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Audio
Your Name Here
Research- If you are unable to find your own examples, you can use the ones
below.
• The Archers (audio drama)
• https://www.bbc.co.uk/programmes/b006qpgr/episodes/player
• Short Cuts (documentary/factual)
• https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player
• Lore (documentary/factual)
• https://www.youtube.com/watch?v=Z3RGz7Q_qlI
• Doctor Who (audio drama)
• https://www.youtube.com/watch?v=ZA50biqUB-8
• Soundscapes
• https://www.youtube.com/watch?v=zIUTO4gx5Eg
• https://www.youtube.com/watch?v=9JVm2IZ3ChU
• https://www.youtube.com/watch?v=nc5YHodcXpM
DELETE THIS SLIDE WHEN DONE
Existing Products Research
• Haunted House soundscape
This audio product uses lots of different sound effects to create a haunted feel. From
what I can hear some of these sound effects are Foley for the sound of footstep and a
sound that I think is meant to sound like a knife scraping the wall. Most of these are
also diegetic sounds.
There is no narrator is this audio product but I don’t think it needed one because the
idea of this audio was to create an atmosphere and not to tell a story.
There is a little bit of voice over of someone screaming in the background and also
someone crying. I think this worked well with all the scary and mysterious Foley
sounds.
There is no dialogue, Soundtrack or non-diegetic audio throughout the product.
Existing Products Research
• Show Name Here
– Analysis
Existing Products Research
• Show Name Here
– Analysis
Existing Products Research
• Show Name Here
– Analysis
Ideas
Idea Generation/Initial Reaction
My initial reaction to doing an audio ghost/horror story
was to make up my own story of an event. I knew that the
main source of audio I wanted to use Foley because I've
watched some videos on this in the past and you can get
some much more realistic sound from it. I was also just
something that I thought would be quite fun and
experimental. I thought if I could combine these Foley
audios along with a story they would work quite well
together. So, I've decided that I'm going to get someone
to explain my ghost story and in between you will hear all
the sounds that the person would have heard using
Foley.
Idea Generation/Initial Reaction
Here are some of my Foley ideas for my story:
• Fire Place: Crumpling a crisp packet
• Gunshot: Pop balloon
• Rustling Leaves: Rustling strips of paper
• Thunder: Stones in box and move box around
Experiments
Foley
• I recently did a Foley project where I had a clip from a film called Shaun of the Dead but.
There was no audio, so we had to record our own audio and add it to the clip to make it look
and sound like a normal video. I fell that this project went well, me and 2 of my friends got so
convincing sounds and they fit well into the clip well and you couldn’t even tell at the end
that the clip originally didn’t have and sound. We also thought carefully about sounds that
you could hear in the distance e.g., the fridge in the background of the shop, the zombies
further away and the cars in the distance. I think one thing that would have been better is if
we had a bit more of a quiet place to record our sounds in because some of them were
recorded in public areas so there are some background noises in there that were not
intentional. Something I learnt whilst doing this project is that in Foley the sound doesn’t
have to be the actual action to get thee realistic sound. For example, in the Shaun of the
Dead clip he slipped on liquid in the shop. But instead of slipping on water to get the sound I
juts made a squeak noise by skimming my shoe across the floor and I still got a realistic slip
sound.
https://www.youtube.com/watch?v=DBAZe7BIBdQ
Zombie noises in the background.
Unintentional noises from other
people in the background when
recording this bit.
Squeaks shoe to make the slip
sound.
• During recording the sounds for Shaun of the Dead we recorded at about 3
different locations. Some of them sounded better than others when we reviewed
them. The 3 locations were college, outside and Tesco. In some ways recording in 3
different locations was a positive thing. For example, in the clip there were 2
locations that the person in the clip walked in. One was outside and one was inside
a shop. We knew that these two would sound slightly different because of the
different floors. So having an outside location and a shop location allowed us to
film the two different walks to make it sound better when added to the clip as it
meant the same sound wasn’t being used for both. However, some locations were
easier to record at than others. In all 3 locations there was a lot of background
noises that we didn’t want in the recording. This included cars driving by, people
talking and shopping, music in shop and others. On the audio recorder you can
turn it up or down to make it focus in more on the sound you're recording and try
and block out any other sounds. But despite this, we still had unwanted sounds in
our recordings. This was a major problem whilst filming in Tesco as it was quite
busy and there was lots of other noises. The way we fixed this a little bit was by
turning the volume down on the sound so you couldn’t hear all the background
noise. We had to do this a lot anyway to make the sound more convincing and to
so you could manipulate how far away or how close it sounded to the listener.
