The document outlines initial plans for a beat em up video game, including a mind map and mood board analysis. It discusses key elements of beat em ups like a loose story focused on beating up bad guys and saving the day. The setting would include urban streets and building interiors. An info bar at the top of the screen would display the player's health, special energy, and items. The mood board images analyzed share darker color palettes with more colorful main characters, and a cheerful rather than serious tone to combat. The mood board will help design an attractive looking game and make the main character stand out.
3. Mind Map
Beat em ups
The classic beat em up
franchise revolves around
a loose story an lots of
bad guys, your role being
beating up the bad guys
and then saving the day
depending on the cause.
The setting should be a mix of
urban streets and interiors to
buildings For the character id like an
info bare at the top of the
screen which would inform
the player of health,
special energy and also
items.
5. Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• They all seem to use darker more plain colour pallets with the
characters being more flamboyant and colourful.
• All the images have a cheerful not serious outlook on combat
How will your mood board influence your final product?
• It will help me design and make the game look bright and
attractive and will also help me make the main character
stand out
Editor's Notes
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring your final idea
Collection of images related to your product/inspirational/visually interesting
At least 15 needed