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Evaluation
Harry Adkins-Pennington
Research
Strengths:
• I was able to understand what parts of
different games people enjoy most
• I had easy access to second hand research that
I had required using websites like YouGov
• Using a wide range of different games allowed
me to form new ideas for my project and
improve on what I originally had
• The "Research Analysis" section allowed me to
go into further detail on how each of the
games I used for my research could help me
with my video game project ideas
Weaknesses:
• I did not get any first hand research during
this stage of the project so I could not be
exact on what everyone enjoys when
playing different games
• After doing all the research, two of the
games that I used for my research (Final
Fantasy and Sonic.exe) were not
implemented into my final video game
project due to time restraints and losing a
massive part of my work during production
To improve:
• Spend more time doing more first hand research to get
more solid data
• Use a wider range of games to understand what different
people enjoy about different games
• Explain how I can use the games I had done research on
could help with my gameproject
• Use different sites in order to get as much
solid information as possible
• Go into more detail on how each of the games I
did research on could help me with my video
game
Strengths:
• I was able to know what I could do in the time
that I had
• Using the mind maps that I created in
buubl.us, I was able to go into further detail on
what I had initially wanted for my project
• The mood board gave me an idea on what I
wanted to do for my game and what designs I
could use for the game
• The analysis section allowed me to go into
detail on how the images used can help me
create the video game
Planning
Weaknesses:
• Most of my plans were slightly too ambitious to
be implemented into my video game project
• Due to time restraints, I was not able to add
everything that I had planned
• A lot of the characters and ideas used in the
mood board had to be scrapped or repurposed
due to time restrictions
• I barely planned any ideas on how to sort any
problems that might happen during production
which caused me to lose a big part of my project
and forced me to cut corners in order to release
the project on time
To improve:
• Try to not be so ambitious with my ideas
• Try to plan how to sort out any problems that might occur in case anything happens that might end
up ruining the work
• Try to sort out the mind maps so then they are more organized and not jumbled up
TimeManagement
Strengths:
• I was able to get my video game
project completed by the deadline
• I was able to finish each section of
the project on time without having
to go back to them during the last
week
• I spent most of my time working on
the project while in college and some
of my time working from home
Weaknesses:
• Because of the restrictions, I was not able
to complete my project the way that I had
imagined
• I did not spend all of my time working on
the project
• Because of my serious ambitions, I ended
up losing more time trying to make my
video game like a triple A game instead of
sticking to a more simple idea
To improve:
• Spend less time on how I can make my game bigger and more ambitious and spend
more time sticking with a more simple idea so I can complete the project on time
• Spend as much time as possible completing each section of the project in order to get
as much time as possible making the game itself
Technical Qualities
Strengths:
• The animation itself is smooth enough so that the
main character moves well enough
• The background is detailed enough so it is obvious
where the player is
• The character models are incredibly detailed for pixel
art and my skill and style
To improve:
• If I had more time and mywork did not mess up, I
would spend some more time working on the
movement animation which would've allowed me to
make the animation more smooth even after losing
that entire part of the product
• I would add even more frames of movement than
before to make the movement as smooth and seemless
as possible so instead of the main character turning 0.5
degrees, I would have them turn by about 0.2 degress
and have them move around 2cm in the direction the
player is going so then the movementis more smooth
and does not look choppy and rushed
Weaknesses:
• The backgrounds had barely any
detail, only having a bright green
background with a blue sky with white
clouds and a dark green area for the
ground and space for the speech box
• Because of the incident last week
where I lost a around 30% of my work,
I was forced to cut corners and cut
down on the animation in order to
complete the project on time, causing
it to not be as smooth as it used to be
• Before I lost all the movement, the
main character turned about 0.5
degress which isn't that much but it is
enough to be noticeable when in
motion
Audio Qualities
Strengths:
• All the music that was used was
created by me using Beepbox
• The songs used had the intention of
matching the situation and
occasionally, they did
To improve:
• Spend a little more time on some of the
sound effects like the press start sound
so then it fits better with the game
genre and style
• I would add another sound effect that
would play when JSE jumps
• I would add actual voices to the game
so it feels more alive than what I had
originally created
Weaknesses:
• Due to time restrictions, the game couldn't
be very long which caused the songs to be
cut down immensely
