programming game components, understanding tool creation, incorporating artificial intelligence techniques like evading, chasing and flocking, handling game data through serialization and storage, and managing game states. It provides examples of coding health changes, ammunition changes, and different AI behaviors. The document also explains capturing user data, defining data to save, checking for save files, and loading saved game data.
The document discusses various aspects of developing a game user interface (UI) in XNA, including loading and managing UI assets, configuring audio/video, detecting player input, creating menus and save-load screens, defining UI states, and programming UI controls. It provides code samples for loading assets, checking keyboard/gamepad input, creating a custom menu component, and making a checkbox UI control. The overall aim is to explain how to design and program the interactive elements that allow players to interact with a game.
This document discusses designing specific game components such as game states, objects, characters, and physics-based animations. It covers creating gameflow with challenges and pace, scripted events and training areas. It also discusses managing game performance through scene hierarchy, frame rate, and the graphics pipeline. Game loops, transforming and animating objects, and creating realistic characters through lighting, shaders, and projections are also summarized.
Creating the Game Output Design discusses creating the visual design and deciding the output parameters for a game. It covers selecting 2D or 3D graphics and design components like bitmaps, sprites, textures and lighting. The document also discusses user interface layout, including diegetic/nondiegetic and spatial/meta components as well as common UI elements like menus, heads-up displays, and buttons. It emphasizes choosing output parameters based on the rendering engine, resolutions, and compression techniques used.
The 3ds Max interface chapter covers the main components of the 3ds Max workspace including viewports, navigation tools like the viewcube and quad menus, transforming objects using gizmos, the Graphite modeling tool tab, the command panel, modifier stack, time slider and track bar, setting projects, and file management features like version up saving. Key areas discussed are the viewports and navigation options, transforming objects using the move, rotate, and scale gizmos, the Graphite modeling tools, and the layout and functions accessible through the command panel.
This document discusses modeling an architectural model in 3ds Max. It describes importing a CAD drawing as a reference, creating walls, doors, and windows that are aligned to the floorplan using snaps. It also details adding a floor and ceiling by extruding lines traced around the floorplan. Finally, it explains creating baseboard and crown moldings using the line tool to trace shapes.
This chapter discusses modeling a clock in 3ds Max. It covers setting up the project, modeling the clock body from a cylinder using subdivision surfaces and beveling, creating spline-based elements like the clock hands and bell using lathe and extrude modifiers, texturing the clock numbers, and assembling the final clock model by merging all the pieces.
This document discusses animating a bouncing ball in 3ds Max 2015. It covers keyframing the ball's position at different frames, using pivot points, and blocking out the initial animation. It also discusses using the curve editor to refine the animation by adding squash and stretch, forward movement, and roll through adjusting curve timing and values. The chapter aims to teach animating a bouncing ball and refining the animation.
This chapter discusses modeling an architectural scene in 3ds Max, including a couch and lounge chair. It provides steps to block out the couch using boxes and primitives based on real measurements, then use tools like NURMS, SwiftLoop, and chamfer to add details and softness. Similar steps are outlined for modeling the lounge chair, including tracing an image plane and using tools like Extrude and SwiftLoop. The overall summary provides an overview of the modeling techniques taught in the chapter for creating architectural scene elements like couches and chairs in 3ds Max.
This chapter discusses animating a thrown knife in 3ds Max 2015 including adding keyframes to block out the animation, using trajectories to adjust the knife's path, and adding rotation for realism. It also covers creating a parent-child hierarchy between the target and knife as well as using anticipation, follow-through, and transferring momentum to simulate the knife hitting the target.
This document discusses modeling a character in 3ds Max 2015. It describes setting up the scene with reference planes and blocking out the basic torso shape. It then discusses using extrude and bridge tools to add arms, legs, and details to the character, as well as building up the neck with extrudes and edge loops. The overall goal is to adjust the geometry to match a provided reference of the character.
This chapter of the 3ds Max 2015 Essentials guide covers poly modeling techniques for creating an alien character including using boxes and editing vertices to model the head, using editable poly and beveling to shape the hand, and attaching the head, hands and feet to a body to complete the alien model.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
2. Objectives
•
•
•
•
•
•
•
•
•
Explore the Illustrator workspace
View and modify artboard elements
Work with objects and smart guides
Create basic shapes
Apply fill and stroke colors to objects
Select, move, and align objects
Transform objects
Make direct selections
Work with multiple artboards
3. Explore the Illustrator Workspace
• The arrangement of windows and panels that
you see on your monitor is called the
workspace.
• Illustrator CS6 offers a number of predefined
workspaces that are customized for different
types of tasks.
