The researcher conducted product research, questionnaires, and interviews to gather information. Product research provided visual examples but relied on the researcher's perspective. Questionnaires received direct feedback but responses were not always on target. Interviews allowed follow-up questions for clarification but conversations could go off-topic. Surveys were distributed via email, which was convenient but lacked verification and response rates. Overall, using multiple methods provided a range of perspectives to inform audience understanding.
The researcher conducted product research, questionnaires, and interviews to understand their target audience for a hip hop merchandise line. Questionnaires provided specific audience preferences but some answers were equally split, while interviews gave more detailed responses but from a small sample. Overall, the research illuminated that the audience prefers simple, black and white designs featuring artists and album artwork on vinyls and t-shirts priced reasonably. The strengths were gaining inspiration and audience insights, while weaknesses included some inconclusive questionnaire answers and a small interview size.
The document discusses research conducted for a music video and clothing line project. Product research provided thorough examination of existing products but some products did not exist or were not online. Questionnaires collected diverse opinions but some answers were uncooperative. Interviews elicited specific, relevant answers but some were basic. Surveys distributed by email received varied responses as not all recipients were interested in the topic. Overall, the research methods provided both strengths in gathering information and weaknesses in obtaining useful data from uninterested audiences.
The document provides guidance for a student's evaluation for a media studies coursework assignment. It outlines the seven questions that will be asked as part of the evaluation and provides advice on how to structure the response for each question. For question one on identifying the target audience, it recommends including research like an audience questionnaire, photos from a scrapbook, and diagrams to illustrate the key attributes of the target audience. It also provides sample slides responding to question one, identifying the target audience as 16-24 year old females interested in indie music and fashion.
The document provides details on developing materials for a digital music magazine focused on the indie pop genre. It includes:
- Primary research through questionnaires to determine the target audience of 16-24 year olds who are equally split male and female.
- Secondary research on popular indie artists, existing music magazines for inspiration, and websites to determine the target audience's interests in music festivals, shopping, films and social media.
- Plans to feature a local indie band called Infernal Bloom, using photographs from a concert taken with a Canon camera. Permission has been obtained from the band and photographer.
- The magazine will have a color scheme of white and red and include content on new artists, fashion, and films
The document discusses several key concepts in audience theory:
1) It defines primary and secondary audiences, with primary being the target audience and secondary being others who interact with the media product.
2) It provides examples of how audience profiles describe the intended primary (older for James Bond) and secondary (younger) audiences.
3) It discusses the hypodermic needle theory where audiences believe what media tells them, giving an example of a radio broadcast causing mass panic.
How does your media product represent particular social question 23qureshisohail68
This document describes the target audience for a magazine about indie music. The target audience is working class individuals ages 16-25 who enjoy indie music, playing instruments, attending concerts, and buying clothes and music. Graphics and design elements throughout the magazine, such as photos of casually dressed musicians, bold typography, and trendy fonts, are intended to appeal to this target demographic. Pull quotes, posters, and an eclectic color scheme are used to engage younger readers.
This document defines and provides examples of different types of research used in media including primary, secondary, quantitative, qualitative, audience, market, and production research.
It outlines the key advantages and disadvantages of each type of research. Primary research involves direct contact with audiences through surveys, interviews, or focus groups, and has the advantage of up-to-date information but can be expensive and time-consuming. Secondary research studies previously published work and is cost-effective but finding relevant information can be difficult.
The document also defines terminology used in research like objectives, subjective, valid, and reliable research and provides an example of Harvard referencing style.
Here are the key points I gathered from the interview:
- The interviewee prefers tour posters with bright colors, unique designs, and decent text.
- They want merchandise to include a variety of colors to make it stand out from other products.
- A reasonable price range is important so the merchandise is appealing and accessible to the target audience.
- Bright, good images that stand out are most appealing on posters.
- A unique image is preferred for the album cover.
Overall, the interviewee emphasized unique, eye-catching designs with bright colors for visual appeal, and reasonable pricing to make the products enticing to fans. Variety in merchandise colors was also highlighted. This feedback will help make
The researcher conducted product research, questionnaires, and interviews to understand their target audience for a hip hop merchandise line. Questionnaires provided specific audience preferences but some answers were equally split, while interviews gave more detailed responses but from a small sample. Overall, the research illuminated that the audience prefers simple, black and white designs featuring artists and album artwork on vinyls and t-shirts priced reasonably. The strengths were gaining inspiration and audience insights, while weaknesses included some inconclusive questionnaire answers and a small interview size.
The document discusses research conducted for a music video and clothing line project. Product research provided thorough examination of existing products but some products did not exist or were not online. Questionnaires collected diverse opinions but some answers were uncooperative. Interviews elicited specific, relevant answers but some were basic. Surveys distributed by email received varied responses as not all recipients were interested in the topic. Overall, the research methods provided both strengths in gathering information and weaknesses in obtaining useful data from uninterested audiences.
The document provides guidance for a student's evaluation for a media studies coursework assignment. It outlines the seven questions that will be asked as part of the evaluation and provides advice on how to structure the response for each question. For question one on identifying the target audience, it recommends including research like an audience questionnaire, photos from a scrapbook, and diagrams to illustrate the key attributes of the target audience. It also provides sample slides responding to question one, identifying the target audience as 16-24 year old females interested in indie music and fashion.
The document provides details on developing materials for a digital music magazine focused on the indie pop genre. It includes:
- Primary research through questionnaires to determine the target audience of 16-24 year olds who are equally split male and female.
- Secondary research on popular indie artists, existing music magazines for inspiration, and websites to determine the target audience's interests in music festivals, shopping, films and social media.
- Plans to feature a local indie band called Infernal Bloom, using photographs from a concert taken with a Canon camera. Permission has been obtained from the band and photographer.
- The magazine will have a color scheme of white and red and include content on new artists, fashion, and films
The document discusses several key concepts in audience theory:
1) It defines primary and secondary audiences, with primary being the target audience and secondary being others who interact with the media product.
2) It provides examples of how audience profiles describe the intended primary (older for James Bond) and secondary (younger) audiences.
3) It discusses the hypodermic needle theory where audiences believe what media tells them, giving an example of a radio broadcast causing mass panic.
