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Audio
Your Name Here
Existing Products Research
ā€¢ Haunted House Soundscape
ā€“ When making the soundscape they clearly had some very
good ideas as to what could be considered as haunted
house sounds. But I think that how the final product
sounds all together doesn't work great. I found that maybe
they went to overboard with the sound effects and it made
it a bit difficult to follow and imagine what could be
happening. I think it helped though that they didn't just
used sound effects, they had dialogue and some voice
acting such as crying which helped immerse me I found.
Existing Products Research
ā€¢ Short Cuts- Red
ā€“ I found that the way this was made worked really well. The
part of one that I listened to was just a woman talking
about her experiences, and to make it more immersive and
intriguing they added a soundtrack as well as some sound
effects. For example one part the woman talks of being in
a crow and they added a sound effect of a crowd, it helped
by adding layers to this part of story telling that just kept
the audience pulled and still listening. Some parts of the
soundtrack as well just helped add weight to parts that
were maybe sad or meaningful.
Existing Products Research
ā€¢ The Archers
ā€“ I found that when listening to The Archers it was really well
done, it managed to create an image in my head of where
each scene was taking place, how people were dressed,
how they were acting and even some people's facial
expressions. The use of dialogue and sound effects was
also really well done. Each character has a distinctively
different voice as well as that, when a character is
introduced in each scene another character will say their
name which all then helps the audience to realise which
character is which.
Existing Products Research
ā€¢ Doctor Who
ā€“ I noticed that the use of sound effects and soundtrack
really helped the deliverance of the dialogue. The dialogue
was already well done, I thought that maybe the
deliverance was over the top but on purpose because of
the vast there are no visuals so it helps if the moods of the
characters are displayed obviously. On top of that they
used the sound effects and soundtrack to their advantage,
especially for the part where the doctor displays his anger.
It just adds another layer that allows the audience to be
engulfed by his anger, the fact we have no visuals this
increasing almost pressure form the soundtrack adds to
the doctors anger.
Ideas
Idea Generation/Initial Reaction
ā€¢ My initial reaction to making an audio project around a ghost
story was not overly confident. I thought it was going to be a
lot more complicated but now I understand what Foley is and
what it consists of Iā€™m a lot more excited to get started making
sound effects and creating my audio project. I really like the
idea of all the potential platforms but Iā€™m thinking of staying
away from doing it as a soundscape as I think thatā€™s the most
difficult one and I think Iā€™d struggle to try and get my story
across, Iā€™d like to give it a go but I donā€™t want to ruin my
project. Trying to get the right sounds to make a sound effect
convincing might be a bit difficult but I might be wrong, I think
Iā€™ll just have to make sure that I give myself enough time to
practice and work out what is best for what sound wise.
Idea Generation/Initial Reaction
ā€¢ Iā€™m currently thinking of a story named Stick Man but Iā€™m not too
set on what format to use.
ā€¢ Iā€™m in between either making it as a drama type with actors or
doing it as a documentary but maybe with a few short bits of drama
to help get the story across.
ā€¢ No matter what Iā€™m doing I really want to use a sound effect for the
walking stick being smacked against a wall, I think it will help the
story seem creepier as well as that it could help the audience feel
as if they are there and create this image in their head.
ā€¢ As well as that Iā€™d like to use a sound effect for the York Minster
bells ringing as they have a key part in the story but as well as tat
they are linked with the smacking of the walking stick on the door.
Experiments
Foley
ā€¢ what went well, what could be better and what you have
learned.
ā€¢ I think that all together my experiment with the clip from Shaun of
the Dead ended up coming together very well, all the sound effects
I made for the clip fitted well and some worked perfectly. I think
that all my sound effects for when Shaun is in the shop worked
really well. The noise of the cans I think is probably the best. I think
that maybe the noise of Shaun walking could have been better
because we got a lot of noise from the road near college, it doesnā€™t
ruin the experiment but it think it would be a lot better if it was just
his footsteps and not all of the other sounds. I have learnt from the
experiment that it might actually be better to use other props to
create the sounds instead of using a prop that is the same thing as
seen in the video clip. Trying to use the same prop can leave with
you possibly having to travel or just not finding what you want.
Recording
ā€¢ Write about your experiences of recording in different places.
