‘Mark of the Deity’ Game ProjectJ.L.Laquinte
What this project is.My project is the beginning architecture of what will be a full game.This is a digital game.This game will be a 2D action and adventure game with a strong narrative focus. The game will be accessible through the web.
PrecedenceShadow of the Colossus (2005)-Story told through the game mechanic.  Great example of ‘show don’t tell’ in games.  We connect to the characters emotions by doing, not watching.
PrecedenceBraid (2008)   (indie award winning game)Created by indie game developer Jonathan Blow.  Braid is 2D Action/Puzzle game.  Most of the game was created by Blow himself.  Braid took Blow three years to make.
Why a game?There is so much rich story telling potential in games.The technology to create games has become very accessible to independent developers.Indie developers are in a moment where they can push the boundaries of narrative in games and make something more than just an addictive “Flash Game.”
Mark of the Deity - StoryThe story of my game centers around these three characters and the intersection of their stories.
The main themes of the story is pride, betrayal, and meddlesome gods.           Kino					        Mullen			            Lucia
Mark of the Deity - StoryPlot: You play as the main character Kino.  A course of events leads the main character Kino to fall into a cave.  Nearly all of the game takes place in the cave, and it follows the conflicts and challenges the she faces in a struggle to leave the cave.In the cave she will meet allies and enemies, experience happiness, experience tragedy, and will have to make a moral choice that could doom her people.
Mark of the Deity - MechanicThe gameplay mechanic will center around struggle, climbing, and the main character’s use of smell to find things.
I’m still working on how these will all play off each other in the game.Responses from Play Testing- Jump button needs to change- A way to go through text fasterPhysics need to be tighter
Wall jumping feels a bit clunky
Good music design (contributes to the mood)
Intro narration draws you into the game.

MOTD Presentation for Studio

  • 1.
    ‘Mark of theDeity’ Game ProjectJ.L.Laquinte
  • 2.
    What this projectis.My project is the beginning architecture of what will be a full game.This is a digital game.This game will be a 2D action and adventure game with a strong narrative focus. The game will be accessible through the web.
  • 3.
    PrecedenceShadow of theColossus (2005)-Story told through the game mechanic. Great example of ‘show don’t tell’ in games. We connect to the characters emotions by doing, not watching.
  • 4.
    PrecedenceBraid (2008) (indie award winning game)Created by indie game developer Jonathan Blow. Braid is 2D Action/Puzzle game. Most of the game was created by Blow himself. Braid took Blow three years to make.
  • 5.
    Why a game?Thereis so much rich story telling potential in games.The technology to create games has become very accessible to independent developers.Indie developers are in a moment where they can push the boundaries of narrative in games and make something more than just an addictive “Flash Game.”
  • 6.
    Mark of theDeity - StoryThe story of my game centers around these three characters and the intersection of their stories.
  • 7.
    The main themesof the story is pride, betrayal, and meddlesome gods. Kino Mullen Lucia
  • 8.
    Mark of theDeity - StoryPlot: You play as the main character Kino. A course of events leads the main character Kino to fall into a cave. Nearly all of the game takes place in the cave, and it follows the conflicts and challenges the she faces in a struggle to leave the cave.In the cave she will meet allies and enemies, experience happiness, experience tragedy, and will have to make a moral choice that could doom her people.
  • 9.
    Mark of theDeity - MechanicThe gameplay mechanic will center around struggle, climbing, and the main character’s use of smell to find things.
  • 10.
    I’m still workingon how these will all play off each other in the game.Responses from Play Testing- Jump button needs to change- A way to go through text fasterPhysics need to be tighter
  • 11.
    Wall jumping feelsa bit clunky
  • 12.
    Good music design(contributes to the mood)
  • 13.
    Intro narration drawsyou into the game.
  • 14.
    Has good potentialNotesand Future WorkArt assets
  • 15.
  • 16.
  • 17.
    BackgroundCoding-Decrease slowdown andlagStory-Work on dialogue and story cohesiveness
  • 18.
    Early Design /PrototypesEarly paper prototyping
  • 19.
    Early Design /PrototypesEarly paper prototyping
  • 20.
    Early Design /PrototypesEarly Alpha of game