SlideShare a Scribd company logo
1 of 8
Research
Adam Lepard
Existing ProductThe different character
in the game each have
different move sets and
abilities which separate
them and make each
character different to
play as . The game tries
to replicate classics such
as street fighter and
others with it’s style.
Each character
looks fairly
simple with
pixels used
effectively to
create unique
characters that
have bright
colors.
The main appeal of the the game would be it’s use of nostalgia as it uses it’s pixel
graphics to appeal to people who may have gone to arcades as a child. The
fighting aspect of the game would psychologically appeal to a Achiever type as
they would want to get the game so they can become become the best at it and
beat their friends at it.
The backgrounds are very detailed
and the lighting of the
backgrounds are quite dark so the
players can focus on the gameplay.
Pocket Rumble
The larger heads
allow for more
expressive faces
and animations
Existing Product
Street Fighter 5 The graphics in the game are 3D and
are high quality which I can’t achieve
in my animation however this
animation style would make it easier
to animate movement and it would
appeal to an audience that care a lot
about the quality of a game.
The lighting is used well to make the
characters look like they’re in the
environment. The character designs
are either bright or dark so that they
don’t blend in to background.
The main appeal would be the
achiever element in the fighting of
the game although there is also a
socially conscious element to the
game as people would’ve bought it
as it was a popular game at the time
it was released.
Existing Product
• I wanted to look at pixel games that have
simple graphics so I had a better idea of
how I could simplify the character design in
my fighter game.
• Lighting and background design is used
effectively in the game to create a horror
atmosphere due to the dark environments
and the single source of light that your
character carries which creates a sense of
tension not knowing what's in the dark.
• Important items have a white out line
which stands out in the dark which useful
for the player.
• The character design is simple however the
actual characters were designed for a
horror game rather than a fighter so
although the simple design looks good I
need to look at a simple design made for a
fighting game.
HOME: indie horror game
Existing ProductHollow Knight
• The simple character design of the game
works well with the moody atmosphere and
dim lighting used in the game. I could learn
from the simple design of the character as it’s
animated so the movements of the characters
attacks use dash marks to show fast
movements this could save a lot of time when
animating my game.
• The background design design of the game is
detailed and incorporated into the story of the
game which creates an immersive
environment for the player
• The health bar of the character is in the top of
the screen and can can be increased over the
course of the game and the character can use
special attacks after a certain amount of time.
The design of the health and stamina bar are
also made to fit the aesthetic of the game.
Research Analysis
What common features do the researched products have?
• Aesthetic lighting that emphasises the background or the characters
• Simple characters that suit the genre conventions of their games
• Detailed background designs.
• The movement of the characters in the fighting games is fast and
expressive
• Special moves in the fighter games are bright and used to try and
cause lots of damage to the enemy.
What aspects of the research will you include within your on work?
• A simplified character design that’s brightly coloured
• A detailed background that looks good with the characters
Bibliography
Bibliography
1. Cardboard Robot Games (February 1st 2016) Pocket Rumble
2. Capcom (2016) Street Fighter V
3. Benjamin Rivers(June 1st 2012) Home
4. Team Cherry(February 24th 2017) Hollow Knight

More Related Content

What's hot

Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningGreg Costikyan
 
2. research(3) 2
2. research(3) 22. research(3) 2
2. research(3) 2AriaGhorbani
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design DocumentEqual Experts
 
Video game proposal
Video game proposalVideo game proposal
Video game proposalmissstevenson01
 
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsGreg Trefry
 
Computer Games - Character Design - Fundamentals
Computer Games - Character Design - FundamentalsComputer Games - Character Design - Fundamentals
Computer Games - Character Design - FundamentalsAndrew Ryan
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Robert Casto
 
7. evaluation
7. evaluation7. evaluation
7. evaluationCameron Bird
 
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Albert Van Otto
 
Games Design Document
Games Design DocumentGames Design Document
Games Design Documentmissstevenson01
 
Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/ConceptKevin Duggan
 

What's hot (20)

Video game initial plans
Video game initial plansVideo game initial plans
Video game initial plans
 
Video game initial plans
Video game initial plansVideo game initial plans
Video game initial plans
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without Cloning
 
2. research(3) 2
2. research(3) 22. research(3) 2
2. research(3) 2
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design Document
 
Video game initial plans
Video game initial plansVideo game initial plans
Video game initial plans
 
Video game proposal
Video game proposalVideo game proposal
Video game proposal
 
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
 
Computer Games - Character Design - Fundamentals
Computer Games - Character Design - FundamentalsComputer Games - Character Design - Fundamentals
Computer Games - Character Design - Fundamentals
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Flirt Battle
Flirt Battle Flirt Battle
Flirt Battle
 
Fmp initial plans
Fmp initial plansFmp initial plans
Fmp initial plans
 
Fmp initial plans
Fmp initial plansFmp initial plans
Fmp initial plans
 
Design Document
Design DocumentDesign Document
Design Document
 
FMP initial plans
FMP initial plansFMP initial plans
FMP initial plans
 
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...
 