ā€¢ As a group we found recording in different places harder than we first
thought it would be. One problem was that we never realised how loud
the road outside of college was and how well the audio recorder would
pick it up. We also maybe made it a bit harder than it needed to be
because instead of experimenting with different sounds to see which one
fit well, we went and tried to get the real sound, for example with the
sound of the fridge door, instead of trying other types of doors we tried to
use a fridge door in Tesco's which was very difficult.
ā€¢ What effect did it have? How will this influence your project?
ā€¢ I think that it has definitely made me want to, if not do a soundscape or
audio drama, include sound effects and maybe parts of drama into a
documentary as I really enjoyed making the sound effects. I think when it
comes to making sound effects, Iā€™d like to try and experiment more with
making the sound effects with different props. When making the sound
effects for the Shaun of the Dead clip we used prop that were the same
props in the video, Iā€™d like to try and not do that with my own product.
Audition Practice
ā€¢ When I was making my audition experiment, I it found quite tricky to figure out
how to use Audition. I didnā€™t have any recorded audio for this experiment but
from the last Foley experiment, I still had an audio clip of one of my group
members making a zombie noise, my idea was to take that and turn it into some
sort of monster or demonic creature. I found some tutorials on YouTube that I
tried to use but I found them a bit difficult to follow, although, they did give me
some steps and ideas to follow which did help. To change my audio clip, I used
effects such as pitch shifter under ā€˜Time and Pitchā€™ as well as well as full reverb
under ā€˜Reverbā€™.
Garage Band
ā€¢ Include your work with Garage Band, and
some writing about what went well, what
could be better and what you have learned.
ā€¢ You should include a link and a screen shot.
Donā€™t embed your work, it wonā€™t work.
Proposal
Working Title: The Authorā€™s Neighbour
What is it called? This can change if you think of something better later
Audience:
I think that the target audience for my Audio Project would most likely be the younger side of teens so like 13 or 14 all the
way up to people maybe I their mid 30s. I think that these projects like audio dramas and soundscapes probably have a
wide range of audience. I think that in this instance, social status and psychographic have a bigger part in what the target
audience is. I believe that maybe for this project the psychographic for this target audience would be Belonger. I think
that my product would appeal to this age range and psychographic as I believe that that age range is most likely to listen
to a soundscape, I think that maybe anyone above or bellow might either find it odd or just boring, and that group of
psychographic as I feel as if theyā€™re most likely the ones that would enjoy a soundscape. I think that gender doesnā€™t really
have any say over this target audience as itā€™s a very wide ranged, soundscapes could be any genre and a ghost story one
would probably appeal to any gender. I also think that geodemographics wonā€™t matter too much either as I think that the
idea of a ghost story is liked world wide but the fact that this on is based off of one found in York, I think that people who
live around York will definitely be more interested than say someone from Australia.
Project Concept (approx. 200 words)
The concept for my project is to make a soundscape that will relate the infamous story of the ghost from York, Stick Man.
The story is about an Author that lived next door to an old gentleman. The old man feared being robbed in the night, to
try and scare off what he thought were robbers her would bang his walking stick against what was a shared wall between
his bedroom and the Authorā€™s. It was said that he would smack the walking stick against the wall as the York Minster bells
would strike midnight. The scary part of the story is that after the old man died, he left the house he once lived in
derelict, but every night, when the bells struck midnight, the author could still hear the banging of the walking stick
against the wall. I learnt from my research that if your sound effects arenā€™t close enough to sounding like what you intend
them to be, or, you add in too many sound effects or too loud of a soundtrack, it will ruin your soundscape, I found that I
listened to one that followed what I just said, and I thought it ruined the product.
Planning
Story
ā€¢ The story is about an Author that lived next door to an old
gentleman. The old man feared being robbed in the night, to
try and scare off what he thought were robbers he would
bang his walking stick against what was a shared wall between
his bedroom and the Authorā€™s. It was said that he would
smack the walking stick against the wall as the York Minster
bells would strike midnight. The scary part of the story is that
after the old man died, he left the house he once lived in
derelict, but every night, when the bells struck midnight, the
author could still hear the banging of the walking stick against
the wall.
