Presentation to the Portland American Society for Training & Development Learning Leaders SIG. Research and analysis techniques that trainers can borrow from the user-centered design to help solve performance problems. Presented 12/1/2011.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Visual Management: Leading With What You Can SeeCraig Smith
Presentation by Craig Smith and Renee Troughton delivered at Agile Australia 2013 on 20 June 2013. Using task boards or story walls is a key Agile practice, but are you making the most of it? Visual Management is more than just putting cards on a wall, it is a growing style of management that focuses on managing work only by what you can see rather than reports or paper being shuffled around. Visual Management allows you to understand the constraints in the system, mitigate risks before they become issues, report on progress from the micro to the macro. Visual Management can also be used to demonstrate to customers and clients where the work they care about is at. This presentation is all about taking the management of your work to the next stage of transparency.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Visual Management: Leading With What You Can SeeCraig Smith
Presentation by Craig Smith and Renee Troughton delivered at Agile Australia 2013 on 20 June 2013. Using task boards or story walls is a key Agile practice, but are you making the most of it? Visual Management is more than just putting cards on a wall, it is a growing style of management that focuses on managing work only by what you can see rather than reports or paper being shuffled around. Visual Management allows you to understand the constraints in the system, mitigate risks before they become issues, report on progress from the micro to the macro. Visual Management can also be used to demonstrate to customers and clients where the work they care about is at. This presentation is all about taking the management of your work to the next stage of transparency.
Session 3: Sketching and User-centered DesignLeanna Gingras
This week's UX class covers good design, brainstorming and concepting, sketching, design rules of thumb, and the art of critique. There's a LOT of sketching exercises. Learn by doing!
These are lecture slides for the User Experience class I'm teaching at SVC. Learn more here: http://svc-ux1.leannagingras.com/
Slides for my UX1 class at Seattle School of Visual Concepts.This week is all about looking at the problem space from 1000 feet up. Starting with the big picture makes it much easier to create a user experience that hangs together and make sense. Concepts covered: personas, design narratives, scenarios, user journey maps, user flows, storyboarding, sketchboarding
This is a presentation I created for the web/mobile development bootcamp students of Lab12 (Spring 2017 Cohort).
It is an introduction to the fundamentals of user experience and interface design (UX/UI) for developers. This presentation also covers how to collaborate effectively with designers, as well as tips for building their project with a user-centered design mindset.
Special thanks to Roberta Voulon (Lab12), Ziad Saab (DecodeMTL) , Cassie L. Rheaume (Lighthouse Labs), Kevin Khoury (DecodeMTL), and David Rowley for your input.
Slides for session 1 of my class at SVC. Part 1 gets at what it means to user experience. What's a good user experience? What are the different ways of doing UX? Part 2 is about interviewing - the most central skill a UX practitioner can have.
Visual Management: Leading With What You Can SeeCraig Smith
Presentation by Craig Smith delivered at Agile Encore 2013 in Melbourne on 14 November 2013. Using task boards or story walls is a key Agile practice, but are you making the most of it? Visual Management is more than just putting cards on a wall, it is a growing style of management that focuses on managing work only by what you can see rather than reports or paper being shuffled around. Visual Management allows you to understand the constraints in the system, mitigate risks before they become issues, report on progress from the micro to the macro. Visual Management can also be used to demonstrate to customers and clients where the work they care about is at. This presentation is all about taking the management of your work to the next stage of transparency.
This is the support deck for an introductory class I made for Junior Designers, Developers, Product and Project Managers to introduce them to the proper way to use wireframes.
I did this class already multiple times at General Assembly (London, UK), TechLab (Santa Clara, CA), Santiago (Chile) and internally in my consulting job.
It's updated to Keynote 6.
The quality of a User Experience can be measured by using "time" as a measurable dimension. Spikes in an "expedited" task/time analysis can place the spotlight of problems areas in UI, general cognition and usability.
