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Audio
Kyran Feeley
Story
ā€¢ Three friends have to explain to the police
why they were ghost hunting in St Peterā€™s
Cathedral
Research- If you are unable to find your own examples, you can use the ones
below.
ā€¢ The Archers (audio drama)
ā€¢ https://www.bbc.co.uk/programmes/b006qpgr/episodes/player
ā€¢ Short Cuts (documentary/factual)
ā€¢ https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player
ā€¢ Lore (documentary/factual)
ā€¢ https://www.youtube.com/watch?v=Z3RGz7Q_qlI
ā€¢ Doctor Who (audio drama)
ā€¢ https://www.youtube.com/watch?v=ZA50biqUB-8
ā€¢ Soundscapes
ā€¢ https://www.youtube.com/watch?v=zIUTO4gx5Eg
ā€¢ https://www.youtube.com/watch?v=9JVm2IZ3ChU
ā€¢ https://www.youtube.com/watch?v=nc5YHodcXpM
DELETE THIS SLIDE WHEN DONE
Existing Products Research
ā€¢ The Archers
The audio drama follows the fictional stories of multiple families in the town
of Ambridge. The show is the longest running radio soap-opera, having aired
18,700 episodes since 1951 on BBC Radio 4. The show has multiple rural
themes as the show follows farmers, and was initially intended to be a show
about everyday country folk; but morphed into a rural based drama. The
show runs for 12 minutes each episode, with each episode garnering five
million listeners, with one million listeners on the internet.
Existing Products Research
ā€¢ Doctor Who
The audio drama is a spin-off to the popular BBC show Doctor Who, about
some alien who travels in time with his blue time machine. The drama carries
over the same dramatic beats as the show, with a one-dimensional villain
ultimately being defeated by the titular ā€˜Doctorā€™. The TV show has been
running since 1963 and has had many audio adaptations, this being one of
many with the one of many Doctors in it. It primarily appeals to a wide age
range, from early teenagers to essentially the elderly, as well as both genders;
as one of the main aspects of the brand being its wide appeal due to it
catering to many demographics in different ways ā€“ action/adventure appeals
to teenage boys etc.
Bibliography
1. . Marissa Rhodes. (2017). The Cocklane Ghost: A Haunting Hoax in 18th Century
London. Available: https://digpodcast.org/2017/11/05/cock-lane-ghost-london/.
Last accessed 16th Nov 2018.
2. TheMSsoundeffects. (2012). City sound effect 1 ā€“ downtown. Available:
https://youtu.be/LZbEIxhiJRM. Last accessed 16th Nov 2018.
Planning
Idea Generation/Initial Reaction
ā€¢ I want to create an audio drama that has
comedic and horror elements, centred around
four people in a cathedral. The timeline jumps
a couple times, making this a non-linear
narrative. The timeline jumps from the
characters being interrogated by the police in
the present and to the cathedral in the past.
Proposal
Working Title: St Peterā€™s Ghost
What is it called? This can change if you think of something better later
Audience:
Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use the
Audience Classifications PowerPoint on Blackboard to help you develop this section.
Why would your project appeal to this person? Discuss each audience element in relation to
content (why would your product appeal to the age group? Why would your product appeal to
the gender? Etc.)
Project Concept (approx. 200 words)
What is the concept for your project and what are you going to make?
What research did you need to conduct and how will it help you make your project?
Proposal
Working Title:
St Peterā€™s Ghost
Audience:
15-30 year old boys. My show appeals to this demographic because it includes language theyā€™d
enjoy, with some of it verging on vulgar or crass; thereā€™s also some lad-like banter throughout as
the characters are constantly making jokes out of each otherā€™s expenses.
Project Concept (approx. 200 words)
Iā€™m going to make a comedy, verging slightly on horror, radio short about some friends
investigating a ghost in St Peterā€™s cathedral. The concept came about whilst I was researching
ghosts for the project and came across one called the Cocklane Ghost, who supposedly lurks
around St Peterā€™s Cathedral in London.
Script
Script
Script
Sound Effects
Sound Effect Needed How I Will Create the Sound
Chair being pulled Pull out a chair
Ringing phone Record a phone ringing
Dream dissolve/Flashback By downloading one on the internet
Heavy door opening/closing Close a door
Hard flash/Flash forward By downloading one on the internet
Loud Crash Break stuff!
