SlideShare a Scribd company logo
Evaluation
Josh Bailey
Research
I found my research to be very helpful and vital to the design and gameplay
that I was planning on using for my game. I was able to look into other games
and gain ideas of how they look and feel, I struggled with picking just three
games to use for my research PowerPoint as there are so many great RPG
video games, specifically from the 8bit, 16bit and 64bit era of gaming.
My research aids me in being creative and lending ideas to the final product,
whilst also giving me a position to start from. These are clear strengths, as
they contributed heavily. Meanwhile, some weaknesses could include being
too restrictive in what I wanted to create (since the research informed my
product significantly) or a lack of diversity in types of games researched.
However, I feel this improved my product overall by keeping it focused.
Planning
I believed the planning I did for this project was very helpful in separating each
step I need to do. I felt that it was thorough and quite informative in
completing my project, as I never felt lost or confused about what to do.
Managing to map out all aspects of production helped me focus. These are all
considerable strengths of my planning.
If I could have improved one part of my planning, it would be my time
management. I think I could have allocated my time better instead of
prioritising my planning completely.
Time Management
• Overall, I think that my time was managed well. As stated earlier, although
I may have spent too much time on planning, I feel other areas were
managed effectively.
• I believe that my time was used well in pre-production for the most part
was fine. I spent what I feel to be a worthwhile amount of time on it. Post-
production was also handled well
• Despite this, my main drawback was in production. In total, I think I spent
too much time on this part of the project.
Technical Qualities
Throughout my product, I believe I was able to create something with a
reasonably good approximation of other video games. I felt that the
graphics had a nice aesthetic that looked similar to the games that
influenced mine. The designs I used were unique and individual enough to
stand apart from each other and all had an intriguing design.
The layout was well done in my opinion, as I feel that it was a good
simulation of what has appeared in other games of the same genre, with the
movement from top-down world exploration to turn-based combat.
The animation of the final video could have been improved because I think
it looked a bit unfinished in areas.
Aural Qualities
The sound design of my product was adequate for the most part. I
believe I did a good job of implementing sound effects to enhance the
project. Examples of this can be seen in the attack and walking sounds. I
also feel the use of music was effective, as the pause screen, world map
and battle sequence all used different tracks to make it more diverse.
I believe I could have improved this area by utilising more sound effects.
This would have helped as some areas of design felt empty audio-wise.
Aesthetic Qualities
In this project, I think that the visuals were very helpful in creating it. The
use of colour was good in establishing the setting and used to contrast the
world, as it made it feel as though I made a believable location. I think the
colour used for the characters aided in making them stand out from the
background and give them all different identities.
I also believe the character designs (visually) were apparent in displaying
each character. For example, the design of the tree conveyed how it was an
antagonist with its darker colours and sharp design.
Audience Appeal
In creating this product, I feel I succeeded in appealing to the audience I
planned for. The game’s presentation was geared towards a young male
audience, as it looked similar to other games that appeal to that
demographic.
The visuals were simplistic enough but also detailed in order to create a
visually distinct world. I believe the use of sound was effective in
displaying the nature of the product and that the technical aspects were
appealing. To improve, I could have expanded some areas to appeal
further to these demographics, such as in number of characters.
Overall, I think that my product was effective in targeting a certain
audience.
Feedback 1
• What did you like about the product?
– The main strength of this video game is the animation, the
movement of the characters is smooth and looks very nice,
the health bar appearing is also smooth. The scene art is nice
and fits the genre of an adventure/RPG game. The character
design is clever and unique
• What improvements could have been made to the
product?
• I would like to see more scenes of your game, also I
would like to see the audio that would go along with
the game to create a better atmosphere in the game.
Feedback 2
• What did you like about the product?
– The art of the game is well thought out, the use of colours on
the objects make give the game more depth, making it look
more realistic. The animation is good, the blue fire is
animated well, and the weapon selection has been animated
really well. I like the fire aspect (although it is ironic that a
tree spits fire) and the way the character is burnt to a crisp.
• What improvements could have been made to the
product?
– The only thing I’d say is to make the game longer, with
different locations of level changes – this would make the
game even better. The walking sequence of the characters
could be improved, by creating a standing sequence and a
walking sequence. Also adding sound to it would be able to
create the suspense of the enemies.
Feedback 3
• What did you like about the product?
– Strengths I really like the animation of the game and the
amount of detail it is in, I also think the colours
compliment each other well because it adds a depth to
the game. I especially like the fire aspect and how it
moves each time because it adds quality to the game
• What improvements could have been made to the
product?
– I think it could be a little longer to introduce different
locations and introduce a walking sequence but overall I
think this is a good game with good animation and a
good colour scheme

