SlideShare a Scribd company logo
• Edon Fonda
• Haverstock school
• 02/02/2015
In this PowerPoint I will and talk about
some of the different art styles and
game genres. I will also show some
images to show my evidence
Photorealism is a genre of art that
encompasses painting, drawing and
other graphic mediums, in which an
artist studies a photograph and then
attempts to reproduce the image as
realistically as possible in another
medium.
Call of Duty
Call of duty uses the
photorealistic feature
as you can see the
maps looks real and
the guns are made to
look exactly the same
as in real life.
Photorealism makes the video
game look more real which is more
interesting for the players.
The game has
real features for
example if you
get shot your
injured but
when your
blood low when
you’ve been
shot if you get
shot again you
die.
Call of Duty
Grand Theft Auto
Grand theft auto
uses photo
realistic features.
The characters
look real the guns
and cars look real
and the city looks
like a real city not
something that’s
created on a
computer.
Grand theft auto is set
in a city that is
supposed to be a replica
of LA. The photorealistic
features are used here
to make the city look
real.
The game created
real features for
example if you
commit a crime the
police will be after
you. This happens in
real life which
makes the game
player feel the game
more because its
more realistic.
Grand Theft Auto
Fifa
Fifa uses
photorealistic features
which makes the
game see more real.
Fifa does this by
creating players look
exactly as they do in
real. The game also
created the same
team kits and boots
players use.
Fifa also uses real life
stadiums to make the
game more real. For
example the Emirates
stadium etc.
The game has
football
association
rules for
example
offside which
makes the
game realer.
Fifa
relating to art that does not attempt
to represent external reality, but
rather seeks to achieve its effect using
shapes, colours, and textures.
Geometry wars
Geometry wars is
and abstract
game style
because as you
can see it doesn’t
relate to anything
real in life.
Abstract game styles make the
games look more computer
based or something you would
play in a arcade.
The game uses
geometric shapes
to look like objects.
Geometry Wars
Transcripted
The colours used
are neon based
and may be
based towards
sci-fi audience
Abstract art styles
are more eye
catching for the
audience.
The objects in the game
look like real life objects
but we cant tell what
they are.
Transcripted
Eufloria
The objects in the
game look earth
based for example
the trees but we cant
really tell what is
going on or what they
are.
The game is relaxing
and chilled because
there is no fighting or
anything competitive
going on. The colours
also fit in with relaxing
tone.
Eufloria
a type of non-photorealistic rendering
designed to make 3-D computer graphics
appear to be flat by using less shading color
instead of a shade gradient or tints and
shades.
Dragon ball Z
Dragon bull z uses
cell-shaded features,
the characters are
computer graphically
designed.
The characters have non
human powers for
example jumping to the
sky or throwing energy
balls.
The game uses
cell-shaded
features, the
game
setting/the
maps are not
real just open
spaces where
they can fight
not a specific
place or city.
Dragon ball Z
Borderlands
Borderlands
uses cell-
shaded art
style for their
game.
The game is graphically
3d computer designed.
We realise this when
we see the characters
and their weapons.
Being made on
a computer
the game is
more fun for
the user
because its
not real life.
Borderlands
Zelda
Cel shaded art
style is used in
Zelda to appeal
to younger
target
audiences.
When Zelda is fighting
the creatures are non
realistic which fits in with
cell-shaded art style.
Zelda
Exaggerated images are images that
are larger or look different then they
are in real life.
Tekken
Tekken uses
exaggerated
features as you can
see their bodies
are larger than real
life. Some of the
characters have
non-human faces
which is an
exaggeration.
The characters also have extreme
powers and abilities for example
punches that make the characters
fly, or throw fire balls or electricity
balls.
The
environment
s the game is
set in is an
exaggeration.
Tekken
Mortal Combat
Most things in
the game are
exaggerated
for example
their powers
and their
finishing
moves which
some can
throw fire.
