The document summarizes the development process of a horror game project. It discusses research done on existing horror games to inform design choices. Planning involved finalizing ideas from research. Time management was important to avoid falling behind schedule. The biggest influences were the visual style of "Faith" and the soundtrack of "Undertale". Some areas that could be improved include adding more characters and screens with more detail. The target audience was teens interested in horror games, and various design elements were chosen to appeal to this group.