Augmented
Reality
Presented by,
Nikhil Katte
NKOCET Solapur.
What is Augmented Reality?
• An enhanced version of reality where live direct or
indirect views of physical real-world environments
are augmented with superimposed computer-
generated images over a user’s view of the real-
world, thus enhancing one’s current perception of
reality.
2
What is the Goal of AR…?
• To enhance the persons performance and perception
of the world.
• The ultimate goal of AR is to create a system such
that a user cannot tell the difference between the real
world and the virtual augmentation of it.
3
This is how AR works.
4
Pick a real world scene.
Add your virtual
objects in it.
Delete real world
objects.
Not virtual reality but
environmental real.
Types
Marker Based Augmented Reality Markerless Augmented Reality
5
Contd…
Projection Based Augmented Reality Superimposition Based Augmented Reality
6
7
Key Components To Augmented Reality
Devices.
8
9
10
11
 Aviation Applications
 Business Applications
 Communication Applications
 Construction Applications
 Design Applications
 Education Applications
 Entertainment Applications
 Gaming Applications
 Healthcare Applications
 Marketing Applications
 And many more….
Applications
Sony
Comparison
Augmented reality Virtual reality
• System augment the real world scene. • Totally immersive environment.
• User maintains a sense of presence in
real world.
• Visual senses are under control of
system(sometimes aural and
proprioceptive senses too).
• Needs a mechanism to combine virtual
and real worlds
Conclusion
• New approach go user interface
• A new way of interacting with UI.
• Possibly will be use in our daily use and all applications.
References
1. http://www.personalizemedia.com/16-top-augmented-reality-business-models/
2. http://www.sprxmobile.com/the-augmented-reality-hype-cycle/
3. http://en.wikipedia.org/wiki/Augmented_reality
4. http://en.wikipedia.org/wiki/Fiduciary_marker
5. http://www.cim.mcgill.ca/sre/publications/hcii01.pdf
6. http://en.wikipedia.org/wiki/Augmented_reality
7. http://www.baekdal.com/future/User-Experience/holographics-augmented/
8. http://bx.businessweek.com/augmented-
reality/view?url=http%3A%2F%2Ffeedproxy.google.com%2F~r%2Freadwriteweb%2F~3%2FHFEVtW
GYhaM%2Faugmented_reality_five_barriers_to_a_web_thats_eve.php
ThankYou…!

Augmented reality

  • 1.
  • 2.
    What is AugmentedReality? • An enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer- generated images over a user’s view of the real- world, thus enhancing one’s current perception of reality. 2
  • 3.
    What is theGoal of AR…? • To enhance the persons performance and perception of the world. • The ultimate goal of AR is to create a system such that a user cannot tell the difference between the real world and the virtual augmentation of it. 3
  • 4.
    This is howAR works. 4 Pick a real world scene. Add your virtual objects in it. Delete real world objects. Not virtual reality but environmental real.
  • 5.
    Types Marker Based AugmentedReality Markerless Augmented Reality 5
  • 6.
    Contd… Projection Based AugmentedReality Superimposition Based Augmented Reality 6
  • 7.
    7 Key Components ToAugmented Reality Devices.
  • 8.
  • 9.
  • 10.
  • 11.
    11  Aviation Applications Business Applications  Communication Applications  Construction Applications  Design Applications  Education Applications  Entertainment Applications  Gaming Applications  Healthcare Applications  Marketing Applications  And many more…. Applications
  • 12.
  • 13.
    Comparison Augmented reality Virtualreality • System augment the real world scene. • Totally immersive environment. • User maintains a sense of presence in real world. • Visual senses are under control of system(sometimes aural and proprioceptive senses too). • Needs a mechanism to combine virtual and real worlds
  • 14.
    Conclusion • New approachgo user interface • A new way of interacting with UI. • Possibly will be use in our daily use and all applications.
  • 15.
    References 1. http://www.personalizemedia.com/16-top-augmented-reality-business-models/ 2. http://www.sprxmobile.com/the-augmented-reality-hype-cycle/ 3.http://en.wikipedia.org/wiki/Augmented_reality 4. http://en.wikipedia.org/wiki/Fiduciary_marker 5. http://www.cim.mcgill.ca/sre/publications/hcii01.pdf 6. http://en.wikipedia.org/wiki/Augmented_reality 7. http://www.baekdal.com/future/User-Experience/holographics-augmented/ 8. http://bx.businessweek.com/augmented- reality/view?url=http%3A%2F%2Ffeedproxy.google.com%2F~r%2Freadwriteweb%2F~3%2FHFEVtW GYhaM%2Faugmented_reality_five_barriers_to_a_web_thats_eve.php
  • 16.