1) An assembler translates programs written in assembly language to machine code by translating mnemonic codes to machine code and symbols to addresses. It handles constants, literals, and addressing.
2) An assembler uses two passes. The first pass assigns addresses to lines of code and saves symbol addresses. The second pass translates opcodes, replaces symbols with addresses, and produces the object program.
3) Data structures used include an opcode table for translation, a symbol table for storing and looking up symbol addresses, and a literal table for handling literals.
This document discusses assembly language and assemblers. It begins by explaining that assembly language provides a more readable and convenient way to program compared to machine language. It then describes how an assembler works, translating assembly language programs into machine code. The elements of assembly language are defined, including mnemonic operation codes, symbolic operands, and data declarations. The document also covers instruction formats, sample assembly language programs, and the processing an assembler performs to generate machine code from assembly code.
An assembler is a program that converts assembly language code into machine language code. It has two passes: in the first pass, it scans the program and builds a symbol table with label addresses; in the second pass, it converts instructions to machine language using the symbol table and builds the executable image. The assembler converts mnemonics to operation codes, symbolic operands to addresses, builds instructions, converts data, and writes the object program and listing. The linker then resolves symbols between object files before the loader copies the executable into memory and relocates it as needed. The assembler uses symbol tables from both passes and databases to perform its functions of translating and building the executable.
This document discusses assemblers and assembly language. It defines an assembler as a program that accepts assembly language as input and translates it into machine language. It describes the main components of assembly language statements, including labels, mnemonics, operands, and different statement types. It also explains the different data structures used by assemblers, including symbol tables, mnemonic tables, and location counters. Finally, it discusses the two-pass structure of assemblers, how they generate intermediate code on the first pass and then use that to resolve forward references and completely synthesize instructions on the second pass.
The document discusses the design of an assembler. It begins by outlining the general design procedure, which includes specifying the problem, defining data structures like symbol tables and opcode tables, specifying data formats, and specifying algorithms. It then discusses the specific design of an assembler, including stating the problem, defining data structures like symbol tables and opcode tables, specifying table formats, and looking for modularity. Finally, it provides an example assembly language program and discusses how the assembler would process it using the defined data structures and tables during its first and second passes.
The document discusses code generation in compilers. It describes the main tasks of the code generator as instruction selection, register allocation and assignment, and instruction ordering. It then discusses various issues in designing a code generator such as the input and output formats, memory management, different instruction selection and register allocation approaches, and choice of evaluation order. The target machine used is a hypothetical machine with general purpose registers, different addressing modes, and fixed instruction costs. Examples of instruction selection and utilization of addressing modes are provided.
This document discusses macros and macro processing. It defines macros as units of code abbreviation that are expanded during compilation. The macro processor performs two passes: pass 1 reads macros and stores them in a table, pass 2 expands macros by substituting actual parameters. Advanced features like conditional expansion and looping are enabled using statements like AIF, AGO, and ANOP. Nested macro calls follow a LIFO expansion order.
Dynamic linking and overlays are techniques for improving memory utilization in operating systems. Dynamic linking postpones linking of library routines until execution using stubs. This allows better memory usage and automatic use of new library versions. Overlays improve memory usage for large programs by loading only required parts into memory at a given time using an overlay manager. Both have advantages of improved memory usage but overlays require complex programming and are slower.
Topics Covered:
Linker: Types of Linker:
Loaders : Types of loader
Example of Translator, Link and Load Time Address
Object Module
Difference between Static and Dynamic Binding
Translator, Link and Load Time Address
Program Relocatability
This document discusses assembly language and assemblers. It begins by explaining that assembly language provides a more readable and convenient way to program compared to machine language. It then describes how an assembler works, translating assembly language programs into machine code. The elements of assembly language are defined, including mnemonic operation codes, symbolic operands, and data declarations. The document also covers instruction formats, sample assembly language programs, and the processing an assembler performs to generate machine code from assembly code.
An assembler is a program that converts assembly language code into machine language code. It has two passes: in the first pass, it scans the program and builds a symbol table with label addresses; in the second pass, it converts instructions to machine language using the symbol table and builds the executable image. The assembler converts mnemonics to operation codes, symbolic operands to addresses, builds instructions, converts data, and writes the object program and listing. The linker then resolves symbols between object files before the loader copies the executable into memory and relocates it as needed. The assembler uses symbol tables from both passes and databases to perform its functions of translating and building the executable.
This document discusses assemblers and assembly language. It defines an assembler as a program that accepts assembly language as input and translates it into machine language. It describes the main components of assembly language statements, including labels, mnemonics, operands, and different statement types. It also explains the different data structures used by assemblers, including symbol tables, mnemonic tables, and location counters. Finally, it discusses the two-pass structure of assemblers, how they generate intermediate code on the first pass and then use that to resolve forward references and completely synthesize instructions on the second pass.