How does your media product represent particular social question 23qureshisohail68
This document describes the target audience for a magazine about indie music. The target audience is working class individuals ages 16-25 who enjoy indie music, playing instruments, attending concerts, and buying clothes and music. Graphics and design elements throughout the magazine, such as photos of casually dressed musicians, bold typography, and trendy fonts, are intended to appeal to this target demographic. Pull quotes, posters, and an eclectic color scheme are used to engage younger readers.
This document defines and provides examples of different types of research used in media including primary, secondary, quantitative, qualitative, audience, market, and production research.
It outlines the key advantages and disadvantages of each type of research. Primary research involves direct contact with audiences through surveys, interviews, or focus groups, and has the advantage of up-to-date information but can be expensive and time-consuming. Secondary research studies previously published work and is cost-effective but finding relevant information can be difficult.
The document also defines terminology used in research like objectives, subjective, valid, and reliable research and provides an example of Harvard referencing style.
Here are the key points I gathered from the interview:
- The interviewee prefers tour posters with bright colors, unique designs, and decent text.
- They want merchandise to include a variety of colors to make it stand out from other products.
- A reasonable price range is important so the merchandise is appealing and accessible to the target audience.
- Bright, good images that stand out are most appealing on posters.
- A unique image is preferred for the album cover.
Overall, the interviewee emphasized unique, eye-catching designs with bright colors for visual appeal, and reasonable pricing to make the products enticing to fans. Variety in merchandise colors was also highlighted. This feedback will help make
This document discusses key research terminology and methods. It defines terms like circulation, hits, box office figures, ratings, and sales that are used to measure various media. It also defines and provides examples of primary research methods like questionnaires, interviews, focus groups, and product analysis. Both quantitative and qualitative research approaches are explained. Advantages and disadvantages of primary and secondary research are outlined. Finally, it discusses purposes of research like audience, market, and production research, and defines objective, subjective, valid, and reliable research.
- Skaterz is a proposed alternative lifestyle magazine targeting males ages 16-25.
- It will be funded through advertising and feature content like skateboarding, tattoos, and local bands.
- Market research found that similar magazines use masculine color schemes, male models, and high image-to-text ratios.
- Mockups were created and focus groups provided feedback, suggesting merging elements of two page spreads.
- The magazine will include 16 pages with 4 advertising pages to earn £1100 and turn a £3879 profit.
The researcher conducted product research, questionnaires, and interviews to inform their magazine design. For product research, they analyzed an existing magazine to understand its target audience. Questionnaires were distributed via Survey Monkey but the responses came from classmates rather than the intended audience. Interviews were conducted via direct messages which allowed for a small sample size not fully representative of the target group. Both questionnaires and interviews could be improved by reaching a larger, more relevant sample audience.
[/SUMMARY]
The document proposes a new alternative lifestyle magazine called UNZIPPED targeted at 16-24 year olds. It will be financed through advertising and distributed free with the Northern Echo newspaper. The magazine will focus on music, art, fashion and creative content geared towards its target audience. It will stand out from competitors by having a more serious tone while maintaining an engaging style. The business plan estimates the magazine will turn a profit from advertising revenue.
The document outlines various research methods Carter Smith conducted for a music product including analyzing existing album covers, distributing questionnaires to gather audience opinions on genres, merchandise preferences, and design elements, and conducting interviews. The research provided insights but also had weaknesses like extra ideas taking time away from the project or unreasonable audience responses. Carter Smith evaluated the different research methods to understand their strengths and weaknesses.
The document proposes a fashion magazine for young men ages 16-25 that will showcase the latest clothing trends. It will discuss new sneaker and accessory drops each month/season, what styles are currently trending, and what notable people in the fashion industry are doing. The magazine aims to entertain and help its target audience stay up-to-date on trends. It will present new outfits and styles through original photography and text without any offensive, explicit, or copyrighted material in order to appeal to its target demographic and avoid legal issues.
The document is a proposal for an art exhibition project. It outlines the working title, audience, and target demographic as teenagers aged 15-24. It discusses catering to both male and female audiences by including technical elements like animations for males and deeper meaning/process for females. The proposal includes a schedule with tasks like research, production, and evaluation. It aims to attract different social classes with free entry, merch, and art for sale. Finally, it lists sources from audience research, interviews, and existing exhibitions to inform the project concept and products like animations, posters, and guidebooks.
This document summarizes Charlie Lamb's personal project evaluating the production process of a magazine they created. Some strengths identified include researching different magazine styles to create an original design, using colors that complement each other, and managing time well. Weaknesses noted are not researching enough magazines. Peer feedback praised the use of space and inclusion of interesting facts but suggested making the front cover title larger to stand out more. In response, Charlie agrees the title could be bigger and would add more pages given more time.
The magazine will be called "Music First" and will target teenagers and young adults interested in pop music and hip hop. It will have both a printed edition released every two weeks and an online edition updated weekly. The online edition will provide more insider information and allow tracking readership. The magazine will have a colorful vintage style with short headlines and buzzwords to attract readers. It will include exclusive artist interviews, information on tours and new releases, and sections on fashion, makeup, and prizes to engage its young audience.
The magazine's purpose is to inform teenagers about streetwear fashion trends, advertise clothing items for sale, and attract readers through celebrity interviews. Content will include a t-shirt photoshoot and portfolio advertising similar clothes. The target audience is males and females aged 16-22 who are interested in streetwear brands like Supreme and Urban Outfitters. Research through questionnaires will inform the final idea. No offensive, inappropriate, or copyrighted content will be included.
The document discusses the conventions and forms used in a music magazine created by Tom Bond. It follows standard conventions such as an eye-catching cover, contents page, interviews, competitions, and reviews. It pushes boundaries by having a unique theme carried through each page and targets teenagers by featuring genres and content they enjoy. Pictures and language are informal to appeal to this audience, and the magazine could be distributed by IPC Media due to its different target than other music magazines.
The document discusses research conducted for a photography portfolio project. Product research showed that black and white photos with certain objects in color was a common theme. Questionnaires provided feedback on the audience's preferred photography styles, subjects, and editing preferences. Nature photography and straight-forward unedited shots were preferred. Interviews asked additional questions and revealed the audience enjoys traveling and animals. The research methods helped understand the audience but questionnaires provided more reliable data than interviews due to larger sample size.