Muffled screaming Gag myself and scream
Struggling sounds of someone being tied
up
Record the sound of multiple people
scuffling
Confession booth door being locked Record a door locking
Resource List
Resource Owned/Cost What sound effect will it be
used for?
Chair Owned Chair being pulled
Computer Owned Flashback/Flash forward
T-shirt Owned Muffled screaming
Telephonic device Owned Phone ringing
Door Owned Door locking/opening/closing
Refuse Owned Breaking stuff
Music
Band Name Track Name Link
N/A N/A N/A
N/A N/A N/A
N/A N/A N/A
Production
Daily Reflection Day 1
ā€¢ I started listening to radio/audio dramas to get
an understanding to how they work, I listened
to the archers and some of the recommended
Doctor Who one. I also researched ghosts and
ghost stories, as I have to make a ghost story.
After researching I started and finished my
script for the project, with it involving one of
the ghosts I researched.
Daily Reflection Day 2
ā€¢ I recorded 95% of the character dialogue,
which took about an hour, I recorded in two
locations ā€“ a stairwell and another closed off
stairwell. I have just started to put the audio
clips into premiere.
Daily Reflection Day 3
ā€¢ I finished putting all the dialogue audio clips
together, which took a while due to me sifting
through a load of outtakes and bad takes. I
also finished putting all the sound effects into
my project and layering them so that they fit
nicely.
Daily Reflection Day 4
ā€¢ I fully finished editing the project and now Iā€™m
finishing any other little things that need
doing, like he evaluation.
Sound Effects
Sound Effect Needed Link
Flash forward https://youtu.be/XuCU2x6rPkE
City Sounds https://youtu.be/LZbEIxhiJRM
Office Sounds https://youtu.be/pNhxg4dOlig
Evaluation
Research
ā€¢ Radio/Audio dramas are a purely acoustic performance, meaning there is
no visual stimulus, the only narrative information is given through sound.
ā€¢ Ghost stories often include ghost content, ghosts being the supposed
ethereal representation of a dead person's soul, in media there are either
good ghosts or bad ghosts ā€“ most horror properties have bad ghosts.
Planning
ā€¢ To record the chair sound effect Iā€™m going to pull out a chair on a hard
floor, as carpet wouldnā€™t work due to the fact that carpet wouldnā€™t be in a
police interrogation room, plus it wont make much of a noise. I will put the
recorder close to the chair, so that it picks up the sound.
ā€¢ To record the phone ringing Iā€™m going to put the recorder close to a phone
record it as I call the phone.
ā€¢ To record the far away foot steps Iā€™m going to position the recorder a
distance away from someone walking on a hard floor, again because police
station corridors donā€™t have carpet, not that Iā€™d know, and because carpet
wouldnā€™t make a good enough sound.
ā€¢ To record the requisite door sound effects Iā€™m going to put the recorder
close to the door and record it opening and closing/locking.
Planning
ā€¢ To record the struggling sound effect Iā€™m going to position the recorder
and record me and another person scuffing about on the floor with our
feet, whilst making groaning sound effects. This is to convey the guys tying
someone up and dragging him to the confession booth.
ā€¢ To record the muffled screams I'm going to smother my face with
something, likely a T-shirt, and record myself screaming into it.
ā€¢ To record the loud crash of a chair being thrown I'm going to gather some
refuse that will get me the sound I want, and position the recorder close
to me throwing said refuse as hard as I can on the floor.
Time Management
I managed my time pretty well, however I had to rush some of the recording
because they were taking too long, due to insecurity in my actors and me
forgetting to record certain lines. Rushing was a common theme throughout
my work on this project as I kept running out of time, likely due to me missing
a day because of illness. I feel like a positive of my project was that everything
was finished in time, however the rushing and annoyance of recording
bogged the experience down.
Next time I would make sure my actors are properly prepared, meaning they
know what theyā€™re going to say and do. I feel this would be a plus because it
would cut down on time, so that Iā€™d have more time to make it and save on
the stress of recording.
