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FMP Evaluation
Imogen Minto
Production Process Evaluation
Research
• Strengths:
– I found finding similar games to mine was fairly easy as most games
has some similarity in them all which made it easier for me to think of
something.
– I found the audience profile easy as you found the right audience that
fits my game and the gender.
• Weaknesses:
– Was hard to find different pictures as they’re very similar I wanted to
get different ones as it might get repetitive was also hard to think of
things to write about the similarities for my game and the already
released game.
Planning
• Strengths:
– With the strengths for planning it helps when you want to think of ideas and
expand on them ideas when you want to continue on that particular project. I
think that doing this with a mind map you can think of multiple ideas then
pick the best one or you can see yourself doing.
– Another strength is having pictures of either games or whatever your project
is about which helps to give you inspiration in your project.
• Weaknesses:
– It can take a long time to think of things which can slow you down and can
make you go slow in the other things you have to do in the project.
– Might not find the correct pictures to show other people what your game is
similar to.
Time Management
• I think I managed my time not that good as my game isn’t the best. The
only thing I would of done better is making the game longer so it looks
more interesting when watching it. Also I think that I could of made my
game a lot better as it’s very simple and looks a bit messy where I could of
made it more nice to look at along with being more difficult as it’s very
easy.
• if I had more time to or thought of a better game to do I think I would of
made it look and be a lot better then it is now.
Technical Qualities
With my game it’s similar by it having to go
through blocks that are smaller or it will
be game over if it went through a big one
as its bigger than the actual block.
With the other game its similar to mine as
you have to go through numbers that will
be easy to go through for example its
going through 16 because its still a smaller
number than going through 46 that will
take too long to get passed that the game
will be over.
Aesthetic Qualities
I personally think my game looks a bit simple
but messy as well as it looks like I just put
blocks all over the page. I also think that it
doesn’t look that creative as it’s very simple
which relates to what i said before.
I do like the colours I used as they’re bright
and colorful that makes them stand out.
I would improve my work by making it more
interesting to look at as it looks easy.
Strengths:
The use of colour I have chose to put in
the game.
Weaknesses:
The way it looks and how its really short
and not interesting.
Audience Appeal
I have appealed to my audience
by having a certain age range
that will want to see/play the
game.
I’ve also made it both genders so
anyone can play it so more
people can enjoy it and be
interested in it.
It’s also being any social
status so everyone should
enjoy what they want. So
they have a choice to play it.
Peer
Feedback
Feedback 1
• What did you like about the product?
– I like the bright colours that are used.
• What improvements could have been made to
the product?
– Could make it longer as its quite short.
Feedback 2
• What did you like about the product?
– I like the idea you thought of with the blocks.
• What improvements could have been made to
the product?
– Could make it more challenging as it looks quite
simple.
Feedback 3
• What did you like about the product?
– I like the way its laid out with the different size
blocks you have chosen.
• What improvements could have been made to
the product?
– Maybe make the background more brighter to
make it look more interesting.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– About it being short and how I could make it
longer to make it more fun or interesting.
– Also making it more challenging as its so simple
making it very short.
• What do you disagree with from your peer
feedback?
– The colour use I've chose make it look less
interesting.
Peer Feedback Summary
The changes I would make are;
- Make it longer as its short and not interesting.
- Make it more challenging which links to it being more interesting and longer.
I think all of these improvements as well as the people who gave me feedback.
By making it more challenging and longer might attract more people to play as
well.

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FMP Evaluation of Game Production Process

  • 3. Research • Strengths: – I found finding similar games to mine was fairly easy as most games has some similarity in them all which made it easier for me to think of something. – I found the audience profile easy as you found the right audience that fits my game and the gender. • Weaknesses: – Was hard to find different pictures as they’re very similar I wanted to get different ones as it might get repetitive was also hard to think of things to write about the similarities for my game and the already released game.
  • 4. Planning • Strengths: – With the strengths for planning it helps when you want to think of ideas and expand on them ideas when you want to continue on that particular project. I think that doing this with a mind map you can think of multiple ideas then pick the best one or you can see yourself doing. – Another strength is having pictures of either games or whatever your project is about which helps to give you inspiration in your project. • Weaknesses: – It can take a long time to think of things which can slow you down and can make you go slow in the other things you have to do in the project. – Might not find the correct pictures to show other people what your game is similar to.
  • 5. Time Management • I think I managed my time not that good as my game isn’t the best. The only thing I would of done better is making the game longer so it looks more interesting when watching it. Also I think that I could of made my game a lot better as it’s very simple and looks a bit messy where I could of made it more nice to look at along with being more difficult as it’s very easy. • if I had more time to or thought of a better game to do I think I would of made it look and be a lot better then it is now.
  • 6. Technical Qualities With my game it’s similar by it having to go through blocks that are smaller or it will be game over if it went through a big one as its bigger than the actual block. With the other game its similar to mine as you have to go through numbers that will be easy to go through for example its going through 16 because its still a smaller number than going through 46 that will take too long to get passed that the game will be over.
  • 7. Aesthetic Qualities I personally think my game looks a bit simple but messy as well as it looks like I just put blocks all over the page. I also think that it doesn’t look that creative as it’s very simple which relates to what i said before. I do like the colours I used as they’re bright and colorful that makes them stand out. I would improve my work by making it more interesting to look at as it looks easy. Strengths: The use of colour I have chose to put in the game. Weaknesses: The way it looks and how its really short and not interesting.
  • 8. Audience Appeal I have appealed to my audience by having a certain age range that will want to see/play the game. I’ve also made it both genders so anyone can play it so more people can enjoy it and be interested in it. It’s also being any social status so everyone should enjoy what they want. So they have a choice to play it.
  • 10. Feedback 1 • What did you like about the product? – I like the bright colours that are used. • What improvements could have been made to the product? – Could make it longer as its quite short.
  • 11. Feedback 2 • What did you like about the product? – I like the idea you thought of with the blocks. • What improvements could have been made to the product? – Could make it more challenging as it looks quite simple.
  • 12. Feedback 3 • What did you like about the product? – I like the way its laid out with the different size blocks you have chosen. • What improvements could have been made to the product? – Maybe make the background more brighter to make it look more interesting.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? – About it being short and how I could make it longer to make it more fun or interesting. – Also making it more challenging as its so simple making it very short. • What do you disagree with from your peer feedback? – The colour use I've chose make it look less interesting.
  • 14. Peer Feedback Summary The changes I would make are; - Make it longer as its short and not interesting. - Make it more challenging which links to it being more interesting and longer. I think all of these improvements as well as the people who gave me feedback. By making it more challenging and longer might attract more people to play as well.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?