Jack Lowes evaluated his game design project. His research covered visual, sound, and atmospheric elements of other games but could have explored audio design more deeply. Planning included ambitious ideas that exceeded the project scope. Poor time management resulted in an unfinished product that would have benefited from more focus on graphics and sound effects. The game's animation, shading, sound effects, and overall aesthetics required further polish and did not create an immersive environment. The target audience was young male gamers but the visuals may not have appealed to them.