Technical Qualities
I feel like my projects technical quality is quite good as the recording quality is quite
nice, and everything was layered well in editing, as nothing overlapped. To avoid
overlap with the dialogue and background diegetic sounds I simply lowered certain
audio volumes to a point to where itā€™s low enough, but detectable. I feel like a negative
was with some of the recordings having some external noise, like my friends, who were
helping me, laughing in the corner of the room. The other recordings were done one-
on-one in a closed off room and the recordings came out a lot better.
Next time I would carry on with the concept of recording one-on-one in a closed-off
environment, as it yields better results and cuts down on the grievances of recording
with additional problems.
Aural Qualities
I would say my projectā€™s aural quality is quite good, a majority of the narrative takes
place in a cathedral, so the voices are quite echoed. I accomplished this by doing a lot
of the recording in a stairwell, which if you didn't know, have a lot of echoes. This adds
to my project because it links to the story and adds depth to the recording.
I wouldnā€™t necessarily say there were any negatives with my projectā€™s aural quality as
it fits with the story. I used sound effects to aid my projects aural quality, like diegetic
city sounds and such but werenā€™t included in the recording of the dialogue, perhaps
next time I could include such pre-thoughts.
Audience Appeal
My projects target demographic was older children, like teenagers and young adults,
15-30. I used the Line of Appeal comedy and humour to appeal to this demographic,
with the project having jokes throughout it. I feel like my project was successful in
appealing to my demographic, I kind of used primary research, as I showed my project
to my sixteen-year-old friend and he really liked it and found it funny.
I feel a certain negative of my project could be some of the content matter, an
argument could be made that some of the content is too adult for the younger side of
my target demographic, however I wouldnā€™t overly be concerned about it. For next time
Iā€™ve been advised to be less controversial with my script, just so its PG.

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Audio pro forma(1) (1)

  • 2. Story ā€¢ Three friends have to explain to the police why they were ghost hunting in St Peterā€™s Cathedral
  • 3. Research- If you are unable to find your own examples, you can use the ones below. ā€¢ The Archers (audio drama) ā€¢ https://www.bbc.co.uk/programmes/b006qpgr/episodes/player ā€¢ Short Cuts (documentary/factual) ā€¢ https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player ā€¢ Lore (documentary/factual) ā€¢ https://www.youtube.com/watch?v=Z3RGz7Q_qlI ā€¢ Doctor Who (audio drama) ā€¢ https://www.youtube.com/watch?v=ZA50biqUB-8 ā€¢ Soundscapes ā€¢ https://www.youtube.com/watch?v=zIUTO4gx5Eg ā€¢ https://www.youtube.com/watch?v=9JVm2IZ3ChU ā€¢ https://www.youtube.com/watch?v=nc5YHodcXpM DELETE THIS SLIDE WHEN DONE
  • 4. Existing Products Research ā€¢ The Archers The audio drama follows the fictional stories of multiple families in the town of Ambridge. The show is the longest running radio soap-opera, having aired 18,700 episodes since 1951 on BBC Radio 4. The show has multiple rural themes as the show follows farmers, and was initially intended to be a show about everyday country folk; but morphed into a rural based drama. The show runs for 12 minutes each episode, with each episode garnering five million listeners, with one million listeners on the internet.
  • 5. Existing Products Research ā€¢ Doctor Who The audio drama is a spin-off to the popular BBC show Doctor Who, about some alien who travels in time with his blue time machine. The drama carries over the same dramatic beats as the show, with a one-dimensional villain ultimately being defeated by the titular ā€˜Doctorā€™. The TV show has been running since 1963 and has had many audio adaptations, this being one of many with the one of many Doctors in it. It primarily appeals to a wide age range, from early teenagers to essentially the elderly, as well as both genders; as one of the main aspects of the brand being its wide appeal due to it catering to many demographics in different ways ā€“ action/adventure appeals to teenage boys etc.
  • 6. Bibliography 1. . Marissa Rhodes. (2017). The Cocklane Ghost: A Haunting Hoax in 18th Century London. Available: https://digpodcast.org/2017/11/05/cock-lane-ghost-london/. Last accessed 16th Nov 2018. 2. TheMSsoundeffects. (2012). City sound effect 1 ā€“ downtown. Available: https://youtu.be/LZbEIxhiJRM. Last accessed 16th Nov 2018.
