FMP Evaluation
Rhiannah Baker
Production Process Evaluation
Research
• I got Ideas of animation styles and colours, and what will appeal to my
audience.
• I listened to various sounds and music basing it on other games, making
sure to choose the right one
• My layout is simple, like many other games, this appeals to my target
audience.
• However, I researched very similar games, meaning my research is not as
diverse as it could be
Planning
• I started off creating a mood board
containing images and themes from my chosen
genre.
• I decided on what fonts, and what colour scheme I was going
to use.
Time Management
• Even though I created a schedule, not everything went to plan.
• For example, I originally planned to add sound, however due to technical
issues that was not possible for me to do.
Technical Qualities
Both my game and the
existing game both contain
the same colours, and using
black as their main
background colours.
Both use bold white text,
and a title screen.
Aesthetic Qualities
The alignment of the blocks is very orderly and works well when the ball
moves.
The paddle is animated as if a person was actually playing it.
The bright primary colours stand out from the black background.
Audience Appeal
I used many colours to appeal to both male and females.
I also copied the idea from many classic games such as space
invaders, it is simple yet affective .
Peer
Feedback
Feedback 1
• What did you like about the product?
– I like how the paddle is animated because it looks
like real movements tat a human would make if
they were playing it.
• What improvements could have been made to
the product?
– It is a little bit short.
Feedback 2
• What did you like about the product?
– Its simple but effective
• What improvements could have been made to
the product?
– It could move slower
Feedback 3
• What did you like about the product?
– The editing was smooth and clean
• What improvements could have been made to
the product?
– Could have been a bit longer and could have
added more levels.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree with everything that was said.
• What do you disagree with from your peer
feedback?
– I don’t disagree with anything that was said
Peer Feedback Summary
I would make my animation longer, including more levels, and
making it slower.
I would also add music and sound effects to make it more
effective and interesting.
I would also add a scoring system to add a sense of
competition.

7. evaluation(2)

  • 1.
  • 2.
  • 3.
    Research • I gotIdeas of animation styles and colours, and what will appeal to my audience. • I listened to various sounds and music basing it on other games, making sure to choose the right one • My layout is simple, like many other games, this appeals to my target audience. • However, I researched very similar games, meaning my research is not as diverse as it could be
  • 4.
    Planning • I startedoff creating a mood board containing images and themes from my chosen genre. • I decided on what fonts, and what colour scheme I was going to use.
  • 5.
    Time Management • Eventhough I created a schedule, not everything went to plan. • For example, I originally planned to add sound, however due to technical issues that was not possible for me to do.
  • 6.
    Technical Qualities Both mygame and the existing game both contain the same colours, and using black as their main background colours. Both use bold white text, and a title screen.
  • 7.
    Aesthetic Qualities The alignmentof the blocks is very orderly and works well when the ball moves. The paddle is animated as if a person was actually playing it. The bright primary colours stand out from the black background.
  • 8.
    Audience Appeal I usedmany colours to appeal to both male and females. I also copied the idea from many classic games such as space invaders, it is simple yet affective .
  • 9.
  • 10.
    Feedback 1 • Whatdid you like about the product? – I like how the paddle is animated because it looks like real movements tat a human would make if they were playing it. • What improvements could have been made to the product? – It is a little bit short.
  • 11.
    Feedback 2 • Whatdid you like about the product? – Its simple but effective • What improvements could have been made to the product? – It could move slower
  • 12.
    Feedback 3 • Whatdid you like about the product? – The editing was smooth and clean • What improvements could have been made to the product? – Could have been a bit longer and could have added more levels.
  • 13.
    Peer Feedback Summary •What do you agree with from your peer feedback? – I agree with everything that was said. • What do you disagree with from your peer feedback? – I don’t disagree with anything that was said
  • 14.
    Peer Feedback Summary Iwould make my animation longer, including more levels, and making it slower. I would also add music and sound effects to make it more effective and interesting. I would also add a scoring system to add a sense of competition.

Editor's Notes

  • #4 What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  • #5 What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  • #6 Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  • #7 Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  • #8 Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  • #9 How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  • #15 What changes would you make to your product based upon your peer feedback and why?