This document discusses linking in the MS-DOS operating system. It describes how linking involves combining various pieces of code and data into a single file that can be loaded into memory and executed. The document outlines the role of linkers in automatically performing linking. It also provides details on the object module format and record types in MS-DOS, and describes how a linker would be designed for MS-DOS, including its invocation command format, linking and relocation processes, and use of data structures.
Introduction, Macro Definition and Call, Macro Expansion, Nested Macro Calls, Advanced Macro Facilities, Design Of a Macro Preprocessor, Design of a Macro Assembler, Functions of a Macro Processor, Basic Tasks of a Macro Processor, Design Issues of Macro Processors, Features, Macro Processor Design Options, Two-Pass Macro Processors, One-Pass Macro Processors
Description of all types of Loaders from System programming subjects.
eg. Compile-Go Loader
General Loader
Absolute Loader
Relocating Loader
Practical Relocating Loader
Linking Loader
Linker Vs. Loader
general relocatable loader
Whenever we create a source code and start the process of evaluating it, computer only shows the output and errors (if occurred). We don’t know the actual process behind it. The exact procedure behind the compilation task and step by step evaluation of source code are explained. In addition to that touched topics are High level languages, Low level languages, Pre-processors, Translators, Compilers, Assemblers, Interpreters, Linkers and Loaders.
Introduction, Macro Definition and Call, Macro Expansion, Nested Macro Calls, Advanced Macro Facilities, Design Of a Macro Preprocessor, Design of a Macro Assembler, Functions of a Macro Processor, Basic Tasks of a Macro Processor, Design Issues of Macro Processors, Features, Macro Processor Design Options, Two-Pass Macro Processors, One-Pass Macro Processors
Description of all types of Loaders from System programming subjects.
eg. Compile-Go Loader
General Loader
Absolute Loader
Relocating Loader
Practical Relocating Loader
Linking Loader
Linker Vs. Loader
general relocatable loader
Whenever we create a source code and start the process of evaluating it, computer only shows the output and errors (if occurred). We don’t know the actual process behind it. The exact procedure behind the compilation task and step by step evaluation of source code are explained. In addition to that touched topics are High level languages, Low level languages, Pre-processors, Translators, Compilers, Assemblers, Interpreters, Linkers and Loaders.
Topics Covered:
Linker: Types of Linker:
Loaders : Types of loader
Example of Translator, Link and Load Time Address
Object Module
Difference between Static and Dynamic Binding
Translator, Link and Load Time Address
Program Relocatability
presentation on design of a 2 pass assembler, and variant I and variant II in the subject of systems programming. especially helpful to GTU students, CSE and IT engineers
A macro processor is a system software. Macro is that the Section of code that the programmer writes (defines) once, and then can use or invokes many times.
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
Assemblers Elements of Assembly Language Programming, Design of the Assembler, Assembler Design Criteria, Types of Assemblers, Two-Pass Assemblers, One-Pass Assemblers, Single pass Assembler for Intel x86 , Algorithm of Single Pass Assembler, Multi-Pass Assemblers, Advanced Assembly Process, Variants of Assemblers Design of two pass assembler
Topics Covered:
Linker: Types of Linker:
Loaders : Types of loader
Example of Translator, Link and Load Time Address
Object Module
Difference between Static and Dynamic Binding
Translator, Link and Load Time Address
Program Relocatability
presentation on design of a 2 pass assembler, and variant I and variant II in the subject of systems programming. especially helpful to GTU students, CSE and IT engineers
A macro processor is a system software. Macro is that the Section of code that the programmer writes (defines) once, and then can use or invokes many times.
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
Assemblers Elements of Assembly Language Programming, Design of the Assembler, Assembler Design Criteria, Types of Assemblers, Two-Pass Assemblers, One-Pass Assemblers, Single pass Assembler for Intel x86 , Algorithm of Single Pass Assembler, Multi-Pass Assemblers, Advanced Assembly Process, Variants of Assemblers Design of two pass assembler
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2. Linking In MS Dos System
First of All lets see what is linking…
Linking is the Process of collecting and combining various pieces of code
and data into single fie.
Thus this file can be Loaded (Copied) into Main MEMORY and executed.
Linking can be performed at compile time, when the source code is
translated into machine code, at load time, when the program is loaded
into memory and executed by the loader, and even at run time, by
application programs.
3. Linkers Intro.
On early computer systems, linking was performed manually.