Joe Johnston - FLEXperience - putting the Flex in UX360|Conferences
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst.
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com
Session 3: Sketching and User-centered DesignLeanna Gingras
This week's UX class covers good design, brainstorming and concepting, sketching, design rules of thumb, and the art of critique. There's a LOT of sketching exercises. Learn by doing!
These are lecture slides for the User Experience class I'm teaching at SVC. Learn more here: http://svc-ux1.leannagingras.com/
Slides for my UX1 class at Seattle School of Visual Concepts.This week is all about looking at the problem space from 1000 feet up. Starting with the big picture makes it much easier to create a user experience that hangs together and make sense. Concepts covered: personas, design narratives, scenarios, user journey maps, user flows, storyboarding, sketchboarding
This is a presentation I created for the web/mobile development bootcamp students of Lab12 (Spring 2017 Cohort).
It is an introduction to the fundamentals of user experience and interface design (UX/UI) for developers. This presentation also covers how to collaborate effectively with designers, as well as tips for building their project with a user-centered design mindset.
Special thanks to Roberta Voulon (Lab12), Ziad Saab (DecodeMTL) , Cassie L. Rheaume (Lighthouse Labs), Kevin Khoury (DecodeMTL), and David Rowley for your input.
Slides for session 1 of my class at SVC. Part 1 gets at what it means to user experience. What's a good user experience? What are the different ways of doing UX? Part 2 is about interviewing - the most central skill a UX practitioner can have.
Visual Management: Leading With What You Can SeeCraig Smith
Presentation by Craig Smith delivered at Agile Encore 2013 in Melbourne on 14 November 2013. Using task boards or story walls is a key Agile practice, but are you making the most of it? Visual Management is more than just putting cards on a wall, it is a growing style of management that focuses on managing work only by what you can see rather than reports or paper being shuffled around. Visual Management allows you to understand the constraints in the system, mitigate risks before they become issues, report on progress from the micro to the macro. Visual Management can also be used to demonstrate to customers and clients where the work they care about is at. This presentation is all about taking the management of your work to the next stage of transparency.
This is the support deck for an introductory class I made for Junior Designers, Developers, Product and Project Managers to introduce them to the proper way to use wireframes.
I did this class already multiple times at General Assembly (London, UK), TechLab (Santa Clara, CA), Santiago (Chile) and internally in my consulting job.
It's updated to Keynote 6.
The quality of a User Experience can be measured by using "time" as a measurable dimension. Spikes in an "expedited" task/time analysis can place the spotlight of problems areas in UI, general cognition and usability.
Joe Johnston - FLEXperience - putting the Flex in UX360|Conferences
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst.
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
Orchestrating Your Global CMS; a planning frameworkBarbara Holmes
When it comes to a content management system (CMS) it’s tempting to jump into execution; to get that website or sites set up quickly. That’s how a CMS is sold, right? There’s a promise that the gnarly inter-departmental problems will melt away, that content will create itself, that with a flip of a switch your enterprise will be a global market leader.
The truth is that the magic of a CMS doesn’t happen without a lot of thinking and planning beforehand. Like a symphony orchestra, there are a lot of parts to coordinate and all must work in harmony to produce the desired results. This publication shares some of the things ISITE has learned through helping clients with CMS implementations, migrations, global rollouts, website redesigns, and content strategy.
This is an ebook that I wrote as my last thought leadership piece and content contribution to ISITE Design, December 2014.