Script Draft
ā€¢ The Author goes to bed one night to be woken by the Minster Bells and
the banging noise at midnight
ā€¢ Woken again by the Minster Bells but in the morning, so we know heā€™s
slept
ā€¢ Forward through the day, he goes to bed and is awoken again at midnight
by the man and the bells
ā€¢ This repeats another time or 2
ā€¢ We hear the noise of the old man dying,
ā€¢ Maybe noise of a funeral, so church bells, digging a grave
ā€¢ The author goes to bed again, bells strike midnight, the smacking of the
cane again, author freaks out, goes to sleep again
ā€¢ Author stays up to see if it happens again the next night, it does and he
freaks out but then it wonā€™t stop
ā€¢ Finishes with author freaking out and loud never ending banging
Script Final
Starts with the noise of a fire lit room and someone writing on paper
A few moments later we here the distant noise of bells striking 10 oā€™clock
The Author then moves through his house, putting out candles on his way and moves upstairs into his bedroom
A woosh through the house into next door
We hear the same routine happening but an old man with a cane, so two slow steps and a wooden cane on the
floor.
A woosh back to the author
He gets into bed and then falls asleep, It falls silent, a distant noise of bells strike midnight and the a smacking of a cane
against the bedroom walls begins. The author then begins to wake up in confusion, listens for a bit and then falls
back to sleep ignoring it.
With the bells then striking 9 oā€™clock, he awakes and gets up.
We hear a clock ticking allowing us to pass time, again, the bells strike 10 oā€™clock and he goes to bed
He is awoken again by the noise of the bells. Striking midnight and the old man striking his cane against their shared
wall, he grunts but shuffles back to comfort and falls asleep. Again, the bells strike 9 oā€™clock and he awakes
We woosh over into next door to hear crashing and a fall
The old man is having a heart attack, we hear his last breath and the house falls silent, just a ticking clock.
We clearly move to a funeral of the old man, crying and bells striking
The bells strike 10 oā€™clock and the author does his usual bed time routine, he settles into bed and falls asleep. But,
same again, the bells strike midnight and he hears the banging of the cane, louder than ever before, confused and
startled he jumps out of bed but the banging stops, he stands, creaking floorboards, he rubs his eyes and gets back
to bed.
With the bells striking 9 oā€™clock he awakes, ticking of a clock allows us to pass time again, bells strike 10 oā€™clock again but
heā€™s asleep at his desk, we hear the bells strike 11 oā€™clock and it awakes him and he goes to bed.
The bells strike midnight and the banging of the cane begins but so loud itā€™s booming, deafening, he jumps out of
bed in shock, panic and fear is shown, it wonā€™t stop, he bangs on the wall
AUTHOR: ā€œSTOPā€
The banging stops, a bit of a creek of the floorboards, he sighs. The end.
Sound Effects
Sound Effect Needed How I Will Create the Sound
Floorboards creaking Mix of a wooden floor and a squeaky
hinge, balloon
Distant minster bells Probably just the minster bells
Banging of a cane through a wall Wooden stick on either a thin wall or door
Ticking clock Either just a clock, or metallic tapping,
scissors
A teleportation woosh Voice acting
Hands banging on a wall Banging on a bucket
Fire burning Crinkle a crisp packet
Candle burning & blowing it out Match stick burning and blowing it out
Walking up wooden stairs Hand on a banister and fading steps
sleeping Someone pretending to snore
Old man dying, snoring, shouting Voice acting
Actors/Locations
Actor Role Location for recording
Myself Most of the Sound effects My Home, York and maybe somewhere with a lot of
floorboards and maybe college
Resource List
Resource Owned/Cost What sound effect will it be
used for?
Minster Bells free minster bells
Crisp packet owned fire
balloon owned creaking
matchstick owned candle
scissors owned clock
bucket owned Banging on a wall
Pen and paper owned writing
Stick free Cane on a wall
Shoes owned walking
Voice acting free Author shouting and teleportation
woosh
Phone owned recording
Tascam free recording
Production
Daily Reflection Day 1
ā€¢ Today was all about checking over my script, making sure it
was exactly what I wanted, making any changes if it needed
them and then recording as much as I can. I decided to add a
bit more description to the sounds in the script to help me
make them when it came to recording. Iā€™ve managed to record
everything but one sound effect, the author writing on some
paper at his desk but luckily that wonā€™t take too long to do
another day. I was surprised by how long it would take me to
try and get all the sound effects done and how many attempts
it could take to just get one sound effect.