More Related Content

What's hot

7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
Fraser Hardwick
 
Jump Step Hop Game Evaluation
Jump Step Hop Game EvaluationJump Step Hop Game Evaluation
Jump Step Hop Game Evaluation
Clinton Mkala
 
7. evaluation interactive (1)
7. evaluation interactive (1)7. evaluation interactive (1)
7. evaluation interactive (1)
greenj1123
 
2. production techniques evaluation pro forma(1)
2. production techniques evaluation pro forma(1)2. production techniques evaluation pro forma(1)
2. production techniques evaluation pro forma(1)
bethrouse2
 
evaluation mfp Y1
evaluation mfp Y1evaluation mfp Y1
evaluation mfp Y1
GemmaNicholls1
 
Evaluation MFP Y1
Evaluation MFP Y1Evaluation MFP Y1
Evaluation MFP Y1
GemmaNicholls1
 
Unit 4 Game Evaluation
Unit 4 Game EvaluationUnit 4 Game Evaluation
Unit 4 Game Evaluation
Clinton Mkala
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
louis harman
 
Pod handler(1)
Pod handler(1)Pod handler(1)
Pod handler(1)
LukeHeadland2
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
jack-morton
 
P4 - 7. Evaluation (Interactive)
P4 - 7. Evaluation (Interactive)P4 - 7. Evaluation (Interactive)
P4 - 7. Evaluation (Interactive)
TamzinTwose
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
Abbey Glancy
 
Project 4 - Evaluation
Project 4 - EvaluationProject 4 - Evaluation
Project 4 - Evaluation
LukeNicholson6
 
evaluation-video game
evaluation-video gameevaluation-video game
evaluation-video game
aasiyahchopdat
 
7. evaluation(2) (1) nasahsahs
7. evaluation(2) (1) nasahsahs7. evaluation(2) (1) nasahsahs
7. evaluation(2) (1) nasahsahs
FelixDektereff
 
Evaluation (interactive)
Evaluation (interactive) Evaluation (interactive)
Evaluation (interactive)
Ellie W.
 
Unit 4 evaluation
Unit 4 evaluationUnit 4 evaluation
Unit 4 evaluation
JakeJarvis5
 

What's hot (20)

7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Jump Step Hop Game Evaluation
Jump Step Hop Game EvaluationJump Step Hop Game Evaluation
Jump Step Hop Game Evaluation
 
7. evaluation interactive (1)
7. evaluation interactive (1)7. evaluation interactive (1)
7. evaluation interactive (1)
 
2. production techniques evaluation pro forma(1)
2. production techniques evaluation pro forma(1)2. production techniques evaluation pro forma(1)
2. production techniques evaluation pro forma(1)
 
evaluation mfp Y1
evaluation mfp Y1evaluation mfp Y1
evaluation mfp Y1
 
Evaluation MFP Y1
Evaluation MFP Y1Evaluation MFP Y1
Evaluation MFP Y1
 
Unit 4 Game Evaluation
Unit 4 Game EvaluationUnit 4 Game Evaluation
Unit 4 Game Evaluation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7.evaluation
7.evaluation7.evaluation
7.evaluation
 
