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‘Mark of the Deity’ Game Project J.L.Laquinte
What this project is. My project is the beginning architecture of what will be a full game. This is a digital game. This game will be a 2D action and adventure game with a strong narrative focus.  The game will be accessible through the web.
Precedence Shadow of the Colossus (2005) -Story told through the game mechanic.  Great example of ‘show don’t tell’ in games.  We connect to the characters emotions by doing, not watching.
Precedence Braid (2008)   (indie award winning game) Created by indie game developer Jonathan Blow.  Braid is 2D Action/Puzzle game.  Most of the game was created by Blow himself.  Braid took Blow three years to make.
Why a game? There is so much rich story telling potential in games. The technology to create games has become very accessible to independent developers. Indie developers are in a moment where they can push the boundaries of narrative in games and make something more than just an addictive “Flash Game.”
Mark of the Deity - Story ,[object Object]
The main themes of the story is pride, betrayal, and meddlesome gods.           Kino					        Mullen			            Lucia
Mark of the Deity - Story ,[object Object],Nearly all of the game takes place in the cave, and it follows the conflicts and challenges the she faces in a struggle to leave the cave. In the cave she will meet allies and enemies, experience happiness, experience tragedy, and will have to make a moral choice that could doom her people.
Mark of the Deity - Mechanic ,[object Object]
I’m still working on how these will all play off each other in the game.,[object Object]
Wall jumping feels a bit clunky
Good music design (contributes to the mood)
Intro narration draws you into the game.

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MOTD Presentation for Studio

  • 1. ‘Mark of the Deity’ Game Project J.L.Laquinte
  • 2. What this project is. My project is the beginning architecture of what will be a full game. This is a digital game. This game will be a 2D action and adventure game with a strong narrative focus. The game will be accessible through the web.
  • 3. Precedence Shadow of the Colossus (2005) -Story told through the game mechanic. Great example of ‘show don’t tell’ in games. We connect to the characters emotions by doing, not watching.
  • 4. Precedence Braid (2008) (indie award winning game) Created by indie game developer Jonathan Blow. Braid is 2D Action/Puzzle game. Most of the game was created by Blow himself. Braid took Blow three years to make.
  • 5. Why a game? There is so much rich story telling potential in games. The technology to create games has become very accessible to independent developers. Indie developers are in a moment where they can push the boundaries of narrative in games and make something more than just an addictive “Flash Game.”
  • 6.
  • 7. The main themes of the story is pride, betrayal, and meddlesome gods. Kino Mullen Lucia
  • 8.
  • 9.
  • 10.
  • 11. Wall jumping feels a bit clunky
  • 12. Good music design (contributes to the mood)
  • 13. Intro narration draws you into the game.
  • 14.
  • 17. BackgroundCoding -Decrease slowdown and lag Story -Work on dialogue and story cohesiveness
  • 18. Early Design / Prototypes Early paper prototyping
  • 19. Early Design / Prototypes Early paper prototyping
  • 20. Early Design / Prototypes Early Alpha of game