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Learn to PLAY
Business Analysis
Victoria Cupet, IIBA, Europe
Regional Director Europe & Africa @ IIBA
LEGO® SERIOUS PLAY® Facilitator
Business Trainer & Coach
Keynote Speaker
Bestselling Author
Victoria Cupet CBAP, PMP, PMI-PBA
How?
What?
Why?
How?
What?
Why?
Why Playing
Business Analysis?
How much FUN do you have in your daily practice?
Playing Games
Games
• Involves people
• Have structure and goals
• Operates more like a real-world system
• Results are unpredictable
• Small changes in variables generate dramatic differences in the result
Four Defining Traits of a Game
Goal
• “Sense of Purpose”
Rules
• “Unleash creativity and
foster strategic thinking”
Feedback
• “Provides motivation to
keep playing”
Voluntary Participation
• “Establishes common
ground”
GAME
Games in Business Analysis
• Are alternatives to standard business meetings
• Are structured activities
– a facilitator leads a group towards some goal by way of a game
– provides scope for thinking freely, even playfully
• Require a few props such as
– sticky notes, poster paper, markers, random pictures from magazines, or other
thought provoking objects
Games and The Voice of the Customer (VOC)
• Games support VOC to provide
– Detailed understanding of the customer’s requirements
– Common language for the team going forward
– Key input for the setting of appropriate design specifications for the new
product or service
– Highly useful foundation for product innovation
How?
What?
Why?
What to Consider
When Playing
Business Analysis?
Use your brain…fully
http://experimentexchange.com/living-systems/test-your-brain-for-its-dominant-side/
fully
https://thumbnails-visually.netdna-ssl.com/right-brain-vs-left-brain_50291898b1dee_w1500.jpg
Bring the awareness
http://anitacoaching.com/thetahealing/
Kano Model
DELIGHTERS
Unconscious
requirements
DISSATISFIERS
Subconscious
requirements
SATISFIERS
Conscious
requirements
Communicate using right language
VISUAL
Preference
KINESTETHIC
Preference AUDITORY
Preference
What is your experience
with applying games principle at work?
How?
What?
Why?
How to Play
Business Analysis?
Playful Alternatives For…
Taking
Notes
Meeting
Facilitation
Discovery
&
Innovation
http://www.mindmapinspiration.com/try-mind-mapping-mind-map-paul-foreman/
http://langwitches.org/blog/2015/08/11/sketchnoting-for-reflection/
Recommended Books
Playful Alternatives For…
Taking
Notes
Meeting
Facilitation
Discovery
&
Innovation
Parallel Thinking
http://www.mindmapinspiration.com
Visual Templates
LEGO® SERIOUS PLAY®
LEGO® SERIOUS PLAY®
LEGO® SERIOUS PLAY®
The Systemic Board
https://www.amazon.co.uk/Lumaland-Pedagogical-TRAINING-Systemic-Constellations/dp/B076ZLKVCQ
Playful Alternatives For…
Taking
Notes
Meeting
Facilitation
Discovery
&
Innovation
What Are Innovation Games®?
• Are serious games that solve a wide range of
product strategy and management problems
across the market lifecycle
• Are played:
– with customers & internal stakeholders
– online or in-person
– within or across organizational units
– in single or multi-game formats
What Makes Innovation Games Special?
• Games of collaborative play
• Leverage deep principles of cognitive
psychology and organizational
behavior
• Uncover data that is difficult to uncover
using traditional research techniques
• Customers are fully engaged in the task
• Produces the most honest and useful
feedback
https://www.innovationgames.com/agile-teams/
Collaboration DOES Need Tools
https://www.slideshare.net/jeffbrantley/brantley-innovation-gamespcamp2010done
Fields of Application
• Not only applicable for market research and
product design, but also for
– Portfolio management,
– Requirements management,
– Project management
– .....
