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Personal Project
Evaluation
Your Name
Production Process Evaluation
Research
• For the research I looked at similar products to the one I was going to be
making, to gather ideas.
• For it, I started by making a mood-board of images showing gameplay
from the game I was going to be making, then I analysed different posters,
looking at the colours, the layout, characters, etc.
• My strengths for this research was, I was able to look at different games
with ideas which I could have incorporated into my own work.
• For weakness, I could have improved by analysing more of the gameplay,
for a clear view of what I want this product to look like, the effect this
would have had on my product is using way more ideas.
Planning
• My strengths for the planning was being able to experiment with pixel art,
as well as having a vision of what I want to do for my product, which
helped because I was able to plan what I would want my final to look like.
• My weaknesses were, I feel I took a bit too much time on like
experimenting and planning, meaning I had to take not as much time
making my final product, I could have taken a lot less time on the
planning, as it would allow me to put more focus towards the final
product.
Time Management
• I tried managing my time well, since I mostly did my project in class.
• I feel like, even if I had to take away some ideas for my product due to
time constraints, I managed to finish most of it, if I had a bit more time I
could have added in music, sound effects and try to make the animation a
bit better.
• If I had more time, I would have focused it way more on the final product,
as to make sure I can complete it within that amount of time.
Technical Qualities
Aesthetic Qualities
Audience Appeal
Peer
Feedback
Feedback 1
• What did you like about the product?
• What improvements could have been made to
the product?
Feedback 2
• What did you like about the product?
• What improvements could have been made to
the product?
Feedback 3
• What did you like about the product?
• What improvements could have been made to
the product?
Peer Feedback Summary
• What do you agree with from your peer
feedback?
• What do you disagree with from your peer
feedback?
Peer Feedback Summary

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7. evaluation (12)

  • 3. Research • For the research I looked at similar products to the one I was going to be making, to gather ideas. • For it, I started by making a mood-board of images showing gameplay from the game I was going to be making, then I analysed different posters, looking at the colours, the layout, characters, etc. • My strengths for this research was, I was able to look at different games with ideas which I could have incorporated into my own work. • For weakness, I could have improved by analysing more of the gameplay, for a clear view of what I want this product to look like, the effect this would have had on my product is using way more ideas.
  • 4. Planning • My strengths for the planning was being able to experiment with pixel art, as well as having a vision of what I want to do for my product, which helped because I was able to plan what I would want my final to look like. • My weaknesses were, I feel I took a bit too much time on like experimenting and planning, meaning I had to take not as much time making my final product, I could have taken a lot less time on the planning, as it would allow me to put more focus towards the final product.
  • 5. Time Management • I tried managing my time well, since I mostly did my project in class. • I feel like, even if I had to take away some ideas for my product due to time constraints, I managed to finish most of it, if I had a bit more time I could have added in music, sound effects and try to make the animation a bit better. • If I had more time, I would have focused it way more on the final product, as to make sure I can complete it within that amount of time.
  • 10. Feedback 1 • What did you like about the product? • What improvements could have been made to the product?
  • 11. Feedback 2 • What did you like about the product? • What improvements could have been made to the product?
  • 12. Feedback 3 • What did you like about the product? • What improvements could have been made to the product?
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? • What do you disagree with from your peer feedback?

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?