The document discusses the design of an assembler. It begins by outlining the general design procedure, which includes specifying the problem, defining data structures like symbol tables and opcode tables, specifying data formats, and specifying algorithms. It then discusses the specific design of an assembler, including stating the problem, defining data structures like symbol tables and opcode tables, specifying table formats, and looking for modularity. Finally, it provides an example assembly language program and discusses how the assembler would process it using the defined data structures and tables during its first and second passes.
The document discusses code generation in compilers. It describes the main tasks of the code generator as instruction selection, register allocation and assignment, and instruction ordering. It then discusses various issues in designing a code generator such as the input and output formats, memory management, different instruction selection and register allocation approaches, and choice of evaluation order. The target machine used is a hypothetical machine with general purpose registers, different addressing modes, and fixed instruction costs. Examples of instruction selection and utilization of addressing modes are provided.
This document discusses macros and macro processing. It defines macros as units of code abbreviation that are expanded during compilation. The macro processor performs two passes: pass 1 reads macros and stores them in a table, pass 2 expands macros by substituting actual parameters. Advanced features like conditional expansion and looping are enabled using statements like AIF, AGO, and ANOP. Nested macro calls follow a LIFO expansion order.
Dynamic linking and overlays are techniques for improving memory utilization in operating systems. Dynamic linking postpones linking of library routines until execution using stubs. This allows better memory usage and automatic use of new library versions. Overlays improve memory usage for large programs by loading only required parts into memory at a given time using an overlay manager. Both have advantages of improved memory usage but overlays require complex programming and are slower.
Topics Covered:
Linker: Types of Linker:
Loaders : Types of loader
Example of Translator, Link and Load Time Address
Object Module
Difference between Static and Dynamic Binding
Translator, Link and Load Time Address
Program Relocatability
This document provides an overview of assembly language programming. It discusses what assembly language is, the advantages of using assembly language, how assemblers work to translate assembly code into machine code, the role of linkers in combining object files, and how debuggers can be used to debug assembly code. It also covers various assembly language directives like PROC, ENDP, CALL, RET, DB, DW, DD, and DS which are used to define procedures, call procedures, and reserve and initialize memory. The document concludes with a brief description of macros in assembly language.
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
Assemblers Elements of Assembly Language Programming, Design of the Assembler, Assembler Design Criteria, Types of Assemblers, Two-Pass Assemblers, One-Pass Assemblers, Single pass Assembler for Intel x86 , Algorithm of Single Pass Assembler, Multi-Pass Assemblers, Advanced Assembly Process, Variants of Assemblers Design of two pass assembler
The document discusses loaders, which are system software programs that perform the loading function of placing a program into memory for execution. There are several types of loaders: compile-and-go loaders directly place assembled code into memory; absolute loaders place code at specified addresses; relocating loaders allow code to be loaded at different addresses and combine programs. Relocating loaders output object code, symbol tables, and relocation information to perform allocation, relocation, linking, and loading separately from assembly. Direct-linking loaders provide more flexibility by allowing multiple program and data segments with intersegment references.
This document discusses linking in the MS-DOS operating system. It describes how linking involves combining various pieces of code and data into a single file that can be loaded into memory and executed. The document outlines the role of linkers in automatically performing linking. It also provides details on the object module format and record types in MS-DOS, and describes how a linker would be designed for MS-DOS, including its invocation command format, linking and relocation processes, and use of data structures.
The document discusses machine structure and system programming. It begins with an overview of system software components like assemblers, loaders, macros, compilers and formal systems. It then describes the general machine structure including CPU, memory and I/O channels. Specific details are provided about the IBM 360 machine structure including its memory, registers, data, instructions and special features. Machine language and different approaches to writing machine language programs are also summarized.
A compiler is a program that translates a program written in one language (the source language) into an equivalent program in another language (the target language). Compilers perform several phases of analysis and translation: lexical analysis converts characters into tokens; syntax analysis groups tokens into a parse tree; semantic analysis checks for errors and collects type information; intermediate code generation produces an abstract representation; code optimization improves the intermediate code; and code generation outputs the target code. Compilers translate source code, detect errors, and produce optimized machine-readable code.
The document summarizes the key aspects of direct linking loaders. A direct linking loader allows for multiple procedure and data segments and flexible intersegment referencing. It provides assembler output with the length and symbol tables (USE and DEFINITION) to the loader. The loader performs two passes, building a Global External Symbol Table in Pass 1 and performing relocation and linking in Pass 2 using the object decks with External Symbol Dictionary, instructions/data, and relocation/linkage sections. This allows combining and executing object code from separate object programs.
The document discusses linkers, loaders, and software tools. It defines loaders as programs that accept object codes and prepare them for execution by performing tasks like allocation, linking, relocation, and loading. There are different types of loaders discussed, including absolute loaders, relocating loaders, and direct linking loaders. The direct linking loader uses a two-pass process and object modules divided into external symbol directory, assembled program, relocation directory, and end sections. The document also describes the object record formats used by the MS-DOS linker.