Daily Reflection Day 2
ā€¢ Today I mainly focused on trying to put it together as much as
I could. I did manage to basically finish it, my plan for
tomorrow is to just come back and listen to it again and see if
Iā€™m happy with it. I found it pretty easy to put it together as I
knew exactly what I wanted to do and could follow my script
but also the experience I had gained from the Shaun of the
dead experiment helped me by giving me this almost
procedure to follow, what to do with clips and how I could
format the timeline and so on.
Evaluation
Research
ā€¢ Looking back on my research I think that it went rather well
resulting in something handy to look back on when making
my own project. As well as that it also taught me subtle things
to use when making my own project. It helped me learn what
I could do and what impact certain aspects would have, good
and bad. I think that it gave me good base ideas to follow
when it came to making my own but it maybe would have
helped me to research a bit more, but thatā€™s always the case.
Planning
ā€¢ My planning also went very well, I found that I had a made a
good script to follow full of the sound effects that I needed
and what kind of effect they need, for example, if someone
was walking to bed, they might be relaxed and taking their
time to get there, making sure everything else is ready for
them to leave. And I found that really helped build character
to my sound effects and it just let me follow instead of try and
make them on the spot. This was improved even more when
it came to the sound effect and resource lists, it just allowed
me to follow what I wanted to do.
Time Management
ā€¢ My time management was a lot better in this project than the
last, I didnā€™t take too long to do my research and I even ended
up being a bit ahead when it came to my planning. I made
sure as well not to leave it late when it came to recording my
audio, I got onto it at the start of the weekend to make sure if
I ran out of time in one day, I would have several days after to
get it done. But it kind of ended up being a bit frantic on the
Tuesday when it came to putting my audio together, it was
stressful as I had to have Monday off due to illness but I
needed it to be all but done by Tuesday. But I think I manged
to pull it back together and I got it done and myself back on
schedule.
Technical Qualities
ā€¢ I think my audio product has quite a lot of good technical
qualities. For example when it came to the noise of the fire in
the background itā€™s actually two noises, itā€™s crinkling of a crisp
packet but itā€™s also popping of bubble wrap to sound like to
popping of the wood. As well as that when it came to my
voice acting I tried to deaden the sound as much as I can by
doing it under a duvet because if I wanted the voice to echo
or have a certain sound to it, I wanted to do it afterwards in
post instead of having it sound a certain way that I didnā€™t like
and wouldnā€™t be able to fix it. But on the other hand I think Iā€™d
maybe like to do the whole project again with a better
recording device as I did it all on my phone.
Crinkling of crisp packet, fire
Popping bubble wrap, popping wood
Aural Qualities
ā€¢ I think that my work overall has managed to sound how I sort
of wanted. It I think has got the story across and has managed
to add a sense of creepy but maybe also scary but I do think it
has a few weaknesses. I think that maybe the ā€œscaryā€ bit at
the end didnā€™t hit as hard I wanted it to, I donā€™t think itā€™s
maybe as scary as I wanted it to be. As well as that I think that
maybe the repeating of the bells didnā€™t have the effect that I
wanted, the idea was that the constant repetition towards the
ā€œscaryā€ bit could give the idea that maybe their isnā€™t a ghost
and actually the Author has gone crazy but I donā€™t think that it
worked.
Audience Appeal
ā€¢ I think that it would appeal to the target audience as I think
that anyone who likes soundscapes, likes maybe all kind of
soundscapes. So I think that it will already appeal to the target
audience as I think it has a good and intriguing title. I also
think that the building of my project helps keep my audience
wanting to listen on. Where I think that maybe the audience
could end up starting to lose interest I put the death of the old
gentleman, being a very key part of the story I think it pulls
their interest back in. I think that the story would already
appeal to the target audience but I believe that what Iā€™ve
added to the story like some dramatic parts for example the
knocking getting louder I think adds to the story. The target
audience would probably enjoy the story as a soundscape
more with it dramatised.