• Some of the time, the wrong part of the
music, mainly the battle music for the actual
battles like I had planned, would start
playing at the wrong time which further
makes the game look rushed
• The sound effect that plays when the player
presses start at the title screen doesn't
properly match the game that well because
it sounds more like a gun shot which would
be used for more fast paced action styled
games, or games that emo's and edge lords
would enjoy playing
Aesthetic Qualities
Strengths:
• My idea itself was creative
using different characters from
different franchises to create
an interesting experience for
the player
• The characters in the game are
surprisingly detailed by using a
range of different images for
inspiration
To improve:
• I would add slightly more detail
to the background like small
trees and bushes in
the background to make the
game look more alive
Weaknesses:
• The game itself is slow, boring and dull due to
the animation being slow and choppy because I
was forced to rush the rest of the project
• The background doesn't have a good blend of
colours which makes the game look rushed and
under developed
• The platforms that I had made are incredibly
small and have barely any detail other than they
are all a bright brown which is not that fun and
interesting compared to other, much older and
simple games
• Because of the lack of detail in the background,
the game feels dead and rushed which doesn't
help when the background is bright and
colourful
AudienceAppeal
Strengths:
• The game has JSE and Frieza so fans of
those characters can enjoy the game
• The game is bright and colourful which
could catch the players attention
• Teasing the players by having the game
being a demo could interest them into
getting the whole game
• The lack of information could intice the
players to play the game in order to
understand the game better and figure
out the secrets behind it
Weaknesses:
• Barely any characters that I had planned
on putting in the game could be part of
it due to time restraints and spending
more time trying to put more detail in
the level design
• The box design is completely different
compared to how the game plays
because of the time restrictions which
might cause the players to lose interest
in the game
To improve:
• I would try to add more characters or have an actual battle before the end of the demo
• I would probably change the title screen so then there are more references to other games
which would both be both nostalgic for the players and allowed for the players to
understand that the gamecontains travelling to other games
• I would add secrets in specific places like the music or the title screen in order to keep the
interest in the gameflowing and keeping the players interested in the game

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Video game evaluation

  • 2. Research Strengths: • I was able to understand what parts of different games people enjoy most • I had easy access to second hand research that I had required using websites like YouGov • Using a wide range of different games allowed me to form new ideas for my project and improve on what I originally had • The "Research Analysis" section allowed me to go into further detail on how each of the games I used for my research could help me with my video game project ideas Weaknesses: • I did not get any first hand research during this stage of the project so I could not be exact on what everyone enjoys when playing different games • After doing all the research, two of the games that I used for my research (Final Fantasy and Sonic.exe) were not implemented into my final video game project due to time restraints and losing a massive part of my work during production To improve: • Spend more time doing more first hand research to get more solid data • Use a wider range of games to understand what different people enjoy about different games • Explain how I can use the games I had done research on could help with my gameproject • Use different sites in order to get as much solid information as possible • Go into more detail on how each of the games I did research on could help me with my video game
  • 3. Strengths: • I was able to know what I could do in the time that I had • Using the mind maps that I created in buubl.us, I was able to go into further detail on what I had initially wanted for my project • The mood board gave me an idea on what I wanted to do for my game and what designs I could use for the game • The analysis section allowed me to go into detail on how the images used can help me create the video game Planning Weaknesses: • Most of my plans were slightly too ambitious to be implemented into my video game project • Due to time restraints, I was not able to add everything that I had planned • A lot of the characters and ideas used in the mood board had to be scrapped or repurposed due to time restrictions • I barely planned any ideas on how to sort any problems that might happen during production which caused me to lose a big part of my project and forced me to cut corners in order to release the project on time To improve: • Try to not be so ambitious with my ideas • Try to plan how to sort out any problems that might occur in case anything happens that might end up ruining the work • Try to sort out the mind maps so then they are more organized and not jumbled up