The document discusses sub-genres that could be included in a culture/lifestyle magazine for northeast England. It summarizes the sub-genres used in four existing magazines - The Crack, Luxe, Sunderland Vibe, and Cozymag. Based on the research, the key sub-genres identified are events, music, art, and fashion. The document concludes that the new magazine will include these four sub-genres, along with film. It will also have a personalized section like "Clique Life" and either a "What's North" or "Events" section. A new sub-genre like tech will also be included to make the magazine unique.
The magazine will focus on hip hop music and culture, targeting teenagers ages 13-18 living in urban areas. It will not target a specific gender but aim to attract both male and female readers. The magazine will cost between £2-3 to be affordable for its target audience, which includes unemployed teenagers and those from lower socioeconomic classes. It will represent a diverse range of ethnic groups found in urban areas. While acknowledging criticisms of sexualized portrayals of women in hip hop, the magazine will feature artists dressed more appropriately while still reflecting hip hop fashion styles. The primary audience will be those seeking to emulate hip hop stars through designer brands and expensive accessories.
The document discusses magazine genres and choosing a genre for a regional magazine in the North East of England. It analyzes several existing regional magazines, including music, sports, and fashion magazines. The document determines that a culture and lifestyle magazine would be the best genre since it can incorporate a wide variety of sub-genres like music, art, film and more to appeal to a broad audience. It concludes that this genre is the best fit and there appears to be a gap for a modern culture magazine aimed at younger adults in the region.
The core buyer of the magazine is 58% female aged 17-24. They enjoy social media, festivals, gigs, and keeping up with new music. The target audience falls into C1, C2, and D socio-economic groups as many are still students or entry-level workers. They have characteristics of both "Mainstreamers" who like familiar routines, and "Explorers" seeking new experiences through music festivals and discovering new artists.
The document provides details about planning and designing a new psychology magazine aimed at females aged 16-24. Key information includes:
- The magazine will be self-financed through advertising and sales to meet the commission brief.
- Regulations from the IPSO media regulator will be followed, especially avoiding offensive content.
- Sample articles, designs, and layouts are presented targeting the interests and preferences of the target audience.
- Budgets are estimated for production costs, personnel, and expected advertising and sales revenue to make the magazine commercially viable.
The researcher conducted product research, questionnaires, and interviews to understand audiences for a fashion magazine. Product research provided examples of outfits and photography styles but questionnaires lacked detail. Interviews allowed understanding different opinions on branding and trends. Responses were mixed, with some preferring affordable clothing and others branded styles. The survey was distributed in lessons for a quick response, but comments made decisions difficult. Overall, the methods provided audience insights but responses lacked consistency.
Here are the key points from the interview:
- The interviewee likes fashion because it allows for self-expression and shows personal style and identity. Fashion is a way to project what kind of person you are or want to be.
2. What kind of fashion magazines do you usually read?
- I usually read Vogue, Elle and Cosmopolitan magazines. I like Vogue because it shows high fashion trends and new collections from famous designers. Elle has interesting articles about celebrities and beauty tips. Cosmopolitan has good relationship and sex advice sections.
3. What kind of content would you like to see in a new fashion magazine?
- I would like to see fashion trends for different
The researcher conducted product research by analyzing existing fashion and makeup magazines to understand styles, layouts, and themes. A questionnaire was distributed via Survey Monkey to gather audience insights. Interviews were also conducted using open-ended questions. The response to the research methods was positive, with interviewees providing clear and detailed answers. While the online survey allowed for quick feedback, a disadvantage is that some people may not have time to complete it. Overall, the mixed research methods provided useful information to inform the magazine design.
The researcher conducted product research by analyzing existing fashion and makeup magazines to understand styles, layouts, and themes. A questionnaire was distributed via Survey Monkey to gather audience insights. Interviews were also conducted using open-ended questions. The response to the research methods was positive, with interviewees providing clear and detailed answers. While the online survey allowed for quick feedback, a disadvantage is that some people may not have time to complete it. Overall, the mixed research methods provided useful information to inform the magazine design.
The document provides an analysis of research conducted to inform the design of a new clothing brand. It summarizes findings from product research, questionnaires, and interviews with the target audience. Key insights include that the audience prefers clean, simple designs with dark color schemes and images over text. They want the website to have an easy navigation and professional look. Most would buy t-shirts and prefer casual styles. This research will help appeal to the mainly female, teenage audience by incorporating their preferences into the clothing designs and website.
This document discusses key research terminology and methods. It defines terms like circulation, hits, box office figures, ratings, and sales that are used to measure various media. It also defines and provides examples of primary research methods like questionnaires, interviews, focus groups, and product analysis. Both quantitative and qualitative research approaches are explained. Advantages and disadvantages of primary and secondary research are outlined. Finally, it discusses purposes of research like audience, market, and production research, and defines objective, subjective, valid, and reliable research.
- Skaterz is a proposed alternative lifestyle magazine targeting males ages 16-25.
- It will be funded through advertising and feature content like skateboarding, tattoos, and local bands.
- Market research found that similar magazines use masculine color schemes, male models, and high image-to-text ratios.
- Mockups were created and focus groups provided feedback, suggesting merging elements of two page spreads.
- The magazine will include 16 pages with 4 advertising pages to earn £1100 and turn a £3879 profit.
The researcher conducted product research, questionnaires, and interviews to inform their magazine design. For product research, they analyzed an existing magazine to understand its target audience. Questionnaires were distributed via Survey Monkey but the responses came from classmates rather than the intended audience. Interviews were conducted via direct messages which allowed for a small sample size not fully representative of the target group. Both questionnaires and interviews could be improved by reaching a larger, more relevant sample audience.
[/SUMMARY]
The document proposes a new alternative lifestyle magazine called UNZIPPED targeted at 16-24 year olds. It will be financed through advertising and distributed free with the Northern Echo newspaper. The magazine will focus on music, art, fashion and creative content geared towards its target audience. It will stand out from competitors by having a more serious tone while maintaining an engaging style. The business plan estimates the magazine will turn a profit from advertising revenue.