A compiler acts as a translator that converts programs written in high-level human-readable languages into machine-readable low-level languages. Compilers are needed because computers can only understand machine languages, not human languages. A compiler performs analysis and synthesis on a program, breaking the process into phases like scanning, parsing, code generation, and optimization to translate the high-level code into an executable form. The phases include lexical analysis, syntax analysis, semantic analysis, code generation, and optimization.
A loader performs key functions like allocating memory, relocating addresses, linking between object files, and loading programs into memory for execution. Different loading schemes are used depending on the needs of the system and programming language. Direct linking loaders allow for relocatable code and external references between program segments through the use of object file records and tables for symbols, relocation, and code loading.
This document discusses different types of compilers: single pass, two pass, and multipass. Single pass compilers directly transform source code into machine code. Two pass compilers use an intermediate representation (IR) where the front end maps source code to IR and the back end maps IR to machine code. Multipass compilers analyze and change the IR through multiple passes to reduce runtime and ensure high quality code, though they are generally slower than single pass compilers.
The document discusses the design and implementation of assemblers. It describes the key phases and data structures used in assemblers, including:
- The analysis phase builds a symbol table by allocating memory locations using a location counter.
- The synthesis phase uses the symbol table and a mnemonic table to translate mnemonics to opcodes and generate the target program.
- Assemblers typically use a two-pass approach where pass one performs analysis and pass two performs synthesis, though some use backpatching in a single pass.
- Common data structures include symbol tables, mnemonic tables, and intermediate code representations used between the two passes.
This document summarizes key topics in intermediate code generation discussed in Chapter 6, including:
1) Variants of syntax trees like DAGs are introduced to share common subexpressions. Three-address code is also discussed where each instruction has at most three operands.
2) Type checking and type expressions are covered, along with translating expressions and statements to three-address code. Control flow statements like if/else are also translated using techniques like backpatching.
3) Backpatching allows symbolic labels in conditional jumps to be resolved by a later pass that inserts actual addresses, avoiding an extra pass. This and other control flow translation topics are covered.
Assembler is a kind of system software that translate mnemonic codes written in assembly language (which is, in turn, a low-level language) into its equivalent object code (which is, in turn, need to change into executable code by loader and linker)
The document discusses fundamentals of assembly language including data types, operands, data transfer instructions like MOV, arithmetic instructions like ADD and SUB, and addressing modes. It provides examples of assembly language code to perform operations like copying a string, converting between Celsius and Fahrenheit, and using various addressing modes.
Macros allow programmers to define abbreviations for sequences of instructions. A macro definition specifies the macro name and the sequence of instructions to be abbreviated. When a macro is called, it is expanded by replacing the macro name with the defined sequence of instructions. Macros can call other macros, requiring macro processors to handle nested macro expansion. Macro processors implement macros using a single or double pass approach to first save macro definitions and then expand macro calls by substituting argument values.
The document discusses code generation which is the final phase of a compiler that generates target code such as assembly code by selecting memory locations for variables, translating instructions into assembly instructions, and assigning variables and results to registers, and it outlines some of the key issues in code generation such as handling the input representation, the target language, instruction selection, register allocation, and evaluation order.
The document summarizes key aspects of the MIPS architecture including data types, registers, data declarations, instructions, and control structures. It describes MIPS as a 32-bit architecture that uses registers for all operations. General purpose registers include 32 registers that can be addressed by number or name. Load and store instructions are used to transfer data between registers and memory. Arithmetic instructions operate on registers and control structures allow for conditional and unconditional branching.
This document provides an overview of two's complement multiplication and division in computer organization and assembly language. It discusses how to perform two's complement multiplication by sign extending both integers to twice as many bits and taking bits from the least significant bit of the result. It also explains the process of division, which involves setting an initial quotient of 0, incrementing the quotient if the dividend is greater than or equal to the divisor, and finding the remainder using two's complement arithmetic. Examples of two's complement multiplication and division are provided to illustrate the concepts.
This document provides an overview of assembly language programming. It discusses what assembly language is, the advantages of using assembly language, how assemblers work to translate assembly code into machine code, the role of linkers in combining object files, and how debuggers can be used to debug assembly code. It also covers various assembly language directives like PROC, ENDP, CALL, RET, DB, DW, DD, and DS which are used to define procedures, call procedures, and reserve and initialize memory. The document concludes with a brief description of macros in assembly language.
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
Assemblers Elements of Assembly Language Programming, Design of the Assembler, Assembler Design Criteria, Types of Assemblers, Two-Pass Assemblers, One-Pass Assemblers, Single pass Assembler for Intel x86 , Algorithm of Single Pass Assembler, Multi-Pass Assemblers, Advanced Assembly Process, Variants of Assemblers Design of two pass assembler
The document discusses loaders, which are system software programs that perform the loading function of placing a program into memory for execution. There are several types of loaders: compile-and-go loaders directly place assembled code into memory; absolute loaders place code at specified addresses; relocating loaders allow code to be loaded at different addresses and combine programs. Relocating loaders output object code, symbol tables, and relocation information to perform allocation, relocation, linking, and loading separately from assembly. Direct-linking loaders provide more flexibility by allowing multiple program and data segments with intersegment references.
