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Experiments
Joshua Meredith
Animation experiments
Process
• This is a simple animation to
show that the character has
taken damage. The animation
is simply moving the character
to bob it up and down. This
was made in photoshop using
a 120x80px document. The
tool used to create the
animation was a 1px pencil.
Reflection
• What elements of your experiments will you
include in your final product?
– This gives me an idea of what it would look like if I
set the game up in a Pokémon battle type theme.
This shows the possibilities between what I'm able
to do in this space to what I'm not able to do.
Process
This is a simple animation to
show the character blinking.
The animation is simply
moving the characters eyes
shut and open to look like a
blinking animation. This was
made in photoshop using a
120x80px document. The
tool used to create the
animation was a 1px pencil
Reflection
• What elements of your experiments will you
include in your final product?
– This gives me an idea of the time taken to make
the little animations. As I would like to put as
much detail as possible into the final product the
little details are just as important as the big
details. This shows that its not that time
consuming and can be done very easily
Process
This is a simple animation
to show the character
running. The animation is
simply moving placing each
leg in a different frame to
create a running
animation. This animation
would be put on a loop to
show it running more. This
was made in photoshop
using a 120x80px
document. The tool used
to create the animation
was a 1px pencil
Reflection
• What elements of your experiments will you
include in your final product?
– This gives an idea of how a game can be made
simple but effective. The animation was very easy
to do but the outcome makes it overall look like a
simple jump and duck game. This will most likely
be more of a back up plan instead of an idea I
would go with for my final product
process
It starts off with the character drawn in the first animation. With that I checked
proportions of where I wanted certain thing to be. For example the spike on the back of
the head got pushed more towards the back of the head instead of the side behind the
ear. This was created in photoshop using a 1px pencil
reflection
• What elements of your experiments will you
include in your final product?
This is just a simple character to give and idea of
what he would look like fully completed. This
character has potential to be used during the
final product

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1. production experiments (video game)

  • 3. Process • This is a simple animation to show that the character has taken damage. The animation is simply moving the character to bob it up and down. This was made in photoshop using a 120x80px document. The tool used to create the animation was a 1px pencil.
  • 4. Reflection • What elements of your experiments will you include in your final product? – This gives me an idea of what it would look like if I set the game up in a Pokémon battle type theme. This shows the possibilities between what I'm able to do in this space to what I'm not able to do.
  • 5. Process This is a simple animation to show the character blinking. The animation is simply moving the characters eyes shut and open to look like a blinking animation. This was made in photoshop using a 120x80px document. The tool used to create the animation was a 1px pencil
  • 6. Reflection • What elements of your experiments will you include in your final product? – This gives me an idea of the time taken to make the little animations. As I would like to put as much detail as possible into the final product the little details are just as important as the big details. This shows that its not that time consuming and can be done very easily
  • 7. Process This is a simple animation to show the character running. The animation is simply moving placing each leg in a different frame to create a running animation. This animation would be put on a loop to show it running more. This was made in photoshop using a 120x80px document. The tool used to create the animation was a 1px pencil
  • 8. Reflection • What elements of your experiments will you include in your final product? – This gives an idea of how a game can be made simple but effective. The animation was very easy to do but the outcome makes it overall look like a simple jump and duck game. This will most likely be more of a back up plan instead of an idea I would go with for my final product
  • 9. process It starts off with the character drawn in the first animation. With that I checked proportions of where I wanted certain thing to be. For example the spike on the back of the head got pushed more towards the back of the head instead of the side behind the ear. This was created in photoshop using a 1px pencil
  • 10. reflection • What elements of your experiments will you include in your final product? This is just a simple character to give and idea of what he would look like fully completed. This character has potential to be used during the final product

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments
  3. Discuss the tools and processes used in your experiments