1) The document provides step-by-step instructions for creating a 3D model of a hyperloop train and track using Fusion 360. It describes how to sculpt and model the hyperloop body, rear section, and a small section of track.
2) It then explains how to add appearances and materials to the different components, assemble them together using joints, position and render the final assembly.
3) The overall purpose is to provide guidance to innovatively design a hyperloop train and surrounding infrastructure as a learning project in Fusion 360.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
A- LES CONCEPTS
Comprehension du bim.
Travailler dans différentes vues.
Classement et hierarchie des éléments dans Revit.
B-L'ENVIRONNEMENT DE TRAVAIL
Page des fichiers rescents et grand R.
Le ruban.
Fenêtre des propriétés.
Explorateur du projet.
Navigation dans un modèle.(zoom, rotation et panoramique).
Selection des objets, et verouillage.
C-DEMARRAGE D'UN PROJET.
Les gabarits.
Travail collaboratif.
Configuration d'un nouveau projet.
Manipulation des niveaux.
Manipulation des files de projet.
Utilisation des cotes temporaires.
C- MODELISATION PAR OBJETS:
Ajout des murs.
Propriété et type de murs.
Utilisation des accroches.
Ajouts de poteaux et poutres.
Ajout de portes et fenêtres.
Ajout d'élements de plomberie et d'électricité.
Utilisation de la jonction entre murs.
Utilisation des contraintes.
D- LIENS, IMPORTS ET GROUPES:
Lier fichiers DWG/DXF/SKP
Création de topogrpahie d'un site à partir d'un fichier.
Création et gestion des groupes.
Création et gestion des liens Revit.
Utilisation du partage d'emplacement.
E- MODELISATION PAR ESQUISSE:
Sols., toits et plafonds.
Toit par extrusion.
Ouvertures.
F-ESCALIERS.
Edition avancée d'escalier.
Edition avancée de gardes corps.
G- EDITION AVANCEE DES MURS:
Création d'un nouveau type de murs..
Création et gestion des murs empilés.
Création et gestion des murs rideaux.
.
H- GESTION DES GRAPHISMES:
Gestion du style des objets.
Gestion du remplacement de la visibilité et du graphisme des éléments.
Création et application des gabarits de vue.
Cacher et isoler les éléments.
Cadrage de la vue.
Plage de vue et entendues.
Vue isométrique d'une selection.
Option d'affichage des graphismes.
I- PIECES:
Création et gestion des pièces.
J- NOMENCLATURE ET ETIQUETTES:
Gestion des étiquettes.
Création et gestion des nomenclatures.
Modification des nomenclatures.
Enrichissement des VCCTP par les nomenclatures.
K-ANNOTATIONS.
Textes.
Dimensions
Symboles.
Légendes.
Détails.
Définir ses annotations.
L- PARAMETRIQUE ET FAMILLES
Utilisation des paramètres en mode projet.
Concept de famille.
Création d'une famille.
Utilisation des contraintes.
Utilisation des formes solides.
M- FEUILLE, IMPRESSION, PUBLICATION:
Création d'une feuille d'impression.
Export CAO.
Publication.
Impression PDF.
N- TRUCS ET ASTUCES.
A découvrir en formation.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
A- LES CONCEPTS
Comprehension du bim.
Travailler dans différentes vues.
Classement et hierarchie des éléments dans Revit.
B-L'ENVIRONNEMENT DE TRAVAIL
Page des fichiers rescents et grand R.
Le ruban.
Fenêtre des propriétés.
Explorateur du projet.
Navigation dans un modèle.(zoom, rotation et panoramique).
Selection des objets, et verouillage.
C-DEMARRAGE D'UN PROJET.
Les gabarits.
Travail collaboratif.
Configuration d'un nouveau projet.
Manipulation des niveaux.
Manipulation des files de projet.
Utilisation des cotes temporaires.
C- MODELISATION PAR OBJETS:
Ajout des murs.
Propriété et type de murs.
Utilisation des accroches.
Ajouts de poteaux et poutres.
Ajout de portes et fenêtres.
Ajout d'élements de plomberie et d'électricité.
Utilisation de la jonction entre murs.
Utilisation des contraintes.
D- LIENS, IMPORTS ET GROUPES:
Lier fichiers DWG/DXF/SKP
Création de topogrpahie d'un site à partir d'un fichier.
Création et gestion des groupes.
Création et gestion des liens Revit.
Utilisation du partage d'emplacement.
E- MODELISATION PAR ESQUISSE:
Sols., toits et plafonds.
Toit par extrusion.
Ouvertures.
F-ESCALIERS.
Edition avancée d'escalier.
Edition avancée de gardes corps.
G- EDITION AVANCEE DES MURS:
Création d'un nouveau type de murs..
Création et gestion des murs empilés.
Création et gestion des murs rideaux.
.
H- GESTION DES GRAPHISMES:
Gestion du style des objets.
Gestion du remplacement de la visibilité et du graphisme des éléments.
Création et application des gabarits de vue.
Cacher et isoler les éléments.
Cadrage de la vue.
Plage de vue et entendues.
Vue isométrique d'une selection.
Option d'affichage des graphismes.
I- PIECES:
Création et gestion des pièces.
J- NOMENCLATURE ET ETIQUETTES:
Gestion des étiquettes.
Création et gestion des nomenclatures.
Modification des nomenclatures.
Enrichissement des VCCTP par les nomenclatures.
K-ANNOTATIONS.
Textes.
Dimensions
Symboles.
Légendes.
Détails.
Définir ses annotations.
L- PARAMETRIQUE ET FAMILLES
Utilisation des paramètres en mode projet.
Concept de famille.
Création d'une famille.
Utilisation des contraintes.
