The document discusses loaders, which are system software programs that perform the loading function of placing a program into memory for execution. There are several types of loaders: compile-and-go loaders directly place assembled code into memory; absolute loaders place code at specified addresses; relocating loaders allow code to be loaded at different addresses and combine programs. Relocating loaders output object code, symbol tables, and relocation information to perform allocation, relocation, linking, and loading separately from assembly. Direct-linking loaders provide more flexibility by allowing multiple program and data segments with intersegment references.
Introduction, Macro Definition and Call, Macro Expansion, Nested Macro Calls, Advanced Macro Facilities, Design Of a Macro Preprocessor, Design of a Macro Assembler, Functions of a Macro Processor, Basic Tasks of a Macro Processor, Design Issues of Macro Processors, Features, Macro Processor Design Options, Two-Pass Macro Processors, One-Pass Macro Processors
Topics Covered:
Linker: Types of Linker:
Loaders : Types of loader
Example of Translator, Link and Load Time Address
Object Module
Difference between Static and Dynamic Binding
Translator, Link and Load Time Address
Program Relocatability
Assemblers Elements of Assembly Language Programming, Design of the Assembler, Assembler Design Criteria, Types of Assemblers, Two-Pass Assemblers, One-Pass Assemblers, Single pass Assembler for Intel x86 , Algorithm of Single Pass Assembler, Multi-Pass Assemblers, Advanced Assembly Process, Variants of Assemblers Design of two pass assembler
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
Introduction, Macro Definition and Call, Macro Expansion, Nested Macro Calls, Advanced Macro Facilities, Design Of a Macro Preprocessor, Design of a Macro Assembler, Functions of a Macro Processor, Basic Tasks of a Macro Processor, Design Issues of Macro Processors, Features, Macro Processor Design Options, Two-Pass Macro Processors, One-Pass Macro Processors
Topics Covered:
Linker: Types of Linker:
Loaders : Types of loader
Example of Translator, Link and Load Time Address
Object Module
Difference between Static and Dynamic Binding
Translator, Link and Load Time Address
Program Relocatability
Assemblers Elements of Assembly Language Programming, Design of the Assembler, Assembler Design Criteria, Types of Assemblers, Two-Pass Assemblers, One-Pass Assemblers, Single pass Assembler for Intel x86 , Algorithm of Single Pass Assembler, Multi-Pass Assemblers, Advanced Assembly Process, Variants of Assemblers Design of two pass assembler
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
Memory reference instructions used in computer architecture is well demonstrated with examples. It will probably help you understand each referencing instructions.
Description of all types of Loaders from System programming subjects.
eg. Compile-Go Loader
General Loader
Absolute Loader
Relocating Loader
Practical Relocating Loader
Linking Loader
Linker Vs. Loader
general relocatable loader
(Ref : Computer System Architecture by Morris Mano 3rd edition) : Microprogrammed Control unit, micro instructions, micro operations, symbolic and binary microprogram.
A macro processor is a system software. Macro is that the Section of code that the programmer writes (defines) once, and then can use or invokes many times.
Memory reference instructions used in computer architecture is well demonstrated with examples. It will probably help you understand each referencing instructions.
Description of all types of Loaders from System programming subjects.
eg. Compile-Go Loader
General Loader
Absolute Loader
Relocating Loader
Practical Relocating Loader
Linking Loader
Linker Vs. Loader
general relocatable loader
(Ref : Computer System Architecture by Morris Mano 3rd edition) : Microprogrammed Control unit, micro instructions, micro operations, symbolic and binary microprogram.
A macro processor is a system software. Macro is that the Section of code that the programmer writes (defines) once, and then can use or invokes many times.
Modern processors are faster than memory
So Processors may waste time for accessing memory
Its purpose is to make the main memory appear to the processor to be much faster than it actually is
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2. C Program Building Process
Compiler Assembler
Source Pre-processed Assembly Object code
Program source code code
Pre-processor Linker
Executable code
Process Program stored in
Address secondary memory
Space Loader as executable image
Main Memory
3. LOADERS
A loader is a system software program that performs the
loading function.
