Luke-Headland evaluated their game design project. Their research helped decide on an abandoned house setting and informed lighting and gameplay design. However, they felt they could have researched level and animation design more. Their planning allowed for game elements and contingency planning, but they think scheduling could have been improved. Time management let some stages be completed quickly but overall management was weak. Feedback praised graphics and atmosphere but suggested more varied animation, characters and audio. The game appealed to its target audience through horror elements, complexity and character dialogue.