Initial Plans
Will Anderson
Initial Reaction
• My plan for a video game is to create a platformer fighting game. As
required, it will be a 2-D game, with inspiration taken from real games
such as Hollow Knight. I have had experience animating before both in
class and in my own time, so I am fully prepared to create
experimentations for my final piece as well as developing music alongside
it.
• Beepbox is a website that allows for easy creation of 8-bit esq audio. This
can be used for both background tracks and SFX. In conjuction with
Photoshop’s Timeline function, I will be fully capable of creating my video
game animation.
Mind Map
Mind Map
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated colours/images
styles/fonts/tone/mood
The foreground of my images tends to boast a darker colour scheme whilst the background
is lighter, creating contrast. This helps to make an eerie and brooding setting whilst still
making the level appealing to look at. The title screens that I have images of do the
opposite, having a large title in brighter colours with a background made up of blacks and
purples. The game images I have all have heavy focuses on the art style, with one having a
more gritty and, although pixelated, realistic theme, whilst the other has a smoother style
with an eerie cartoon vibe to it.
How will your mood board influence your final product?
• My mood board will influence the look of my background as well as the style of
animation I will use. I made sure to include title screens so that I could create my own,
adding authenticity to my video game.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 Experiment with different animations
and audio to accompany them.
Research animations of a similar style
to learn different movements that I
could utilise in my own work as well as
different backgrounds. See how colour
and character design is used to add to
the game’s feel and look.
2 Product Research, Proposal,
Planning
 Research real animations and audio
tracks of similar games for inspiration.
Create a proposal outlining what I will
be doing in the project so that I am fully
prepared for any future work. Plan out
my final animation and audio, looking
back to my experiments for anything I
will bring over from them.
3 Production  Begin production of my animation.
Refer to experiment, research and
planning for inspiration.
4 Production  Begin production of audio to
accompany my animations. Make sure
that all audio has a similar style(e.g. 8-
bit).
5 Evaluation  Compare my final product to my
research, experiments and planning to
see any changes I made and why. Also
look into how useful my pre-production
was and how I could have improved it.
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Developer. (Year of Release) Game’s Name
2. .Team Cherry (2017) Hollow Knight
3. .PlayDead (2010) Limbo
4. .SEGA (1992) Sonic 2
5. .WayForward Technologies (2014) Shantae and the Pirate’s Curse
6. .Capcom (1991) Street Fighter II: The World Warrior
7. . Nintendo (1985) Super Mario Bros.
8. Nintendo (1986) Metroid

Game initial plans

  • 1.
  • 2.
    Initial Reaction • Myplan for a video game is to create a platformer fighting game. As required, it will be a 2-D game, with inspiration taken from real games such as Hollow Knight. I have had experience animating before both in class and in my own time, so I am fully prepared to create experimentations for my final piece as well as developing music alongside it. • Beepbox is a website that allows for easy creation of 8-bit esq audio. This can be used for both background tracks and SFX. In conjuction with Photoshop’s Timeline function, I will be fully capable of creating my video game animation.
  • 3.
  • 4.
  • 5.
  • 6.
    Mood Board Analysis Isthere any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood The foreground of my images tends to boast a darker colour scheme whilst the background is lighter, creating contrast. This helps to make an eerie and brooding setting whilst still making the level appealing to look at. The title screens that I have images of do the opposite, having a large title in brighter colours with a background made up of blacks and purples. The game images I have all have heavy focuses on the art style, with one having a more gritty and, although pixelated, realistic theme, whilst the other has a smoother style with an eerie cartoon vibe to it. How will your mood board influence your final product? • My mood board will influence the look of my background as well as the style of animation I will use. I made sure to include title screens so that I could create my own, adding authenticity to my video game.
  • 7.
    Schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  Experiment with different animations and audio to accompany them. Research animations of a similar style to learn different movements that I could utilise in my own work as well as different backgrounds. See how colour and character design is used to add to the game’s feel and look. 2 Product Research, Proposal, Planning  Research real animations and audio tracks of similar games for inspiration. Create a proposal outlining what I will be doing in the project so that I am fully prepared for any future work. Plan out my final animation and audio, looking back to my experiments for anything I will bring over from them. 3 Production  Begin production of my animation. Refer to experiment, research and planning for inspiration. 4 Production  Begin production of audio to accompany my animations. Make sure that all audio has a similar style(e.g. 8- bit). 5 Evaluation  Compare my final product to my research, experiments and planning to see any changes I made and why. Also look into how useful my pre-production was and how I could have improved it.
  • 8.
    Bibliography • Name atleast 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Developer. (Year of Release) Game’s Name 2. .Team Cherry (2017) Hollow Knight 3. .PlayDead (2010) Limbo 4. .SEGA (1992) Sonic 2 5. .WayForward Technologies (2014) Shantae and the Pirate’s Curse 6. .Capcom (1991) Street Fighter II: The World Warrior 7. . Nintendo (1985) Super Mario Bros. 8. Nintendo (1986) Metroid

Editor's Notes

  • #3 Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  • #4 Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  • #5 Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  • #6 Collection of images related to your product/inspirational/visually interesting At least 15 needed