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Research
Aria Ghorbani
Existing Product
I would have
the location of
my game in
space. This
would make it
look very
different.
From other
video games or
pixels games.
I would also have
my game have its
own shooting
effects. This would
make my
videogame look
more better when
its finished.
I would also have my
own scouring system in
it to make it interesting
for the player and for
the player to see what
the score is and how far
he went through the
game.
Existing Product
I would have in my
game different Ghosts
so it can look better.
I would
have my
game also
have
people in a
space ships
fighting the
Ghosts.
I would have my
spaceships have
customization on it.
And when gaining
points, you will be
able to have add on
I would also have an
info box on it to make
it look better.
My pixel game will have a
shooting button on it to
make it look sick.
I would have my scene
have the Ghosts flying
around in space. I would
have the people in space
ships shoot lazars at the
Ghosts. You will get
points when you kill a
Ghost
For my game I
would very bright
colors to make it
look more inviting.
This is so it can
appeal to wider
range of
audiences.
Existing Product
My game would appeal to the audience I would have
A lot of fun challenges for the player. There will also
be the accepts of the Ghosts in space as well .
I would also add in
some other space ship
elements in the
Pixel game. I would
also add Ghosts in it.
So the spaceship
fighters will be fighting
the Ghosts in it.
I will add in a star
effect in it to make it
different From other
games in it. Ii will
have the stars
shinning in it to add
more effects to the
game.
I would have a dark
black font for the
background to make
it look better. I
would this game
appeal to the
audience by making
the game playable
for ages
I will have sci-fi composition in the background
playing. I would do this to create a fun and
tense atmosphere. It would also create a
exciting atmosphere.
Research Analysis
• What common features do the researched
products have?
-They have a the same type of setting in space.
• What aspects of the research will you include
within your on work?
-The setting and the spaceship what are going to
be in my game.
Audience
Aria Ghorbani
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
12-20 • I will have bright colours on it. And have
young character around that age range so it
will connect with the player playing the
game.
Gender
Male and female • Anyone gender can play this game. And it
will try to give a gender choose for your
game so you can play as a male or female
character.
Psychographic
Balanced • I would have it balanced. I choose this
because I think it would go well with my
video game.
Social Status
ABC1 • It will be for all classes to play since the
game goes In all social classes.

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2. research(2) 2

  • 2. Existing Product I would have the location of my game in space. This would make it look very different. From other video games or pixels games. I would also have my game have its own shooting effects. This would make my videogame look more better when its finished. I would also have my own scouring system in it to make it interesting for the player and for the player to see what the score is and how far he went through the game.
  • 3. Existing Product I would have in my game different Ghosts so it can look better. I would have my game also have people in a space ships fighting the Ghosts. I would have my spaceships have customization on it. And when gaining points, you will be able to have add on I would also have an info box on it to make it look better. My pixel game will have a shooting button on it to make it look sick. I would have my scene have the Ghosts flying around in space. I would have the people in space ships shoot lazars at the Ghosts. You will get points when you kill a Ghost For my game I would very bright colors to make it look more inviting. This is so it can appeal to wider range of audiences.
  • 4. Existing Product My game would appeal to the audience I would have A lot of fun challenges for the player. There will also be the accepts of the Ghosts in space as well . I would also add in some other space ship elements in the Pixel game. I would also add Ghosts in it. So the spaceship fighters will be fighting the Ghosts in it. I will add in a star effect in it to make it different From other games in it. Ii will have the stars shinning in it to add more effects to the game. I would have a dark black font for the background to make it look better. I would this game appeal to the audience by making the game playable for ages I will have sci-fi composition in the background playing. I would do this to create a fun and tense atmosphere. It would also create a exciting atmosphere.
  • 5. Research Analysis • What common features do the researched products have? -They have a the same type of setting in space. • What aspects of the research will you include within your on work? -The setting and the spaceship what are going to be in my game.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 12-20 • I will have bright colours on it. And have young character around that age range so it will connect with the player playing the game. Gender Male and female • Anyone gender can play this game. And it will try to give a gender choose for your game so you can play as a male or female character. Psychographic Balanced • I would have it balanced. I choose this because I think it would go well with my video game. Social Status ABC1 • It will be for all classes to play since the game goes In all social classes.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?