This document discusses linking in the MS-DOS operating system. It describes how linking involves combining various pieces of code and data into a single file that can be loaded into memory and executed. The document outlines the role of linkers in automatically performing linking. It also provides details on the object module format and record types in MS-DOS, and describes how a linker would be designed for MS-DOS, including its invocation command format, linking and relocation processes, and use of data structures.
The document discusses machine structure and system programming. It begins with an overview of system software components like assemblers, loaders, macros, compilers and formal systems. It then describes the general machine structure including CPU, memory and I/O channels. Specific details are provided about the IBM 360 machine structure including its memory, registers, data, instructions and special features. Machine language and different approaches to writing machine language programs are also summarized.
A compiler is a program that translates a program written in one language (the source language) into an equivalent program in another language (the target language). Compilers perform several phases of analysis and translation: lexical analysis converts characters into tokens; syntax analysis groups tokens into a parse tree; semantic analysis checks for errors and collects type information; intermediate code generation produces an abstract representation; code optimization improves the intermediate code; and code generation outputs the target code. Compilers translate source code, detect errors, and produce optimized machine-readable code.
The document summarizes the key aspects of direct linking loaders. A direct linking loader allows for multiple procedure and data segments and flexible intersegment referencing. It provides assembler output with the length and symbol tables (USE and DEFINITION) to the loader. The loader performs two passes, building a Global External Symbol Table in Pass 1 and performing relocation and linking in Pass 2 using the object decks with External Symbol Dictionary, instructions/data, and relocation/linkage sections. This allows combining and executing object code from separate object programs.
The document discusses linkers, loaders, and software tools. It defines loaders as programs that accept object codes and prepare them for execution by performing tasks like allocation, linking, relocation, and loading. There are different types of loaders discussed, including absolute loaders, relocating loaders, and direct linking loaders. The direct linking loader uses a two-pass process and object modules divided into external symbol directory, assembled program, relocation directory, and end sections. The document also describes the object record formats used by the MS-DOS linker.
A compiler acts as a translator that converts programs written in high-level human-readable languages into machine-readable low-level languages. Compilers are needed because computers can only understand machine languages, not human languages. A compiler performs analysis and synthesis on a program, breaking the process into phases like scanning, parsing, code generation, and optimization to translate the high-level code into an executable form. The phases include lexical analysis, syntax analysis, semantic analysis, code generation, and optimization.
A loader performs key functions like allocating memory, relocating addresses, linking between object files, and loading programs into memory for execution. Different loading schemes are used depending on the needs of the system and programming language. Direct linking loaders allow for relocatable code and external references between program segments through the use of object file records and tables for symbols, relocation, and code loading.
This document discusses different types of compilers: single pass, two pass, and multipass. Single pass compilers directly transform source code into machine code. Two pass compilers use an intermediate representation (IR) where the front end maps source code to IR and the back end maps IR to machine code. Multipass compilers analyze and change the IR through multiple passes to reduce runtime and ensure high quality code, though they are generally slower than single pass compilers.
The document discusses the design and implementation of assemblers. It describes the key phases and data structures used in assemblers, including:
- The analysis phase builds a symbol table by allocating memory locations using a location counter.
- The synthesis phase uses the symbol table and a mnemonic table to translate mnemonics to opcodes and generate the target program.
- Assemblers typically use a two-pass approach where pass one performs analysis and pass two performs synthesis, though some use backpatching in a single pass.
- Common data structures include symbol tables, mnemonic tables, and intermediate code representations used between the two passes.
This document summarizes key topics in intermediate code generation discussed in Chapter 6, including:
1) Variants of syntax trees like DAGs are introduced to share common subexpressions. Three-address code is also discussed where each instruction has at most three operands.
2) Type checking and type expressions are covered, along with translating expressions and statements to three-address code. Control flow statements like if/else are also translated using techniques like backpatching.
3) Backpatching allows symbolic labels in conditional jumps to be resolved by a later pass that inserts actual addresses, avoiding an extra pass. This and other control flow translation topics are covered.
Assembler is a kind of system software that translate mnemonic codes written in assembly language (which is, in turn, a low-level language) into its equivalent object code (which is, in turn, need to change into executable code by loader and linker)
The document discusses fundamentals of assembly language including data types, operands, data transfer instructions like MOV, arithmetic instructions like ADD and SUB, and addressing modes. It provides examples of assembly language code to perform operations like copying a string, converting between Celsius and Fahrenheit, and using various addressing modes.
Macros allow programmers to define abbreviations for sequences of instructions. A macro definition specifies the macro name and the sequence of instructions to be abbreviated. When a macro is called, it is expanded by replacing the macro name with the defined sequence of instructions. Macros can call other macros, requiring macro processors to handle nested macro expansion. Macro processors implement macros using a single or double pass approach to first save macro definitions and then expand macro calls by substituting argument values.
