Reach Out and Touch Someone: Haptics and Empathic Computing
Keynote speech given by Mark Billinghurst at the 2025 IEEE World Haptics Conference. This talk was given on July 10th 2025. It describes the use of haptic interfaces for remote touch and social collaboration.
“Empathy is Seeingwith the
Eyes of another, Listening with
the Ears of another, and Feeling
with the Heart of another..”
Alfred Adler
8.
Empathic Computing ResearchFocus
Can we develop systems that allow
us to share what we are seeing,
hearing and feeling with others?
9.
Key Elements ofEmpathic Systems
•Understanding
• Emotion Recognition
•Experiencing
• Content/Environment capture
•Sharing
• Communication cues
Physiological sensors
Virtual Reality
Augmented Reality
10.
Example: Empathy Glasses
•Combine together eye-tracking, display, face expression
• Implicit cues – eye gaze, face expression
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Pupil Labs Epson BT-200 AffectiveWear
Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of the
34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
11.
AffectiveWear – EmotionSensing Glasses
• Photo sensors to recognize expression
• User calibration
• Machine learning
• Recognizing 8 face expressions
12.
Remote Collaboration
• Eyegaze pointer and remote pointing
• Face expression display
• Implicit cues for remote collaboration
14.
Shared Sphere –360 Video Sharing
Shared
Live 360 Video
Host User Guest User
Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2017). Mixed reality collaboration through sharing a
live panorama. In SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications (pp. 1-4).
The Importance ofTouch
“Touch is a fundamental
language of human connection”
Dacher Keltner
"After years spent immersed in the science of touch, I can
tell you that they are far more profound than we usually
realize: They are our primary language of compassion..”
19.
Research on Touchfor Remote Communication
• Papers in Scopus
• Haptics – 11,158
• Haptics AND AR/VR – 3,290 (30%)
• Haptics AND AR/VR AND Communication – 329 (3%)
• Haptics AND AR/VR AND Remote Communication - 5 (<0.05%)
• Papers in IEEE Haptics 2025 ~3-4%
• All Long/Regular papers 3/75
• WIP 4/144
• Demos 1/70
20.
Research Topics
• Devicesfor remote touch
• Wearable, lightweight, responsive
• Using haptics to convey touch from agents
• AI agent giving touch
• Sharing physiological cues
• Haptics for sharing heart rate
• Using haptics to modulate heart rate
• Interoception
• Using haptics to trigger memories
• Haptics + emotion recognition
Example Use: HapticsVR Painting
Hardware
Motion-Coupled
Haptic Rendering
VR Art
Yuan, R., Tang, A., Zou, Q., Mahmoudinezhad, M. H., Zhang, Y., & Anderson, I. (2024). Finger Painting in
VR: Multi-Dynamic Gestural Input for VR Painting. In SIGGRAPH Asia 2024 XR (pp. 1-2).
Empathic Mixed RealityAgent
Chang, Z., Bai, H., Zhang, L., Gupta, K., He, W., & Billinghurst, M. (2022). The impact of virtual agents’ multimodal
communication on brain activity and cognitive load in Virtual Reality. Frontiers in Virtual Reality, 3, 179.
Results
• Agents withvisual-tactile touch preferred and perceived as more realistic
• Physiological data showed no differences, so touch did not elicit notable physiological response
31.
Sharing Physiological Cues
•Does sharing heart rate in VR create
connection?
Dey, A., Piumsomboon, T., Lee, Y., & Billinghurst, M.
(2017). Effects of sharing physiological states of players
in a collaborative virtual reality gameplay.
In Proceedings of CHI 2017 (pp. 4045-4056).
Experiment Design
• KeyQuestion
• What is the impact of sharing heart rate feedback?
• Two Independent Variables
• Game Experience (Zombies vs butterflies)
• Heart Rate Feedback (On/Off)
• Measures
• Heart rate (player)
• PANAS Scale (Emotion)
• Inclusion of other in self scale (Connection)
36.
Results
• Results
• Significantdifference in Heart Rate
• Sharing HR improves positive affect (PANAS)
• Sharing HR created subjective connection between collaborators
Heart Rate Data
Likert Data
37.
Viewing Heart Ratein VR
• How should heart rate be represented?
• Audio, visual, haptic cues?
Chen, H., Dey, A., Billinghurst, M., & Lindeman, R. W. (2017).
Exploring the design space for multi-sensory heart rate feedback in
immersive virtual reality. In Proceedings of the 29th Australian
conference on computer-human interaction (pp. 108-116).
38.
VR Experience
• VRsafari scene designed to create five emotions
• Happiness, anxiety, fear, disgust, and sadness
• Provide representation of heart rate
• None, Audio-Visual, Visio-Haptic, Audio-Haptic, and Audio-Visual-Haptic.
40.
Experiment
• Within subjectsstudy
• 20 participants (5 female), average 32 years old
• Experience 5 scenes in counter balanced order
• Measures
• SAM, PANAS subjective scale
• Ranking questions
• Likert questions
• Interviews
41.
Results
• Audio-haptic rankedbest
• Heart rate significantly increased in VR
• Visual feedback was labelled as distracting
• Participants appreciated hearing their own heart rate
42.