The document outlines various research methods Carter Smith conducted for a music product including analyzing existing album covers, distributing questionnaires to gather audience opinions on genres, merchandise preferences, and design elements, and conducting interviews. The research provided insights but also had weaknesses like extra ideas taking time away from the project or unreasonable audience responses. Carter Smith evaluated the different research methods to understand their strengths and weaknesses.
The document proposes a fashion magazine for young men ages 16-25 that will showcase the latest clothing trends. It will discuss new sneaker and accessory drops each month/season, what styles are currently trending, and what notable people in the fashion industry are doing. The magazine aims to entertain and help its target audience stay up-to-date on trends. It will present new outfits and styles through original photography and text without any offensive, explicit, or copyrighted material in order to appeal to its target demographic and avoid legal issues.
The document is a proposal for an art exhibition project. It outlines the working title, audience, and target demographic as teenagers aged 15-24. It discusses catering to both male and female audiences by including technical elements like animations for males and deeper meaning/process for females. The proposal includes a schedule with tasks like research, production, and evaluation. It aims to attract different social classes with free entry, merch, and art for sale. Finally, it lists sources from audience research, interviews, and existing exhibitions to inform the project concept and products like animations, posters, and guidebooks.
This document summarizes Charlie Lamb's personal project evaluating the production process of a magazine they created. Some strengths identified include researching different magazine styles to create an original design, using colors that complement each other, and managing time well. Weaknesses noted are not researching enough magazines. Peer feedback praised the use of space and inclusion of interesting facts but suggested making the front cover title larger to stand out more. In response, Charlie agrees the title could be bigger and would add more pages given more time.
The magazine will be called "Music First" and will target teenagers and young adults interested in pop music and hip hop. It will have both a printed edition released every two weeks and an online edition updated weekly. The online edition will provide more insider information and allow tracking readership. The magazine will have a colorful vintage style with short headlines and buzzwords to attract readers. It will include exclusive artist interviews, information on tours and new releases, and sections on fashion, makeup, and prizes to engage its young audience.
The magazine's purpose is to inform teenagers about streetwear fashion trends, advertise clothing items for sale, and attract readers through celebrity interviews. Content will include a t-shirt photoshoot and portfolio advertising similar clothes. The target audience is males and females aged 16-22 who are interested in streetwear brands like Supreme and Urban Outfitters. Research through questionnaires will inform the final idea. No offensive, inappropriate, or copyrighted content will be included.
The document discusses the conventions and forms used in a music magazine created by Tom Bond. It follows standard conventions such as an eye-catching cover, contents page, interviews, competitions, and reviews. It pushes boundaries by having a unique theme carried through each page and targets teenagers by featuring genres and content they enjoy. Pictures and language are informal to appeal to this audience, and the magazine could be distributed by IPC Media due to its different target than other music magazines.
The document discusses research conducted for a photography portfolio project. Product research showed that black and white photos with certain objects in color was a common theme. Questionnaires provided feedback on the audience's preferred photography styles, subjects, and editing preferences. Nature photography and straight-forward unedited shots were preferred. Interviews asked additional questions and revealed the audience enjoys traveling and animals. The research methods helped understand the audience but questionnaires provided more reliable data than interviews due to larger sample size.
The document discusses sub-genres that could be included in a culture/lifestyle magazine for northeast England. It summarizes the sub-genres used in four existing magazines - The Crack, Luxe, Sunderland Vibe, and Cozymag. Based on the research, the key sub-genres identified are events, music, art, and fashion. The document concludes that the new magazine will include these four sub-genres, along with film. It will also have a personalized section like "Clique Life" and either a "What's North" or "Events" section. A new sub-genre like tech will also be included to make the magazine unique.
The magazine will focus on hip hop music and culture, targeting teenagers ages 13-18 living in urban areas. It will not target a specific gender but aim to attract both male and female readers. The magazine will cost between £2-3 to be affordable for its target audience, which includes unemployed teenagers and those from lower socioeconomic classes. It will represent a diverse range of ethnic groups found in urban areas. While acknowledging criticisms of sexualized portrayals of women in hip hop, the magazine will feature artists dressed more appropriately while still reflecting hip hop fashion styles. The primary audience will be those seeking to emulate hip hop stars through designer brands and expensive accessories.
The document discusses magazine genres and choosing a genre for a regional magazine in the North East of England. It analyzes several existing regional magazines, including music, sports, and fashion magazines. The document determines that a culture and lifestyle magazine would be the best genre since it can incorporate a wide variety of sub-genres like music, art, film and more to appeal to a broad audience. It concludes that this genre is the best fit and there appears to be a gap for a modern culture magazine aimed at younger adults in the region.
The core buyer of the magazine is 58% female aged 17-24. They enjoy social media, festivals, gigs, and keeping up with new music. The target audience falls into C1, C2, and D socio-economic groups as many are still students or entry-level workers. They have characteristics of both "Mainstreamers" who like familiar routines, and "Explorers" seeking new experiences through music festivals and discovering new artists.
The document provides details about planning and designing a new psychology magazine aimed at females aged 16-24. Key information includes:
- The magazine will be self-financed through advertising and sales to meet the commission brief.
- Regulations from the IPSO media regulator will be followed, especially avoiding offensive content.
- Sample articles, designs, and layouts are presented targeting the interests and preferences of the target audience.
- Budgets are estimated for production costs, personnel, and expected advertising and sales revenue to make the magazine commercially viable.
The researcher conducted product research, questionnaires, and interviews to understand audiences for a fashion magazine. Product research provided examples of outfits and photography styles but questionnaires lacked detail. Interviews allowed understanding different opinions on branding and trends. Responses were mixed, with some preferring affordable clothing and others branded styles. The survey was distributed in lessons for a quick response, but comments made decisions difficult. Overall, the methods provided audience insights but responses lacked consistency.
Here are the key points from the interview:
- The interviewee likes fashion because it allows for self-expression and shows personal style and identity. Fashion is a way to project what kind of person you are or want to be.
2. What kind of fashion magazines do you usually read?
- I usually read Vogue, Elle and Cosmopolitan magazines. I like Vogue because it shows high fashion trends and new collections from famous designers. Elle has interesting articles about celebrities and beauty tips. Cosmopolitan has good relationship and sex advice sections.