The document discusses code generation which is the final phase of a compiler that generates target code such as assembly code by selecting memory locations for variables, translating instructions into assembly instructions, and assigning variables and results to registers, and it outlines some of the key issues in code generation such as handling the input representation, the target language, instruction selection, register allocation, and evaluation order.
The document summarizes key aspects of the MIPS architecture including data types, registers, data declarations, instructions, and control structures. It describes MIPS as a 32-bit architecture that uses registers for all operations. General purpose registers include 32 registers that can be addressed by number or name. Load and store instructions are used to transfer data between registers and memory. Arithmetic instructions operate on registers and control structures allow for conditional and unconditional branching.
This document provides an overview of two's complement multiplication and division in computer organization and assembly language. It discusses how to perform two's complement multiplication by sign extending both integers to twice as many bits and taking bits from the least significant bit of the result. It also explains the process of division, which involves setting an initial quotient of 0, incrementing the quotient if the dividend is greater than or equal to the divisor, and finding the remainder using two's complement arithmetic. Examples of two's complement multiplication and division are provided to illustrate the concepts.
This is part 1 of fuzzing, an introduction to the subject. This presentation covers some of theory and thought process behind the subject, as well as an introduction to environment variable fuzzing and file format fuzzing.
Introduction to return oriented programming. Explanation of how to use instruction sequences already existing in an executable's memory space to manipulate control flow without injecting external payload.
This document provides an outline for an introduction to programming with Python course. It covers installing Python, basic programs and numeric data types, control statements, text processing, and what students may learn next. Example programs and exercises are provided to illustrate key concepts like variables, conditionals, loops, strings, and more. The course aims to teach foundational programming concepts using the Python language.
The document discusses instruction set architectures (ISAs) and how they allow computers to execute programs. It describes how early computers like the Difference Engine and ENIAC had their programs hardcoded in physical wiring, while the stored program computer represented programs as sequences of numbers that could be stored, manipulated, and interpreted like data. The key aspects in designing an ISA include representing programs as instructions, defining an instruction set and what each instruction operates on, and balancing the complexity of instructions. The document provides examples of how programs are translated from high-level code to machine code and executed on real hardware.
This document provides an overview of topics that will be covered in an introductory Python course, including: installation of Python and VSCode, data types, operators, input/output, control flow, functions, modules, and best practices. The course will introduce Python syntax and concepts like reserved words, identifiers, integers, floats, strings, lists, tuples, dictionaries, conditionals, loops, functions, and modules. It will also cover data type conversion, formatting strings, and built-in functions.
This presentation of ROBO INDIA comprises all of the elements that must be known to learn the programming language C.
This ppt also explains all these topics in details.
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The document summarizes the general purpose registers on the x86 architecture. It describes the common uses of registers like EAX, EBX, ECX, EDX, ESI, EDI, and EBP. It also covers special purpose registers like EIP and flags. Additionally, it provides an overview of the stack and how it is used to store function parameters, local variables, and return addresses. Finally, it discusses some simple instructions for math, logic, jumping, strings, and manipulating the stack.
The document discusses MIPS architecture memory organization and registers. It explains that memory is used to store data and instructions, and is divided into text, data, and stack segments. It also describes the MIPS register set, which includes 32 general purpose registers used for arithmetic operations as well as special purpose registers like $ra for return addresses. Basic MIPS instructions like load, store, arithmetic, and jumps are explained along with addressing modes like immediate, register, and memory addressing.
To date, Hadoop usage has focused primarily on offline analysis--making sense of web logs, parsing through loads of unstructured data in HDFS, etc. But what if you want to run map/reduce against your live data set without affecting online performance? Combining Hadoop with Cassandra's multi-datacenter replication capabilities makes this possible. If you're interested in getting value from your data without the hassle and latency of first moving it into Hadoop, this talk is for you. I'll show you how to connect all the parts, enabling you to write map/reduce jobs or run Pig queries against your live data. As a bonus I'll cover writing map/reduce in Scala, which is particularly well-suited for the task.
Parse::Eyapp is a collection of modules
that extends Francois Desarmenien Parse::Yapp 1.05.
Eyapp extends yacc/yapp syntax with
functionalities like named attributes,
EBNF-like expressions, modifiable default action,
automatic abstract syntax tree building,
dynamic conflict resolution,
translation schemes, tree regular expressions,
tree transformations, scope analysis support,
and directed acyclic graphs among others.
This article teaches you the basics of
Compiler Construction using Parse::Eyap to
build a translator from infix expressions to Parrot
Intermediate Representation.
This document discusses hash functions and their applications. It covers hash function properties, popular hash functions used in applications like hash tables and sets, and how to evaluate hash functions. It also discusses Bloom filters, including how to tune them, and HashFile, a hash-oriented storage structure that provides constant-time lookups from disk. The document concludes with future work ideas like implementing new hash functions and extending HashFile capabilities.