Games Design Document
Games Design DocumentGames Design Document
Games Design Document
 
1. case study
1. case study1. case study
1. case study
 
Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/Concept
 

Similar to 3. research

1. initial plans fmp l3
1. initial plans fmp l31. initial plans fmp l3
1. initial plans fmp l3greenj1123
 
2. research (interactive)(1)
2. research (interactive)(1)2. research (interactive)(1)
2. research (interactive)(1)LouisDoddsRodgers
 
3. research
3. research3. research
3. researchJack-Lowes
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game researchhaverstockmedia
 
Video Game Research
Video Game ResearchVideo Game Research
Video Game ResearchJayWood13
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3greenj1123
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3greenj1123
 
Unit 1 activity 3 game research-
Unit 1 activity 3 game research-Unit 1 activity 3 game research-
Unit 1 activity 3 game research-hadilasharif
 
7. evaluation
7. evaluation7. evaluation
7. evaluationJack-Lowes
 
Unit 1 activity 3 AMAD
Unit 1 activity 3  AMADUnit 1 activity 3  AMAD
Unit 1 activity 3 AMADhaverstockmedia
 
Assignment 4
Assignment 4Assignment 4
Assignment 4hadilasharif
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game researchhaverstockmedia
 

Similar to 3. research (20)

1. initial plans fmp l3
1. initial plans fmp l31. initial plans fmp l3
1. initial plans fmp l3
 
2. research (interactive)(1)
2. research (interactive)(1)2. research (interactive)(1)
2. research (interactive)(1)
 
3. research
3. research3. research
3. research
 
Research
ResearchResearch
Research
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game research
 
3. research
3. research3. research
3. research
 
Research
ResearchResearch
Research
 
Video Game Research
Video Game ResearchVideo Game Research
Video Game Research
 
Coursework
CourseworkCoursework
Coursework
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3
 
Fmp initial plans
Fmp initial plansFmp initial plans
Fmp initial plans
 
Unit 1 activity 3 game research-
Unit 1 activity 3 game research-Unit 1 activity 3 game research-
Unit 1 activity 3 game research-
 
Evaluation
EvaluationEvaluation
Evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
UNIT 1 A-4 AMAD
UNIT 1 A-4 AMADUNIT 1 A-4 AMAD
UNIT 1 A-4 AMAD
 
Unit 1 activity 3 AMAD
Unit 1 activity 3  AMADUnit 1 activity 3  AMAD
Unit 1 activity 3 AMAD
 
Assignment 4
Assignment 4Assignment 4
Assignment 4
 
3. research
3. research3. research
3. research
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game research
 

More from AdamLepard

Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solvingAdamLepard
 
Fmp Evaluation
Fmp EvaluationFmp Evaluation
Fmp EvaluationAdamLepard
 
weekly reflections
weekly reflections weekly reflections
weekly reflections AdamLepard
 
Sacrafices screenplay
Sacrafices screenplaySacrafices screenplay
Sacrafices screenplayAdamLepard
 
Fmp.research
Fmp.researchFmp.research
Fmp.researchAdamLepard
 
Fmp.research
Fmp.researchFmp.research
Fmp.researchAdamLepard
 
FMP pre production
FMP  pre productionFMP  pre production
FMP pre productionAdamLepard
 
Film essay research
Film essay researchFilm essay research
Film essay researchAdamLepard
 
Fmp pre production
Fmp  pre productionFmp  pre production
Fmp pre productionAdamLepard
 
weekly reflections diary
weekly reflections diary weekly reflections diary
weekly reflections diary AdamLepard
 
Exhibition preproduction
Exhibition preproductionExhibition preproduction
Exhibition preproductionAdamLepard
 
Fmp proposal(1)
Fmp proposal(1)Fmp proposal(1)
Fmp proposal(1)AdamLepard
 
Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solvingAdamLepard
 
Fmp.research
Fmp.researchFmp.research
Fmp.researchAdamLepard
 
film theory
film theoryfilm theory
film theoryAdamLepard
 
Film essay research
Film essay researchFilm essay research
Film essay researchAdamLepard
 
FMP proposal
FMP proposalFMP proposal
FMP proposalAdamLepard
 
Fmp.research
Fmp.researchFmp.research
Fmp.researchAdamLepard
 
Art gallery project proposal
Art gallery project proposalArt gallery project proposal
Art gallery project proposalAdamLepard
 