Recording
• I think the effect off having things like two
different walks on two different floors meant
you could hear when the person in the clip
were in a different location. This with
influence my project because there will be no
video so only the audio can explain everything
that is going on and needs to allow the
listener to know where the person is and what
is happening.
Recording
Proposal
Working Title:
What is it called? This can change if you think of something better later
Audience:
Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use the
Audience Classifications PowerPoint on Blackboard to help you develop this section.
Why would your project appeal to this person? Discuss each audience element in relation to
content (why would your product appeal to the age group? Why would your product appeal to
the gender? Etc.)
Project Concept (approx. 200 words)
What is the concept for your project and what are you going to make?
What did you learning during research that will help
you?
Planning
Story
• Man is spending the night in a hotel where people had recently
reported hearing weird sounds in the night, and some had claimed
to have seen ghosts. After hearing a constant creaking door coming
from the other room, he leaves his hotel room to go and knock on
the next door to see what is going on. After there is no answer, he
goes down to the lobby to see if anyone is there. There is not. He
heads back up to his room and on the way back the door of the
room he knocked on before opens with no one there. He hears a
girl crying from the bathroom. He slowly walks into the room and
heads towards the bathroom door before the door slams behind
him. Still, no one there. He stares at the door intensely for about 10
second. He turns back and walks slowly over to the bathroom door.
He pulls the door handle down all the way. In one quick motion
yanks the door open. A final gunshot can be heard before the audio
ends.
Script Draft
Script Final
Sound Effects
Sound Effect Needed How I Will Create the Sound
Thunder Rocks in a box and shake
Creaking door Creak door
Door knock Knock on door
Crackling fire Rustle crisp packet
Walking Walk
Heartbeat Pull t-shirt
Clock ticking Tap 2 scissors together
Door slam Slam door
Door opening
Gunshot
Open door
Pop Balloon
Actors/Locations
Actor Role Location for recording
Henry Director/Foley
sounds operator
College/Home/Knaresborough
CJ Sound recorder College/Home/Knaresborough
Music
Band Name Track Name Link
N/A
Resource List
Resource Owned/Cost What sound effect will it be
used for?
Rocks and Box Owned Thunder
Door Owned Door Open
Door Owned Door Slam
Door Owned Door Creak
Door Owned Door Knock
Crips Packet Owned Fire
T-shirt Owned Heartbeat
Scissors x2 Owned Clock Ticking
Balloon Owned Gunshot
Production
Daily Reflection Day 1
• Got all recording done on day 1 filming in the
woods.
• Had a bit of difficulty with the audio recorder
at first but quickly got past it.
• Took about 1hour 30mins
Daily Reflection Day 2
• Put all audio into premiere and edited all
them together into one piece.
Daily Reflection Day 3
• Started to cut bits out and change bits around.
Daily Reflection Day 4
• Polished it up, rendered and uploaded it.
Evaluation
Research
• Strength of my research was that I found lots of different sounds that I
could use in mine which made me have to figure out my own ways to
make those sounds using foley which made it more unique. It also showed
me lots of different types of audio e.g., some have narrators, and some
don’t. Some also have dialogue and some don’t. This allowed me to
investigate different aspects and take ideas from different products to use
in my own.
• I think a weakness of my research was I did look into many that had
background music in them. This meant that I didn’t have any in my final
product because I didn’t really look too deeply into it. If I had researched
music and had some in my piece it would have created a different kind of
atmosphere as I already know an atmosphere can be changed depending
on how the music sounds.