The document describes a cache-aware hybrid sorter that is faster than the STL sort. It first radix sorts input streams into substreams that fit into the CPU cache. This is done in a cache-friendly manner by splitting streams based on cache size. The substreams are then merged using a loser tree merge, which has better memory access patterns than a heap-based priority queue. Testing showed the hybrid sort was 2-6 times faster than STL sort and scaled well on multi-core CPUs.
This document discusses return-oriented programming (ROP) attacks and variants. It begins with an introduction to ROP attacks, explaining that they circumvent data execution prevention by chaining small snippets of executable code (called gadgets) that end in return instructions. It then covers different ROP attack techniques like using arithmetic, comparison, and loop gadgets to achieve Turing completeness. The document discusses challenges like handling null bytes and describes variants like jump-oriented programming (JOP) that uses indirect jumps. It also covers creating alphanumeric ROP shellcode by selecting printable addresses. In the end, it provides tips for effectively searching gadgets.
The document describes an example of using Pig Latin to analyze weather data. It loads a data file with year, temperature, and quality fields for different years. It then filters the data, groups it by year, and uses a MAX function to calculate the maximum recorded temperature for each year. This provides a concise high-level summary of the key steps and goals described in the document.
The document provides an overview of the C programming language. It discusses basic C programming concepts like data types, variables, functions, pointers, structures, file handling and more. It also includes examples of basic C programs and code snippets to illustrate various programming concepts.
A compiler is a program that translates a program written in a source language into an equivalent program in a target language. It has two main parts - a front end that handles language-dependent tasks like lexical analysis, syntax analysis, and semantic analysis, and a back end that handles language-independent tasks like code optimization and final code generation. Compiler design involves techniques from programming languages, theory, algorithms, and computer architecture. Regular expressions are used to describe the tokens in a programming language.
This document discusses BOOTP and DHCP protocols. It provides objectives that will be covered, including the types of information required by systems on boot-up and how BOOTP and DHCP operate. BOOTP provides IP addresses and other network configuration details, while DHCP provides static and dynamic address allocation manually or automatically. The document includes figures illustrating operations, packet formats, and state diagrams for both protocols.
This document discusses ARP and RARP protocols. ARP associates IP addresses with physical addresses to allow communication on a LAN. RARP performs the inverse, associating physical addresses with IP addresses. The document includes objectives, figures illustrating ARP and RARP operation and positioning in the TCP/IP stack, examples of ARP cache usage, and details on ARP and RARP packet formats and processing. It aims to explain the need, components, and interactions of the ARP and RARP protocols.
This document discusses the User Datagram Protocol (UDP) which provides a connectionless mode of communication between applications on hosts in an IP network. It describes the format of UDP packets, how UDP checksums are calculated, and UDP's operation including encapsulation, queuing, and demultiplexing. Examples are provided to illustrate how a UDP control block table and queues are used to handle incoming and outgoing UDP packets. The document also discusses when UDP is an appropriate protocol to use compared to TCP.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Julie Miller is evaluating an independent project for cash flows of $10,000, $12,000, $15,000, $10,000 and $7,000 over 5 years with an initial cash outlay of $40,000. She will use the payback period, internal rate of return, net present value, and profitability index to evaluate the project. Based on the company's criteria, the project is rejected as it does not meet the payback, IRR, NPV or profitability index requirements.
This document summarizes a presentation on spyware and Trojan horses given on February 12, 2004. The presentation covered definitions of spyware and Trojan horses, examples of common spyware programs, how spyware and Trojans are installed secretly on computers, their effects, and demonstrations of how specific Trojans like Back Orifice operate. It also discussed defenses against spyware and Trojans, including spyware removal tools, firewalls, and making users more aware of the risks. The presentation concluded by discussing the security implications and proposing legislative and technical solutions.
This document discusses pointers in C++. It begins by defining pointers as variables that hold the memory addresses of other variables and explaining that pointers have types corresponding to the types of variables they point to. It then covers initializing and dereferencing pointers, constant pointers, pointer arithmetic, pointers and arrays, using pointers as function arguments, and memory management using pointers with the new and delete operators.
The document provides an overview of peer-to-peer networking, describing how peers directly communicate and share resources in contrast to the client-server model. It discusses various P2P applications and research areas, including content sharing challenges, approaches to group management and data placement, and measurement studies analyzing user behavior on networks like Gnutella. The document also summarizes several structured P2P networks and routing techniques like Chord, CAN, and Tapestry/Pastry.
Overview of current communications systemsMohd Arif
The document provides an overview of current communications systems, including the growth and evolution of cellular technologies from 1G to 3G. It summarizes the key 2G technologies like GSM, CDMA, and TDMA, as well as 2.5G and 3G standards that support higher data rates. It also discusses emerging broadband wireless services for local and personal area networks using technologies like Wi-Fi, HIPERLAN, and Bluetooth.
This document provides an overview of system software topics including operating systems, compilers, assemblers, linkers, loaders, debuggers, editors and more. It discusses the design and implementation of these programs and how they support the operation of a computer. Key points covered include the roles of assemblers in translating assembly code to object code, linkers and loaders in combining object files and libraries and preparing programs for execution, and compilers in translating high-level languages to machine-readable object code. The document also examines machine architectures like SIC/XE and differences between CISC and RISC designs.