Pod handler(1)
Pod handler(1)Pod handler(1)
Pod handler(1)
 
Evaluation
EvaluationEvaluation
Evaluation
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
P4 - 7. Evaluation (Interactive)
P4 - 7. Evaluation (Interactive)P4 - 7. Evaluation (Interactive)
P4 - 7. Evaluation (Interactive)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Project 4 - Evaluation
Project 4 - EvaluationProject 4 - Evaluation
Project 4 - Evaluation
 
evaluation-video game
evaluation-video gameevaluation-video game
evaluation-video game
 
7. evaluation(2) (1) nasahsahs
7. evaluation(2) (1) nasahsahs7. evaluation(2) (1) nasahsahs
7. evaluation(2) (1) nasahsahs
 
Evaluation (interactive)
Evaluation (interactive) Evaluation (interactive)
Evaluation (interactive)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Unit 4 evaluation
Unit 4 evaluationUnit 4 evaluation
Unit 4 evaluation
 

Similar to 7. Evaluation

7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)
lukeh01
 
7. evaluation videogame
7. evaluation videogame7. evaluation videogame
7. evaluation videogame
GemmaNicholls1
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
Jack Henderson
 
Video Games Evaluation
Video Games EvaluationVideo Games Evaluation
Video Games Evaluation
charliewatson18
 
5 190614110635
5 1906141106355 190614110635
5 190614110635
kiandevine
 
8. evaluation final
8. evaluation final8. evaluation final
8. evaluation final
Kieran Bradley
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
LouisGilliland
 
7.evaluation
7.evaluation7.evaluation
7.evaluation
Adele Rolf
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
jay birkin
 
7. evaluation game
7. evaluation game7. evaluation game
7. evaluation game
jackedwardsz
 
5. evaluation(1) (1)
5. evaluation(1) (1)5. evaluation(1) (1)
5. evaluation(1) (1)
kiandevine
 
7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx
LilGabbo64
 
Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)
Jack-Lowes
 
7. evaluation [comp]
7. evaluation [comp]7. evaluation [comp]
7. evaluation [comp]
Allison Hewitt
 
7. evaluation final version
7. evaluation final version7. evaluation final version
7. evaluation final version
TheaJennings1
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
OliverKeppie
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
SpencerFox5
 

Similar to 7. Evaluation (20)

7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)
 
7. evaluation videogame
7. evaluation videogame7. evaluation videogame
7. evaluation videogame
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Video Games Evaluation
Video Games EvaluationVideo Games Evaluation
Video Games Evaluation
 
5 190614110635
5 1906141106355 190614110635
5 190614110635
 
8. evaluation final
8. evaluation final8. evaluation final
8. evaluation final
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7.evaluation
7.evaluation7.evaluation
7.evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation game
7. evaluation game7. evaluation game
7. evaluation game
 
5. evaluation(1) (1)
5. evaluation(1) (1)5. evaluation(1) (1)
5. evaluation(1) (1)
 
7. evaluation
7. evaluation 7. evaluation
7. evaluation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx
 
Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)Aaa5. evaluation(1) (1)
Aaa5. evaluation(1) (1)
 
7. evaluation [comp]
7. evaluation [comp]7. evaluation [comp]
7. evaluation [comp]
 
7. evaluation final version
7. evaluation final version7. evaluation final version
7. evaluation final version
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 