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Audio pro forma

  • 2. Existing Products Research ā€¢ Haunted House Soundscape ā€“ When making the soundscape they clearly had some very good ideas as to what could be considered as haunted house sounds. But I think that how the final product sounds all together doesn't work great. I found that maybe they went to overboard with the sound effects and it made it a bit difficult to follow and imagine what could be happening. I think it helped though that they didn't just used sound effects, they had dialogue and some voice acting such as crying which helped immerse me I found.
  • 3. Existing Products Research ā€¢ Short Cuts- Red ā€“ I found that the way this was made worked really well. The part of one that I listened to was just a woman talking about her experiences, and to make it more immersive and intriguing they added a soundtrack as well as some sound effects. For example one part the woman talks of being in a crow and they added a sound effect of a crowd, it helped by adding layers to this part of story telling that just kept the audience pulled and still listening. Some parts of the soundtrack as well just helped add weight to parts that were maybe sad or meaningful.
  • 4. Existing Products Research ā€¢ The Archers ā€“ I found that when listening to The Archers it was really well done, it managed to create an image in my head of where each scene was taking place, how people were dressed, how they were acting and even some people's facial expressions. The use of dialogue and sound effects was also really well done. Each character has a distinctively different voice as well as that, when a character is introduced in each scene another character will say their name which all then helps the audience to realise which character is which.
  • 5. Existing Products Research ā€¢ Doctor Who ā€“ I noticed that the use of sound effects and soundtrack really helped the deliverance of the dialogue. The dialogue was already well done, I thought that maybe the deliverance was over the top but on purpose because of the vast there are no visuals so it helps if the moods of the characters are displayed obviously. On top of that they used the sound effects and soundtrack to their advantage, especially for the part where the doctor displays his anger. It just adds another layer that allows the audience to be engulfed by his anger, the fact we have no visuals this increasing almost pressure form the soundtrack adds to the doctors anger.
  • 7. Idea Generation/Initial Reaction ā€¢ My initial reaction to making an audio project around a ghost story was not overly confident. I thought it was going to be a lot more complicated but now I understand what Foley is and what it consists of Iā€™m a lot more excited to get started making sound effects and creating my audio project. I really like the idea of all the potential platforms but Iā€™m thinking of staying away from doing it as a soundscape as I think thatā€™s the most difficult one and I think Iā€™d struggle to try and get my story across, Iā€™d like to give it a go but I donā€™t want to ruin my project. Trying to get the right sounds to make a sound effect convincing might be a bit difficult but I might be wrong, I think Iā€™ll just have to make sure that I give myself enough time to practice and work out what is best for what sound wise.
  • 8. Idea Generation/Initial Reaction ā€¢ Iā€™m currently thinking of a story named Stick Man but Iā€™m not too set on what format to use. ā€¢ Iā€™m in between either making it as a drama type with actors or doing it as a documentary but maybe with a few short bits of drama to help get the story across. ā€¢ No matter what Iā€™m doing I really want to use a sound effect for the walking stick being smacked against a wall, I think it will help the story seem creepier as well as that it could help the audience feel as if they are there and create this image in their head. ā€¢ As well as that Iā€™d like to use a sound effect for the York Minster bells ringing as they have a key part in the story but as well as tat they are linked with the smacking of the walking stick on the door.
  • 10. Foley ā€¢ what went well, what could be better and what you have learned. ā€¢ I think that all together my experiment with the clip from Shaun of the Dead ended up coming together very well, all the sound effects I made for the clip fitted well and some worked perfectly. I think that all my sound effects for when Shaun is in the shop worked really well. The noise of the cans I think is probably the best. I think that maybe the noise of Shaun walking could have been better because we got a lot of noise from the road near college, it doesnā€™t ruin the experiment but it think it would be a lot better if it was just his footsteps and not all of the other sounds. I have learnt from the experiment that it might actually be better to use other props to create the sounds instead of using a prop that is the same thing as seen in the video clip. Trying to use the same prop can leave with you possibly having to travel or just not finding what you want.
  • 11.
