1. Games Design
Elements
In this lesson we are going to
explore Games Design Elements
and use what we will learn to start
designing our own game.
2. The areas which the Games Designers
have to consider when designing a game.
3. Narrative design
Character design
Level / environment design
Gameplay and game mechanics design
User interface design
4. The Story behind the game.
Is there someone to save? Somewhere to
escape from?
5. When we think of character design we
think of the following things:
• Main character / sidekick/ villain / shop owner
(sprite)
• Objects the player interacts with
• ( for example the mushrooms from super mario!)
• Players / Actors / avatars
• ( xbox connect with augmented reality
• or Miis in Wii console games,
• LA Noir uses real actors first then
• characters are developed)
6. The level and the environment not only sets the
scene for the player it can also set challenges.
Things to consider:
• Background, Lighting, weather, map, props
etc.
7. How the game works.
Things to consider are:
• Types of challenges, activities, rewards,
progression, game rules, skill, chance.
8. Design elements such as:
• Control (input) devices
• Output devices
• Viewpoint
• Heads up Display (HUD)
9.
10. Look at three games of your choice and
tell me a little about:
Narrative design
Character design
Level / environment design
Gameplay and game mechanics design
User interface design
Editor's Notes
Who plays games? Is there a storyline? Is there any games you think is a good storyline?
What is the most well known character? Are there any games that do not have character? *Video hyperlink on la noir explaining how it is done*
What games have complex levels or environments?
If games are from the same genre then do they tend to have similar game play and mechanics?
*picture of a user interface to look at and demonstrate* How much does the user interface differ between games of the same genre?
Task 1 above, Task 2 worksheet. (worksheet can be given as homework)