2. Existing Product
Terraria
Location: It’s set in a jungle/forest setting in
sunny weather so it’s pleasant to look at.
Angle: The camera is placed this way so that the
character is central to the screen. This is so you
can see all around him and feel immersed in the
game.
Effects: The sound effects in the game are stuff
like: the noise when you place blocks,
background music and the sound of birds or
crickets etc.
Costume: The main character is wearing a
green cape because you get to design your
character as a way of immersing you into the
game.
Colours: The majority of the
colour scheme is blue and
green like my product is going
to be. The other colours that
are used are brown, black and
white to indicate nature,
shadows and the sky.
Audience Appeal: This
appeals to audience by being
bright colours so it looks fun
to and look at and play.
3. Existing Product
Location: It’s a farm with a well and filled fields of
crops in the middle of spring.
Stardew Valley
Angle: The angle is almost directly above the
character so you can see him and his surroundings
clearly. Another reason why so much is visible and
the camera is where it is, is because the game’s
very visually pleasing and it’s calming to look at.
Colours: The colour scheme of
the game is very nature
orientated as it’s a farming
game. Green, brown and
yellow are the colours that
come up the most due to trees
and the ground.
Effects: Some of the sound effects used in Stardew
Valley are: background music, weather noises and
harvesting noises for when you harvest your farm.
Costume: The character you play as is wearing a
straw hat and dungarees which is a stereotypical
farming outfit in media.
Audience Appeal: It appeals to
the audience by being fun to play
and satisfying to look at.
4. Existing Product
Mario
Location: This level is set near a castle on a colourful,
sunny day.
Angle: The camera is parallel to the character as it’s a
2D game. Mario (the main character) is central as
you’re directly following him in the game when he
jumps and kills enemies etc.
Effects: The sound effects used are: background
music, the noise when you jump and the noise when
you kill enemies.
Costume: Mario has a cap and dungarees on
because he’s a plumber, he also has a moustache.
Props: The props that Mario uses are mushrooms
which make him turn big and other various power-
ups. In this screenshot he has reached a flag pole
which he is sliding down which means you've finished
the level.
Colours: The colours used in
this product are blue for the sky
and white for the clouds as well
as a copper-like colour for the
castle and ground.
Audience Appeal: It appealed to
the audience by being one of
the first platformers of its time.
5. Research Analysis
• What common features do the researched
products have? The similarities between my
product and the other products is the colour
schemes and animation designs.
• What aspects of the research will you include
within your own work? Similar level layout
and character design to the games that I have
analysed.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Any age Its fun gameplay and bright colours appeal to
younger people. It also appeals to older people
as it takes skill to master, as it’s a strategy
game.
Gender
Any gender It appeals to all genders as games can be
played by any of them, also because the game
is just jumping and climbing its universal.
Psychographic
Belongers It appeals to belongers because the majority of
people like games so it’s a very common
opinion/hobby.
Social Status
Middle
class/upper class
It appeals to the middle and higher classes
because people of lower class might not be
able to afford the game or the game system.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?