• ...any number of tasks of
– Innovative Thinking
– Brainstorming
– Workshops
https://www.innovationgames.com/the-innovation-games/
Speed Boat
Identify What Customers Don’t Like About Your Product or Service
• Draw a boat on a whiteboard or sheet of butcher paper
• You’d like the boat to really move fast
• Unfortunately, the boat has a few anchors holding it back
• The boat is your system, and the features that your
customers don’t like are its anchors
• Customers write what they don’t like on an anchor
• They can also estimate how much faster the boat would
go when that anchor was cut
• Estimates of speed are really estimates of pain
https://www.innovationgames.com/the-innovation-games/
Speed Boat
In Action
http://www.agile-ux.com/2011/10/17/a-speed-boat-or-nothing/ https://www.innovationgames.com/2011/04/speed-boat-helps-versionone-client-navigate-the-choppy-waters-of-agile-transformation/
Spider Web
Understand Product Relationships
• Put the name of your product or service in the center of
a circle
• Ask your customers to draw other products and services,
ask them to tell you when, how, and why these are used
• Ask them to draw lines between the different products
and services
• As your customers reviews when and where they user
your offering, you can capture the various
interrelationships that exist between the different
products and service that they use throughout the day
https://www.innovationgames.com/the-innovation-games/
Spider Web
In Action
https://www.slideshare.net/jeffbrantley/brantley-innovation-gamespcamp2010done
Me and My Shadow
Identify Your Customers’ Hidden Needs
• Shadow your customer while they use your product
or service. Literally.
• Sit next to them and watch what they do
• Periodically ask them
– “Why are you doing that?”
– “What are you thinking?”
• Take along a camera or camcorder and record key
activities
• Ask for copies of important artifacts created or used
by your customer while they are doing the work
https://www.innovationgames.com/the-innovation-games/
Show and Tell
Identify the Most Important Artifacts Created by Your Product
• Ask your customers to bring examples of artifacts
created or modified by your product or service
• Ask them to tell you why these artifacts are
important, and when and how they’re used
• Pay careful attention to anything that surprises
you – artifacts you expected them to create or
modify that they have ignored, artifacts that
aren’t used, or artifacts used in unexpected ways.
https://www.innovationgames.com/the-innovation-games/
The Apprentice
Create Empathy for the Customer Experience
• Ask your engineers and product developers to perform
the “work” of the system that they are building
• If they’re building a new data entry system, have them
do the work of the current data entry operators
• If they’re building workflow management software for
furniture delivery people, have them deliver furniture
• If they’re building a system to analyze vehicle
performance data, ask them to change the oil in the car
• They gain knowledge of the customer experience and
some degree of empathy for the real problem that your
customer is trying to solve
https://www.innovationgames.com/the-innovation-games/
Remember the Future
Understand Your Customers’ Definition of Success
• Hand each of your customers a few pieces of paper
• Ask them to imagine that it is sometime in the
future and that they’ve been using your product
almost continuously between now and that future
date (month, year, whatever)
• Then ask them to write down exactly what your
product will have done to make them happy or
successful or rich or safe or secure or art – choose
what works best for your product
• Key point – ask
– “What will the system have done?”
– not “What should the system do?”
https://www.innovationgames.com/the-innovation-games/
Remember the Future
In Action
https://www.youtube.com/watch?v=dw8KwUWYgrI
Give Them a Hot Tub
Use Outrageous Features to Discover Hidden Breakthroughs
• Write several features on note cards, one feature per
card
• Include several completely outrageous features
• If you’re making a portable MP3 player, try adding
features like “heats coffee”, “cracks concrete” or
“conditions dog hair”
• If you’re making a system that manages payroll, try
adding features like “plans family reunions” or
“refinishes wooden floors”
• Observe what happens with a customer uncovers one
of these outrageous features
https://www.innovationgames.com/the-innovation-games/
Product Box
Identify the Most Exciting Product Features
• Ask your customers to imagine that they’re
selling your product at a tradeshow, retail
outlet, or public market
• Give them a few cardboard boxes and ask them
to literally design a product box that they
would buy
• The box should have the key marketing slogans
that they find interesting
• When finished, pretend that you’re a skeptical
prospect and ask your customer to use their
box to sell your product to you
https://www.innovationgames.com/the-innovation-games/
https://www.slideshare.net/Enthiosys/prioritizing-for-profit-from-agilepalooza
Product Box
In Action
https://www.slideshare.net/prodactive/innovation-games-and-product-box-presentation
Prune the Product Tree
Shape Your Product to Market Needs
• Start by drawing a very large tree on a whiteboard
• Thick limbs represent major areas of functionality within your
system
• The edge of the tree – its outermost branches – represent the
features available in the current release
• Write potential new features on several index cards, ideally
shaped as leaves
• Ask your customers to place desired features around the tree
• Observe how the tree gets structured
– Does one branch get the bulk of the growth?