Fmp pre proposal
Fmp pre proposalFmp pre proposal
Fmp pre proposalAdamLepard
 

More from AdamLepard (20)

Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solving
 
Fmp Evaluation
Fmp EvaluationFmp Evaluation
Fmp Evaluation
 
weekly reflections
weekly reflections weekly reflections
weekly reflections
 
Sacrafices screenplay
Sacrafices screenplaySacrafices screenplay
Sacrafices screenplay
 
Fmp.research
Fmp.researchFmp.research
Fmp.research
 
Fmp.research
Fmp.researchFmp.research
Fmp.research
 
FMP pre production
FMP  pre productionFMP  pre production
FMP pre production
 
Film essay research
Film essay researchFilm essay research
Film essay research
 
Fmp pre production
Fmp  pre productionFmp  pre production
Fmp pre production
 
weekly reflections diary
weekly reflections diary weekly reflections diary
weekly reflections diary
 
Exhibition preproduction
Exhibition preproductionExhibition preproduction
Exhibition preproduction
 
Fmp proposal(1)
Fmp proposal(1)Fmp proposal(1)
Fmp proposal(1)
 
Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solving
 
Fmp.research
Fmp.researchFmp.research
Fmp.research
 
film theory
film theoryfilm theory
film theory
 
Film essay research
Film essay researchFilm essay research
Film essay research
 
FMP proposal
FMP proposalFMP proposal
FMP proposal
 
Fmp.research
Fmp.researchFmp.research
Fmp.research
 
Art gallery project proposal
Art gallery project proposalArt gallery project proposal
Art gallery project proposal
 
Fmp pre proposal
Fmp pre proposalFmp pre proposal
Fmp pre proposal
 

Recently uploaded

POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 

Recently uploaded (20)

POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 

3. research

  • 2. Existing ProductThe different character in the game each have different move sets and abilities which separate them and make each character different to play as . The game tries to replicate classics such as street fighter and others with it’s style. Each character looks fairly simple with pixels used effectively to create unique characters that have bright colors. The main appeal of the the game would be it’s use of nostalgia as it uses it’s pixel graphics to appeal to people who may have gone to arcades as a child. The fighting aspect of the game would psychologically appeal to a Achiever type as they would want to get the game so they can become become the best at it and beat their friends at it. The backgrounds are very detailed and the lighting of the backgrounds are quite dark so the players can focus on the gameplay. Pocket Rumble The larger heads allow for more expressive faces and animations
  • 3. Existing Product Street Fighter 5 The graphics in the game are 3D and are high quality which I can’t achieve in my animation however this animation style would make it easier to animate movement and it would appeal to an audience that care a lot about the quality of a game. The lighting is used well to make the characters look like they’re in the environment. The character designs are either bright or dark so that they don’t blend in to background. The main appeal would be the achiever element in the fighting of the game although there is also a socially conscious element to the game as people would’ve bought it as it was a popular game at the time it was released.
  • 4. Existing Product • I wanted to look at pixel games that have simple graphics so I had a better idea of how I could simplify the character design in my fighter game. • Lighting and background design is used effectively in the game to create a horror atmosphere due to the dark environments and the single source of light that your character carries which creates a sense of tension not knowing what's in the dark. • Important items have a white out line which stands out in the dark which useful for the player. • The character design is simple however the actual characters were designed for a horror game rather than a fighter so although the simple design looks good I need to look at a simple design made for a fighting game. HOME: indie horror game
  • 5. Existing ProductHollow Knight • The simple character design of the game works well with the moody atmosphere and dim lighting used in the game. I could learn from the simple design of the character as it’s animated so the movements of the characters attacks use dash marks to show fast movements this could save a lot of time when animating my game. • The background design design of the game is detailed and incorporated into the story of the game which creates an immersive environment for the player • The health bar of the character is in the top of the screen and can can be increased over the course of the game and the character can use special attacks after a certain amount of time. The design of the health and stamina bar are also made to fit the aesthetic of the game.
  • 6. Research Analysis What common features do the researched products have? • Aesthetic lighting that emphasises the background or the characters • Simple characters that suit the genre conventions of their games • Detailed background designs. • The movement of the characters in the fighting games is fast and expressive • Special moves in the fighter games are bright and used to try and cause lots of damage to the enemy. What aspects of the research will you include within your on work? • A simplified character design that’s brightly coloured • A detailed background that looks good with the characters
  • 8. Bibliography 1. Cardboard Robot Games (February 1st 2016) Pocket Rumble 2. Capcom (2016) Street Fighter V 3. Benjamin Rivers(June 1st 2012) Home 4. Team Cherry(February 24th 2017) Hollow Knight

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.