The document provides an evaluation of Faith Fomekong's coin collecting video game project. It summarizes the planning, time management, technical, aural, and aesthetic qualities of the project. For planning, research was conducted but character designs were not original. Time management was good but additional time could have improved obstacles and audio. Technical elements like characters and animations were detailed but backgrounds could be improved. Audio was fitting but repetitive. Aesthetics like backgrounds were creative but more detail and less use of existing images could make it more original and creative. The target audience expanded from 16-19 year olds to include 14+ year olds due to the bright, lively game.