Loading is the process of placing the program into
memory for execution.
Loader is responsible for initiating the execution of the
process.
4. FUNDAMENTAL PROCESS OF LOADERS
Allocation : the space for program is allocated in
the main memory, by calculating the size of the
program.
Loading – brings the object program into memory
for execution.
Relocation – modifies the object program so that it
can be loaded at an address different from the
location originally specified.
Linking, which combines two or more separate
object programs and supplies the necessary
information.
6. ANSWER: BOOTSTRAP LOADER
A bootstrap loader is a computer program that loads
the main operating system or runtime environment for
the computer after completion of self-tests.
7. TYPES OF LOADERS
Compile and go loader
Absolute Loader
Relocating Loader (Relative Loader)
Direct Linking Loader
8. COMPILE-AND-GO LOADER
In compile and go loader is a link editor/program loader in
which the assembler itself places the assembled instruction
directly into the designated memory locations for execution.
The instruction are read line by line, its machine code is
obtained and it is directly put in the main memory at some
known address.
After completion of assembly process, it assigns the starting
address of the program to the location counter.
9. The assembler is first executed and it, when it is
finished, causes a branch straight to the first
instruction of the program.
There is no stop between the compilation, link
editing, loading, and execution of the program.
It is also called an assemble-and-go or a load-
and-go system.
10. ADVANTAGES OF COMPILE-AND-GO LOADERS
They are simple and easier to implement.
No additional routines are required to load the
compiled code into the memory.
11. DISADVANTAGES OF COMPILE-AND-GO
LOADERS
There is wastage in memory space due to the
presence of the assembler.
There is no production of .obj file, the source code
is directly converted to executable form. Hence
even though there is no modification in the source
program it needs to be assembled and executed
each time.
12. GENERAL LOADER SCHEME
In “Compile-and-Go” the outputting instruction and
data are assembled. In which assembler is placed
in main memory that results in wastage of memory.
To overcome that we requires the addition of the
new program of the system, a loader.
Generally the size of loader is less than that of
assembler.
13. The loader accepts the assembled machine instructions,
data and other information present in the object format
and places machine instructions and data in core in an
executable computer form.
The reassembly is no longer necessary to run the
program at a later date.
14. ADVANTAGE OF GENERAL LOADER SCHEME
In this scheme the source program translators produce
compatible object program deck formats and it is possible
to write subroutines in several different languages since
the object decks to be processed by the loader will all be
in the same “language” that is in “machine language”.
15. ABSOLUTE LOADERS
In this scheme the assembler outputs the machine
language translation of the source program in
almost the same form as in the “Compile and go” ,
except that the data is punched on cards. Here it
will directly placed in memory .
The loader in turn simply accepts the machine
language text and places it into core at the location
prescribed by the assembler.
17. DISADVANTAGES
The programmer must specify to the assembler the
address where the program is to be loaded.
If there are multiple subroutines , the programmer must
remember the address of each.
The MAIN program is assigned to locations 100-247
and the SQRT subroutine is assigned locations 400-
477. if changes were made to MAIN that increasing
length to more than 300 bytes.
18. the end of MAIN is overlap with the start of SQRT. It
would then necessary to assign SQRT to a new location
by changing its START.
There are four functions involving in the Absolute loading
Allocation
Linking
Relocation
Loading
19. RELOCATING LOADERS
To avoid possible reassembling of all subroutines when a
single subroutine is changed and to perform the tasks of
allocation and linking for the programmer the relocating
loaders is introduced.
BINARY SYMBOLIC SUBROUTINE(BSS)loader such as
used in the IBM 7094,IBM 1130,GE 635.
The BSS loader allows many procedure segments but only
one data (common)segment.
20. The assembler assembles each procedures segment
independently and passes to loader the text and
information as to relocation and intersegment references.