3. What kind of content would you like to see in a new fashion magazine?
- I would like to see fashion trends for different
The researcher conducted product research by analyzing existing fashion and makeup magazines to understand styles, layouts, and themes. A questionnaire was distributed via Survey Monkey to gather audience insights. Interviews were also conducted using open-ended questions. The response to the research methods was positive, with interviewees providing clear and detailed answers. While the online survey allowed for quick feedback, a disadvantage is that some people may not have time to complete it. Overall, the mixed research methods provided useful information to inform the magazine design.
The researcher conducted product research by analyzing existing fashion and makeup magazines to understand styles, layouts, and themes. A questionnaire was distributed via Survey Monkey to gather audience insights. Interviews were also conducted using open-ended questions. The response to the research methods was positive, with interviewees providing clear and detailed answers. While the online survey allowed for quick feedback, a disadvantage is that some people may not have time to complete it. Overall, the mixed research methods provided useful information to inform the magazine design.
The document provides an analysis of research conducted to inform the design of a new clothing brand. It summarizes findings from product research, questionnaires, and interviews with the target audience. Key insights include that the audience prefers clean, simple designs with dark color schemes and images over text. They want the website to have an easy navigation and professional look. Most would buy t-shirts and prefer casual styles. This research will help appeal to the mainly female, teenage audience by incorporating their preferences into the clothing designs and website.
The interviewee is most interested in learning more about anarchy due to its evolving visual representations and association with different music styles and cultures over time. They prefer a magazine layout that is organized and easy to navigate with complementary colors and images reflecting an independent style, possibly including some graphic art. Their music tastes include alternative rock, punk rock, and independent American artists. They enjoy wearing unique, independently designed clothes and shopping at stores like Urban Outfitters. Interviews are their preferred type of article.
Here are some key points about evaluating your research:
- You used a variety of methods (product research, questionnaires, interviews) which provided different types of insights. This helped gain a well-rounded understanding of your audience.
- Questionnaires and interviews directly engaged your target audience to understand their preferences and needs. This is a strength.
- Product research alone may not have captured detailed audience feedback. Combining it with other methods strengthened your research.
- Distributing surveys to people you know ensured high response rates. However, a broader sample may have offered more diverse perspectives.
Overall, using multiple qualitative and quantitative research techniques helped you learn directly from your audience. For future iterations, exploring additional distribution channels could further
Here are some key points to evaluate your research:
- Product research provided valuable insights into effective design elements, but analyzing a wider variety of products could have offered more perspectives.
- Questionnaires allowed you to gather audience feedback on specific aspects, but questions could have been more targeted to drive design decisions.
- Interviews provided qualitative insights, but asking more probing follow-up questions may have yielded richer data.
- Email distribution for the survey was a low-cost option, but limited the reach. Using multiple distribution channels could have captured more responses.
Overall, your research methods gave useful information, but focusing questions more and casting a wider net may have generated even stronger audience understanding to inform your designs. Refining
Here are the key points I would highlight in evaluating the research:
- The sample size for surveys and interviews was small, limiting insights into the full target audience. Larger samples would provide more robust findings.
- Distributing surveys only via email risks self-selection bias as only those motivated may respond. A mix of online and in-person methods could broaden reach.
- While product research gave ideas, it may not reflect this specific audience's preferences. Direct questions to them would be more relevant.
- The demographic makeup of respondents (mostly male) did not align with the product (fashion magazine). Refining recruitment to match the target profile could improve usefulness.
- Interviews allowed for deeper exploration but
The document outlines research conducted on existing clothing brand websites to identify common features and aspects to include. It also details a questionnaire and interviews conducted to understand audience preferences related to clothing designs, price points, and website features. The research findings will help determine how to design clothing products and a website that appeals to the target teenage male audience.
Aisha would be attracted to buy a magazine based on its front cover if the colors were white with pretty black writing in the Autery font. She would prefer more images over text as she is more visually oriented. If naming a fashion magazine, she would call it "Lookz" to convey that it is a look book that is fun with the use of a z instead of an s. She is interested in street fashion.
The document provides research and analysis on existing superhero products, audience research through surveys and interviews to understand preferences, and an evaluation of the research methods. Research showed common features like logos and colors, and the audience prefers bright colors, hoodies, and would spend up to £15. Both strengths and weaknesses are discussed for product research, surveys, and interviews conducted.
Here are some key points from the interview:
- The person cares about dressing appropriately for the occasion and weather. This shows they put thought into their outfits.
- They would give honest feedback to a friend about an unflattering outfit, indicating they are looking out for others.
- TV/film is a source of style inspiration, suggesting visual media influences their fashion choices.
Your magazine could appeal to this audience by including outfit inspiration galleries from current shows/movies, as well as tips on dressing for different events and seasons. Providing honest yet tactful fashion advice may also resonate given their willingness to give feedback to friends.
The researcher conducted product research, questionnaires, and interviews to understand their target audience for a clothing line. Product research provided inspiration but was limited. Questionnaires gave audience preferences but were challenging to combine. Interviews provided specific insights but from few individuals. The response showed the majority audience is male who prefers darker colors and plain styles. Most spend over £100 monthly on clothing online. The research provided useful insights but balancing all preferences was difficult.
The document discusses research conducted on existing movie posters and trailers to identify common design elements, including a minimalist approach and focusing on villains or slogans over heroes. Questionnaires were used to understand the target audience, which is identified as teenagers and young adults who prefer comedic and realistic films over fantastical ones. Interviews provided insights into what draws people to magazines and what content would encourage customers to purchase one.
The document provides research on existing magazine covers and audience research for a new magazine product. It summarizes the key features of existing magazine covers, including neutral colors, mastheads behind models, and cover lines. It also details primary and secondary audience research, finding the target audience is female aged 14-24 who prefer neutral colors and fashion trends. Practical research experimented with editing images for the new product.
Here are my key observations from the interview:
- The interviewee associates brands like Stone Island, CP Company and Adidas with football casual clothing. They recognize these as commonly worn brands at football matches.
- Their favorite brand for the model to wear would be Stone Island, as they see it as a respected brand within football culture, even if they are not personally interested in the "football side" of it.