4. Explore the Illustrator Workspace
• The default workspace is called Essentials.
• You can switch from one workspace to
another by clicking Windows on the
Application bar, pointing to Workspace, and
then choosing a workspace.
5. Explore the Illustrator Workspace
Essentials Workspace Menu bar
Workspace
switcher
Control
panel
Tools
panel
Artboard
Panels
dock
6. Explore the Illustrator Workspace
• The Tools panel houses
all the Illustrator tools.
• Many tools are hidden
behind others that
have a small black
triangle in the lowerright corner.
7. Explore the Illustrator Workspace
• Panels are windows containing features for
modifying and manipulating Illustrator
objects.
• Panels are arranged in groups on the right side
of the workspace.
8. Explore the Illustrator Workspace
To access the
panel menu for
additional
options, click the
Panel options
button.
Panel
options
button
9. Explore the Illustrator Workspace
• You can group
panels together,
as shown here, to
better manage
your workspace.
10. Explore the Illustrator Workspace
• You can dock
panels together, as
shown here, so
you can move
them together.
11. View and Modify Artboard Elements
• The Zoom tool is found on the Tools panel and
is used to adjust magnification.
• Click the document window with the Zoom
tool to enlarge it.
• Press and hold [Alt](Win) or [option](Mac)
while clicking the document to reduce it.
12. View and Modify Artboard Elements
Magnification
levels indicated
here
13. View and Modify Artboard Elements
• To switch temporarily to the Zoom tool while
using other tools, press and hold
[Ctrl][Spacebar](Win) or [Command]
[Spacebar](Mac), then click to zoom in.
• To zoom out, press and hold
[Ctrl][Alt][Spacebar](Win) or
[Command][option][Spacebar](Mac).
14. View and Modify Artboard Elements
• The Hand tool is found on the Tools panel.
• Use the Hand tool to move a document
around.
• The keyboard shortcut for accessing the Hand
tool is to simply press and hold [Spacebar].
15. View and Modify Artboard Elements
• Illustrator has several features to help with
precise positioning and sizing.
• Rulers are positioned at the top and left side
of the pasteboard.
• Set an option for hiding or showing rulers on
the View menu.
16. View and Modify Artboard Elements
• You can determine the units with which you
want to work in the Preferences dialog box.
• Click Edit (Win) or Illustrator (Mac) on the
Application bar, point to Preferences, then
click Units to display the dialog box.
17. View and Modify Artboard Elements
Change
default unit
settings in the
Preferences
dialog box.
18. View and Modify Artboard Elements
• All objects you create have visible selection
marks or selection edges.
• When you select an object those edges
automatically show.
• You can opt to hide them on the View menu.
19. View and Modify Artboard Elements
Selection marks visible
Selection marks hidden
20. View and Modify Artboard Elements
• Screen modes are options for viewing your
documents.
• The two basic screen modes are Normal and
Outline.
21. View and Modify Artboard Elements
• In Normal mode, objects are displayed with
fills, strokes, and effects.
• In Outline mode, objects are displayed as
hollow shapes, with no fills, strokes, or effects.
• Working in Outline mode can be helpful for
careful selection.
22. View and Modify Artboard Elements
• You can work
with multiple
open
documents.
• You can set
them as tabs in
your
workspace.
23. View and Modify Artboard Elements
• Shortcut keys allow quick access to
commands essential for performing basic and
complex operations.
• When available, shortcut keys are listed beside
commands on the menu.
25. Work with Objects and Smart Guides
• Illustrator features 12 preferences dialog
boxes.
• Preferences are defaults you set for how you
want to work.
26. Work with Objects and Smart Guides
• Objects in Illustrator are any individual pieces
of artwork you create, such as:
– Shapes
– Lines
– Text
27. Work with Objects and Smart Guides
• You can use the bounding box of an object to
resize it.
• Select the Show Bounding Box option on the
View menu.
• Click and drag any of the eight handles that
appear to change the object’s shape and size.
28. Work with Objects and Smart Guides
• Selected circle
with the
bounding box
showing.
29. Work with Objects and Smart Guides
• When you select
multiple objects,
a single
bounding box
appears around
all of them.
30. Work with Objects and Smart Guides
• Keyboard
shortcuts
for resizing
objects
31. Work with Objects and Smart Guides
• You can copy and paste objects in Illustrator.
• Objects are pasted at center of artboard by
default.
• The Edit menu offers three other paste
options.
32. Work with Objects and Smart Guides
• The Paste in Front command pastes the copy
directly in front of the original.
• The Paste in Back command pastes the copy
directly behind the original.