The game also uses weird environments where
you wouldn’t really tend to see someone fighting
there
Mortal Combat
Mario
Mario is an
exaggerated game
style, the characters
are to small.
In Mario the
pipes are
massive
compared to
real life .
The game uses both exaggeration
and under-exaggeration. The
clouds are under-exaggerated
comparing size to the other
things.
Mario

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Unit 13 assignment 2 EF

  • 1. • Edon Fonda • Haverstock school • 02/02/2015
  • 2. In this PowerPoint I will and talk about some of the different art styles and game genres. I will also show some images to show my evidence
  • 3. Photorealism is a genre of art that encompasses painting, drawing and other graphic mediums, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium.
  • 4. Call of Duty Call of duty uses the photorealistic feature as you can see the maps looks real and the guns are made to look exactly the same as in real life. Photorealism makes the video game look more real which is more interesting for the players. The game has real features for example if you get shot your injured but when your blood low when you’ve been shot if you get shot again you die.
  • 6. Grand Theft Auto Grand theft auto uses photo realistic features. The characters look real the guns and cars look real and the city looks like a real city not something that’s created on a computer. Grand theft auto is set in a city that is supposed to be a replica of LA. The photorealistic features are used here to make the city look real. The game created real features for example if you commit a crime the police will be after you. This happens in real life which makes the game player feel the game more because its more realistic.
  • 8. Fifa Fifa uses photorealistic features which makes the game see more real. Fifa does this by creating players look exactly as they do in real. The game also created the same team kits and boots players use. Fifa also uses real life stadiums to make the game more real. For example the Emirates stadium etc. The game has football association rules for example offside which makes the game realer.
  • 10. relating to art that does not attempt to represent external reality, but rather seeks to achieve its effect using shapes, colours, and textures.
  • 11. Geometry wars Geometry wars is and abstract game style because as you can see it doesn’t relate to anything real in life. Abstract game styles make the games look more computer based or something you would play in a arcade. The game uses geometric shapes to look like objects.
  • 13. Transcripted The colours used are neon based and may be based towards sci-fi audience Abstract art styles are more eye catching for the audience. The objects in the game look like real life objects but we cant tell what they are.
  • 15. Eufloria The objects in the game look earth based for example the trees but we cant really tell what is going on or what they are. The game is relaxing and chilled because there is no fighting or anything competitive going on. The colours also fit in with relaxing tone.
  • 17. a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades.
  • 18. Dragon ball Z Dragon bull z uses cell-shaded features, the characters are computer graphically designed. The characters have non human powers for example jumping to the sky or throwing energy balls. The game uses cell-shaded features, the game setting/the maps are not real just open spaces where they can fight not a specific place or city.
  • 20. Borderlands Borderlands uses cell- shaded art style for their game. The game is graphically 3d computer designed. We realise this when we see the characters and their weapons. Being made on a computer the game is more fun for the user because its not real life.
  • 22. Zelda Cel shaded art style is used in Zelda to appeal to younger target audiences. When Zelda is fighting the creatures are non realistic which fits in with cell-shaded art style.
  • 23. Zelda
  • 24. Exaggerated images are images that are larger or look different then they are in real life.
  • 25. Tekken Tekken uses exaggerated features as you can see their bodies are larger than real life. Some of the characters have non-human faces which is an exaggeration. The characters also have extreme powers and abilities for example punches that make the characters fly, or throw fire balls or electricity balls. The environment s the game is set in is an exaggeration.
  • 27. Mortal Combat Most things in the game are exaggerated for example their powers and their finishing moves which some can throw fire. The game also uses weird environments where you wouldn’t really tend to see someone fighting there
  • 29. Mario Mario is an exaggerated game style, the characters are to small. In Mario the pipes are massive compared to real life . The game uses both exaggeration and under-exaggeration. The clouds are under-exaggerated comparing size to the other things.
  • 30. Mario