Planning
• I think a strength of my planning was that I had planned out exactly what
foley sounds I was going to use and how I was going to create them. This
helped my product because 1 I already knew what I was doing so there
was no waste of time and 2 I already tested then beforehand so I knew
how they would sound and knew that they all worked in the way wanted
the too.
• I think a weakness of my planning was that I didn’t test how long the audio
was going to last. This meant that upon editing I did not have enough
audio to reach the suggested time and came off very short. A longer audio
product would have allowed to 1 reach the time I needed and 2 allowed
me to put more of my ideas into the piece.
Time Management
• I think overall I did manage my time well. During the music video project, I
explained that I ran out of time to film due to lack of time management
but in this one it was well planned out. I recorded for one day and then
used the rest of the time for editing. I had time left over at the end as well
which I just used to add bits here and there to the product. I still think my
product would have improved with additional time because I would have
gone for a second recording session to fill in the left-over time as it was
cut short due to lack of audio. That’s what I would have done with
additional time.
Technical Qualities
• My work is similar to other products in the sense that it uses lots of
different foley sounds to create the atmosphere.
• A difference is that lots of audios have a narrator to explain what's
happening but mine doesn’t.
• I wouldn’t say my piece was technically detailed or complicated, but I just
tried to keep it simple. I did use some foley techniques underneath the
dialogue, but some are more noticeable than others. The idea was that
the foley sounds were there, but you weren't meant to know that’s what
they were. They were just in the background.
• I used an audio recorder to record.
Aural Qualities
• I think overall my work does sound good. I took a few different ideas like
Foley, dialogue and made them into one project which I feel was creative. I
like all the foley sounds I used e.g., the rustling leaves on my shoes. I
would improve the dialogue by recording it closer up and it sounds a bit
distance on the recording.
Audience Appeal
• The bits where the character is running through the woods would appeal
to my target audience (13–17-year-olds) because it creates tension and is
dramatic. This is the same at the end

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Audio pro forma-2

  • 2. Research- If you are unable to find your own examples, you can use the ones below. • The Archers (audio drama) • https://www.bbc.co.uk/programmes/b006qpgr/episodes/player • Short Cuts (documentary/factual) • https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player • Lore (documentary/factual) • https://www.youtube.com/watch?v=Z3RGz7Q_qlI • Doctor Who (audio drama) • https://www.youtube.com/watch?v=ZA50biqUB-8 • Soundscapes • https://www.youtube.com/watch?v=zIUTO4gx5Eg • https://www.youtube.com/watch?v=9JVm2IZ3ChU • https://www.youtube.com/watch?v=nc5YHodcXpM DELETE THIS SLIDE WHEN DONE
  • 3. Existing Products Research • Haunted House soundscape This audio product uses lots of different sound effects to create a haunted feel. From what I can hear some of these sound effects are Foley for the sound of footstep and a sound that I think is meant to sound like a knife scraping the wall. Most of these are also diegetic sounds. There is no narrator is this audio product but I don’t think it needed one because the idea of this audio was to create an atmosphere and not to tell a story. There is a little bit of voice over of someone screaming in the background and also someone crying. I think this worked well with all the scary and mysterious Foley sounds. There is no dialogue, Soundtrack or non-diegetic audio throughout the product.
  • 4. Existing Products Research • Show Name Here – Analysis
  • 5. Existing Products Research • Show Name Here – Analysis
  • 6. Existing Products Research • Show Name Here – Analysis
  • 8. Idea Generation/Initial Reaction My initial reaction to doing an audio ghost/horror story was to make up my own story of an event. I knew that the main source of audio I wanted to use Foley because I've watched some videos on this in the past and you can get some much more realistic sound from it. I was also just something that I thought would be quite fun and experimental. I thought if I could combine these Foley audios along with a story they would work quite well together. So, I've decided that I'm going to get someone to explain my ghost story and in between you will hear all the sounds that the person would have heard using Foley.