  • 8. Idea Generation/Initial Reaction ā€¢ I want to create an audio drama that has comedic and horror elements, centred around four people in a cathedral. The timeline jumps a couple times, making this a non-linear narrative. The timeline jumps from the characters being interrogated by the police in the present and to the cathedral in the past.
  • 9. Proposal Working Title: St Peterā€™s Ghost What is it called? This can change if you think of something better later Audience: Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use the Audience Classifications PowerPoint on Blackboard to help you develop this section. Why would your project appeal to this person? Discuss each audience element in relation to content (why would your product appeal to the age group? Why would your product appeal to the gender? Etc.) Project Concept (approx. 200 words) What is the concept for your project and what are you going to make? What research did you need to conduct and how will it help you make your project?
  • 10. Proposal Working Title: St Peterā€™s Ghost Audience: 15-30 year old boys. My show appeals to this demographic because it includes language theyā€™d enjoy, with some of it verging on vulgar or crass; thereā€™s also some lad-like banter throughout as the characters are constantly making jokes out of each otherā€™s expenses. Project Concept (approx. 200 words) Iā€™m going to make a comedy, verging slightly on horror, radio short about some friends investigating a ghost in St Peterā€™s cathedral. The concept came about whilst I was researching ghosts for the project and came across one called the Cocklane Ghost, who supposedly lurks around St Peterā€™s Cathedral in London.
  • 14. Sound Effects Sound Effect Needed How I Will Create the Sound Chair being pulled Pull out a chair Ringing phone Record a phone ringing Dream dissolve/Flashback By downloading one on the internet Heavy door opening/closing Close a door Hard flash/Flash forward By downloading one on the internet Loud Crash Break stuff! Muffled screaming Gag myself and scream Struggling sounds of someone being tied up Record the sound of multiple people scuffling Confession booth door being locked Record a door locking
  • 15. Resource List Resource Owned/Cost What sound effect will it be used for? Chair Owned Chair being pulled Computer Owned Flashback/Flash forward T-shirt Owned Muffled screaming Telephonic device Owned Phone ringing Door Owned Door locking/opening/closing Refuse Owned Breaking stuff
  • 16. Music Band Name Track Name Link N/A N/A N/A N/A N/A N/A N/A N/A N/A
  • 18. Daily Reflection Day 1 ā€¢ I started listening to radio/audio dramas to get an understanding to how they work, I listened to the archers and some of the recommended Doctor Who one. I also researched ghosts and ghost stories, as I have to make a ghost story. After researching I started and finished my script for the project, with it involving one of the ghosts I researched.
  • 19. Daily Reflection Day 2 ā€¢ I recorded 95% of the character dialogue, which took about an hour, I recorded in two locations ā€“ a stairwell and another closed off stairwell. I have just started to put the audio clips into premiere.
  • 20. Daily Reflection Day 3 ā€¢ I finished putting all the dialogue audio clips together, which took a while due to me sifting through a load of outtakes and bad takes. I also finished putting all the sound effects into my project and layering them so that they fit nicely.
  • 21. Daily Reflection Day 4 ā€¢ I fully finished editing the project and now Iā€™m finishing any other little things that need doing, like he evaluation.
  • 22. Sound Effects Sound Effect Needed Link Flash forward https://youtu.be/XuCU2x6rPkE City Sounds https://youtu.be/LZbEIxhiJRM Office Sounds https://youtu.be/pNhxg4dOlig
  • 24. Research ā€¢ Radio/Audio dramas are a purely acoustic performance, meaning there is no visual stimulus, the only narrative information is given through sound. ā€¢ Ghost stories often include ghost content, ghosts being the supposed ethereal representation of a dead person's soul, in media there are either good ghosts or bad ghosts ā€“ most horror properties have bad ghosts.
