Presentation on Innovation Games ™ - What are Innovation Games and for what you can use them... Questions over questions... ;-)
Here you get the answers!
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
Innovation Games are a set of originally market research oriented, facilitated and directed games. They are focussed, on real-time collaborative games as means of engaging customers and stakeholders to reveal what really matters to them and to get breakthrough ideas.
Use Innovation Games for such things as portfolio management, requirements management and any number of tasks that require innovative thinking, priorisation, brainstorming and cross-functional collaboration.
Presentation on Innovation Games ™ - What are Innovation Games and for what you can use them... Questions over questions... ;-)
Here you get the answers!
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
Innovation Games are a set of originally market research oriented, facilitated and directed games. They are focussed, on real-time collaborative games as means of engaging customers and stakeholders to reveal what really matters to them and to get breakthrough ideas.
Use Innovation Games for such things as portfolio management, requirements management and any number of tasks that require innovative thinking, priorisation, brainstorming and cross-functional collaboration.
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015Amy Jo Kim
It’s easier than ever to create a startup around a new, innovative idea. But most startups fail -- and most innovative products never take off. What differentiates the projects that DO take off? What habits, behaviors and attitudes are shared by the teams who create genre-defining hits? In this talk, you’ll learn the 7 habits of breakthrough innovators - brought to life with front-line stories from the early days of eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Pley. You’ll come away with a smarter approach to innovative product design - and practical, actionable design shortcuts you can use right away to turbo-charge your path towards product/market fit.
Introduction to LEGO SERIOUS PLAY with Natalie SuttonNatalie Sutton
LEGO SERIOUS PLAY is a facilitated thinking, communication and problem solving technique used by teams, individuals and organisations. Natalie Sutton is a certified facilitator and explains the process in this presentation.
Managing Conflicting Stakeholders by Deliveroo Sr Product Manager (1).pdfProduct School
Main Takeaways:
- Alignment on overall goals and outcomes is key
- Build empathy for diverse points of view
- If in doubt escalate in the spirit of seeking input on "hotly contested" topics
The Startup Design Toolkit - a design-thinking approach to startups and produ...Alejandro Rios Peña
When PMs or entrepreneurs tackle a new product venture, they need to acquire and combine skills and tools from the Development, Business and Design fields. In this session, the following topics will be introduced:
- Is there really a formula for new product or startup success?
- What is Design-Thinking and how it is driving innovation around the world?
- Building a Toolkit: a subset of practical tools curated from the Lean Startup, Customer Development, Design-Thinking and other methods, to really help entrepreneurs to accelerate and find a scalable business model.
http://productcampsf.com/proposed-session-a-design-thinking-approach-to-pm-and-startups/
A Multi-Team, Full-Cycle, Product-Oriented Scrum (Agile game) Simulation with LEGO Bricks. Based on the lego4scrum.com.
Lego4Scrum is teaching game is used by the Scrum trainers community worldwide including various certification classes, in-house trainings, formal business programs and team workshops.
GAME ON! Integrating Games and Simulations in the Classroom Brian Housand
Brian Housand, Ph.D.
brianhousand.com
@brianhousand
GAME ON! Integrating Games and Simulations in the Classroom
It is estimated that by the time that today’s youth enters adulthood that they will have played an average of 10,000 hours of video games. By playing games, research suggests that they have developed abilities related to creativity, collaboration, and critical thinking. Come explore the history of games and simulations in the classroom and investigate ways that current games and simulations in digital and non-digital formats can be meaningfully and purposefully integrated into your learning environment.
A talk I gave at Google on Strategy and Product Discovery
We discussed:
Discovering Features and Products (Product Strategy)
Discovering Products and Product Lines (Product Line / Company Strategy)
Marty Cagan: Using High Fidelity Prototypes for Product Discovery
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
The Design Thinking process first defines the problem and then implements the solutions, always with the needs of the user demographic at the core of concept development. This process focuses on needfinding, understanding, creating, thinking, and doing. At the core of this process is a bias towards action and creation: by creating and testing something, you can continue to learn and improve upon your initial ideas.