More from josh22bailey

6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
josh22bailey
 
6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
josh22bailey
 
5. Pre production
5. Pre production5. Pre production
5. Pre production
josh22bailey
 
4. Proposal edit
4. Proposal edit4. Proposal edit
4. Proposal edit
josh22bailey
 
3. Research
3. Research3. Research
3. Research
josh22bailey
 
2. Initial Plans
2. Initial Plans2. Initial Plans
2. Initial Plans
josh22bailey
 
1. Production experiments
1. Production experiments1. Production experiments
1. Production experiments
josh22bailey
 
3. Research
3. Research3. Research
3. Research
josh22bailey
 
1. Production experiments
1. Production experiments1. Production experiments
1. Production experiments
josh22bailey
 
3. Production experiments
3. Production experiments3. Production experiments
3. Production experiments
josh22bailey
 
7. Evaluation
7. Evaluation7. Evaluation
7. Evaluation
josh22bailey
 
6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
josh22bailey
 
5. Pre Production copy
5. Pre Production copy5. Pre Production copy
5. Pre Production copy
josh22bailey
 
4. Proposal
4. Proposal4. Proposal
4. Proposal
josh22bailey
 
2. Research
2. Research2. Research
2. Research
josh22bailey
 
1. Initial plans
1. Initial plans1. Initial plans
1. Initial plans
josh22bailey
 
5. Pre production
5. Pre production5. Pre production
5. Pre production
josh22bailey
 
4. Proposal
4. Proposal4. Proposal
4. Proposal
josh22bailey
 
2. Research
2. Research2. Research
2. Research
josh22bailey
 
1. Initial plans
1. Initial plans1. Initial plans
1. Initial plans
josh22bailey
 

More from josh22bailey (20)

6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
 
6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
 
5. Pre production
5. Pre production5. Pre production
5. Pre production
 
4. Proposal edit
4. Proposal edit4. Proposal edit
4. Proposal edit
 
3. Research
3. Research3. Research
3. Research
 
2. Initial Plans
2. Initial Plans2. Initial Plans
2. Initial Plans
 
1. Production experiments
1. Production experiments1. Production experiments
1. Production experiments
 
3. Research
3. Research3. Research
3. Research
 
1. Production experiments
1. Production experiments1. Production experiments
1. Production experiments
 
3. Production experiments
3. Production experiments3. Production experiments
3. Production experiments
 
7. Evaluation
7. Evaluation7. Evaluation
7. Evaluation
 
6. Production reflection
6. Production reflection6. Production reflection
6. Production reflection
 
5. Pre Production copy
5. Pre Production copy5. Pre Production copy
5. Pre Production copy
 
4. Proposal
4. Proposal4. Proposal
4. Proposal
 
2. Research
2. Research2. Research
2. Research
 
1. Initial plans
1. Initial plans1. Initial plans
1. Initial plans
 
5. Pre production
5. Pre production5. Pre production
5. Pre production
 
4. Proposal
4. Proposal4. Proposal
4. Proposal
 
2. Research
2. Research2. Research
2. Research
 
1. Initial plans
1. Initial plans1. Initial plans
1. Initial plans
 

Recently uploaded

BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
Atul Kumar Singh
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdf
Tamralipta Mahavidyalaya
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Levi Shapiro
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
siemaillard
 
Guidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th SemesterGuidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th Semester
Atul Kumar Singh
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
Jisc
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
Special education needs
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
heathfieldcps1
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
Celine George
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
beazzy04
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
EverAndrsGuerraGuerr
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
Celine George
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 

Recently uploaded (20)

BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
 
Home assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdfHome assignment II on Spectroscopy 2024 Answers.pdf
Home assignment II on Spectroscopy 2024 Answers.pdf
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
Guidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th SemesterGuidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th Semester
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 