  • 4. TimeManagement Strengths: • I was able to get my video game project completed by the deadline • I was able to finish each section of the project on time without having to go back to them during the last week • I spent most of my time working on the project while in college and some of my time working from home Weaknesses: • Because of the restrictions, I was not able to complete my project the way that I had imagined • I did not spend all of my time working on the project • Because of my serious ambitions, I ended up losing more time trying to make my video game like a triple A game instead of sticking to a more simple idea To improve: • Spend less time on how I can make my game bigger and more ambitious and spend more time sticking with a more simple idea so I can complete the project on time • Spend as much time as possible completing each section of the project in order to get as much time as possible making the game itself
  • 5. Technical Qualities Strengths: • The animation itself is smooth enough so that the main character moves well enough • The background is detailed enough so it is obvious where the player is • The character models are incredibly detailed for pixel art and my skill and style To improve: • If I had more time and mywork did not mess up, I would spend some more time working on the movement animation which would've allowed me to make the animation more smooth even after losing that entire part of the product • I would add even more frames of movement than before to make the movement as smooth and seemless as possible so instead of the main character turning 0.5 degrees, I would have them turn by about 0.2 degress and have them move around 2cm in the direction the player is going so then the movementis more smooth and does not look choppy and rushed Weaknesses: • The backgrounds had barely any detail, only having a bright green background with a blue sky with white clouds and a dark green area for the ground and space for the speech box • Because of the incident last week where I lost a around 30% of my work, I was forced to cut corners and cut down on the animation in order to complete the project on time, causing it to not be as smooth as it used to be • Before I lost all the movement, the main character turned about 0.5 degress which isn't that much but it is enough to be noticeable when in motion
  • 6. Audio Qualities Strengths: • All the music that was used was created by me using Beepbox • The songs used had the intention of matching the situation and occasionally, they did To improve: • Spend a little more time on some of the sound effects like the press start sound so then it fits better with the game genre and style • I would add another sound effect that would play when JSE jumps • I would add actual voices to the game so it feels more alive than what I had originally created Weaknesses: • Due to time restrictions, the game couldn't be very long which caused the songs to be cut down immensely • Some of the time, the wrong part of the music, mainly the battle music for the actual battles like I had planned, would start playing at the wrong time which further makes the game look rushed • The sound effect that plays when the player presses start at the title screen doesn't properly match the game that well because it sounds more like a gun shot which would be used for more fast paced action styled games, or games that emo's and edge lords would enjoy playing
  • 7. Aesthetic Qualities Strengths: • My idea itself was creative using different characters from different franchises to create an interesting experience for the player • The characters in the game are surprisingly detailed by using a range of different images for inspiration To improve: • I would add slightly more detail to the background like small trees and bushes in the background to make the game look more alive Weaknesses: • The game itself is slow, boring and dull due to the animation being slow and choppy because I was forced to rush the rest of the project • The background doesn't have a good blend of colours which makes the game look rushed and under developed • The platforms that I had made are incredibly small and have barely any detail other than they are all a bright brown which is not that fun and interesting compared to other, much older and simple games • Because of the lack of detail in the background, the game feels dead and rushed which doesn't help when the background is bright and colourful
  • 8. AudienceAppeal Strengths: • The game has JSE and Frieza so fans of those characters can enjoy the game • The game is bright and colourful which could catch the players attention • Teasing the players by having the game being a demo could interest them into getting the whole game • The lack of information could intice the players to play the game in order to understand the game better and figure out the secrets behind it Weaknesses: • Barely any characters that I had planned on putting in the game could be part of it due to time restraints and spending more time trying to put more detail in the level design • The box design is completely different compared to how the game plays because of the time restrictions which might cause the players to lose interest in the game To improve: • I would try to add more characters or have an actual battle before the end of the demo • I would probably change the title screen so then there are more references to other games which would both be both nostalgic for the players and allowed for the players to understand that the gamecontains travelling to other games • I would add secrets in specific places like the music or the title screen in order to keep the interest in the gameflowing and keeping the players interested in the game