1. EMPATHIZE
2. DEFINE
3. IDEATE
4. PROTOTYPE
5. TEST
Analysis In Agile: It's More than Just User StoriesKent McDonald
A common question asked by teams adopting agile is "what does business analysis look like in agile?" The common answer is "writing user stories".
WRONG!
Okay, maybe not wrong, but certainly not the whole story (pardon the pun). Business analysis in agile is concerned with understanding the problem and possible solutions in order to ensure the team is building the right thing. User stories can be helpful, but are certainly not sufficient for doing that.
In this session, Kent McDonald describes how you can perform just enough business analysis to discover the right things to build. This includes how to really use value to decide what to build first, why process flows, data models, and mockups are still extremely helpful, and why the function of user stories is more important than their form.
Along the way, Kent shares examples from a system replacement project he is working on and suggests ways you can apply these techniques to your own projects.
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015Amy Jo Kim
It’s easier than ever to create a startup around a new, innovative idea. But most startups fail -- and most innovative products never take off. What differentiates the projects that DO take off? What habits, behaviors and attitudes are shared by the teams who create genre-defining hits? In this talk, you’ll learn the 7 habits of breakthrough innovators - brought to life with front-line stories from the early days of eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Pley. You’ll come away with a smarter approach to innovative product design - and practical, actionable design shortcuts you can use right away to turbo-charge your path towards product/market fit.
Introduction to LEGO SERIOUS PLAY with Natalie SuttonNatalie Sutton
LEGO SERIOUS PLAY is a facilitated thinking, communication and problem solving technique used by teams, individuals and organisations. Natalie Sutton is a certified facilitator and explains the process in this presentation.
Managing Conflicting Stakeholders by Deliveroo Sr Product Manager (1).pdfProduct School
Main Takeaways:
- Alignment on overall goals and outcomes is key
- Build empathy for diverse points of view
- If in doubt escalate in the spirit of seeking input on "hotly contested" topics
The Startup Design Toolkit - a design-thinking approach to startups and produ...Alejandro Rios Peña
When PMs or entrepreneurs tackle a new product venture, they need to acquire and combine skills and tools from the Development, Business and Design fields. In this session, the following topics will be introduced:
- Is there really a formula for new product or startup success?
- What is Design-Thinking and how it is driving innovation around the world?
- Building a Toolkit: a subset of practical tools curated from the Lean Startup, Customer Development, Design-Thinking and other methods, to really help entrepreneurs to accelerate and find a scalable business model.
http://productcampsf.com/proposed-session-a-design-thinking-approach-to-pm-and-startups/
A Multi-Team, Full-Cycle, Product-Oriented Scrum (Agile game) Simulation with LEGO Bricks. Based on the lego4scrum.com.
Lego4Scrum is teaching game is used by the Scrum trainers community worldwide including various certification classes, in-house trainings, formal business programs and team workshops.
GAME ON! Integrating Games and Simulations in the Classroom Brian Housand
Brian Housand, Ph.D.
brianhousand.com
@brianhousand
GAME ON! Integrating Games and Simulations in the Classroom
It is estimated that by the time that today’s youth enters adulthood that they will have played an average of 10,000 hours of video games. By playing games, research suggests that they have developed abilities related to creativity, collaboration, and critical thinking. Come explore the history of games and simulations in the classroom and investigate ways that current games and simulations in digital and non-digital formats can be meaningfully and purposefully integrated into your learning environment.
A talk I gave at Google on Strategy and Product Discovery
We discussed:
Discovering Features and Products (Product Strategy)
Discovering Products and Product Lines (Product Line / Company Strategy)
Marty Cagan: Using High Fidelity Prototypes for Product Discovery
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
The Design Thinking process first defines the problem and then implements the solutions, always with the needs of the user demographic at the core of concept development. This process focuses on needfinding, understanding, creating, thinking, and doing. At the core of this process is a bias towards action and creation: by creating and testing something, you can continue to learn and improve upon your initial ideas.
