The document summarizes the student's process of developing a game. It discusses research conducted to avoid completely copying other games while gaining ideas. Planning was limited and more would have helped drawing skills. Little time was allocated, leaving the work rushed. Peer feedback noted blurriness in the video and differing opinions on block movement speed, while agreeing the game was creative in its own way.
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3. Research
• I could get ideas for my game without copying an
existing game completely
• Get ideas from other games
• I knew from research what names where already
used for games
• Research help me pic colours and styles
• Also gave me ideas of characters I could use
4. Planning
• Making an experimental game using the software I
was going to use to make the game
• Help me see what colours worked together
• I didn’t do a lot of planning
• Spent more time planning this would have help me
improve my pixel drawing skills
5. Time Management
• No I left everything to last minute
• Leaving it till last minute meant the work was rushed
and not well though out
• if I spent more time on it the drawing would have
been better and more imaginative
6. Technical Qualities
They both have balloon
motifs
They both have
similar colour
schemes
This screen looks more
busy whereas mine is
spacious
7. Aesthetic Qualities
The pink and
purple are
complementary
The blue and
green clash
From a photographer point of
view I like the use of the rule of
thirds in the horizontal
Add some detail
to the green half
of the screen for
example a
random rabbit
runs across the
field of view
8. Audience Appeal
I have used lots of
colour to make it
appealing
I have made the
game easy to play
for younger people
I have used ideas
from other
existing games to
make my game
10. Feedback 1
• What did you like about the product?
– Its creative in its own simple way
• What improvements could have been made to
the product?
– Could say winner or loser at the end of the game.
:)
11. Feedback 2
• What did you like about the product?
– Miss martin your video game are amazing like the
real one!
• What improvements could have been made to
the product?
• Only one ting problem they are blurry.
• Other when the square goes up bit slower.
12. Feedback 3
• What did you like about the product?
– The use of movement to break the blocks
• What improvements could have been made to
the product?
• Less blurry
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
• I agree that the video looks blurry
• Also that the movement of the block is good
• What do you disagree with from your peer
feedback?
• The game looks like real games
14. Peer Feedback Summary
–The video is blurry and creative and
the movement of the blocks have
mixed opinions and also the game is
creative in its own way
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?