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FMP Evaluation
Your name
Production Process Evaluation
Research
• I could get ideas for my game without copying an
existing game completely
• Get ideas from other games
• I knew from research what names where already
used for games
• Research help me pic colours and styles
• Also gave me ideas of characters I could use
Planning
• Making an experimental game using the software I
was going to use to make the game
• Help me see what colours worked together
• I didn’t do a lot of planning
• Spent more time planning this would have help me
improve my pixel drawing skills
Time Management
• No I left everything to last minute
• Leaving it till last minute meant the work was rushed
and not well though out
• if I spent more time on it the drawing would have
been better and more imaginative
Technical Qualities
They both have balloon
motifs
They both have
similar colour
schemes
This screen looks more
busy whereas mine is
spacious
Aesthetic Qualities
The pink and
purple are
complementary
The blue and
green clash
From a photographer point of
view I like the use of the rule of
thirds in the horizontal
Add some detail
to the green half
of the screen for
example a
random rabbit
runs across the
field of view
Audience Appeal
I have used lots of
colour to make it
appealing
I have made the
game easy to play
for younger people
I have used ideas
from other
existing games to
make my game
Peer
Feedback
Feedback 1
• What did you like about the product?
– Its creative in its own simple way
• What improvements could have been made to
the product?
– Could say winner or loser at the end of the game.
:)
Feedback 2
• What did you like about the product?
– Miss martin your video game are amazing like the
real one!
• What improvements could have been made to
the product?
• Only one ting problem they are blurry.
• Other when the square goes up bit slower.
Feedback 3
• What did you like about the product?
– The use of movement to break the blocks
• What improvements could have been made to
the product?
• Less blurry
Peer Feedback Summary
• What do you agree with from your peer
feedback?
• I agree that the video looks blurry
• Also that the movement of the block is good
• What do you disagree with from your peer
feedback?
• The game looks like real games
Peer Feedback Summary
–The video is blurry and creative and
the movement of the blocks have
mixed opinions and also the game is
creative in its own way

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7. evaluation

  • 3. Research • I could get ideas for my game without copying an existing game completely • Get ideas from other games • I knew from research what names where already used for games • Research help me pic colours and styles • Also gave me ideas of characters I could use
  • 4. Planning • Making an experimental game using the software I was going to use to make the game • Help me see what colours worked together • I didn’t do a lot of planning • Spent more time planning this would have help me improve my pixel drawing skills
  • 5. Time Management • No I left everything to last minute • Leaving it till last minute meant the work was rushed and not well though out • if I spent more time on it the drawing would have been better and more imaginative
  • 6. Technical Qualities They both have balloon motifs They both have similar colour schemes This screen looks more busy whereas mine is spacious
  • 7. Aesthetic Qualities The pink and purple are complementary The blue and green clash From a photographer point of view I like the use of the rule of thirds in the horizontal Add some detail to the green half of the screen for example a random rabbit runs across the field of view
  • 8. Audience Appeal I have used lots of colour to make it appealing I have made the game easy to play for younger people I have used ideas from other existing games to make my game
  • 10. Feedback 1 • What did you like about the product? – Its creative in its own simple way • What improvements could have been made to the product? – Could say winner or loser at the end of the game. :)
  • 11. Feedback 2 • What did you like about the product? – Miss martin your video game are amazing like the real one! • What improvements could have been made to the product? • Only one ting problem they are blurry. • Other when the square goes up bit slower.
  • 12. Feedback 3 • What did you like about the product? – The use of movement to break the blocks • What improvements could have been made to the product? • Less blurry
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? • I agree that the video looks blurry • Also that the movement of the block is good • What do you disagree with from your peer feedback? • The game looks like real games
  • 14. Peer Feedback Summary –The video is blurry and creative and the movement of the blocks have mixed opinions and also the game is creative in its own way

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?