Utilisation des formes solides.
M- FEUILLE, IMPRESSION, PUBLICATION:
Création d'une feuille d'impression.
Export CAO.
Publication.
Impression PDF.
N- TRUCS ET ASTUCES.
A découvrir en formation.
In this lesson, you create a mold tooling for a telephone handset.
You start with a model of a telephone handset. Before creating the mold tooling, you add mounting bosses to the model. This demonstrates the fastening features commonly used on molded products.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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Model Attribute Check Company Auto PropertyCeline George
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1. Learning and Development DepartmentLearning and Development Department
Guided Professional Development
23/10/2017
Fusion 360-Hyperloop
2. Learning and Development Department
Model Hyperloop:
Step 1: Create Hyperloop body
In this step, we will create a main body for our hyperloop, This can be done using Model or Sculpt. This
Example shows how to use sculpt to create an innovative body design and thicken to become a solid
model.
a) Open a new design and Select the create form icon.
3. Learning and Development Department
Select the create icon and choose shape. In this example, we use cylinder.
4. Learning and Development Department
Select a plane and sketch a circle.
When the cylinder dialogue box appears enter required Height, Diameter, No of Faces and symmetry if required.
#Key Tip: Mirror symmetry will ensure the same result on both sides of cylinder when we edit form.
Circular will allow us to edit form in a circular pattern.
5. Learning and Development Department
E) Close the front of the cylinder. Modify > Fill Hole.
F) Select the circle to be filled.
6. Learning and Development Department
When the dialogue box appears choose the type of fill to use. ( Here we use fill start and
untick maintain crease edges, explore the other options)
7. Learning and Development Department
h) We will now divide the closed face to allow us edit and shape form. Select Modify >Subdivide
I) Select the required face to divide. (change insert mode to exact for greater control)
8. Learning and Development Department
j) Select Modify > Edit Form
k) Chose all from selection filter to allow you to select an edge, vertex or face to move.
9. Learning and Development Department
l) Select any edges/face/vertex and use the arrows to drag and adjust shape. (hold CTRL to select
multiple faces)
10. Learning and Development Department
0) Select Finish Form
m) When happy with design we need to thicken. Select Modify > Thicken
n) Enter the required thickness (-2 will add 2mm inside, 2 will ad 2mm outside)
11. Learning and Development Department
Step 2: Create Rear Section:
In this step, we will create a the rear section of Hyperloop, This can be done using Model or Sculpt. This Example
shows how to use model to create the rear section.
Key Points:
• This is a guide, you can create their own unique design.
• Innovation is important.
• Explore different shapes and different methods of creating a model.
a) Select Create > Cylinder
b) Select Plane at rear of hyperloop as shown.
12. Learning and Development Department
c) Sketch Circle from centre to edge of hyperloop cylinder (same
Radius)
13. Learning and Development Department
d) Set operation as Join and set required Diameter and height
14. Learning and Development Department
e) Select Create > Cylinder> Select face of previous created cylinder > Sketch Circle
f) Select operation as Cut and set required Diameter and height
15. Learning and Development Department
g) Select Create > Cylinder> Select face of previous Cut > Sketch Circle
h) Set operation as Join set required Diameter and height
16. Learning and Development Department
I) Now add Fillets to round edges. Select Modify > Fillet
J) Select Edge and set radius
18. Learning and Development Department
l) Lastly make the item one Component to allow for printing as one.
m) Select Create > New Component
19. Learning and Development Department
Step 3: Create A track to support Hyperloop Design:
In this step, we will create a small section of track to support the Hyperloop, this can be done using Model or Sculpt.
This Example shows how to use model to create a track.
a) Open a new design >Select Sketch > Select a Vertical Plane
b) Use various line tools to create a sketch of track support. An example design is shown below.
20. Learning and Development Department
c) Select Create > Extrude.
d) Select the sketch you have created as profile > set the distance as required.
21. Learning and Development Department
E) In the browser expand bodies > right click on Body1 > select copy
22. Learning and Development Department
F) Right click anywhere on the grid > select paste
G) Use The arrows to drag copied model into position or enter required value in dimension box.
23. Learning and Development Department
H) Select Sketch > Line > Select the vertical plane perpendicular to model.
I) Sketch a line between the centre of the two track supports.
24. Learning and Development Department
J) Select Create > Pipe
K) Select line between supports as path > Enter required size and thickness of pipe.
L) We have now created a 3D model of a track section.
25. Learning and Development Department
Step 4: Assemble and Render:
In this step, we will create a the rear section of Hyperloop, This can be done using Model or Sculpt. This Example
shows how to use model to create the rear section.
a) Drop down model menu > Select Render
b) Select Change appearance icon
c) Chose a appearance from Dialogue box and drag onto design (use Apply to Faces in order to place different
appearances on different faces of design)
26. Learning and Development Department
D) Select The Decal Icon to open Decal dialogue box
E) Select the image icon to upload image.
F)When upload box appears select image (this is an image students will source from web)
27. Learning and Development Department
G) Select a face to apply decal to then use triad (arrows) to resize and move decal as appropriate.
28. Learning and Development Department
H) Open The track model again > Use Appearance tools to add appearances and materials as we
have done to Train model.
29. Learning and Development Department
I) Select Show data panel
J) Locate Hyperloop model > Right click > insert into current design.
30. Learning and Development Department
K) Rotate and move Model to approximate location using Triad (arrows)
31. Learning and Development Department
l) Select Assemble > Joint
m) Set type to cylindrical and select both components as shown. (outside cylinder of train, inside of
track.)
Use arrows to drag train inside pipe and position as required.
32. Learning and Development Department
O) Drop down model menu and select render > Position as required.
P) Start in Canvas render.