- They would prefer the magazine focus more on clothing than interviews, as they are more interested in seeing photos and details of the clothing rather than reading descriptions.
- They expect brands like Stone Island featured in the magazine to be on the higher-priced side, recognizing it as a "hyped"
Here are my key observations from the interview:
- The interviewee associates brands like Stone Island, CP Company and Adidas with football casual clothing. They recognize these as commonly worn brands at football matches.
- Their favorite brand for the model to wear would be Stone Island, as they see it as a respected brand within football culture, even if they are not personally interested in the "football side" of it.
- They would prefer the magazine focus more on clothing than interviews, as they are more interested in seeing photos and descriptions of the clothing styles rather than reading interviews.
- They expect brands like Stone Island featured in the magazine to be on the higher-priced side, recognizing it as a "hyped
Here is a summary of the key points from your research evaluation:
- Product research allowed inspiration from similar existing websites
- Questionnaires provided direct feedback but some results were unhelpful
- Interviews allowed personal discussion and clarification of questions
- Responses showed clear consensus on most questions, making targeting the audience easier
- Online surveys distributed widely but lack control over who responds
Overall your research gathered useful insights into your target audience's preferences to help design an appealing product. Getting responses from a range of methods strengthened the findings.
The document outlines research conducted on existing football kits including product research of different kits, a questionnaire distributed to classmates about kit preferences, and interviews with two friends. Common features identified across researched kits included colors, logos, and shoulder stripes that will be incorporated into the author's own kit designs. Both strengths and weaknesses are discussed around the different research methods used.
This document provides a summary of an individual's professional profile and career history. It includes their contact information, skills including proficiency with various software and computer assembly, as well as experience working in roles involving computer work and as a waiter. For the computer role, key responsibilities included keeping equipment in working order, getting along with others, staying focused, meeting deadlines, and completing tasks. Achievements included good IT knowledge that could help others. As a waiter, responsibilities were to be presentable, well-spoken, friendly, remember food/drinks, ensure other staff were alright, and defuse customer issues. Achievements included being a valued staff member and always wanting to learn and expand skills. Education includes
The document provides information on Taylor Fenwick's work experience and education, including links to their portfolio and social media profiles. It then lists three job postings for social media-related roles in York and Leeds requiring experience in content creation, community management, and fast-paced work. Details are provided on the qualifications, requirements, and salaries for each role. The document also lists three university media or communications degree courses in Brighton, Leeds, and Derby with their entry requirements and links. Taylor Fenwick's action plan through 2025 is outlined, focusing on college, work, and career progression. Lastly, two case studies are provided on fashion designers Martin Margiela and Virgil Abloh, their backgrounds and accomplishments.
The document provides a summary and evaluation of the student's FMP project. It discusses the research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and feedback received. The research involved using previous work and online sources. Planning was done in PowerPoint. Time management was an issue as more time was needed. Technically, it used images and dark tones similarly to other products. Aesthetically, it was unique but could have used more images. Feedback indicated more pages and context were needed to better understand the brand and improve recognition.
Taylor Fenwick created a mock product design. They began by researching the style of the Vlone website and magazine for inspiration. Taylor then looked at other existing product designs to see common design elements. Taylor started in Photoshop by adding photos and basic colors/text, then added more details like a barcode and blended images. After further refining colors, gradients, and contrasts, the design began to take the shape Taylor wanted - unique but comparable to other products. Taylor downloaded fonts and embedded a graphic "V" to provide information in an artistic style. The final page took a collage format with visuals and quotes to engage the target audience.
The document outlines the pre-production process for creating a magazine. It includes details on the cover layout using blue and black colors and images from Google and Instagram. The second page will use orange or inverted colors and include more text. Props and locations needed include own clothing, camera equipment, and Photoshop. Contingency plans address saving work, file formats, and computer access. Health and safety issues cover tripping hazards, spills, and overheating. The schedule spans 8 days, starting with research and ending with the final product created in Photoshop.
This proposal outlines a new magazine that will focus on fashion, lifestyle, and culture. It will provide imaged-based content on brands and their stories, ethos, and messages. The magazine will have minimalist design with tonal and earth colors. The target audience is younger people aged 16-26, especially those interested in fashion and with some disposable income. The content will not be offensive and will comply with all legal and ethical standards.
Taylor Fenwick has outlined initial plans for several creative projects including a brand film, game, magazine, clothing merch, demo, album artwork, and collaborations. Their current idea is to create a fashion magazine/lookbook hybrid that showcases clothing brands and their influence. It will include 4 inside pages of images with explanatory text. Photoshop will be used to design the magazine using original and existing photos that fit the brands' styles. The intended audience is those involved in the culture as well as others interested in the featured high-end fashion.
The document provides a summary and evaluation of an FMP project involving the production of a podcast. It discusses the research, planning, time management, technical qualities, aural qualities, and audience appeal of the podcast project. The research section notes the podcasts researched and how mind maps were used to understand what makes them appealing. Planning involved listening to chosen podcasts and identifying elements to include. Time management and use of equipment could be improved. Peer feedback praised the relaxed delivery but suggested improving audio quality and adding examples or guests.
The document describes the process the author took to create a podcast. They began by choosing to create a podcast since they are familiar with the format from listening to others. They researched popular podcasts to understand what makes them effective. The author created mind maps and mood boards comparing three podcasts they listen to regularly. They planned the content and structure of their podcast, writing a script. They recorded multiple versions and chose the best take. Background music, audio effects and transitions were added to enhance the listening experience. The author exported the finished podcast as an MP3 file and felt the process went well but they could have developed more advanced technical skills.
The document outlines the pre-production planning for an audio recording, including sound effects needed, sources for the effects, music to be used, potential locations, contingency planning for issues, health and safety considerations, and a 6-day schedule. Sound effects include a phone alarm, running water, clothing zipping, TV static, clinking forks, and keys jingling. Music includes intro and outro tracks. Recording of effects will be done in one location. Potential issues addressed are improper file format, lost work, computer overheating, physical strain, noise damage, tripping hazards, and equipment damage.
Firstly, I wake up to my alarm and go downstairs to brush my teeth and shower. After getting dressed for the day, if I have spare time I will chill out before starting my day. Then I eat or drink something depending on the time, check I have what I need like my phone and cards, and leave the house after locking up.
