Mixed reality (MR) combines aspects of virtual reality and augmented reality by merging real and virtual worlds. MR uses computer technology to overlay digital information and objects onto the real world. This allows users to see both physical and digital objects interacting in real time. Some key differences between virtual reality, augmented reality, and mixed reality are discussed. MR has advantages like hands-free interaction, 3D visualization, and spatial mapping. However, it also faces drawbacks like limited outdoor use and safety requirements. MR has many potential use cases including entertainment, product design, education, training, and more.
Introduction to Mixed Reality (MR) and its technological evolution as a blend of Augmented Reality (AR) and Virtual Reality (VR).
VR creates simulated environments, AR integrates digital info in real-time, and MR merges both. Differences highlight the unique attributes of each.
Benefits of MR include stereoscopic vision, hands-free operation, and data visibility during tasks, utilizing advanced MR devices like the Microsoft HoloLens.
Advanced sensors and optical systems in MR devices provide real-time interaction and spatial mapping, ensuring efficient user experience.
Advantages of MR entail enhanced interactions and data visualization. Drawbacks include outdoor limitations and the need for stable internet.
Diverse use cases for MR span education, training, entertainment, and product design, showcasing its utility across various industries.
Final remarks emphasize the significance of MR and the business value it offers, concluding with thanks from the presenter.
Introduction
Advancements in computinghave continued to
enhance user effectiveness and efficiency in all
aspects of home and work life. Mixed Reality
technology is rapidly becoming one of those
major technological progressions. Mixed Reality
(MR) applications are a hybrid implementation of
Augmented Reality (AR) and Virtual Reality
(VR). Although similar, there remains significant
differences between the two technologies.
6.
What is virtualreality..?
Virtual Reality (VR) is the use of computer technology to
create a simulated environment. Unlike traditional user
interfaces, VR places the user inside an experience
What is MixedReality(Hybrid Reality)..?
merging of real and virtual worlds to produce new
environments and visualizations where physical and
digital objects co-exist and interact in real time
Untethered Computer
Containing morecomputing power than of
An average laptop. Microsoft hololense doesn’t
Need any wires . markers or cameras nor a connection
To a phone or pc.so you can move freely and untethered
Transparent lenses
See throughholographic lenses use an advanced optical projection
system ,so you can see holograms in the real world
15.
Holographic Processing Unit
TheHPU is custom silicon that process a large amount of data per
seconds from sensors, enabling Microsoft HoloLens to understand
gestures ,where you look , and map the world around you, all in real time
17.
Advantages
It encourages naturalinteraction between both world
Spatial mapping– Reduce mistakes by proximity of information to objects/
environment
Hands-free – Increase information access efficiency while performing tasks
3D environments – Leverage spatial memory to improve retention &
navigation
Data visualization – Improve comprehension of complex geospatial data sets
True scale – Accurately experience & evaluate spatial relationships and
appearance
18.
Drawbacks
Outdoor usenot recommended
Safety compliance requirements
Requires reliable internet connection for audio & video
19.
Mixed reality usecases
Entertainment Product Design
Annotated Environment Premium Selling
Soft Skills Training Hard Skills Training
Space Planning Situation Planning
Experience Invisible Data Medical Imaging
Remote Expert Infinite Screen
Education Expert Coaching
Automated Guidance Art and Creativity
With thoughtful experience
design,diligent optimization and
smart engineering,
today’s mixed reality devices
deliver real business value
for a wide variety of use cases.