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Evaluation
Kallum Sykes
Research
• My research helped my product because I got to look at other existing
products from a professional games designer. I looked at some different
video games and I got some good ideas that I could add into my work. The
reason I did this is because I got to know some good techniques that I
could add to my work and make it the best I could.
• A strength of my research is that I had a age range that I was targeting so I
knew exactly what I wanted in my product so that it would appeal to
correct age range. This is good because if I put something that would
appeal to children into the product then older people will not want it
because the will think that it isn’t for them.
• In my research I could have had a look at many other games so that I could
get different ideas from other games instead of the same type of game
that I was going to create.
Planning
• Some of the strengths of planning my product is that I get to see and
experiment with different fonts. I can use different fonts and put them
into a powerpoint and then I can find different fonts that match my
genre. Also another strength of my planning is that I can plan colour
schemes that will work well together so when I look for images I know
what colour to look for. This helped in my product because I used a lot of
different colour schemes that looked good together.
• A weakness of my planning is that I made one of my games completely
different to the game that I was planning on creating. On the other hand if
I did the same game I wouldn’t of got much from it. SO it was kind of a
good idea and also a bad idea.
Time Management
• If I am honest I do not think I have managed my time well because I have
had to go into the Christmas holidays but I have still completed everything
and made sure it is all handed in. if I had more time I would of gone over
every document that I created and added as much detail as I could until
there is anything else to talk about. Also if I had more time on my final
product I would of added a better background and put more detail into
the game. I would of added mountains into the background and also put
moving objects like birds flying around.
Technical Qualities
A similarity that my work has with the existing product is that we both have the same concept of game.
They are both infinite runner side scrollers where they have a character that runs and dodges obstacles
and collects objects. Also both of our games have a point system where they run along the screen and
collect as many coins as they can. A difference that my work has with the existing product is that they
have a detailed background where as my background is very simple but effective.
A strength of my work is that I have added a system where I choose what character they want to use
and then focus on the character picking up everything throughout the course and interacting with the
obstacles. A weakness of my work is that I have is I could of added a moving background to make it look
that much better but that’s was not needed.
Aural Qualities
https://www.youtube.com/watch?v=sKQGJKU3yt0
A strength of the audio elements throughout my work is that I have added a
different sound effect throughout the whole video game. Also I created my own
music that plays over the game and I did this by using the website
www.beepbox.co. A weakness of my audio is that I have not created my own audio
for some of the sound effects. This would of improved my product because i think I
could of made them much better.
A similarity between my work and the existing product is that we have both used
sound effects when something major happens. For example in my product when I
die there is a sound effect showing that I have died and in the existing product
when they shoot a sound effect happens that indicates they are shooting. A
difference between my work and the existing product is that they have dialogue of
the characters don’t. This would of definitely made my product much better If I did
this or at east made mine interact with the audience.
Aesthetic Qualities
I think my work looks good as all of the colours come together nicely and
aren't too over the top. Also the characters that I created a very well put
together and I spent a lot of time designing them. I think my work was also
creative because I created the different objectives and all of the obstacles that
were put into the game. If I could improve anything on my game, it would
definitely be the background because I kept it very simple as I didn’t have
enough time to make the background look better. I Probably would of changed
it to have clouds in the sky or something else like that.
Audience Appeal
My product appeals to my target audience because I have made my designs
simple but then I spent more time on the animation. I think my audience
would rather have a simple design but then make the game a little bit more
complicated.

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Evaluation

  • 2. Research • My research helped my product because I got to look at other existing products from a professional games designer. I looked at some different video games and I got some good ideas that I could add into my work. The reason I did this is because I got to know some good techniques that I could add to my work and make it the best I could. • A strength of my research is that I had a age range that I was targeting so I knew exactly what I wanted in my product so that it would appeal to correct age range. This is good because if I put something that would appeal to children into the product then older people will not want it because the will think that it isn’t for them. • In my research I could have had a look at many other games so that I could get different ideas from other games instead of the same type of game that I was going to create.
  • 3. Planning • Some of the strengths of planning my product is that I get to see and experiment with different fonts. I can use different fonts and put them into a powerpoint and then I can find different fonts that match my genre. Also another strength of my planning is that I can plan colour schemes that will work well together so when I look for images I know what colour to look for. This helped in my product because I used a lot of different colour schemes that looked good together. • A weakness of my planning is that I made one of my games completely different to the game that I was planning on creating. On the other hand if I did the same game I wouldn’t of got much from it. SO it was kind of a good idea and also a bad idea.
  • 4. Time Management • If I am honest I do not think I have managed my time well because I have had to go into the Christmas holidays but I have still completed everything and made sure it is all handed in. if I had more time I would of gone over every document that I created and added as much detail as I could until there is anything else to talk about. Also if I had more time on my final product I would of added a better background and put more detail into the game. I would of added mountains into the background and also put moving objects like birds flying around.
  • 5. Technical Qualities A similarity that my work has with the existing product is that we both have the same concept of game. They are both infinite runner side scrollers where they have a character that runs and dodges obstacles and collects objects. Also both of our games have a point system where they run along the screen and collect as many coins as they can. A difference that my work has with the existing product is that they have a detailed background where as my background is very simple but effective. A strength of my work is that I have added a system where I choose what character they want to use and then focus on the character picking up everything throughout the course and interacting with the obstacles. A weakness of my work is that I have is I could of added a moving background to make it look that much better but that’s was not needed.
  • 6. Aural Qualities https://www.youtube.com/watch?v=sKQGJKU3yt0 A strength of the audio elements throughout my work is that I have added a different sound effect throughout the whole video game. Also I created my own music that plays over the game and I did this by using the website www.beepbox.co. A weakness of my audio is that I have not created my own audio for some of the sound effects. This would of improved my product because i think I could of made them much better. A similarity between my work and the existing product is that we have both used sound effects when something major happens. For example in my product when I die there is a sound effect showing that I have died and in the existing product when they shoot a sound effect happens that indicates they are shooting. A difference between my work and the existing product is that they have dialogue of the characters don’t. This would of definitely made my product much better If I did this or at east made mine interact with the audience.
  • 7. Aesthetic Qualities I think my work looks good as all of the colours come together nicely and aren't too over the top. Also the characters that I created a very well put together and I spent a lot of time designing them. I think my work was also creative because I created the different objectives and all of the obstacles that were put into the game. If I could improve anything on my game, it would definitely be the background because I kept it very simple as I didn’t have enough time to make the background look better. I Probably would of changed it to have clouds in the sky or something else like that.
  • 8. Audience Appeal My product appeals to my target audience because I have made my designs simple but then I spent more time on the animation. I think my audience would rather have a simple design but then make the game a little bit more complicated.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  5. Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio What other audio elements could you have added? What would have made it better?
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description