1. EMPATHIZE
2. DEFINE
3. IDEATE
4. PROTOTYPE
5. TEST
Analysis In Agile: It's More than Just User StoriesKent McDonald
A common question asked by teams adopting agile is "what does business analysis look like in agile?" The common answer is "writing user stories".
WRONG!
Okay, maybe not wrong, but certainly not the whole story (pardon the pun). Business analysis in agile is concerned with understanding the problem and possible solutions in order to ensure the team is building the right thing. User stories can be helpful, but are certainly not sufficient for doing that.
In this session, Kent McDonald describes how you can perform just enough business analysis to discover the right things to build. This includes how to really use value to decide what to build first, why process flows, data models, and mockups are still extremely helpful, and why the function of user stories is more important than their form.
Along the way, Kent shares examples from a system replacement project he is working on and suggests ways you can apply these techniques to your own projects.
Prioritization Techniques for Agile TeamsTarang Baxi
Have you ever been in a prioritization discussion where the only priorities are High, Higher, and Highest? Or tried using MoSCoW to prioritize user stories only to find
that 80% of the cards are 'Must Have'?
In this tutorial, we introduce a gamut of different prioritization methods, ranging from simple techniques like stacked ranking or MoSCoW that classify items along a single dimension to multi-dimensional techniques like priority quadrants, Story Maps, and Innovation Games®. We cover pruning feature trees, spending fake currency, and using visual metaphors, while truly identifying what the most important stuff really is. This was most recently presented at the Agile India 2013 conference in Bangalore.
Didier Saint-Georges comenta la visión de los mercados de la gestora, así como la estrategia de inversión de Carmignac para las diferentes clases de activos
Professional services firm focused on aiding and investing on startups. Okuri Ventures contributes to the development of businesses through:
Advisory, helping entrepreneurs and young companies with their strategic plan and implementation, usually through interim management and sweat equity.
Education, contributing to the potential of startups. We offer exclusive programs and aid materials through our collaboration with business schools in Spain.
Incubator, combining a consulting and educational package tailored for each startup with flexible infrastructure and support services at a very competitive price.
For further information please visit http://www.okuriventures.com or email us at info@okuri.es
Vues du Zinc est le magazine des professionnels du zinc en France.
Découvrez dans ce numéro, des projets en Ile de France et Normandie, le chantier du centre de formation de Verrières le Buisson (91), un article sur la forme compacte idéale des toitures en pente pour économiser de l'énergie...
MAPA CONCEPTUAL REFLEJANDOMLA DIRECCION Y SUS RELACIONES CON LA MOTIVACION, EL LIDERAZGO Y LA COMUNICACIÓN PARA QUE ASI EL GERENTE DE UNA EMPRESA LOGRE SUS OBJETIVOS ORGANIZACIONALES
How To Extract & Apply Social Intelligence from Twitter & InstagramAudiense
Social intelligence can seem like a bit of a pipe dream - but it's a serious opportunity to gain strategic advantage in marketing. In these slides. we explain the social data ecosystem and how and why it needs special attention from marketers now.
Presentación del Banco Central de Chile, el Instituto de Economía Aplicada Regional (IDEAR) de la Universidad Católica del Norte y el Núcleo Milenio Ciencia Regional y Políticas Públicas realizada el 29 de noviembre 2012 en Antofagasta, Chile.
En la presentación inicial, Sr. Gonzalo Echavarría, economista senior del Banco Central, entregó los principales resultados del producto interno bruto regional correspondiente a los años 2008 -- 2011, y la Sra. Erika Arraño, economista senior del Banco Central, se explicó como utilizar la base de datos estadísticos del Banco, mediante ejemplos prácticos de sus funciones.
Xing User Group Agile Rhein-Main: Innovation Games™Michael Tarnowski
Michael Tarnowski from Plays-In-Business.com gave a presentation of a Teaser Event on Innovation Games™ for the Xing User Group Agile Rhein-Main (https://www.xing.com/net/pria952a0x/agilerheinmain/).
What are Innovation Games and for what you can use them... Questions over questions... Here you get the answers!
This presentation covers tips and tricks for game developers and covers a little bit of everything for both work for hire developers, as well as those creating their own IP.