Sharing Heart Ratein VR
• Does sharing HR using haptics improve
collaboration/connection?
Dey, A., Chen, H., Zhuang, C., Billinghurst, M., & Lindeman, R.
W. (2018, October). Effects of sharing real-time multi-sensory
heart rate feedback in different immersive collaborative virtual
environments. In 2018 IEEE International Symposium on Mixed
and Augmented Reality (ISMAR) (pp. 165-173). IEEE.
43.
Sharing HR
• SharingHeart Rate in 3 different environments
• Escape room, Exploration, Furniture arrangement
• HR represented using Audio-Haptic cues
HR on/off
44.
Results
• Sharing HRfeedback improved feeling the other person’s presence
• Sharing HR feedback improved perceived feeling of emotional state
• The type of task had a significant effect on results
Co-presence Emotional State
“. . . it is great to feel
my collaborators heart
rate ... makes me feel
I am not alone!”
45.
Manipulating Heart Rate
•What happens if your share a fake heart rate?
Dey, A., Chen, H., Billinghurst, M., & Lindeman, R. W. (2018,
October). Effects of manipulating physiological feedback in
immersive virtual environments. In Proceedings of the 2018 Annual
Symposium on Computer-Human Interaction in Play (pp. 101-111).
Results
• Significant effectof HR manipulation on emotions
• Significant effect on recorded excitement, scariness
• No effect of HR manipulation on physiological cues
• Manipulating HR
• Increased interest, excitement, scariness, nervousness, and fear
• Participants noticed large manipulations (+30%)
48.
Modulating Heart Rate
•Can haptics affect your heart rate?
• Where should haptic feedback be placed?
Valente, A., Lee, D., Choi, S., Billinghurst, M., &
Esteves, A. (2024, October). Modulating Heart Activity
and Task Performance using Haptic Heartbeat
Feedback: A Study Across Four Body Placements.
In Proceedings of the 37th Annual ACM Symposium on
User Interface Software and Technology (pp. 1-13).
Changing Heart Rate
•Place audio transducer at four different locations
• chest, wrist, ankle, and neck
• Pulse at two different frequencies
• 50 bpm, 110 bpm
• Measure feedback while under cognitive load
• N-back task
Audio signal (50 bpm and 110 bpm)
Frequency: 80Hz
51.
Results
• 20 participantsx 12 trials
• High frequencies were able to increase heart rate
• Significant effect of haptic placement in participants’ heart rate/HRV
• Participants found the chest location more enjoyable and reduced anxiety
• Wrist placement showed no significant difference compared to baseline
52.
ReTouch: Enhancing MemoryRecall
• Using emotionally adaptive VR and haptic feedback
• Aims to explore impact of haptics on emotional and physiological responses
Gunasekaran, T. S., Ju, Y., Barbareschi, G., Minamizawa, K., Pai, Y. S., & Billinghurst, M. (2024). Re-Touch: A VR Experience for
Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback. In SIGGRAPH Asia 2024 XR (pp. 1-2).
54.
Three Step Process
•1) Calibration: users are presented with emotionally evocative scenarios
(happy or horror) to elicit strong emotional responses (PPG, EDA) and train
machine learning models to predict arousal levels.
• 2) Memory Collection: Users describe memories, converted into images, 3D
VR scenes and vibrational feedback, adjusted to enhance emotional impact.
• 3) Interactive Exploration: Users explore VR environment with tactile
sensation and high arousal levels trigger additional content.
Research Opportunities
• Advanceddisplays
• Wide FOV, high resolution
• Real time space capture
• 3D scanning, stitching, segmentation
• Natural gesture interaction
• Hand tracking, pose recognition
• Robust eye-tracking
• Gaze points, focus depth
• Emotion sensing/sharing
• Physiological sensing, emotion mapping
57.
Multiple Physiological Sensorsinto HMD - Galea
• Incorporate range of sensors on HMD faceplate and over head
• EMG – muscle movement
• EOG – Eye movement
• EEG – Brain activity
• EDA, PPG – Heart rate
59.
• Measure physiologicalcues
• Brain activity
• Heart rate
• Eye gaze
• Show user state
• Cognitive load
• Attention
Showing Cognitive Load in Collaboration
User Study
• Aim
•How visual cues of physiological state
affect collaboration and awareness
• Task (28 people/ 14 pairs)
• Motorbike repair
• Different levels of complexity
• Found
• Users had a preference for monitoring
their partner’s attentional state,
• but paid little attention to physiological
cues and unsure of how to interpret
% of time looking at physiological cues
User preference ranking
62.
Research Challenges
• Representingemotion using haptics
• Red = angry, which vibration = sad?
• Multimodal representation
• Combination visual/audio/haptic cues
• Representing physiological cues
• Cognitive load, sweating, etc.
• Causing emotional states
• Interoception
• Integrating Haptics with other senses
• Emotion recognition/physiological sensing
63.
Conclusions
• Empathic Computing
•Combines AR, VR, Sensing for improved connection
• Little research using Haptics for remote connection
• < 5% published papers
• Significant research opportunities
• Devices
• Conveying touch
• Emotion sharing
• Emotion Representation
• Combining with physiological sensors
• Looking for collaborators
• Interns, visiting researchers, joint projects, etc..