2. What this project is. My project is the beginning architecture of what will be a full game. This is a digital game. This game will be a 2D action and adventure game with a strong narrative focus. The game will be accessible through the web.
3. Precedence Shadow of the Colossus (2005) -Story told through the game mechanic. Great example of ‘show don’t tell’ in games. We connect to the characters emotions by doing, not watching.
4. Precedence Braid (2008) (indie award winning game) Created by indie game developer Jonathan Blow. Braid is 2D Action/Puzzle game. Most of the game was created by Blow himself. Braid took Blow three years to make.
5. Why a game? There is so much rich story telling potential in games. The technology to create games has become very accessible to independent developers. Indie developers are in a moment where they can push the boundaries of narrative in games and make something more than just an addictive “Flash Game.”
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7. The main themes of the story is pride, betrayal, and meddlesome gods. Kino Mullen Lucia