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Personal Project
Evaluation
Your Name
Production Process Evaluation
Research
• The strengths are that I learn what my audience prefers in a game and the
type of style in the game, that’s helps me choose the right characteristics
in the making of my game cover, the weaknesses are that I don’t have a lot
of peoples opinions which would allow me to make more accurate
choosing the elements for my game cover, to improve it I could make a
more accurate and with a bigger audience, to get better results and make
a more accurate game cover
Planning
• It helped me choose the right elements for my game cover and organize
step by step the process of making my game cover, the strengths are that
you are more prepared and the process of making your cover Is organized
and cane be done easier and faster, my weaknesses is that planning can be
time consuming, I could of improved on my layout plans a bit by adding a
bit more detail on my planning , it would have made my game cover
smoother to create
Time Management
• I think I did manage it fairly well, I'm up to date with almost all my power
points and my Photoshop project, I could have managed my time better
and taken my own unique pictures, if I had more time I would have made
it a more detailed and make it more unique
Technical Qualities
Its more modern and futuristic in style,
while trying to keep the old game
mechanics, the front cover is simplistic in
style while the back cover is more
complicated, the game cover has a dark
colour scheme
Its more old school styled game
cover, the front cover has lots of
things happening simultaneously, the
back cover is detailer but with
simplistic style, the front colour
scheme is dark and the back part is
more brighter in style
Aesthetic Qualities
Yeah it does look good, I think it has a fairly unique touch to it, I like the
front cover with the dark colour scheme, id maybe add a bit more
detail to it just to polish it
A strength is that u don’t need to much of complicated tools for the
making of my cover and the style goes according to the game, a
weakness is that some people like really detailed thing and could be
more unique
Cloudy background
explosion
characters
title
title
Audience Appeal
I did my best, based on my research I should satisfy peoples interest in a game cover, I
think the color scheme is appealing and also old school styled cover, according to my
survey people preferred mostly to play action games, also most of people associate with
the color scheme I applied to my game cover with action games, people also look for
entertainment and fun in a game so ill make sure that the case, people enjoy different
game styles so it shouldn't’t have a problem finding an audience for this style of game
Color scheme: blue,
grey, green, red,
yellow, brown
Peer
Feedback
Feedback 1
• What did you like about the product?
– I liked the style of the cover and how it is
presented
• What improvements could have been made to
the product?
– Using some more representations of war and
destruction on the cover
Feedback 2
• What did you like about the product?
– It was detailed, and it wasn’t rushed, quite well
made
• What improvements could have been made to
the product?
– Could've taken your own pictures for added
realism
Feedback 3
• What did you like about the product?
– I like how it actual looks like an actual game also the
fact that its got all the details on the back it just give
that effect that’s it’s a new release.
• What improvements could have been made to
the product?
• The quality could be better so getting higher
graded photos for the cover.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I quite agree, there could be some improvements
• What do you disagree with from your peer
feedback?
– Not much really, some things are jus subjective to
the person and their preferences
Peer Feedback Summary
• Id fit the images so that they blend in better,
make it with more unique style instead of
regular standard shapes and use higher
quality images

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7. evaluation

  • 3. Research • The strengths are that I learn what my audience prefers in a game and the type of style in the game, that’s helps me choose the right characteristics in the making of my game cover, the weaknesses are that I don’t have a lot of peoples opinions which would allow me to make more accurate choosing the elements for my game cover, to improve it I could make a more accurate and with a bigger audience, to get better results and make a more accurate game cover
  • 4. Planning • It helped me choose the right elements for my game cover and organize step by step the process of making my game cover, the strengths are that you are more prepared and the process of making your cover Is organized and cane be done easier and faster, my weaknesses is that planning can be time consuming, I could of improved on my layout plans a bit by adding a bit more detail on my planning , it would have made my game cover smoother to create
  • 5. Time Management • I think I did manage it fairly well, I'm up to date with almost all my power points and my Photoshop project, I could have managed my time better and taken my own unique pictures, if I had more time I would have made it a more detailed and make it more unique
  • 6. Technical Qualities Its more modern and futuristic in style, while trying to keep the old game mechanics, the front cover is simplistic in style while the back cover is more complicated, the game cover has a dark colour scheme Its more old school styled game cover, the front cover has lots of things happening simultaneously, the back cover is detailer but with simplistic style, the front colour scheme is dark and the back part is more brighter in style
  • 7. Aesthetic Qualities Yeah it does look good, I think it has a fairly unique touch to it, I like the front cover with the dark colour scheme, id maybe add a bit more detail to it just to polish it A strength is that u don’t need to much of complicated tools for the making of my cover and the style goes according to the game, a weakness is that some people like really detailed thing and could be more unique Cloudy background explosion characters title title
  • 8. Audience Appeal I did my best, based on my research I should satisfy peoples interest in a game cover, I think the color scheme is appealing and also old school styled cover, according to my survey people preferred mostly to play action games, also most of people associate with the color scheme I applied to my game cover with action games, people also look for entertainment and fun in a game so ill make sure that the case, people enjoy different game styles so it shouldn't’t have a problem finding an audience for this style of game Color scheme: blue, grey, green, red, yellow, brown
  • 10. Feedback 1 • What did you like about the product? – I liked the style of the cover and how it is presented • What improvements could have been made to the product? – Using some more representations of war and destruction on the cover
  • 11. Feedback 2 • What did you like about the product? – It was detailed, and it wasn’t rushed, quite well made • What improvements could have been made to the product? – Could've taken your own pictures for added realism
  • 12. Feedback 3 • What did you like about the product? – I like how it actual looks like an actual game also the fact that its got all the details on the back it just give that effect that’s it’s a new release. • What improvements could have been made to the product? • The quality could be better so getting higher graded photos for the cover.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? – I quite agree, there could be some improvements • What do you disagree with from your peer feedback? – Not much really, some things are jus subjective to the person and their preferences
  • 14. Peer Feedback Summary • Id fit the images so that they blend in better, make it with more unique style instead of regular standard shapes and use higher quality images

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?