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Initial Plans
Ewan Wild
Initial Reaction
• I like the animations I have made, the pixel art design looks good and I
am improving in the movements of them.
• Even though I am improving, I need to improve more on the
movements as it is a very important area for my final game.
• By sticking to my pixel art design, the walking cycle will be more
difficult as my design doesn’t have much leg. I may have to change my
design a bit just so I am able to do the running cycle properly.
• By making these experiments, I have ideas in my head of what I want
to do as my final video game.
Mind Map
Mind Map
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• Something that consistently comes up in my mood board is colour. There’s a heavy
mix of every single colour in my mood board and I will mimic that in my game,
making a colourful and good looking game.
• There’s also a similarity in every game on my mood board. They all show full court
games as part of their game. This is something I won’t do and will try to be
different to other existing products
How will your mood board influence your final product?
• My mood board shows different types of games and the colours that the sport
involves. This has let me know that colour is a very important area to make a good
game. Every kit has a different colour and if I am doing a game which has two
different teams, then the audience will also consist of those two colours.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
ď‚· Create walk cycles and other short
animations.
ď‚· Create three ideas and narrow it down
to one.
2 Product Research, Proposal,
Planning
ď‚· Analyse and research other games that
are similar to mine. See what I should
be doing.
ď‚· In more detail, talk about my audience
and my plan
ď‚· Create a detailed plan which will allow
me to create my game more easily
3 Production ď‚· First week will be spent designing
everything. Towards the end of the
week I will then start to animate it in
photoshop. However, designing then
creating all the characters and menus
will take a few days
4 Production ď‚· The second week of production will be
spent finishing the animations. Then I
will have to create the music and sound
effects. Once all of this is done I will put
all of the different sections together in
Premier to make my full game
animation
5 Evaluation ď‚· In my evaluation, the most important
area to concentrate on is what areas I
like and what areas I need to improve
on next time. It allows me to see what I
can do better, and so next time I do
something like this, I’ll know what I
need to do.
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Visual Concepts. (2018) NBA 2k19
2. Electronic Arts. (2016) NBA Live Mobile
3. DoubleTap Software (2017) Basketball Battle
4. Dreamon Studios (2017) Bouncy Basketball
5. Namo Gamo (2018) Basketball Classics
6. Joycity (2015) Freestyle 2: Street Basketball
7. Saber Interactive (2018) NBA 2K Playgrounds 2

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Games: Initial Plans

  • 2. Initial Reaction • I like the animations I have made, the pixel art design looks good and I am improving in the movements of them. • Even though I am improving, I need to improve more on the movements as it is a very important area for my final game. • By sticking to my pixel art design, the walking cycle will be more difficult as my design doesn’t have much leg. I may have to change my design a bit just so I am able to do the running cycle properly. • By making these experiments, I have ideas in my head of what I want to do as my final video game.
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • Something that consistently comes up in my mood board is colour. There’s a heavy mix of every single colour in my mood board and I will mimic that in my game, making a colourful and good looking game. • There’s also a similarity in every game on my mood board. They all show full court games as part of their game. This is something I won’t do and will try to be different to other existing products How will your mood board influence your final product? • My mood board shows different types of games and the colours that the sport involves. This has let me know that colour is a very important area to make a good game. Every kit has a different colour and if I am doing a game which has two different teams, then the audience will also consist of those two colours.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research ď‚· Create walk cycles and other short animations. ď‚· Create three ideas and narrow it down to one. 2 Product Research, Proposal, Planning ď‚· Analyse and research other games that are similar to mine. See what I should be doing. ď‚· In more detail, talk about my audience and my plan ď‚· Create a detailed plan which will allow me to create my game more easily 3 Production ď‚· First week will be spent designing everything. Towards the end of the week I will then start to animate it in photoshop. However, designing then creating all the characters and menus will take a few days 4 Production ď‚· The second week of production will be spent finishing the animations. Then I will have to create the music and sound effects. Once all of this is done I will put all of the different sections together in Premier to make my full game animation 5 Evaluation ď‚· In my evaluation, the most important area to concentrate on is what areas I like and what areas I need to improve on next time. It allows me to see what I can do better, and so next time I do something like this, I’ll know what I need to do.
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Visual Concepts. (2018) NBA 2k19 2. Electronic Arts. (2016) NBA Live Mobile 3. DoubleTap Software (2017) Basketball Battle 4. Dreamon Studios (2017) Bouncy Basketball 5. Namo Gamo (2018) Basketball Classics 6. Joycity (2015) Freestyle 2: Street Basketball 7. Saber Interactive (2018) NBA 2K Playgrounds 2

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed