3. Research
The strength of my research was that it helped me create my final product
and also didn’t take long. The research helped my product by giving the right
ideas to make my job easier and I therefore I had enough time to do it. In my
opinion in this final product, there wasn’t any weakness in my research. I
think I could put a bit more detail (clouds, sun, plants). This would improve
my work by making it look more interesting and probably a bit more
professional.
4. Planning
The strength of my planning was that I knew how the final product was going
to work out. My planning helped my product by giving me the right ideas. The
weaknesses of my planning were that I don’t think I got many ideas even
know I think I have done well finding a character. I think I can improve on the
amount of detail I’ve put into my product. The effects of having more details
would make the product look more eye catching and also making the
audiences notice that the creator knew what he was planning to do as well as
it makes it look a bit more professional.
5. Time Management
I did not manage my time well as I have done this weeks after the handing in
time. I didn’t finish on time and I also think I could’ve put a bit more detail
into my work. There isn’t anything that I’d be able to do if I got extra time
because I took my extra time to finish my time.
6. Technical Qualities
The similarities of the two products are
the goal of the game, the way it is set
out and the characters. The differences
between these two products are the
amount of detail there is in it, on the
official Mario game one there is detail
to nearly everything, such as the
ground, the clouds and the also the
plants. Whereas in my game there isn’t
much apart from the main character, a
few spikes and three collectable stars
and a simple blues background.
7. Aesthetic Qualities
I would say my work looks good, but I could definitely improve on it. I think
my work was creative, even a bit more then the others. The main aspect I like
about my product is the character as it turned out pretty well in my opinion
as well as it is in a good quality (resolution wise). The thing I would improve is
probably the amount of details there is in it. I would give a bit more details,
for example a cloud, sun maybe some plants. The strengths of my work is the
fact that I didn’t rush the animation bit so the character moves at the right
speed at the right time. The weakness of my product is probably the amount
of details again.
8. Audience Appeal
I have appealed to my audiences as I said that the product will be for 10-12
year olds and I would say it is just suitable as well as enjoyable for that age
group, it isn’t hard but still fun. Then I have also said that it will be mainly for
young male audiences, I think it is mainly a male game because the character
is a male and the colours are male ones as well.
10. Feedback 1
• What did you like about the product?
– I like this game as it’s a simple but productive
game.
– It enquires to have bright colours
• What improvements could have been made to
the product?
– Make it more of a challenge.
– Make us work for the winning prize.
11. Feedback 2
• What did you like about the product?
– It is colourful
– Creative
• What improvements could have been made to
the product?
– Could be a bit more detailed
12. Feedback 3
• What did you like about the product?
• What improvements could have been made to
the product?
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I definitely agree with the fact that I should have
put a bit more detail in to it
• What do you disagree with from your peer
feedback?
– The bit where it says “make us work for the prize”
I disagree with that because I said that it isn’t hard
because its made for younger audinces
14. Peer Feedback Summary
The changes I would definitely make is the amount
of detail there is in the game, I would put more
details in to it, such as put some clouds, sun and
maybe some plants to make it look more eye
catching and also more professional.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?