  • 9. Idea Generation/Initial Reaction Here are some of my Foley ideas for my story: • Fire Place: Crumpling a crisp packet • Gunshot: Pop balloon • Rustling Leaves: Rustling strips of paper • Thunder: Stones in box and move box around
  • 11. Foley • I recently did a Foley project where I had a clip from a film called Shaun of the Dead but. There was no audio, so we had to record our own audio and add it to the clip to make it look and sound like a normal video. I fell that this project went well, me and 2 of my friends got so convincing sounds and they fit well into the clip well and you couldn’t even tell at the end that the clip originally didn’t have and sound. We also thought carefully about sounds that you could hear in the distance e.g., the fridge in the background of the shop, the zombies further away and the cars in the distance. I think one thing that would have been better is if we had a bit more of a quiet place to record our sounds in because some of them were recorded in public areas so there are some background noises in there that were not intentional. Something I learnt whilst doing this project is that in Foley the sound doesn’t have to be the actual action to get thee realistic sound. For example, in the Shaun of the Dead clip he slipped on liquid in the shop. But instead of slipping on water to get the sound I juts made a squeak noise by skimming my shoe across the floor and I still got a realistic slip sound. https://www.youtube.com/watch?v=DBAZe7BIBdQ Zombie noises in the background. Unintentional noises from other people in the background when recording this bit. Squeaks shoe to make the slip sound.
  • 12. • During recording the sounds for Shaun of the Dead we recorded at about 3 different locations. Some of them sounded better than others when we reviewed them. The 3 locations were college, outside and Tesco. In some ways recording in 3 different locations was a positive thing. For example, in the clip there were 2 locations that the person in the clip walked in. One was outside and one was inside a shop. We knew that these two would sound slightly different because of the different floors. So having an outside location and a shop location allowed us to film the two different walks to make it sound better when added to the clip as it meant the same sound wasn’t being used for both. However, some locations were easier to record at than others. In all 3 locations there was a lot of background noises that we didn’t want in the recording. This included cars driving by, people talking and shopping, music in shop and others. On the audio recorder you can turn it up or down to make it focus in more on the sound you're recording and try and block out any other sounds. But despite this, we still had unwanted sounds in our recordings. This was a major problem whilst filming in Tesco as it was quite busy and there was lots of other noises. The way we fixed this a little bit was by turning the volume down on the sound so you couldn’t hear all the background noise. We had to do this a lot anyway to make the sound more convincing and to so you could manipulate how far away or how close it sounded to the listener. Recording
  • 13. • I think the effect off having things like two different walks on two different floors meant you could hear when the person in the clip were in a different location. This with influence my project because there will be no video so only the audio can explain everything that is going on and needs to allow the listener to know where the person is and what is happening. Recording
  • 14. Proposal Working Title: What is it called? This can change if you think of something better later Audience: Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use the Audience Classifications PowerPoint on Blackboard to help you develop this section. Why would your project appeal to this person? Discuss each audience element in relation to content (why would your product appeal to the age group? Why would your product appeal to the gender? Etc.) Project Concept (approx. 200 words) What is the concept for your project and what are you going to make? What did you learning during research that will help you?
  • 16. Story • Man is spending the night in a hotel where people had recently reported hearing weird sounds in the night, and some had claimed to have seen ghosts. After hearing a constant creaking door coming from the other room, he leaves his hotel room to go and knock on the next door to see what is going on. After there is no answer, he goes down to the lobby to see if anyone is there. There is not. He heads back up to his room and on the way back the door of the room he knocked on before opens with no one there. He hears a girl crying from the bathroom. He slowly walks into the room and heads towards the bathroom door before the door slams behind him. Still, no one there. He stares at the door intensely for about 10 second. He turns back and walks slowly over to the bathroom door. He pulls the door handle down all the way. In one quick motion yanks the door open. A final gunshot can be heard before the audio ends.