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Overview
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What to expect
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2. System Software
• components
– translator
• assembler
• compiler
• interpreter
– system manager
• operating system
– other utilities
• loader
• linker
• DBMS, editor, debugger, ...
• purpose of this course
– understand how to build system software
– understand how these components work
2
3. Issues in System Software
• not many in this area
– mature area
• advanced architectures complicates system software
– superscalar CPU
– memory model
– multiprocessor
• new applications
– embedded systems
– mobile/ubiquitous computing
3
4. Assembler Overview
• functions
– translate programs written in assembly language to machine code
• mnemonic code to machine code
• symbols to addresses
– handles
• constants
• literals
• addressing
• 32 bit constant or address
• 32 bit offset
4
5. Assembler Overview (cont’d)
• pass 1: loop until the end of the program
1. read in a line of assembly code
2. assign an address to this line
• increment N (word addressing or byte addressing)
3. save address values assigned to labels
• in symbol tables
4. process assembler directives
• constant declaration
• space reservation
• pass2: same loop
1. read in a line of code
2. translate op code
using op code table
3. change labels to address
using the symbol table
4. process assembler directives
5. produce object program
5
6. Data Structures for Assembler
add $t0, $t1, $t2 000000 01001 01010 01000 00000 100000
• op code table
– looked up for the translation of mnemonic code
• key: mnemonic code
• result: bits
– hashing is usually used
• once prepared, the table is not changed
• efficient lookup is desired
• since mnemonic code is predefined, the hashing function can
be tuned a priori
– the table may have the instruction format and length
• to decide where to put op code bits, operands bits, offset bits
• for variable instruction size
• used to calculate the address
6
7. Data Structures for Assembler (cont’d)
.text
.globl main
• symbol table main:
la $t0, array
– stored and looked up to assign lw $t1, count
address to labels lw $t2, ($t0)
loop:
• efficient insertion and retrieval lw $t3, 4($t0)
is needed ble $t3, $t2, loop2
• deletion does not occur move $t2, $t3
– difficulties in hashing loop2: add $t1, $t1, -1
add $t0, $t0, 4
• non random keys bnez $t1, loop
– problem
…
• the size varies widely ….
.data
array: .word 3, 5, 5, 1, 6, 7, …..
count: .word 15
string1: .asciiz “nmax = “
7
8. Symbol Table Construction
.text
.globl main symbol name value
main: main 0
la $t0, array
lw $t1, count loop 12
lw $t2, ($t0)
loop: loop2 24
lw $t3, 4($t0)
ble $t3, $t2, loop2 …
move $t2, $t3
array 408
loop2: add $t1, $t1, -1 count 468
add $t0, $t0, 4
bnez $t1, loop string1 472
… bad 478
….
.data
array: .word 3, 5, 5, 1, 6, 7, …..
count: .word 15
string1: .asciiz “nmax = “
bad: .word 7
8
9. Assembler Algorithm: pass1
begin
if starting address is given
LOCCTR = starting address;
else
LOCCTR = 0;
while OPCODE != END do ;; or EOF
begin
read a line from the code
if there is a label
if this label is in SYMTAB, then error
else insert (label, LOCCTR) into SYMTAB
search OPTAB for the op code
if found
LOCCTR += N ;; N is the length of this instruction (4 for MIPS)
else if this is an assembly directive
update LOCCTR as directed
else error
write line to intermediate file
end
program size = LOCCTR - starting address;
end
9
10. Assembler Algorithm: pass2
begin
read a line;
if op code = START then ;; .globl xxx for MIPS
write header record;
while op code != END do ;; or EOF
begin
search OPTAB for the op code;
if found
if the operand is a symbol then
replace it with an address using SYMTAB;
assemble the object code;
else if is a defined directive add $t0, $t1, $t2 =>
convert it to object code; 000000 01001 01010 01000 00000 100000
add object code to the text;
read next line;
end
write End record to the text;
output text;
end
10
11. Program Relocation
0 .
.
. jump to 1004 1004
. .
1076 5000 .
jump to 1004 .
. jump to 1004
.
6076
program is loaded at 0 program is loaded at 5000
• motivations for relocation
– a program may consists of several pieces of codes that are assembled
independently
– when a program is assembled, it is impossible to know the exact location
where the program starts
11
12. Program Relocation (cont’d)
• distances from the origin of a program do not change
– make the address relative to the origin
– provides loader with information about
• which address needs fixing
• length of address field
– the loader change those addresses as
• distance + start address of a program
– only absolute addresses need to be changed
12
13. Literals
• usage
– encoded as an operand (similar to the immediate in MIPS, but different)
• load $7, =X’0A7F’
– simple way to declare a constant
– assembler does
• declare a constant with a label
• use the label to use the value
• comparison with immediate
– literal is an assembler directive
• immediate is a machine recognizable data
– full word can be used for literals
• immediate: full word – (opcode, registers)
– values are obtained from data memory - slow
• immediate data is within the instruction itself
13
14. Literals (cont’d)
• literal pool
– assembler collects all the literals into one or more literal pools
– default location is at the end of the program
• for better code reading
– programmer can declare a place (LTORG)
• to use PC-relative addressing
• to keep data close to instruction
• optimization
– make one literal for the same value
• compare character string or value?