– Does an underutilized aspect become stronger?
https://www.innovationgames.com/the-innovation-games/
Prune the Product Tree
In Action
https://www.innovationgames.com/the-innovation-games/
Prune the Product Tree
In Action
20/20 Vision
Understand Customer Priorities
• When you’re getting fitted for glasses, your
optometrist will often ask you to compare between
two potential lenses by alternately showing each of
them
• Start by writing one feature each on large index
cards
• Shuffle the pile and put them face down
• Take the first one form the top and put it on the wall
• Take the next one and ask your customers if it is
more or less important than the one on the wall
• Place it above or below, depending on its relative
importance
• Repeat this with all of your feature cards
https://www.innovationgames.com/the-innovation-games/
Buy a Feature
Prioritize Features
• Create a list of features with an estimated cost
• The cost can be development effort or actual
cost you intend to charge for the feature
• Customers buy features that they want
• Features are priced high enough that no singe
customer can buy the features
• This helps motivate customers to negotiate
between themselves as to which features are
most important
• Observation of this negotiation provides great
insight into what customers are willing to pay
for
https://www.innovationgames.com/the-innovation-games/
Buy a Feature
In Action
https://www.slideshare.net/21apps/innovation-games-knowing-whats-important
Buy a Feature
In Action
https://www.innovationgames.com/buy-a-feature/
Start Your Day
Understand When and How Your Customer Uses Your Product
• Ask your customer to describe the daily, weekly,
monthly, and yearly events that are related to their
use of your product on pre-printed, poster sized
calendars or a simple timeline on poster paper
• Ask them to describe events in time frames
appropriate for your project
• Special event that are unique to an industry or
sector (like a conference), or days in which
everything goes horribly wrong and they’re looking
for help
• While they’re doing this, be alert for how your
product helps – or hinders – their day
Start Your Day
In Action
https://www.pinterest.com/pin/269301252692070089/ https://www.slideshare.net/jeffbrantley/brantley-innovation-gamespcamp2010done
Summary
Group Reflection
How GAMES can support
your activities???
So… it’s up to you!
Victoria Cupet
Victoria.Cupet@iiba.org

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5 victoria cupet - learn to play business analysis

  • 1. Learn to PLAY Business Analysis Victoria Cupet, IIBA, Europe
  • 2. Regional Director Europe & Africa @ IIBA LEGO® SERIOUS PLAY® Facilitator Business Trainer & Coach Keynote Speaker Bestselling Author Victoria Cupet CBAP, PMP, PMI-PBA
  • 5. How much FUN do you have in your daily practice?
  • 7. Games • Involves people • Have structure and goals • Operates more like a real-world system • Results are unpredictable • Small changes in variables generate dramatic differences in the result
  • 8. Four Defining Traits of a Game Goal • “Sense of Purpose” Rules • “Unleash creativity and foster strategic thinking” Feedback • “Provides motivation to keep playing” Voluntary Participation • “Establishes common ground” GAME
  • 9. Games in Business Analysis • Are alternatives to standard business meetings • Are structured activities – a facilitator leads a group towards some goal by way of a game – provides scope for thinking freely, even playfully • Require a few props such as – sticky notes, poster paper, markers, random pictures from magazines, or other thought provoking objects
  • 10. Games and The Voice of the Customer (VOC) • Games support VOC to provide – Detailed understanding of the customer’s requirements – Common language for the team going forward – Key input for the setting of appropriate design specifications for the new product or service – Highly useful foundation for product innovation
  • 11. How? What? Why? What to Consider When Playing Business Analysis?