1. The podcast would be an unscripted comedy podcast aimed at discussing random topics and current affairs in a casual, unpolished manner to seem more authentic.
2. The target audience would be males aged 16-25, but the podcast would not intentionally exclude other demographics. It would cover trending topics that most people find interesting.
3. To avoid offending certain groups, content would be appropriate only for those interested in informal discussion, excluding very young or older audiences. Copyright would not be infringed upon as all content would be original.
The document describes the process of recording audio for a morning routine script. The author recorded their own sound effects and found a quiet location to record. They then listed the audio clips in the timeline in order, including the sound effects. Any gaps without audio were filled in, and clips were cut and shortened to make the final recording sound fluent. For the final product, the author will use the same recording methods because they work well, don't take long, allow for easy checking of quality, and allow audio to be recorded in any order for faster completion.
The document reviews several existing podcasts including the Joe Rogan Experience, the Misfits podcast, and the h3h3 podcast. These podcasts are informal in nature with no scripting and feature groups of friends discussing various topics related to their guests and current events. Features common across the podcasts include their laid-back style, non-scripted discussions, and focus on appealing to a younger audience through discussions of trending topics and issues relevant to media and online communities.
Initial Plans for a Podcast
The document outlines initial plans for a podcast, including that it would likely be a solo podcast with one host discussing a few predetermined topics in a random, free-flowing commentary style without a strict script. Most podcasts are audio-only and involve interaction between multiple hosts discussing various topics as they come to mind. Some podcasts also include a visual component where hosts can be seen interacting.
The document proposes a new weekly magazine called WeeklyWalk that will provide news and information about fashion, music, hip hop, and the links between clothing, fashion, and prominent figures in those industries. It will include photos of new collections and what designers and performers are working on, accompanied by short explanatory paragraphs. The target audience is younger people interested in higher-end, exclusive fashion who have money to spend on such items or careers in the fashion industry. The magazine will avoid offensive content and ensure no copyright or legal issues through using original photos and design.
The document provides an evaluation of an FMP (Final Major Project) involving the design of a magazine. It discusses research conducted using an existing magazine as inspiration, planning done through mind maps and mood boards, time management by evenly distributing time across all tasks, and technical, aesthetic, and audience appeal qualities of the final product. Peer feedback noted the structured layout but suggested making the text easier to read by changing font size, color, or background. The student agrees readability could be improved and disagrees that more context was needed, as the target audience was narrow.
The document summarizes experiments conducted to design a magazine cover similar to existing products. It describes downloading fonts, using shape tools to add boxes for the title, and finding the name of an animal image to understand where it was published. The main design elements that will be included are bright, contrasting colors to make text and images stand out; a layout with one main central image and surrounding text; and simple, clean design without excessive text or multiple colors. The key aspects that draw readers' attention are the central image and use of color.
The document discusses existing magazine products and provides research analysis. It analyzes two magazines that both use bright colors to draw readers in and include minimal text in simple fonts. They feature the magazine name as the largest text along with the title and issue number. Barcodes are placed discreetly. The research will inform the author's own work by using a bright single color or contrasting colors, one main text piece over an image, and a single large cover image with optional background.
The document also profiles the intended audience for the magazine. It will target adults aged 18+ with content about clothing and adult themes. Both genders will be featured with items for each. The magazine aims to appeal to "achievers"
This document outlines the pre-production plan for a look book photoshoot. It discusses two layout designs, with the first featuring a large bottom image and top left page number and the second being a transparent front cover. Props and locations needed are also listed, along with contingency plans for issues that may arise. A health and safety section addresses avoiding unsafe shooting locations. Finally, a weekly schedule is provided, with days 1-3 focusing on photos, page creation, and combining the two, and days 4-7 left blank.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Article: https://pecb.com/article
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
2. Existing Product
The setting in a
damaged and
dirty building.
The only type of
lighting comes
from the flash of
the camera and
then its put into
black and white
to make
everyone stand
out more.
The clothing
used is
basic but it
still make
them stand
out well.
Due to someone
performing on
stage and doing
a stunt would
draw people in.
The image
doesn’t contain
any text at not
even the name
of the album
3. Existing Product
The location is
set in a plain
white room
white the walls
fully painted that
expresses the
ethos and the
views.
As it is to
show a new
collection it
makes sure
you still know
what brand it
is while still
messy.
It use every
single colour
possible but
still manages to
look good.
Because of its
style and
being very
different it
would make
people want
to find out
more.
The only props used is a
hanging rack, the clothing
and a skate bored on the
floor
4. Existing Product
The images
show off the
clothing as
well as the art
on the walls
The pictures are
taken at a skate
park with little
lighting besides the
flash on the
camera
It uses a lot of
darker colors
besides the
banding on the
clothes so
people still
know the
branding
The only legible
text is on the
clothing its self
and even then
the main logo is
one letter
The angle used
helps get all of
the back ground.
5. Existing Product
https://www.youtube.com/watch?
time_continue=634&v=0IFBrv1zSac
As its pre
1990 it is
only taken
in black and
white.
The group of people are
all still wearing the
brand but its done more
discrete and isn’t as in
your face.
The only type of props
being used is someone
holding a skate board, but
its not a main part of it.
The location is
taken at a park
in New York but
you don’t get
much of the
background in
the photo.
The pictures was taken with
little to no warning giving it
a homemade look.
6. Research Analysis
• What common features do the researched
products have? They don’t give much context so to understand
it you will have to had previous knowledge about or already be within the
community. The colour schemes are darker with ascents of flashy colours
on the bands to make it more visible and memorable to anyone that sees
it.
• What aspects of the research will you include
within your on work? The way the models and images are
taken will have a lot of inspiration with in my work as my clothing and
what I find to look good follow the same themes.
8. Audience research
• Observation:At a pop up shop selling a brand that falls within the
audience, the whole line of people are younger with no body there being
over 30.
• What this says about my audience: The audience are all young
so they all have a lot a thing in common such as skateboarding that is in all the
existing products.
• How will your product appeal to this audience: It will talk
about and show things that a lot of younger people are interested in and
follow.
9. Audience research
• Observation:Myself owning the brands that'll be featured in the
magazine and enjoy the lifestyle and culture that its built around.