• The Paste in Place command also pastes a
copy directly in front of the original.
33. Work with Objects and Smart Guides
Other useful Object menu commands include:
• Hide
• Lock
• Group
• Ungroup
34. Work with Objects and Smart Guides
• Smart guides give you visual information for
positioning objects precisely in relation to the
artboard or other objects.
• When activated, smart guides appear
automatically when you move objects.
35. Work with Objects and Smart Guides
Smart guides aligning the top edges of two objects.
36. Create Basic Shapes
• Bitmap Images are created using a square or
rectangle grid of colored squares called pixels.
• All digital images are composed of pixels.
37. Create Basic Shapes
• The number of pixels in a given inch is referred
to as resolution.
• Bitmap images are resolution-dependent.
39. Create Basic Shapes
• Graphics created in Illustrator are vector
graphics.
• They are created with lines and curves.
• They are defined by mathematical objects
called vectors.
40. Create Basic Shapes
• Vector graphics consist of anchor points and
line segments, together referred to as paths.
• They can be scaled to any size.
• They are resolution-independent.
42. Apply Fill and Stroke Colors to Objects
• Click the Fill or Stroke button on the Tools panel to switch
between them.
Fill
button
Swap Fill and
Stroke button
Stroke button
Default Fill
and Stroke
button
43. Apply Fill and Stroke Colors to Objects
• The Swatches panel is central to color
management.
• It is the simplest resource for applying fills and
strokes to objects.
44. Apply Fill and Stroke Colors to Objects
• When an object is selected, click a swatch in
the panel to apply a color as the fill or stroke,
depending on which is activated.
• Dragging a swatch to an unselected object will
change the color of its fill or stroke, depending
on which is activated.
45. Apply Fill and Stroke Colors to Objects
Pre-set
colors, gradi
ents, pattern
s,
and shades
of gray
46. Select, Move, and Align Objects
• To move or modify an object, select it with a
selection tool, menu item, or command key.
• Two basic ways to move objects:
• Click and drag
• Use arrow keys
47. Select, Move, and Align Objects
• Pressing [Alt](Win) or [option](Mac) when
dragging creates a copy of an object.
48. Select, Move, and Align Objects
• Grouping objects allows them to be selected
with one click of Selection tool
– To group:
• Select objects
• Click Object on Application bar
• Click Group
49. Select, Move, and Align Objects
• A marquee selection is a dotted rectangle
created when you drag the Selection tool
around an object or objects.
• Any object a marquee touches before the
mouse button is released will be selected.
50. Select, Move, and Align Objects
Marquee selection
around two objects
51. Transform Objects
• Fundamental transformation tools:
– Scale tool: resize objects
– Rotate tool: rotate objects
– Reflect tool: flip objects over an imaginary axis
53. Transform Objects
• You can repeat transformations using the
Transform Again command found on the Object
menu.
• Copying and repeating transformations allows
you to create complex geometric shapes from
basic objects.
55. Make Direct Selections
• Use the Direct Selection tool to select
individual anchor points or single paths of an
object.
• Drag a marquee or press and hold [Shift] while
using the Direct Selection tool to select
multiple anchor points or multiple paths.
56. Make Direct Selections
• Clicking the center of an object with the Direct
Selection tool selects the entire object.
• Click the edge to select the path only.
57. Make Direct Selections
• The Add Anchor Points command creates new
anchor points without distorting the object.
• To add anchor points:
– Click Object on the Application bar
– Point to Path
– Click Add Anchor Points
58. Make Direct Selections
Direct Selection
tool selects
single objects
within groups
Direct Selection
tool selects
anchor points
and paths
63. Work with Multiple Artboards
• The artboard is your workspace in an
Illustrator document.
• Sometimes the size of it is important;
sometimes it is not.
64. Work with Multiple Artboards
• You can set up multiple artboards of different
sizes.
• You can choose the number of artboards in
the New Document dialog box.
66. Work with Multiple Artboards
Multiple
artboards in a
document
Clicking the
Artboard tool
changes the
screen to Edit
Artboards mode
Manage multiple
artboards using the
Artboards panel
67. Work with Multiple Artboards
• Click the New
Artboard button on
the Control panel,
then move cursor
over other artboards.
• You will see a
transparent board.
• Click to place it.
68. Work with Multiple Artboards
Select
individual
artboard to
reposition
or resize
69. Work with Multiple Artboards
Paste artwork
in the same
location on
another
artboard using
the Paste in
Place
command on
the Edit menu
70. Work with Multiple Artboards
Paste artwork
in the same
location on
multiple
artboards
using the
Paste on all
Artboards
command on
the Edit menu.