This document contains a student's reflections on an interactive evaluation project. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. The student discusses strengths and weaknesses of their process. For research, they looked at other games' layouts but found they were developing a different type of game. Planning with mind maps allowed for idea development. Time management suffered due to illness. Peer feedback noted room for improved animation and sound, while praising concept, ghosts, and eye-catching design. The student agrees animation could be smoother and sound better, but disagrees that more sound was needed. Corrupted memory storage slowed progress.