  • 12. Recording ā€¢ Write about your experiences of recording in different places. ā€¢ As a group we found recording in different places harder than we first thought it would be. One problem was that we never realised how loud the road outside of college was and how well the audio recorder would pick it up. We also maybe made it a bit harder than it needed to be because instead of experimenting with different sounds to see which one fit well, we went and tried to get the real sound, for example with the sound of the fridge door, instead of trying other types of doors we tried to use a fridge door in Tesco's which was very difficult. ā€¢ What effect did it have? How will this influence your project? ā€¢ I think that it has definitely made me want to, if not do a soundscape or audio drama, include sound effects and maybe parts of drama into a documentary as I really enjoyed making the sound effects. I think when it comes to making sound effects, Iā€™d like to try and experiment more with making the sound effects with different props. When making the sound effects for the Shaun of the Dead clip we used prop that were the same props in the video, Iā€™d like to try and not do that with my own product.
  • 13. Audition Practice ā€¢ When I was making my audition experiment, I it found quite tricky to figure out how to use Audition. I didnā€™t have any recorded audio for this experiment but from the last Foley experiment, I still had an audio clip of one of my group members making a zombie noise, my idea was to take that and turn it into some sort of monster or demonic creature. I found some tutorials on YouTube that I tried to use but I found them a bit difficult to follow, although, they did give me some steps and ideas to follow which did help. To change my audio clip, I used effects such as pitch shifter under ā€˜Time and Pitchā€™ as well as well as full reverb under ā€˜Reverbā€™.
  • 14. Garage Band ā€¢ Include your work with Garage Band, and some writing about what went well, what could be better and what you have learned. ā€¢ You should include a link and a screen shot. Donā€™t embed your work, it wonā€™t work.
  • 15. Proposal Working Title: The Authorā€™s Neighbour What is it called? This can change if you think of something better later Audience: I think that the target audience for my Audio Project would most likely be the younger side of teens so like 13 or 14 all the way up to people maybe I their mid 30s. I think that these projects like audio dramas and soundscapes probably have a wide range of audience. I think that in this instance, social status and psychographic have a bigger part in what the target audience is. I believe that maybe for this project the psychographic for this target audience would be Belonger. I think that my product would appeal to this age range and psychographic as I believe that that age range is most likely to listen to a soundscape, I think that maybe anyone above or bellow might either find it odd or just boring, and that group of psychographic as I feel as if theyā€™re most likely the ones that would enjoy a soundscape. I think that gender doesnā€™t really have any say over this target audience as itā€™s a very wide ranged, soundscapes could be any genre and a ghost story one would probably appeal to any gender. I also think that geodemographics wonā€™t matter too much either as I think that the idea of a ghost story is liked world wide but the fact that this on is based off of one found in York, I think that people who live around York will definitely be more interested than say someone from Australia. Project Concept (approx. 200 words) The concept for my project is to make a soundscape that will relate the infamous story of the ghost from York, Stick Man. The story is about an Author that lived next door to an old gentleman. The old man feared being robbed in the night, to try and scare off what he thought were robbers her would bang his walking stick against what was a shared wall between his bedroom and the Authorā€™s. It was said that he would smack the walking stick against the wall as the York Minster bells would strike midnight. The scary part of the story is that after the old man died, he left the house he once lived in derelict, but every night, when the bells struck midnight, the author could still hear the banging of the walking stick against the wall. I learnt from my research that if your sound effects arenā€™t close enough to sounding like what you intend them to be, or, you add in too many sound effects or too loud of a soundtrack, it will ruin your soundscape, I found that I listened to one that followed what I just said, and I thought it ruined the product.
  • 17. Story ā€¢ The story is about an Author that lived next door to an old gentleman. The old man feared being robbed in the night, to try and scare off what he thought were robbers he would bang his walking stick against what was a shared wall between his bedroom and the Authorā€™s. It was said that he would smack the walking stick against the wall as the York Minster bells would strike midnight. The scary part of the story is that after the old man died, he left the house he once lived in derelict, but every night, when the bells struck midnight, the author could still hear the banging of the walking stick against the wall.