Ux of search workshop isite design_feb2012Barbara Holmes
University of Oregon School of Journalism asked ISITE Design to participate in teaching a class to grad students on search engine optimization, search engine marketing, UX and design. Here's the deck. It doesn't include all the activities that the class did.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
5. Examples of User Experience Photo by jzawodn: http://www.flickr.com/photos/jzawodn/58133212/sizes/z/in/photostream/
6. Examples of User Experience Photo by laughing squid: http://www.flickr.com/photos/laughingsquid/3033724807/sizes/l/in/photostream/
7. Examples of User Experience Photo by pin add: http://www.flickr.com/photos/pinadd/2858659917/sizes/z/in/photostream/
8. Examples of User Experience Photo by szilard: http://www.flickr.com/photos/szilard/2158760035/sizes/z/in/photostream/
9. Examples of User Experience Castle and Mickey photos by Express Monorail: http://www.flickr.com/photos/expressmonorail/4007361094/sizes/o/in/photostream/, http://www.flickr.com/photos/expressmonorail/3084577531/sizes/l/in/photostream/ Princess photo by armadillo444: http://www.flickr.com/photos/armadillo444/5392520554/sizes/o/in/photostream/ Towel photo by mr matt: http://www.flickr.com/photos/mrmatt/229129736/sizes/z/in/photostream/
10. What is User-Centered Design? User-Centered Design is a process that is intended to create a product, service, or system centered around the users' needs and goals and that hopefully leads to an overall positive user experience.
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12. INTERSECTION OF UX & TRAINING Significant skills and mindset crossover make the two disciplines natural partners
26. Personas User Research informs the creation of personas, representative user archetypes that are used to guide the design process.
27. Context scenarios User Research is also used to create context scenarios, descriptions of our personas within the context of their need state and the tasks they need to complete to meet their goals.
36. CONCLUSION UX and Training are natural partners as each leverages complementary skills and outcomes
37. QUESTIONS If you need to reach us: Barbara Holmes Email: bholmes@isitedesign.com Twitter: @volleyballbarb Jeanne Turner Email: [email_address] Twitter: @jean_marie ASTD Learning Leaders
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Editor's Notes
Introduction & Overview of Presentation 5 minutes
itsybitsycute.blogspot.com
(Jeanne) 15 minutes Definition and description High-level examples
What does it mean to employ a user-centered design process?
(Barbara) 20 minutes Both UX and ID focus on solving performance problems
Instructional Design is: Focus on end-user Established development models Many research techniques Technology agnostic UX Focus on end-user Established development models Many research techniques Technology agnostic; but man-made objects always play a role
So in training, the goal of a good UX is that the interface doesn’t interfere with the learning. “Don’t make me think”
(Jeanne) 10 minutes Training!!! UX tools that you can add to your training design resources High-level descriptions of: Customer Journey Personas and context scenarios Prototyping and usability testing
A customer journey is a visual way of describing the everyday experience that your customers have when they do business with you. er journey mapping builds a mirror and enables us to question why we do the things we do. It makes things visible, which might have been right in front of us, but were so familiar we did not notice them or question them. It never occurred to us we could change them. It brings knowledge, already embedded in the organisation, to the surface and makes explicit what is implicitly already there. When are they useful? 3 types Visualize data that you’ve collected about your customers; a dimension/extension of a persona. To describe how a company does business with its customers; an internal visualization of a process A device to help people tell a story that is meaningful to them.
Customer’s words; their emotions, their language and taxonomy, their passions. http://acozykitchen.com/whole-wheat-buttermilk-biscuits/
How did you get to your current career?
Draw for 5 minutes. One example come up and share in front of group.
http://www.f13.net/index.php?itemid=788
(Jeanne) 20 minutes
http://www.copyblogger.com/open-loops-2/ Example scenarios: Fire station buys a new ladder truck using the latest smokerator extinguishing system. The station crew has to be trained and is the pilot for the city rollout/adoption of the truck. Problem statement: employees are getting too fat from sitting around too much. Devise a program to get more exercise and reduce health costs.
: Usability Testing http://3-b-s.in/keyword/surprised+face/ NEB usability test – this is a local prototype Go to OHSU and find out how much it would cost to get a botox treatment
(Barbara, and Jeanne) 10 minutes http://www.naturepods.com/tag/pollinator Both focused on solving performance problems Training focuses on the content UX focuses more on the interfaces/mediators to the content.