– x’454F46’ = c’EOF’
• value comparison needs evaluation
• literal table
– name(label), operand value, operand length, address in the table
– name and value are all used as a key
14
15. Literal Handling Algorithm
pass 1
at a recognition of a literal
search LITTAB by name
if found but different value, error
else if the same value, no action
else if not found insert a new literal (no address yet)
if the code is LTORG or END
allocate each literal assigning an address
pass 2
replace each literal with the address in the LITTAB
if these addresses are absolute,
prepare modification for relocation
15
16. Symbol Defining Statement
• MAXLEN EQU 4096
– makes program structure better
– easier to modify a single location
– easier to remember than numbers
– registers can be given meaningful names
– (maxlen = 4096) in MIPS
• assembler
– searches SYMTAB and replace the symbol with the value in the table
– resulting object code is the same as using the value instead of symbol
– remember that with 2 passes there is restriction
X EQU Y
Y EQU 100
• X cannot be defined in pass 1
16
17. Expressions
BUFFER: .space 4096 ; reserve 4096 bytes here
BUFEND: ; set current location to BUFFEND
(MAXLEN = BUFEND – BUFFER) ; calculate the size of the buffer
• allows simple arithmetic operations in symbol definition
• operands may have relative values for relocation
– relative values should be modified by the loader later
• we need to know which is relative
– symbol table needs a type field to discern absolute symbols from relative
symbols
17
18. Expression Rules
• basic
– constant is absolute
– address is relative
• using expressions
– expression with absolute arguments is absolute
– expression that has multiplication and division is absolute
– relative_1 - relative_2 is absolute
• dependencies on starting address are canceled out
– all the other expressions having relative terms are neither relative nor
absolute (error?)
• constant - relative
• relative_1 + relative_2
• 3 x relative_1
18
20. Program Blocks (cont’d)
• motivation
– programmer’s view may be different from machine’s view
• affects only efficiency not functionality
– addressing can be simplified
• large data area can be moved to the end of code while source code places
it close to the instructions that use this data
• data structure and algorithm
– block table (name, block number, address, length)
– pass 1
• maintain separate LOCCTR for each block
– each label is assigned address relative to the start of the block that contains it
• SYMTAB stores block number for each symbol
• store starting address of each block in block table
– pass 2
• assign address to each symbol by adding the relative address to the block
starting address
20
21. Control Sections
• control section is a part of program that can be assembled independent of
other parts
– a large problem can be divided into many control sections
– each control section can be developed independently
– each control section can be modified independently
• symbols defined in other control sections
– called external
– assembler prepares those symbols
– loader & linker resolves the value of external symbols
21
22. Control Sections (cont’d)
• a table prepared by assembler
– define record
• name of symbol defined in this control section
• relative address of the symbol
– refer record
• name of external symbols
– modification record
• starting address of field to be modified
• length of this field
• name of external symbol
• loader
– for every external symbol
• find the relative address from the define record
• add the starting address of the control section where the symbol is defined
• modify the field
22
23. One-Pass Assembler
• problem
– forward reference: reference to symbols that are not defined yet
• why do we need one-pass assembler?
– fast
• useful for program development and testing
• university computing environment
• load-and-go assembler
– writes the object code on memory not on disk file
– since it is on memory it is easy to modify a part of object code
23
24. One-Pass Assembler (cont’d)
• one-pass assembler for load-and-go
– stores undefined symbols in the SYMTAB with the address of the field that
references this symbol
– when the symbol is defined later, look up the SYMTAB and modify the field
with correct address
• there may be many places to be modified
• what if object code is written on disk?
– bring back the text to memory
• efficiency of one-pass assembler cannot be justified
– make loader to modify the address at loading time
• modification record again
• optimization
– require all the data declaration be placed at the beginning of the program
• reduces reference resolution
24
25. Multi-Pass Assembler
• support forwarding reference even though it is bad for program readability
at 1, store in a table two tuples
(A, 1, B/2, 0)
1: one symbol is missing
1.(A = B/2) 0: no other symbol depends on A
2.(B = C-D) (B, *, , &LB)
.... *: don’t know how many symbols missing yet
8. C .....
9. D ..… LB: list of symbols that depend on B (now, there is only A in this list)
at 2,
insert (C,*, ,&LC), (D,*, ,&LD)
LC and LD contains only B
modify (B,*, ,&LB) as (B,2,C-D,&LB)
after 8
from LC, B is found
change 2 to 1 in the B tuple meaning one symbol remains to be defined
after 9
from LD, B is found
now evaluate B with defined C, D values
since B is done
from LB, A is found
now A can be evaluated
25