• What this says about my audience: The audience
would fit within my age range and have similar interests in things within
music, fashion and attitude to them.
• How will your product appeal to this
audience:My product would appeal as I am one of the people in the
audience I will use similar techniques that draw me in to the same
products.
10. Audience research
• Observation: Rather than it being for teenagers and being
expensive, it will feature items that are at the very top of fashion with
Paris Fashion Week showing a lot.
• What this says about my audience: They could be
older and could be collectors.
• How will your product appeal to this
audience:It would have to have a clean look to it to appeal to them.
11. Audience research
• Observation:Hip Hop and fashion often cross over with modelling,
promotions and just wearing it in everyday life, one doesn’t work with out
the other.
• What this says about my audience: That people who
involve themselves with hip hop almost always have a interest in the
fashion side of it.
• How will your product appeal to this
audience:It will use themes that often cross over from hip hop to
fashion
12. Audience research
• Observation: A lot of the fans of the hip hop side are so loyal and
feel that its more than just ‘clothing’ or ‘music’.
• What this says about my audience: Presenting it
more as a way to love rather than clothes on your back.
• How will your product appeal to this
audience: It will be advertised not as just clothing but as something
more and that carries a meaning and a story behind it
13. Audience research
• Observation: Most people think that others want to follow their favourite
artists or bands
• What this says about my audience:This shows that they are
very influential and can be swayed easily by people. It shows 3 of the 6 (50%)
responses are centred around people being influenced by ‘others’ example include
‘role model/favourite artist/videos’
• How will your product appeal to this audience:It
will appeal by making sure that big names are involved in it. Use artists, environments
and music
14. Audience research
• Observation:This shows that people think that you are able to do and
express as they want
• What this says about my audience:This shows that they
don’t mind about what people do or wear. 66% of responses said no, suggesting
• How will your product appeal to this audience:
• As people don’t really mind what others wear and are not judge there isn’t going to be
anything needed. This means that
15. Audience research
• Observation: This shows that my audience think that fashion in hip hop has a
lot to do with showing off a lot. 2 out of 5 of the people said yes, it is to show off.
• What this says about my audience: This that they don’t see
how high fashion and hip hop have links.
• How will your product appeal to this audience:
Because the audience don’t see the link between them I wouldn’t have to force it
too much.
16. Audience research
• Observation: They think for the most part that it can be more than a
material. 50% of the people said it would depend.
• What this says about my audience: They that think they can
be more of a meaning behind it. It would be based upon the
• How will your product appeal to this audience: It
would be better to add in more aspects of lifestyle and parts that are more suited
for more of treating more of a way of living and having the mind set.
21. Interview 1
• What do you like about current fashion brands
and magazines? I know little about brands. I
think it may appeal to younger people. I am
41. Very slogan style though which seems to
be the in thing. I think the colour scheme for
me is very bland. Black/White and then the
odd dash of colour. Not something I would
wear in summer. The magazines are more
visual with little writing and look nice but
don’t appeal to me as I like more information.
22. Interview 1
• Observation: They were not very sure about current
trends in fashion due to their age.
• What this says about my audience: Maybe appeals to
people that are aware of the brand and can see
beyond the colours/words. Maybe people that
understand the fashion culture of the brand
• How will your product appeal to this audience: The
audience will be aware of its statements and a
lifestyle. It is less of a brand. It is relevant to music so
a particular audience is likely to be of appeal rather
than mass market
23. Interview 2
• What do you like about current fashion brands and
magazines? The brand shares its work with others such as
rappers and is very lifestyle based. Not something you just
buy of the shelf in Topshop. I don’t see it around frequently
like I would something from the high street. And that is my
point, it is not high street fashion so maybe not appealing
to the biggest audience. I think It is for those that
understand lifestyle. The messages are simple and are the
images tell most of the story. Maybe only those that shop
through print media. It is a straight forward no messing
about brand. Almost ‘less is more’ It is slogan based but not
the standard words so it is less for the masses and more for
those that like to pay more and receive a brand that looks
as great in print as it does on.
24. Interview 2
• Observation: They knew and understood
current trends.
• What this says about my audience: They like
unique and individual styles that aren’t readily
available for all and doesn’t like high street
styles.
• How will your product appeal to this
audience: Have unique pieces, a visual
narrative and a slogan.
25. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
The range would
be between 16-25
• I would use tends that would appeal to that
age range with using the exclusive theme
that a lot of streetwear brands use.
Gender
The primary
gender would be
male.
• Because all streetwear stems from the New
York Skate culture it would main be viewed
by males.
Psychographic
Achiever • Because of the lifestyle being higher end it
mainly would appeal to the achiever.
Social Status
The primary would
be higher/ middle
class
• It would be aimed at middle and higher
class as the clothing runs expensive.
27. Research Evaluation
• Give an overview of how you conducted your research. Discuss the
strengths and weaknesses of each method
– Product Research
For this I used my own experience of magazines to find other exiting
products. A strength of this is that you get a visual representation version.
A weakness is that you are choosing what to look at so there could be
better stuff out there.
– Questionnaires
– This works well as you get the first hand response from people, also it was
easy to send out to people. But you may not get the type of responses you
wanted.
– Interviews
– They worked well as I was asking the question so I would get the response
I was looking for. A weakness is that people can talk off topic easily and
you would get what you want.
28. Research Evaluation
– What sort of a response did you get?
The responses I got where helpful as all the questions where answered. They
showed that they answered all differently so I got a range of responses which
helped as I could see what the trends was so I could see what needed to be
done for improvements. I also would have been able to see what worked well
and didn’t need changing.
– How did you distribute your survey? Give an advantage and a disadvantage
To distribute the survey I sent it out via email to people. The advantage of this is
that it can be viewed and done from anywhere. Also, you would have been
able to send the response back the same way. A disadvantage of sending it
out this way is that you might not get the right answers that you were looking
for and you wouldn’t be able to ask for a correction due to not knowing who
sent the response. As well as the wrong type of response you could also not
get a response as a questionnaire type survey they would have to do it.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a historical product (pre-1990) similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Discuss the existing product research, surveys and interviews
Discuss the responses you got from your survey
Discuss distributing your evaluation digitally