On modern systems, linking is performed automatically by programs called
linkers.
Linkers play a crucial role in software development because they enable
separate compilation.
Instead of organizing a large application as one monolithic source file, we
can decompose it into smaller, more manageable modules that can be
modified and compiled separately.
When we change one of these modules, we simply recompile it and relink
the application, without having to recompile the other files
4. Understanding Linkers will do???
Understanding linkers will help you build large programs. Programmers
who build large programs often encounter linker errors caused by
missing modules, missing libraries, or incompatible library versions. Unless
you understand how a linker resolves references, what a library is, and
how a linker uses a library to resolve references, these kinds of errors will
be baffling and frustrating.
Understanding linkers will help you avoid dangerous programming
errors. The decisions that Unix linkers make when they resolve symbol
references can silently affect the correctness of your programs.
Programs that incorrectly define multiple global variables pass through
the linker without any warnings in the default case. The resulting
programs can exhibit baffling run-time behavior and are extremely
difficult to debug.
5. Understanding linking will help you understand other important systems
concepts. The executable object files produced by linkers play key
roles in important systems functions such as loading and running
programs, virtual memory., paging, and memory mapping.
Understanding linking will enable you to exploit shared libraries. For
many years, linking was considered to be fairly straightforward and
uninteresting. However, with the increased importance of shared
libraries and dynamic linking in modern operating systems, linking is
a sophisticated process that provides the knowledgeable
programmer with significant power. For example, many software
products use shared libraries to upgrade shrink-wrapped binaries at
run time. Also, most Web servers rely on dynamic linking of shared
libraries to serve dynamic content.
7. More about Linking
Static Linking
all code modules are copied into a single executable file
the same shared module may exist in many files
a location in this file implies the location in the memory image
target address for cross-module reference can be determined before
run time
Dynamic Linking
needs help from OS ( that means the scheme varies depending on OS)
library modules are usually linked dynamically
inserts symbolic references in the executable file
these symbols are resolved at run time
8. Object Model Format
The Object Module of MS DOS differs from the intel specification in
some respects .We also make some simplification for the purpose of this
discussion. Details of the object module are as follows:
“An Object module is a sequence of object records.”
There are 14 types of object records, in which they contain 5 kinds of
information :-
Binary Image , i.e the code and data generated by translator.
External references.
Public Definitions
Debugging information such as line number in the source program.
Miscellaneous information such as comments in the source program.
9. Object Records Of Intel 8088
Record Type Id(Hex) Description
THREADR 80 Translator header record
LNAMES 96 List of names record
SEGDEF 99 Segment definition record
EXTDEF 8C External names definition
PUBDEF 91 Public names definition record
LEDATA A1 Enumerated data(Binary Image)
LIDATA A3 Repeated data(binary Image)
FIXUPP 9D Fix up (i.e. relocation) record
MODEND 8B Module end record
11. Design of Linker
For linking in MS Dos system we will design a program named LINKER which
performs both linking and relocation of absolute segments and of re
locatable segments that cannot be combined with other re
locatable segments.
Its output is a binary program which resembles a program with .COM
extension in MS DOS.
This program is not relocated by the loader prior the execution .
(Note:- the difference between the LINKER and the LINK program of MS DOS
:LINK produces a program with .EXE extension, which is relocated by the
loader prior to execution)
12. Specification
The LINKER invocation command has the following format:
LINKER <object module names> ,<executable file>,
<load origin>, <list of library files>
The linker performs relocation and linking of all named object modules to
produce a binary program with the specified load origin.
The program is stored in the file with the name <executable file>.If the
LINKER comes across an external symbol that is not defined in any of the
object modules named in th LINKER command, it locates ian object
module in one of the library files included in <list of library files>that contains
a public definitions.
This method of resolving an external reference by automatically including
an object module form a library file is called “AUTOLINKING”.
13. Datastructures.
Here the linker program has two pass organization .
In first pass object modules are processed to collect information concering
segments and public definations into name table(NTAB)
The second pass performs relocation and linking to produce a binary
program.
14. General Shortcut to remember of ms
dos linking
pass 1:
allocates segments defined in SEGDEF
resolve external symbols
pass 2:
prepare memory image
if needed, disk space is also used
expand LIDATA
relocations within segment
write .EXE file
15. General Difference between linux and
ms dos linker
Linux linker GOT(Global Offset table ) & lazy modeling.
Where as the ms dos linker does pass 1 & pass2 linking wise