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Production Reflection
Toni Gibson
Process (20th-23rd February)
• This week I also looked into other games to give me inspiration for my own work. I
looked into the company Telltale games, which are well known for The Walking
Dead games.
• This week I began looking at my target audience. To do this I asked aimed at my
specific audience which was 13 and over. The questions were “When playing a side
scrolling game what are three things you look for in game play, and why?”, “What
would draw you in to play a game, and why?” and “What console do you prefer to
play games on, and why?”
• These questions allowed me to narrow down what would be an easiest form of
game play for my target audience. To play the game I found that it was a pretty
popular opinion that its playable on computer because according to the answers I
got, good computer games are hard to come by. It was also answered that people
prefer graphics to be detailed and not too plain.
Process (27th Febuary-2nd March)
• This week I began to plan my game. To do this I had to come up with three
different original ideas. I decided to do ideas for three different types of gaming.
Pixel shooting, platforming and hero/heroine. I came up with three individual
storylines. After debating which storyline I liked best I finally decided that I like the
pixel shooting game.
• I then had to describe in more detail on how I want my game to turn out. I looked
into other games to give me ideas on how I want my game to look like.
• I developed my idea of how the game is going to look like and what characters
there are going to be.
• Before I began creating my own game I had a trial go at making a short level so
that I familiarised myself with photoshop.
Process (6th-9th March)
• I finished off my trial game by having a go at creating a walking sequence and
organising my layers.
• This week I started to create my game. Because I have planned to base my
game off of the movie “Zomebieland” I had to chose what scene and
character I wanted to portray throughout the game. I chose Columbus
because he is the main character and looks quite simple, and would be easy
to edit when it comes to making a walking sequence.
• I used photoshop to create my game. I made the game play on a different
layer than the background because its easier when it comes to making it look
like gameplay movement.
• Once I finished the entirety of the game I exported it into a mp4 video ready
to edit into a finished game clip.
Process (13th-17th March)
• I put the exported video into premier so that I could add background music
and effects.
• I created the sound effects online using BeepBox.
• The sound effects that I couldn’t create myself I got off of YouTube. I
exported them into a mp3 file so that I could use them in my work.
Process (20th-23rd March)
• I finished all of my production work this week, so I finished off all of my
written work and began my evaluation.

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7. production reflection

  • 2. Process (20th-23rd February) • This week I also looked into other games to give me inspiration for my own work. I looked into the company Telltale games, which are well known for The Walking Dead games. • This week I began looking at my target audience. To do this I asked aimed at my specific audience which was 13 and over. The questions were “When playing a side scrolling game what are three things you look for in game play, and why?”, “What would draw you in to play a game, and why?” and “What console do you prefer to play games on, and why?” • These questions allowed me to narrow down what would be an easiest form of game play for my target audience. To play the game I found that it was a pretty popular opinion that its playable on computer because according to the answers I got, good computer games are hard to come by. It was also answered that people prefer graphics to be detailed and not too plain.
  • 3. Process (27th Febuary-2nd March) • This week I began to plan my game. To do this I had to come up with three different original ideas. I decided to do ideas for three different types of gaming. Pixel shooting, platforming and hero/heroine. I came up with three individual storylines. After debating which storyline I liked best I finally decided that I like the pixel shooting game. • I then had to describe in more detail on how I want my game to turn out. I looked into other games to give me ideas on how I want my game to look like. • I developed my idea of how the game is going to look like and what characters there are going to be. • Before I began creating my own game I had a trial go at making a short level so that I familiarised myself with photoshop.
  • 4. Process (6th-9th March) • I finished off my trial game by having a go at creating a walking sequence and organising my layers. • This week I started to create my game. Because I have planned to base my game off of the movie “Zomebieland” I had to chose what scene and character I wanted to portray throughout the game. I chose Columbus because he is the main character and looks quite simple, and would be easy to edit when it comes to making a walking sequence. • I used photoshop to create my game. I made the game play on a different layer than the background because its easier when it comes to making it look like gameplay movement. • Once I finished the entirety of the game I exported it into a mp4 video ready to edit into a finished game clip.
  • 5. Process (13th-17th March) • I put the exported video into premier so that I could add background music and effects. • I created the sound effects online using BeepBox. • The sound effects that I couldn’t create myself I got off of YouTube. I exported them into a mp3 file so that I could use them in my work.
  • 6. Process (20th-23rd March) • I finished all of my production work this week, so I finished off all of my written work and began my evaluation.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.