  • 25. Planning ā€¢ To record the chair sound effect Iā€™m going to pull out a chair on a hard floor, as carpet wouldnā€™t work due to the fact that carpet wouldnā€™t be in a police interrogation room, plus it wont make much of a noise. I will put the recorder close to the chair, so that it picks up the sound. ā€¢ To record the phone ringing Iā€™m going to put the recorder close to a phone record it as I call the phone. ā€¢ To record the far away foot steps Iā€™m going to position the recorder a distance away from someone walking on a hard floor, again because police station corridors donā€™t have carpet, not that Iā€™d know, and because carpet wouldnā€™t make a good enough sound. ā€¢ To record the requisite door sound effects Iā€™m going to put the recorder close to the door and record it opening and closing/locking.
  • 26. Planning ā€¢ To record the struggling sound effect Iā€™m going to position the recorder and record me and another person scuffing about on the floor with our feet, whilst making groaning sound effects. This is to convey the guys tying someone up and dragging him to the confession booth. ā€¢ To record the muffled screams I'm going to smother my face with something, likely a T-shirt, and record myself screaming into it. ā€¢ To record the loud crash of a chair being thrown I'm going to gather some refuse that will get me the sound I want, and position the recorder close to me throwing said refuse as hard as I can on the floor.
  • 27. Time Management I managed my time pretty well, however I had to rush some of the recording because they were taking too long, due to insecurity in my actors and me forgetting to record certain lines. Rushing was a common theme throughout my work on this project as I kept running out of time, likely due to me missing a day because of illness. I feel like a positive of my project was that everything was finished in time, however the rushing and annoyance of recording bogged the experience down. Next time I would make sure my actors are properly prepared, meaning they know what theyā€™re going to say and do. I feel this would be a plus because it would cut down on time, so that Iā€™d have more time to make it and save on the stress of recording.
  • 28. Technical Qualities I feel like my projects technical quality is quite good as the recording quality is quite nice, and everything was layered well in editing, as nothing overlapped. To avoid overlap with the dialogue and background diegetic sounds I simply lowered certain audio volumes to a point to where itā€™s low enough, but detectable. I feel like a negative was with some of the recordings having some external noise, like my friends, who were helping me, laughing in the corner of the room. The other recordings were done one- on-one in a closed off room and the recordings came out a lot better. Next time I would carry on with the concept of recording one-on-one in a closed-off environment, as it yields better results and cuts down on the grievances of recording with additional problems.
  • 29. Aural Qualities I would say my projectā€™s aural quality is quite good, a majority of the narrative takes place in a cathedral, so the voices are quite echoed. I accomplished this by doing a lot of the recording in a stairwell, which if you didn't know, have a lot of echoes. This adds to my project because it links to the story and adds depth to the recording. I wouldnā€™t necessarily say there were any negatives with my projectā€™s aural quality as it fits with the story. I used sound effects to aid my projects aural quality, like diegetic city sounds and such but werenā€™t included in the recording of the dialogue, perhaps next time I could include such pre-thoughts.
  • 30. Audience Appeal My projects target demographic was older children, like teenagers and young adults, 15-30. I used the Line of Appeal comedy and humour to appeal to this demographic, with the project having jokes throughout it. I feel like my project was successful in appealing to my demographic, I kind of used primary research, as I showed my project to my sixteen-year-old friend and he really liked it and found it funny. I feel a certain negative of my project could be some of the content matter, an argument could be made that some of the content is too adult for the younger side of my target demographic, however I wouldnā€™t overly be concerned about it. For next time Iā€™ve been advised to be less controversial with my script, just so its PG.

Editor's Notes

  1. Provide a brief summary of the story/stories you have chosen
  2. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
  3. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
  4. Using Neilā€™s Toolbox, log all the resources you have used
  5. Log your Thoughts and feelings for this project. Reference ideas for your concept and any aspects of construction. Consider mind maps, mood boards, lists, paragraphed text etc.
  6. Write out dialogue/sound effects/list of events as a script, detailing what will happen in chronological order
  7. Write out dialogue/sound effects/list of events as a script, detailing what will happen in chronological order
  8. Write out dialogue/sound effects/list of events as a script, detailing what will happen in chronological order
  9. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  10. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  11. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  12. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  13. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  14. The majority of sound effects must be made by you. If you have had to use existing effects, log them here
  15. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  16. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  17. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  18. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  19. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
  20. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  21. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows