The document discusses augmented reality (AR) and its potential applications in education. It provides an overview of AR, including definitions and examples. The history of AR is explored, from early prototypes in the 1960s-70s to recent consumer adoption on mobile devices. Educational uses of AR are examined, such as visualizing concepts spatially and improving understanding of real environments. The document demonstrates an AR authoring tool called Envisage that allows users to create AR scenes. Future research directions are also outlined, such as improved displays, interaction methods, and educational experiences using AR.
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
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Lecture 1 for the 2022 COMP 4010 course on AR and VR. This course was taught by Mark Billinghurst at the University of South Australia in 2022. This lecture provides an introduction to AR, VR and XR.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Lecture 1 for the 2022 COMP 4010 course on AR and VR. This course was taught by Mark Billinghurst at the University of South Australia in 2022. This lecture provides an introduction to AR, VR and XR.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
COMP 4010 Lecture 8 on an Introduction to Augmented Reality. This lecture provides a basic introduction to AR. Taught by Gun Lee on September 17th 2019 at the University of South Australia.
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Augmented reality is a live, copy, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
COMP 4010 Lecture 8 on an Introduction to Augmented Reality. This lecture provides a basic introduction to AR. Taught by Gun Lee on September 17th 2019 at the University of South Australia.
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
Guest lecture on advanced methods of user evaluation in AR/VR studies. Given by Mark Billinghurst as part of the ARIVE lecture series hosted at the University of Otago. The lecture was given on August 26th 2021.
Augmented reality is a live, copy, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
Lecture on AR Interaction Techniques given by Mark Billinghurst on November 1st 2016 at the University of South Australia as part of the COMP 4010 course on VR.
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
Presentation given by Mark Billinghurst at the ISMAR 2016 conference on September 20th 2016. This talk describes work being done on using gaze tracking to enhance remote collaboration.
Lecture prepared by Mark Billinghurst on Augmented Reality tracking. Taught on October 18th 2016 by Dr. Gun Lee as part of the COMP 4010 VR class at the University of South Australia.
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A presentation given by Mark Billinghurst at the OzCHI 2016 conference on November 30th 2016. This was based on a research paper written by Richie Jose, Gun Lee and Mark Billinghurst. The paper compared different types of AR displays for in-car navigation using a driving simulator.
AR101 Lecture - Introduction to Augmented Reality. Lecture providing an introduction to AR, the history of AR and some example applications. Presented by Mark Billinghurst at the AR101 summer school at the ISMAR 2016 conference, September 18th 2016.
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COMP 4026 Advanced HCI lecture 6 on OpenFrameworks and Google's Project Soli. Taught by Mark Billinghurst at the University of South Australia on August 25th 2016.
Lecture about Augmented Reality displays given by Mark Billinghurst on October 11th 2016 as part of the COMP 4010 class on Virtual Reality at the University of South Australia
COMP 4026 Lecture 6 on Wearable Computing and methods for rapid prototyping for Google Glass. Taught by Mark Billinghurst from the University of South Australian on September 1st 2016.
Lecture 5 in the COMP 4010 course on Augmented and Virtual Reality. This lecture talks about spatial audio and tracking systems. Delivered by Bruce Thomas and Mark Billinghurst on August 23rd 2016 at University of South Australia.
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Lecture 9 of the COMP 4010 course on AR/VR. This lecture is about AR Interaction methods. Taught on October 2nd 2018 by Mark Billinghurst at the University of South Australia
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
Human Factors and Background of Immersive Design
Designing the whole experience
Theories of perception
Creating hierarchy in 3D
Human centered
Expecting the unexpected
Figure-ground
Location, location, location
Getting emotional
Control is overrated
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Lecture 4 in the 2022 COMP 4010 lecture series on AR/VR. This lecture is about AR Interaction techniques. This was taught by Mark Billinghurst at the University of South Australia in 2022.