  • 16. Communicate using right language VISUAL Preference KINESTETHIC Preference AUDITORY Preference
  • 17. What is your experience with applying games principle at work?
  • 22.
  • 32. What Are Innovation Games®? • Are serious games that solve a wide range of product strategy and management problems across the market lifecycle • Are played: – with customers & internal stakeholders – online or in-person – within or across organizational units – in single or multi-game formats
  • 33. What Makes Innovation Games Special? • Games of collaborative play • Leverage deep principles of cognitive psychology and organizational behavior • Uncover data that is difficult to uncover using traditional research techniques • Customers are fully engaged in the task • Produces the most honest and useful feedback https://www.innovationgames.com/agile-teams/
  • 34. Collaboration DOES Need Tools https://www.slideshare.net/jeffbrantley/brantley-innovation-gamespcamp2010done
  • 35. Fields of Application • Not only applicable for market research and product design, but also for – Portfolio management, – Requirements management, – Project management – ..... • ...any number of tasks of – Innovative Thinking – Brainstorming – Workshops https://www.innovationgames.com/the-innovation-games/
  • 36. Speed Boat Identify What Customers Don’t Like About Your Product or Service • Draw a boat on a whiteboard or sheet of butcher paper • You’d like the boat to really move fast • Unfortunately, the boat has a few anchors holding it back • The boat is your system, and the features that your customers don’t like are its anchors • Customers write what they don’t like on an anchor • They can also estimate how much faster the boat would go when that anchor was cut • Estimates of speed are really estimates of pain https://www.innovationgames.com/the-innovation-games/
  • 37. Speed Boat In Action http://www.agile-ux.com/2011/10/17/a-speed-boat-or-nothing/ https://www.innovationgames.com/2011/04/speed-boat-helps-versionone-client-navigate-the-choppy-waters-of-agile-transformation/
  • 38. Spider Web Understand Product Relationships • Put the name of your product or service in the center of a circle • Ask your customers to draw other products and services, ask them to tell you when, how, and why these are used • Ask them to draw lines between the different products and services • As your customers reviews when and where they user your offering, you can capture the various interrelationships that exist between the different products and service that they use throughout the day https://www.innovationgames.com/the-innovation-games/
  • 40. Me and My Shadow Identify Your Customers’ Hidden Needs • Shadow your customer while they use your product or service. Literally. • Sit next to them and watch what they do • Periodically ask them – “Why are you doing that?” – “What are you thinking?” • Take along a camera or camcorder and record key activities • Ask for copies of important artifacts created or used by your customer while they are doing the work https://www.innovationgames.com/the-innovation-games/
  • 41. Show and Tell Identify the Most Important Artifacts Created by Your Product • Ask your customers to bring examples of artifacts created or modified by your product or service • Ask them to tell you why these artifacts are important, and when and how they’re used • Pay careful attention to anything that surprises you – artifacts you expected them to create or modify that they have ignored, artifacts that aren’t used, or artifacts used in unexpected ways. https://www.innovationgames.com/the-innovation-games/
  • 42. The Apprentice Create Empathy for the Customer Experience • Ask your engineers and product developers to perform the “work” of the system that they are building • If they’re building a new data entry system, have them do the work of the current data entry operators • If they’re building workflow management software for furniture delivery people, have them deliver furniture • If they’re building a system to analyze vehicle performance data, ask them to change the oil in the car • They gain knowledge of the customer experience and some degree of empathy for the real problem that your customer is trying to solve https://www.innovationgames.com/the-innovation-games/