  • 18. Script Draft ā€¢ The Author goes to bed one night to be woken by the Minster Bells and the banging noise at midnight ā€¢ Woken again by the Minster Bells but in the morning, so we know heā€™s slept ā€¢ Forward through the day, he goes to bed and is awoken again at midnight by the man and the bells ā€¢ This repeats another time or 2 ā€¢ We hear the noise of the old man dying, ā€¢ Maybe noise of a funeral, so church bells, digging a grave ā€¢ The author goes to bed again, bells strike midnight, the smacking of the cane again, author freaks out, goes to sleep again ā€¢ Author stays up to see if it happens again the next night, it does and he freaks out but then it wonā€™t stop ā€¢ Finishes with author freaking out and loud never ending banging
  • 19. Script Final Starts with the noise of a fire lit room and someone writing on paper A few moments later we here the distant noise of bells striking 10 oā€™clock The Author then moves through his house, putting out candles on his way and moves upstairs into his bedroom A woosh through the house into next door We hear the same routine happening but an old man with a cane, so two slow steps and a wooden cane on the floor. A woosh back to the author He gets into bed and then falls asleep, It falls silent, a distant noise of bells strike midnight and the a smacking of a cane against the bedroom walls begins. The author then begins to wake up in confusion, listens for a bit and then falls back to sleep ignoring it. With the bells then striking 9 oā€™clock, he awakes and gets up. We hear a clock ticking allowing us to pass time, again, the bells strike 10 oā€™clock and he goes to bed He is awoken again by the noise of the bells. Striking midnight and the old man striking his cane against their shared wall, he grunts but shuffles back to comfort and falls asleep. Again, the bells strike 9 oā€™clock and he awakes We woosh over into next door to hear crashing and a fall The old man is having a heart attack, we hear his last breath and the house falls silent, just a ticking clock. We clearly move to a funeral of the old man, crying and bells striking The bells strike 10 oā€™clock and the author does his usual bed time routine, he settles into bed and falls asleep. But, same again, the bells strike midnight and he hears the banging of the cane, louder than ever before, confused and startled he jumps out of bed but the banging stops, he stands, creaking floorboards, he rubs his eyes and gets back to bed. With the bells striking 9 oā€™clock he awakes, ticking of a clock allows us to pass time again, bells strike 10 oā€™clock again but heā€™s asleep at his desk, we hear the bells strike 11 oā€™clock and it awakes him and he goes to bed. The bells strike midnight and the banging of the cane begins but so loud itā€™s booming, deafening, he jumps out of bed in shock, panic and fear is shown, it wonā€™t stop, he bangs on the wall AUTHOR: ā€œSTOPā€ The banging stops, a bit of a creek of the floorboards, he sighs. The end.
  • 20. Sound Effects Sound Effect Needed How I Will Create the Sound Floorboards creaking Mix of a wooden floor and a squeaky hinge, balloon Distant minster bells Probably just the minster bells Banging of a cane through a wall Wooden stick on either a thin wall or door Ticking clock Either just a clock, or metallic tapping, scissors A teleportation woosh Voice acting Hands banging on a wall Banging on a bucket Fire burning Crinkle a crisp packet Candle burning & blowing it out Match stick burning and blowing it out Walking up wooden stairs Hand on a banister and fading steps sleeping Someone pretending to snore Old man dying, snoring, shouting Voice acting
  • 21. Actors/Locations Actor Role Location for recording Myself Most of the Sound effects My Home, York and maybe somewhere with a lot of floorboards and maybe college
  • 22. Resource List Resource Owned/Cost What sound effect will it be used for? Minster Bells free minster bells Crisp packet owned fire balloon owned creaking matchstick owned candle scissors owned clock bucket owned Banging on a wall Pen and paper owned writing Stick free Cane on a wall Shoes owned walking Voice acting free Author shouting and teleportation woosh Phone owned recording Tascam free recording
  • 24. Daily Reflection Day 1 ā€¢ Today was all about checking over my script, making sure it was exactly what I wanted, making any changes if it needed them and then recording as much as I can. I decided to add a bit more description to the sounds in the script to help me make them when it came to recording. Iā€™ve managed to record everything but one sound effect, the author writing on some paper at his desk but luckily that wonā€™t take too long to do another day. I was surprised by how long it would take me to try and get all the sound effects done and how many attempts it could take to just get one sound effect.
  • 25. Daily Reflection Day 2 ā€¢ Today I mainly focused on trying to put it together as much as I could. I did manage to basically finish it, my plan for tomorrow is to just come back and listen to it again and see if Iā€™m happy with it. I found it pretty easy to put it together as I knew exactly what I wanted to do and could follow my script but also the experience I had gained from the Shaun of the dead experiment helped me by giving me this almost procedure to follow, what to do with clips and how I could format the timeline and so on.