Kickstart your Product Backlog with Innovation GamesFrederic Vandaele
How to start your Scrum project? How to initialize your product backlog? You are not alone, in most agile projects, managing the product backlog remains a complex and difficult activity.
Scrum said that it's the Product Owner that manage the product backlog but it does not tell us how (It's a framework you know). However, the product owners are people from the business. They have little or no experience with Agile and what it means in term of contribution to the project.
How to involve a group of users in the creation of product backlog without that they feel cheated or ignored? How to prioritize dozens or even hundreds of user stories of varying sizes with a group of users representing different needs with conflicting interests?
The Innovation Games are techniques that can address these issues. The art is to combine these methods with a view to a common vision to emerge as an initial product backlog that will help the Scrum team to start the project on a solid foundation.
Presented at Agile Tour Brussels 2013
What kind of team we can call a good team? Good team (incl P.O.) delivers right features to their customers. If features are wrong, or they are delivered too early you can failure your product or project.
PDA Newton has been released to the market too early and failed. Market was not ready for it. There are some other typical mistakes. For example, sometimes we are not able to understand our customer or hit wrong segment of the market.
This workshop will show how to use Innovation Games ® play with customers to understand their value, and use this information to effectively prioritize and release the feature they want and when they want.
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
Pipely is a turnkey, end to end gamification platform helping booth exhibitors generate new business and enhance conference engagement while providing real-time analytics, insights & ROI.
Translating In-Person Experiences to Online ToolsEnthiosys Inc
A talk by Luke Hohmann for BayChI about lessons learned moving Innovation Games from in-person to online format. Lo-fi prototypes, agile development, iterating the UI, and what went unexpectedly well / less well.
A visible architecture is a physical model of a software system created by architecture teams using Duplo® bricks, with strings representing data flows. Visible architectures enable teams to collaboratively understand the “as-is” architecture and make better choices on the “to-be” architecture. We use Visible Architectures and frameworks like Speed Boat and Prune the Product Tree to help teams succeed. This deck outlines a step-by-step process for how to create a visible architecture.
The agile values and practices we all hold dear give us more than the ability to tackle problems associated with software development. They give us the ability to tackle Awesome Superproblems. These are problems that are bigger than what one person can solve alone and get worse through inaction. They require collaboration and foundation for action, even when the actions cannot be proven correct when they are enacted.
Despite their enormous challenge, when we make progress on solving Awesome Superproblems we find that new patterns that can be applied to solve classes of similar problems.
In this presentation, usually given as a conference keynote, I show the collaborative, social, and serious games that have their roots in the Agile Community have blossomed into multidimensional frameworks that are being used by agilists around the world to solve awesome superproblems. Without any special superpowers except a willingness to try.
The Post Agile World of Framework-Driven CollaborationLuke Hohmann
I hope you enjoy my keynote from the Agile Warrior Conference on 31-Jan-2018. In this keynote I presented the future of increasing performance in the Agile community through the use of Collaborative Frameworks such as Innovation Games®.
Agile New Zealand Keynote: Agile Being vs. Doing AgileLuke Hohmann
This is the slide deck from my Agile New Zealand 2017 keynote.
The Agile Community loves to talk about 'leadership' and how better 'leaders' can bring project success. And most of the popular Agile methods love to frame 'leadership' as the essential ingredient of success. Unfortunately, too many teams spend too much time discussing these topics without fully appreciating their deeper meanings. In this keynote you'll be able to explore what this means for you and your team - and you might find yourself ditching "leader" and "manager" in favor of "agilist".
This deck provides an overview of the Conteneo Weave platform. It explains the core underlying concepts and such things as guest lists, forums, galas and basic operations within the system.
This slide deck provides a detailed overview on how to use the Conteneo Weave Idea Engine to create, facilitate and post-process visual collaboration frameworks like Speed Boat, Cover Story, Prune the Product Tree, Gamestorming frameworks like Empathy Map, Canvases like the Business Model Canvas and even custom frameworks.