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
6. Augmented Reality Definition
• Combines Real andVirtual Images
• Both can be seen at the same time
• Interactive in real-time
• The virtual content can be interacted with
• Registered in 3D
• Virtual objects appear fixed in space
7. • Put AR pictures here
Augmented Reality Examples
16. Consumer Adoption (2009 - )
• Web pages with AR experiences integrated into them
• Smart phones with built-in sensors suitable for mobile AR
17. Augmented Reality BusinessToday
• Rapidly Growing
• > $80 Billion USD by 2020
• Wide range of HW/SW available
• HMD, mobile phones, PCs
• Many easy to use developer tools
• Many application areas
• Marketing, gaming, education
• Mobile AR
19. Pokemon GO Effect
• Fastest App to reach $500 million in Revenue
• Only 63 days after launch, > $1 Billion in 6 months
• Over 500 million downloads, > 25 million DAU
• Nintendo stock price up by 50% (gain of $9 Billion USD)
21. Technology Requirements
• Combines Real andVirtual Images
• Needs display technology
• Interactive in real-time
• Needs interaction technology
• Registered in 3D
• Needs to track user viewpoint
22. AR Display Technologies
• Handheld Displays
• Mobile phone, tablets
• Head mounted displays
• Optical/video see-through
• Fixed Displays
• Desktop, large screen
• Projected Displays
• Projected images on real world
23. AR Interaction
• Natural user interaction
• Gesture, body input
• Handheld
• Touch based interaction
• Device motion
• Physical object
• Familiar tool, object
24. AR Tracking
• Goal
• Find users viewpoint
• Outdoor Tracking
• GPS, compass
• Indoor
• Computer vision
• Tracking known features
27. • Web based AR
• Flash, HTML 5 based AR
• Marketing, education
• Outdoor Mobile AR
• GPS, compass tracking
• Viewing Points of Interest in real world
• Handheld AR
• Vision based tracking
• Marketing, gaming
• Location Based Experiences
• HMD, fixed screens
• Museums, point of sale, advertising
Typical AR Experiences
29. Example: Haunted Book/AR Book
• Camera hidden in lamp object
• AR content seamlessly integrated into real book
• Natural page turning/manipulation interaction
32. Sales and Marketing
• Connect with brands and branded objects
• Location Based Experiences
• Lynx Angels
• Web based
• Rayban glasses
• Mobile
• Ford Ka campaign
• Print based
• Red Bull Magazine
33. Pepsi AR Experience (2014)
• Video see-through AR in bus shelter
• Bus shelter appears under attack
39. Benefits of AR for Education
• AR can aid Education in a number of ways:
• Teaching spatial concepts
• Visualizing knowledge objects
• Improving literacy and numeracy
• Increase understanding of real environment
• AR allows students to view and interact
with spatial content in a seamless manner
• Focus on educational content rather than
learning the computer interface
40. New Zealand Examples
• Geo AR Games
• Mobile outdoor gaming
• CityViewAR
• See historical Christchurch
• Quiver
• Interactive Colouring Books
• Envisage
• AR scene creation
41. GeoAR Games (iOS/Android)
• Outdoor Mobile AR experience
• Playing with virtual content in real world
• E.g. Sharks in the park – collecting fish, avoiding sharks
• Encourages teamwork and physical activity in the real world
• http://www.geoar.tech/
45. Quiver (iOS/Android)
• Interactive Colouring Books
• Children colour their own AR scenes
• Wide range of educational pages available
• Animals, cells, volcanos, etc
• http://www.quivervision.com/
47. Envisage (Windows)
• Desktop software for easy authoring of AR scenes
• Create your own visual tracking markers
• Upload your own 3D content
• Create and save educational scenes
• www.envisage-ar.com
49. Envisage AR
Just like how you can use PowerPoint to create multimedia slideshows,
you can use Envisage AR to create augmented reality experiences.
Bring together your own markers, 3D models, sounds, images, and text
to create your own story.
From https://envisage-ar.com/shop/
Image
Sound
3D
Text
Abc
Marker
51. Getting Started:Video
1. Select “Video” in the scene tree
2. In the configuration area, select “Camera”
3. Press the green “play” button
4. This dialog box appears – press “OK”
1
2
3
4
52. Adding Markers
4. Click “OK” to add
the marker
1. Click the “Add Marker” button on the toolbar
2. Click “Browse”
3. Select the pattern file
1
2
3
4
53. Adding Markers 2
We now have a tracked marker we can add things to…
Notice the grid?
54. Adding 3D Models
1. Right click on the newly added marker in the scene tree
2. Select “Add 3D Model”
3. A blue cube appears on the marker
55. Adding 3D Models 2
1. Double-click on the new item in the scene tree
2. Select a model file
3. The blue cube is replaced by the new model 1
2
3
56. Adjusting Models
Now we want to adjust the model. We can change its:
- Position: Where it is in relation to the marker
- Rotation: Which way it is facing
- Scale: How big it is
Click on the model to select it.
A set of three arrows appears.
This is the adjustment tool (widget)
57. Adjusting Models 2
The tool has three modes you can
select from the toolbar:
Translation Rotation
Scale
To translate the model,
drag the axis pointing in the
direction you want to go.
58. Adjusting Models 3
To rotate the model, click and
drag around one of the axes
To scale the model, click
and drag one of the axes, or
on the yellow box.
59. Adding Other Things
In addition to 3D models, you can also add:
- Images
- Text
- Simple 3D objects (“primitives”)
- Sounds
60. Images
When you add an image, you can select a picture file. e.g. JPG,
PNG, BMP
It will show up as a rectangle with the picture on it. You can move
the rectangle around in the same way as a 3D model.
61. Text
You can add text and chose what it says.
You can move the text around in the same way as a 3D model.
62. Primitive Shapes
You can add simple shapes, like a box, sphere, or cylinder.
You can move the shape around in the same way as a 3D model.
63. Sounds
When you add a sound, you can select a Wave file. i.e. WAV
You can move the speaker around in the same way as a 3D
model, to make it sound like it comes from a certain place.
64. Training Markers
1. Click the “Marker Training” button on the toolbar
2. Hold your marker up to the camera so you can
see the red-green outline
1
3. Click the mouse button
4. Give the marker a filename and save it (“pattern file”)
5. Click the “Marker Training” button again to exit training mode
2
3
4
6
65. Tracking Markers
You can make your own markers by drawing inside
the provided black frames.
For your designs to work, they must be:
- Bold: avoid fine detail
- Different from each other: the computer has to tell
them apart
- Different from all sides: the computer has to tell
which way is up
70. Conclusion
• Augmented Reality seamlessly brings digital
content into the real world
• AR industry rapidly growing
• Hardware and software becoming widely available
• Many educational possibilities
• Content creation
• Innovative game play
• Spatial information presentation
• Many interesting areas for future development