How to Make Website Using Wordpress Part 1 - Florencio_Banal - Mr_FeasibilityFlorencio Banal
Here's a step by step guide on how to create a website using a self-hosted WordPress. For the first part, it covers the 5 easy-to-do subtopics such as 1) Choosing a Domain Name; 2) Buying a Website Hosting; 3) Installing WordPress; 4) Configuring the Website and 5) Selecting the Theme.
How to Make Website Using Wordpress Part 1 - Florencio_Banal - Mr_FeasibilityFlorencio Banal
Here's a step by step guide on how to create a website using a self-hosted WordPress. For the first part, it covers the 5 easy-to-do subtopics such as 1) Choosing a Domain Name; 2) Buying a Website Hosting; 3) Installing WordPress; 4) Configuring the Website and 5) Selecting the Theme.
Facial animation is an important aspect to make character more life in virtual world. Early stage to make
facial animation is facial rigging. Facial rigging is the process of creating the animation controls for a
facial model and the animator’s interface to those controls. Facial feature points which associated with
facial skeleton makes process of rigging easy to do. Weighting feature points on the face makes facial
skeleton used as the basis of the manufacture of facial control to manual or automatic animation with
motion data.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
Facial animation is an important aspect to make character more life in virtual world. Early stage to make
facial animation is facial rigging. Facial rigging is the process of creating the animation controls for a
facial model and the animator’s interface to those controls. Facial feature points which associated with
facial skeleton makes process of rigging easy to do. Weighting feature points on the face makes facial
skeleton used as the basis of the manufacture of facial control to manual or automatic animation with
motion data.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
I used this with a 2nd year class, they were making the MugTree in Craft&Design. The powerpoint was actually printed out for them to use in Booklet form
All of material inside is un-licence, kindly use it for educational only but please do not to commercialize it.
Based on 'ilman nafi'an, hopefully this file beneficially for you.
Thank you.
Ghost Mannequin is another name of image manipulation in photoshop. Removing the mannequin and joining the neck of the cloth is the main technique that is used in this process. Some easy steps can be used to do this in photoshop.
In this exercise, youre going to begin building a countdown timer..docxsleeperharwell
In this exercise, you're going to begin building a countdown timer.
You'll rely heavily on the techniques you've learned thus far in the course. The animation below shows what we'll be building in this module.
Countdown Timer, Part 1 of 2. Preview of the final animation.
In this full exercise, you'll be expected to do all the same things you did in the mini-exercise, plus:
Create Shape Layers.
Apply Trim Paths.
Reorder and rename layers.
Edit the duration and timing of layers.
You'll notice that some of the steps are worded more concisely than they were in the mini-exercise. If you forget how to accomplish a task, refer back to the mini-exercise and/or the Lesson Content in this module.
Follow the steps below to create this animation. The submission instructions are at the end.
Step #1
Create a new project file by going to
File > New > New Project
.
Create a new comp by going to
Composition > New Composition
. Make sure your settings mimic the image below. Then, click
OK
.
Composition Settings for Module 02 Full Exercise.
Step #2
Create a solid layer. Make it dark blue. Pay special attention to the hex color code of your dark blue solid layer. Write it down.
Lock
the layer.
Step #3
Go to
View > Show Rulers
.
With the rulers visible, zoom in on the center of the scene.
From the left ruler, drag a guide to
640
pixels. (That's half the width of the comp.)
From the top ruler, drag down a guide to
360
pixels. (That's half the height of the comp.)
With your guides in place, go to
View > Lock Guides
.
The rulers work basically the same way they do in Photoshop, Illustrator, and InDesign.
Step #4
NOW, GO TO FILE > SAVE AS > SAVE AS.
Save your assignment as an AEP file.
jstudent_fullx02.aep
Step #5
Select the
Pen Tool
.
Set the Fill to
None
. Set the Stroke to
white
and
14px
.
Click one time
in the center of the comp where the guides intersect. (You may need to zoom in to do this.)
Hold
Shift
and
click one time
well beyond the top of the scene. (You may need to zoom out to do this.)
Creating a white line.
AFTER EACH STEP, GO TO FILE > SAVE.
Step #6
With the white line Shape Layer still active, select the
Selection Tool
. (This will prevent us from accidentally drawing more points.)
Right-click on the Shape Layer and rename it
rotating_line
.
Open
Contents > Shape 1 > Stroke 1 > Line Cap
and select
Round Cap.
Step #7
With the
rotating_line
layer selected, open the Transform layer properties and select Anchor Point. This will make the anchor point appear in the scene.
Zoom into the center of the scene. Select the
Pan Behind Tool
and move the anchor point to the bottom middle of the layer, which should also be where the guides intersect.
When finished, select the Selection Tool. (This will prevent us from accidentally shifting the anchor point.)
Step #8
With the
rotating_line
layer active, set the
Current Time Indicator
at
0:00f
(zero seconds), and click the stopwatch for.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Character Rigging Animation Tutorial with Custom Rigg Controller
1.
2. Quadruped Custom Rig Controller
Tutorial
This is an overview about the rigging of
quadruped characters.
Here is a step-by-step introduction
into the creation of a Character.
so lets open Blender with the model of a
Character.
To begin I recommend to move the
Character to a separate layer.
5. Quadruped Custom Rig Controller
Tutorial
Select a new head, original head and add
Bland Shape, make sure that we have to select Front
Chain in Create Bland Shape options
Now we can play with our new head! We can sculpt
it or use deformers to modify his face.
Turn on your Blend Shape so you can see how it
looks on the original head.
To turn on Blend Shape, go to Window > Animation
Editors > Blend Shape, the Blend Shape you just
add should be “blendShape3” look for it and scroll it
up.
We should not add more polygons to the head, it
may cause some problems.
7. Quadruped Custom Rig Controller
Tutorial
Unlock the duplicate head from the original head.
Select face that you want to turn it to eyebrows, then
press shift key
Now, extrude and smooth the brows then, place our
new brows on the original head.
We will attach brows to the head using Wrap
Deformers, select brows and head. Go to Create
Deformers > Wrap. Use brows control to check it.
8. For Leg Movement :
First, select Leg > select geometry > go
to Create Deformers > Wrap.
Next, select leg > select geometry > go to Edit
Deformers > Wrap > Add Influence. Repeat this
process till the last geometry underneath the leg.
Do the same.
If you get a warning “No points were weighted
to the wrap. Try increasing the maxDistance
setting.” Select the geometry that contains that
wrap, go to wrap output channel and change the
number on Max Distance. The process with
another leg.
9. Quadruped Custom Rig Controller Tutorial
Same Way you can
do with the hand
Movement.
As per the above
instructions you can
give the movements
to the hands too.
Selected finger can
move , then select
next one with the
same process.
10. Here, as you can see the circles now we will give some movements to
that area.