7. Evaluation

  • 2. Research I found my research to be very helpful and vital to the design and gameplay that I was planning on using for my game. I was able to look into other games and gain ideas of how they look and feel, I struggled with picking just three games to use for my research PowerPoint as there are so many great RPG video games, specifically from the 8bit, 16bit and 64bit era of gaming. My research aids me in being creative and lending ideas to the final product, whilst also giving me a position to start from. These are clear strengths, as they contributed heavily. Meanwhile, some weaknesses could include being too restrictive in what I wanted to create (since the research informed my product significantly) or a lack of diversity in types of games researched. However, I feel this improved my product overall by keeping it focused.
  • 3. Planning I believed the planning I did for this project was very helpful in separating each step I need to do. I felt that it was thorough and quite informative in completing my project, as I never felt lost or confused about what to do. Managing to map out all aspects of production helped me focus. These are all considerable strengths of my planning. If I could have improved one part of my planning, it would be my time management. I think I could have allocated my time better instead of prioritising my planning completely.
  • 4. Time Management • Overall, I think that my time was managed well. As stated earlier, although I may have spent too much time on planning, I feel other areas were managed effectively. • I believe that my time was used well in pre-production for the most part was fine. I spent what I feel to be a worthwhile amount of time on it. Post- production was also handled well • Despite this, my main drawback was in production. In total, I think I spent too much time on this part of the project.
  • 5. Technical Qualities Throughout my product, I believe I was able to create something with a reasonably good approximation of other video games. I felt that the graphics had a nice aesthetic that looked similar to the games that influenced mine. The designs I used were unique and individual enough to stand apart from each other and all had an intriguing design. The layout was well done in my opinion, as I feel that it was a good simulation of what has appeared in other games of the same genre, with the movement from top-down world exploration to turn-based combat. The animation of the final video could have been improved because I think it looked a bit unfinished in areas.
  • 6. Aural Qualities The sound design of my product was adequate for the most part. I believe I did a good job of implementing sound effects to enhance the project. Examples of this can be seen in the attack and walking sounds. I also feel the use of music was effective, as the pause screen, world map and battle sequence all used different tracks to make it more diverse. I believe I could have improved this area by utilising more sound effects. This would have helped as some areas of design felt empty audio-wise.
  • 7. Aesthetic Qualities In this project, I think that the visuals were very helpful in creating it. The use of colour was good in establishing the setting and used to contrast the world, as it made it feel as though I made a believable location. I think the colour used for the characters aided in making them stand out from the background and give them all different identities. I also believe the character designs (visually) were apparent in displaying each character. For example, the design of the tree conveyed how it was an antagonist with its darker colours and sharp design.
  • 8. Audience Appeal In creating this product, I feel I succeeded in appealing to the audience I planned for. The game’s presentation was geared towards a young male audience, as it looked similar to other games that appeal to that demographic. The visuals were simplistic enough but also detailed in order to create a visually distinct world. I believe the use of sound was effective in displaying the nature of the product and that the technical aspects were appealing. To improve, I could have expanded some areas to appeal further to these demographics, such as in number of characters. Overall, I think that my product was effective in targeting a certain audience.
  • 9. Feedback 1 • What did you like about the product? – The main strength of this video game is the animation, the movement of the characters is smooth and looks very nice, the health bar appearing is also smooth. The scene art is nice and fits the genre of an adventure/RPG game. The character design is clever and unique • What improvements could have been made to the product? • I would like to see more scenes of your game, also I would like to see the audio that would go along with the game to create a better atmosphere in the game.
  • 10. Feedback 2 • What did you like about the product? – The art of the game is well thought out, the use of colours on the objects make give the game more depth, making it look more realistic. The animation is good, the blue fire is animated well, and the weapon selection has been animated really well. I like the fire aspect (although it is ironic that a tree spits fire) and the way the character is burnt to a crisp. • What improvements could have been made to the product? – The only thing I’d say is to make the game longer, with different locations of level changes – this would make the game even better. The walking sequence of the characters could be improved, by creating a standing sequence and a walking sequence. Also adding sound to it would be able to create the suspense of the enemies.
  • 11. Feedback 3 • What did you like about the product? – Strengths I really like the animation of the game and the amount of detail it is in, I also think the colours compliment each other well because it adds a depth to the game. I especially like the fire aspect and how it moves each time because it adds quality to the game • What improvements could have been made to the product? – I think it could be a little longer to introduce different locations and introduce a walking sequence but overall I think this is a good game with good animation and a good colour scheme

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  5. Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio What other audio elements could you have added? What would have made it better?
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description