This slide deck provides a detailed overview on how to use the Conteneo Weave Decision Engine to collaboratively prioritize product features with customers, project portfolios with internal teams, allocate resources and engage citizens through Participatory Budgeting and Budget Games.
This slide deck provides an overview of several advanced features in Weave, including anonymous play, prioritizing large lists and developing custom frameworks for large teams.
2017 San Jose, CA Zero-Based Budgeting ResultsLuke Hohmann
On 28-Jan-2017, San José, CA implemented another round of Citywide Participatory Budgeting. This implementation used a Zero-Based Budgeting format based on the Innovation Game® Buy a Feature along with soliciting fresh ideas on how to improve neighborhoods using the Innovation Game® Prune the Product Tree. Every Voice Engaged Foundation produced the event which was superbly facilitated by dozens of pro-bono facilitators.
Cisco has created a powerful and compelling Human-Centered Design process with dozens of useful frameworks (like Empathy Map, Rose-Bud-Thorn, Difficulty-Importance and so forth).
The challenge was that Cisco needed these frameworks to scale so that globally distributed teams could use common frameworks at scale. Cisco partnered with Conteneo for the solution - described in this deck.
How to Prioritize Grants in a Corporate Social Responsibility ProgramLuke Hohmann
When working with a large customer on prioritizing their product development portfolio we found that their Corporate Social Responsibility team was also facing a significant challenges in getting their employees engaged in selecting potential program grants. This deck shows how you can easily adapt the Innovation Game Buy a Feature, powered via the online collaboration engine Decision Engine, to engage ALL of your employees in selecting projects for funding in your CSR portfolio.
Scrum Alliance Collaboration at Scale Webinar: Agile RoadmappingLuke Hohmann
Our 2016-Sep Collaboration at Scale Webinar focused on Agile Roadmapping. In this deck you'll find motivations and reasons for why a team should roadmap, an exploration of typical roadmap failures, how to fit roadmapping into Scrum, the best known format and structure for Market-Driven Agile Roadmapping from my book "Beyond Software Architecture" and an overview of how to create a roadmap using online and in-person collaboration frameworks.
This presentation presents a simple and direct model for Agile Portfolio Management based on four key concepts:
1. The type of work you're doing.
2. The portfolio governance model.
3. The project governance model (the shape of the project).
4. The size / number of Agile teams.
The deck presents simple, scalable, effective approaches to Agile Portfolio Management that are lighter than most Agile methods and are supported by Conteneo's Collaboration Frameworks. This deck also directly supports Conteneo's Strategy-Glue-Tactics framework for effective Agile Product Management.
CXPA 2016 Keynote: Designing for Collaboration and DeliberationLuke Hohmann
In this 2016 CXPA (www.cxpa.org) keynote, Conteneo founder and CEO Luke Hohmann explores the many factors that distinguish designing for collaboration and deliberation from designing for communication, coordination or other forms of solo tasks. Sadly, SlideShare doesn't enable you to experience the interactive frameworks Luke used to illustrate these points - but you can see these at the end of the presentation.
This is a deck prepared for Every Voice Engaged Foundation Facilitators and Conteneo Certified Collaboration Architects to teach them how to implement the allocation of funds in Participatory Budgeting programs using the Budget Allocator version of the Conteneo Decision Engine.
IIBA Columbus 2015 Keynote by Luke HohmannLuke Hohmann
Here is a copy of the highly interactive keynote I gave at the IIBA Columbus meeting. The keynote was VERY light on slides and VERY HEAVY on collaborative gaming. We played a number of games to illustrate how amazing products and services are created through games like Cover Story, Product Box, Spider Web and Buy A Feature.
In 2010 the Scrum Alliance hired Conteneo (then called "The Innovation Games Company") to produce a series of online games using the Conteneo Ideas to Action framework. We engaged 35 CSTs through Prune the Product Tree. After analyzing the results we identified 14 projects and then used Buy a Feature to engage a larger community in prioritizing these projects. The Scrum Alliance successfully implemented many of these projects, demonstrating that the Scrum Alliance is truly acting in a manner congruent with core Agile values.