The output of the relocating assembler using a BSS
scheme is the Object program and information
about all other program its references.
For each program the assembler outputs a
text(machine translation of the program)
21. Prefixed by Transfer Vector that consists of address
containing names of the subroutines referenced by the
source program.
For ex., if a Square Root Routine(SQRT) was referenced
and was the first subroutine called, the first location of
transfer vector contain the symbolic name SQRT.
The statement calling SQRT would be translated into
transfer instruction.
22. The assembler would also provide the loader with
additional information, such as the length of the entire
program and the length of the transfer vector.
After loading the text and the transfer vector into core,
the loader would load each subroutine identified in the
transfer vector.
Thus the execution of the call SORT statement would
result in branch to the first location in the transfer vector.
The BSS loader scheme is often used on computers with
a fixed-length direct address instruction format.
23. For ex, if format of 360 RX instruction were:
8 4 4 16
OP R1 X2 A2
32
A2-16 bit direct address
Works for 216 memory
If more than that then problem occurs that time the
assembler associates a bit with instruction or address field
that called “relocation bit.”
If it is one , 16 bit address is relocated .
If not, then it is not relocated.
24. Source program Rel.addr. relocation Rel.addr.
0 00 „SORT‟
Main START
4 00 „ERRb‟
EXTRN SQRT
8 01 ST 14,36
EXTRN ERR 12 01 L 1,40
ST 14,SAVE save 16 01 BAL 14,0
return address 20 01 C
1,44
L 1,F‟9‟ load test
value
24 01 BC 7,4
28 01 L
BAL 14,SQRT 14,36
call sort
32 0 BCR
C 1,F‟3‟ 15,14
BNE ERR 34 0(skipped for
L 14,SAVE alignment)
BR 14 36 00(Temp location)
40 00 9
SAVE DS F
temp.loc. 44 00 3
END
25. DIRECT-LINKING LOADERS
o A direct-linking loader is a relocatable loader.
o It has advantage of allowing programmer
multiple procedure segments and multiple data
segments.
o Complete freedom in referencing data or
instructions contained in other segments, provides
flexible intersegment referencing.
26. o The assembler should give the following information to
the loader:
1. The length of the object code segment.
2. A list of external symbols (could be used by other
segments).
3. List of External symbols(The segment is using).
4. Information about address constants.
5. Machine code translation of the source program.
27. o The list of symbols not defined in the current
segment but used in the current segment are
stored in a data structure called USE table.
o The lists of symbols defined in the current
segment and referred by the other segments are
stored in a data structure called DEFINITION
table.
o To place the object code in the memory there
are two situations:
1. Address of the object code could be
absolute.
2. The address of object code can be relative.
28. o The assembler generates following types of cards:
o ESD
o TXT
o RLD
o END
1. ESD -
External symbol dictionary contains information about all
symbols that are defined in the program but referenced
somewhere. It contains
· Reference no
· Symbol Name
· TYPE
· Relative Location
· Length
29. o TYPE:
SD - Segment Definition.
LD - Local Definition.
ER - External Reference.
2. TXT –
Text card contains actual object code.(translated
source code).
3. RLD –
Relocation and linkage directory contains
information about locations in the program whose
content depend on the address at which program is
placed.
30. o The RLD cards contains information:
· Location of the constant that need relocation
· By what it has to be changed
· The operation to be performed
oThe Format of RLD
· Reference No
· Symbol
· Flag
· Length
· Relative Location
4. END –
Indicates the end of the program and specifies
starting address for execution
31. DISADVANTAGE :
o Allocate, relocate, link, and load all the subroutines each
time in order to execute a program.
o Furthermore, even though loader program smaller than
assembler, it absorb considerable amount of memory.
32. Two different process of loading:
Blinder
Module loader
Blinder : It binds subroutines together, output text
as a file or card deck.
Module loader : The output file is ready to get
loaded, called load module. This module gets
physically loaded into memory.