  • 27. Research ā€¢ Looking back on my research I think that it went rather well resulting in something handy to look back on when making my own project. As well as that it also taught me subtle things to use when making my own project. It helped me learn what I could do and what impact certain aspects would have, good and bad. I think that it gave me good base ideas to follow when it came to making my own but it maybe would have helped me to research a bit more, but thatā€™s always the case.
  • 28. Planning ā€¢ My planning also went very well, I found that I had a made a good script to follow full of the sound effects that I needed and what kind of effect they need, for example, if someone was walking to bed, they might be relaxed and taking their time to get there, making sure everything else is ready for them to leave. And I found that really helped build character to my sound effects and it just let me follow instead of try and make them on the spot. This was improved even more when it came to the sound effect and resource lists, it just allowed me to follow what I wanted to do.
  • 29. Time Management ā€¢ My time management was a lot better in this project than the last, I didnā€™t take too long to do my research and I even ended up being a bit ahead when it came to my planning. I made sure as well not to leave it late when it came to recording my audio, I got onto it at the start of the weekend to make sure if I ran out of time in one day, I would have several days after to get it done. But it kind of ended up being a bit frantic on the Tuesday when it came to putting my audio together, it was stressful as I had to have Monday off due to illness but I needed it to be all but done by Tuesday. But I think I manged to pull it back together and I got it done and myself back on schedule.
  • 30. Technical Qualities ā€¢ I think my audio product has quite a lot of good technical qualities. For example when it came to the noise of the fire in the background itā€™s actually two noises, itā€™s crinkling of a crisp packet but itā€™s also popping of bubble wrap to sound like to popping of the wood. As well as that when it came to my voice acting I tried to deaden the sound as much as I can by doing it under a duvet because if I wanted the voice to echo or have a certain sound to it, I wanted to do it afterwards in post instead of having it sound a certain way that I didnā€™t like and wouldnā€™t be able to fix it. But on the other hand I think Iā€™d maybe like to do the whole project again with a better recording device as I did it all on my phone. Crinkling of crisp packet, fire Popping bubble wrap, popping wood
  • 31. Aural Qualities ā€¢ I think that my work overall has managed to sound how I sort of wanted. It I think has got the story across and has managed to add a sense of creepy but maybe also scary but I do think it has a few weaknesses. I think that maybe the ā€œscaryā€ bit at the end didnā€™t hit as hard I wanted it to, I donā€™t think itā€™s maybe as scary as I wanted it to be. As well as that I think that maybe the repeating of the bells didnā€™t have the effect that I wanted, the idea was that the constant repetition towards the ā€œscaryā€ bit could give the idea that maybe their isnā€™t a ghost and actually the Author has gone crazy but I donā€™t think that it worked.
  • 32. Audience Appeal ā€¢ I think that it would appeal to the target audience as I think that anyone who likes soundscapes, likes maybe all kind of soundscapes. So I think that it will already appeal to the target audience as I think it has a good and intriguing title. I also think that the building of my project helps keep my audience wanting to listen on. Where I think that maybe the audience could end up starting to lose interest I put the death of the old gentleman, being a very key part of the story I think it pulls their interest back in. I think that the story would already appeal to the target audience but I believe that what Iā€™ve added to the story like some dramatic parts for example the knocking getting louder I think adds to the story. The target audience would probably enjoy the story as a soundscape more with it dramatised.

Editor's Notes

  1. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  2. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  3. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  4. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  5. Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects? Create a mind map of all the things you need to think about for your project.
  6. Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects? Create a mind map of all the things you need to think about for your project.
  7. age, gender, social status, psychographic etc - why would your product appeal to the age group? Why would your product appeal to the gender? Etc. What is the concept for your project and what are you going to make? What did you learning during research that will help you?
  8. Provide a brief summary of the story/stories you have chosen
  9. Initial draft of your script. This should then be refined.
  10. Final version of your script, ready to be used in production.
  11. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  12. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  13. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  14. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  15. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  16. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
  17. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  18. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.