  • 19. Sound Effects Sound Effect Needed How I Will Create the Sound Thunder Rocks in a box and shake Creaking door Creak door Door knock Knock on door Crackling fire Rustle crisp packet Walking Walk Heartbeat Pull t-shirt Clock ticking Tap 2 scissors together Door slam Slam door Door opening Gunshot Open door Pop Balloon
  • 20. Actors/Locations Actor Role Location for recording Henry Director/Foley sounds operator College/Home/Knaresborough CJ Sound recorder College/Home/Knaresborough
  • 21. Music Band Name Track Name Link N/A
  • 22. Resource List Resource Owned/Cost What sound effect will it be used for? Rocks and Box Owned Thunder Door Owned Door Open Door Owned Door Slam Door Owned Door Creak Door Owned Door Knock Crips Packet Owned Fire T-shirt Owned Heartbeat Scissors x2 Owned Clock Ticking Balloon Owned Gunshot
  • 24. Daily Reflection Day 1 • Got all recording done on day 1 filming in the woods. • Had a bit of difficulty with the audio recorder at first but quickly got past it. • Took about 1hour 30mins
  • 25. Daily Reflection Day 2 • Put all audio into premiere and edited all them together into one piece.
  • 26. Daily Reflection Day 3 • Started to cut bits out and change bits around.
  • 27. Daily Reflection Day 4 • Polished it up, rendered and uploaded it.
  • 29. Research • Strength of my research was that I found lots of different sounds that I could use in mine which made me have to figure out my own ways to make those sounds using foley which made it more unique. It also showed me lots of different types of audio e.g., some have narrators, and some don’t. Some also have dialogue and some don’t. This allowed me to investigate different aspects and take ideas from different products to use in my own. • I think a weakness of my research was I did look into many that had background music in them. This meant that I didn’t have any in my final product because I didn’t really look too deeply into it. If I had researched music and had some in my piece it would have created a different kind of atmosphere as I already know an atmosphere can be changed depending on how the music sounds.
  • 30. Planning • I think a strength of my planning was that I had planned out exactly what foley sounds I was going to use and how I was going to create them. This helped my product because 1 I already knew what I was doing so there was no waste of time and 2 I already tested then beforehand so I knew how they would sound and knew that they all worked in the way wanted the too. • I think a weakness of my planning was that I didn’t test how long the audio was going to last. This meant that upon editing I did not have enough audio to reach the suggested time and came off very short. A longer audio product would have allowed to 1 reach the time I needed and 2 allowed me to put more of my ideas into the piece.
  • 31. Time Management • I think overall I did manage my time well. During the music video project, I explained that I ran out of time to film due to lack of time management but in this one it was well planned out. I recorded for one day and then used the rest of the time for editing. I had time left over at the end as well which I just used to add bits here and there to the product. I still think my product would have improved with additional time because I would have gone for a second recording session to fill in the left-over time as it was cut short due to lack of audio. That’s what I would have done with additional time.
  • 32. Technical Qualities • My work is similar to other products in the sense that it uses lots of different foley sounds to create the atmosphere. • A difference is that lots of audios have a narrator to explain what's happening but mine doesn’t. • I wouldn’t say my piece was technically detailed or complicated, but I just tried to keep it simple. I did use some foley techniques underneath the dialogue, but some are more noticeable than others. The idea was that the foley sounds were there, but you weren't meant to know that’s what they were. They were just in the background. • I used an audio recorder to record.
  • 33. Aural Qualities • I think overall my work does sound good. I took a few different ideas like Foley, dialogue and made them into one project which I feel was creative. I like all the foley sounds I used e.g., the rustling leaves on my shoes. I would improve the dialogue by recording it closer up and it sounds a bit distance on the recording.
  • 34. Audience Appeal • The bits where the character is running through the woods would appeal to my target audience (13–17-year-olds) because it creates tension and is dramatic. This is the same at the end

Editor's Notes

  1. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  2. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  3. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  4. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  5. Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects? Create a mind map of all the things you need to think about for your project.
  6. Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects? Create a mind map of all the things you need to think about for your project.
  7. Provide a brief summary of the story/stories you have chosen
  8. Initial draft of your script. This should then be refined.
  9. Final version of your script, ready to be used in production.
  10. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  11. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  12. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  13. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  14. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  15. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  16. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  17. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  18. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
  19. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
  20. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.