2. Existing Product
The front covers image is
a giant robot and a
person stood on top in
positions to indicate that
they are covering each
other with the human
looking off in to the
distance and the robot
looking at the reader
There are very few
colours used in the
front cover using
mostly white with
green spots to make
white writing visible in
the actual image itself
it uses a very simple
colour pallet of grey to
blue with abstract
colours here and there
which is incredibly
simple yet there is a
lot of detail.
The text on the front
cover is very simple with
bold writing in either
black or white. The key
article note is written
across the front of the
main image whereas the
side articles are in the
corners usually with a
green note to draw
attention to them like a
+ or the name of a game
being in green
3. Existing Product
The key colours of this magazine are
green and white for the main
background colours but for the images
and some information it uses red and
then some very sombre browns blues
and yellows
the magazine has
multiple images
referring to different
articles
The colour work together to
box everything in groups such
as the bar code over the
image and the image boxed
together with opposite
corners cut off.
The organisation of the
information and images is very
neat and tidy with it almost
seeming like a arched pyramid of
images with four at the bottom,
two above that and then one on
the very top.
4. Existing Product
The colour scheme for
this product was very
simplistic where it had
black, white, yellow and
purple. All these colours
work well together as
they all help each other
stand out according to
the amount of colour
per space.
The product uses the image well to
highlight and make text look more
compact and organised, for instance
the news about ubisoft is hidden
within the skulls eye sockets.
Text is either in black or white and
utilize the spaces within the image.
The key information is
highlighted by a yellow bubble
in contrast to the typical red
bubble, the majority of the
image and text uses sleek
coding symbols and neat text.
5. Research Analysis
• What common features do the researched
products have?
– They all highlight text over images so that the text
is at the forefront
• What aspects of the research will you include
within your on work?
– I would like to utalize the use of colours for
highlighting purposes and the way that a column
is used on the edge magazine to make it look boxy.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
14-20 year olds • The main feature of the magazine is looking
at and reviewing games which most of
which will be aimed at this age range
Gender
either • The reviewed products are aimed at both
genders, and even if a product is gender
specific it will still be reviewed
Psychographic
balanced • The product isn’t too business oriented or
too freelance, its designed to be applicable
to all audiences
Social Status
High to middle
class
• As its aimed at reviewing new releases and
upcoming events its looking at expensive
products and those that read the magazine
will most likely be keeping up on it and have
plenty mony spare
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?