The document provides an evaluation of an FMP project to design a game. It includes sections on research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. The research section describes looking at popular games to inform the design. Planning involved drawing characters, weapons, and backgrounds in Photoshop. Time management notes areas where more time could have improved animations, details, and audio. Peer feedback praised the graphics and music but suggested faster movement, more levels, and collecting items. The designer agreed more areas were needed but disagreed that brighter colors suited the ghost theme.