Using Product Box to Build the Complete DeveloperLuke Hohmann
In 2006 I was asked to give the keynote at the Better Software Conference on "The Complete Developer". It was a perfect opportunity to use the Innovation Game® Product Box to with senior leaders of Silicon Valley Companies like Google and EMC to identify the three core sets of attributes that they consider most valuable in a developer: technical competence, customer driven and business acumen.
A Pattern Language for Strategic Product RoadmappingLuke Hohmann
Here is the pattern language for developing a market driven product roadmap from my book "Beyond Software Architecture". You can use this format in conjunction with the Innovation Game® Prune the Product Tree to create great Product Roadmaps.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
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During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
Using Buy A Feature Online
1. Using the Innovation Game® Buy a Feature To Prioritize Really Important Stuff Luke Hohmann Founder and CEO The Innovation Games® Company Twitter: #innovgames
8. Not Work (Leisure) Pleasure Work Play Not-Play External Goals Internal Goals Not-Pleasure Adapted from http://it.coe.uga.edu/~lrieber/resources/blanchardmodel.gif Do you like to do yard work? I’m not a fan of gardening, so I’m putting trimming the ivy, so I’m putting that here. I do like to play card games! I love playing games at work! As a small business owner, I know I have to do my bookkeeping. But it is work .
9. Why are you talking games? I’ve got work to do! Strategic Account Managers (SAMA) Corporate / Portfolio Strategists (PDMA, Phase-Gate) Agilists (CSM, POs) Market Researchers (QRCA) Corporate Innovators I need to prioritize my sales engineers so that they are working on the best deals! I need to prioritize my backlog. I need to engage my global technical workforce in selecting the best new ideas. I need to research market preferences. Our gate reviews are taking too long. We need to get the right people involved – faster!
10. Yup. You’ve got important stuff to prioritize. You can do this through games.
11.
12. And yes, it is FUN Chat log extracts from a game played to prioritize a product backlog. V1-388 Luke Did you enjoy this experience? V1-388 Toni Yes - fun! V1-388 Greg Sure. V1-388 Greg I enjoyed it. V1-388 Vladimir thanks for the chance. B) V1-393 Luke Did you enjoy the experience? Would you be willing to play again in the future? V1-393 Tom yes, and yes V1-393 Mike Yes -- it was fun V1-393 Sarah Definitely V1-393 Dominic Yes, and I think VersionOne are getting great info here V1-393 Patrick I would be happy to play again. V1-394 Luke Team, are you now satisfied with your bids? V1-394 Mike YES! V1-394 Rene yup V1-394 Andre Indeed. V1-394 Jim I want more money! V1-394 Andre It was hard. But lots of fun. And yes, I want more money too - do you take credit cards? V1-394 Mike hahaha V1-394 Mike ok, gotta go guys.... it was fun
13. Ian Culling, VersionOne CTO says: “ The basic prioritized results held surprises” “ The rich information captured during the game helped us understand the basis for that prioritization” “ The conclusions and recommendations derived from the results were incredibly insightful.” “ Our customers really enjoyed the experience and appreciated the opportunity to have influence on our roadmap and priorities – in an hour or less of their time.”
14. Let’s create a pair of Internet-Enabled Sunglasses! Corporate Innovators We assume you’ve played Innovation Games® like Prune the Product Tree to identify cool new concepts. Now, we need to prioritize them!
15. Buy A Feature Online - Preparing A list of features with prices. This example is for product concepts for a pair of internet sunglasses “ Shirt Sizes” help you quickly price your features – or you can enter a price directly!
16. Playing the Game Players are listed along the top with their budget Player bids. Highly desired items are purchased. The chat facility helps players negotiate about the items they desire.
17. Buy A Feature Online - Results Results of many games played, sorted by number of times purchased.
18. Many Ways to Play: Parties, Galas, and Tournaments What is it? Who plays? Facilitated? Number of Items? Number of players? Party A “dinner party”. You select and control participants Yes 12..20 5..8 Gala An “open seating event” Random participants based on a shared URL No 12..20 9+ In groups of 5..8 Tournament A combination of parties! You control and select participants Yes 20+ Based on num of items & num of tournaments