  • 43. Remember the Future Understand Your Customers’ Definition of Success • Hand each of your customers a few pieces of paper • Ask them to imagine that it is sometime in the future and that they’ve been using your product almost continuously between now and that future date (month, year, whatever) • Then ask them to write down exactly what your product will have done to make them happy or successful or rich or safe or secure or art – choose what works best for your product • Key point – ask – “What will the system have done?” – not “What should the system do?” https://www.innovationgames.com/the-innovation-games/
  • 44. Remember the Future In Action https://www.youtube.com/watch?v=dw8KwUWYgrI
  • 45. Give Them a Hot Tub Use Outrageous Features to Discover Hidden Breakthroughs • Write several features on note cards, one feature per card • Include several completely outrageous features • If you’re making a portable MP3 player, try adding features like “heats coffee”, “cracks concrete” or “conditions dog hair” • If you’re making a system that manages payroll, try adding features like “plans family reunions” or “refinishes wooden floors” • Observe what happens with a customer uncovers one of these outrageous features https://www.innovationgames.com/the-innovation-games/
  • 46. Product Box Identify the Most Exciting Product Features • Ask your customers to imagine that they’re selling your product at a tradeshow, retail outlet, or public market • Give them a few cardboard boxes and ask them to literally design a product box that they would buy • The box should have the key marketing slogans that they find interesting • When finished, pretend that you’re a skeptical prospect and ask your customer to use their box to sell your product to you https://www.innovationgames.com/the-innovation-games/
  • 48. Prune the Product Tree Shape Your Product to Market Needs • Start by drawing a very large tree on a whiteboard • Thick limbs represent major areas of functionality within your system • The edge of the tree – its outermost branches – represent the features available in the current release • Write potential new features on several index cards, ideally shaped as leaves • Ask your customers to place desired features around the tree • Observe how the tree gets structured – Does one branch get the bulk of the growth? – Does an underutilized aspect become stronger? https://www.innovationgames.com/the-innovation-games/
  • 49. Prune the Product Tree In Action https://www.innovationgames.com/the-innovation-games/
  • 50. Prune the Product Tree In Action
  • 51. 20/20 Vision Understand Customer Priorities • When you’re getting fitted for glasses, your optometrist will often ask you to compare between two potential lenses by alternately showing each of them • Start by writing one feature each on large index cards • Shuffle the pile and put them face down • Take the first one form the top and put it on the wall • Take the next one and ask your customers if it is more or less important than the one on the wall • Place it above or below, depending on its relative importance • Repeat this with all of your feature cards https://www.innovationgames.com/the-innovation-games/
  • 52. Buy a Feature Prioritize Features • Create a list of features with an estimated cost • The cost can be development effort or actual cost you intend to charge for the feature • Customers buy features that they want • Features are priced high enough that no singe customer can buy the features • This helps motivate customers to negotiate between themselves as to which features are most important • Observation of this negotiation provides great insight into what customers are willing to pay for https://www.innovationgames.com/the-innovation-games/
  • 53. Buy a Feature In Action https://www.slideshare.net/21apps/innovation-games-knowing-whats-important
  • 54. Buy a Feature In Action https://www.innovationgames.com/buy-a-feature/
  • 55. Start Your Day Understand When and How Your Customer Uses Your Product • Ask your customer to describe the daily, weekly, monthly, and yearly events that are related to their use of your product on pre-printed, poster sized calendars or a simple timeline on poster paper • Ask them to describe events in time frames appropriate for your project • Special event that are unique to an industry or sector (like a conference), or days in which everything goes horribly wrong and they’re looking for help • While they’re doing this, be alert for how your product helps – or hinders – their day
  • 56. Start Your Day In Action https://www.pinterest.com/pin/269301252692070089/ https://www.slideshare.net/jeffbrantley/brantley-innovation-gamespcamp2010done
  • 58. Group Reflection How GAMES can support your activities???
  • 59. So… it’s up to you!