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In-Person Innovation Games® 
Overview and Game Flows 
Version 1.1 
www.conteneo.co
www.conteneo.co 
Customer Needs 
Requirements 
Product Usage 
Future Products 
Innovation Games® 
To understand… 
… then consider these games 
Product Box 
Buy a Feature 
Me and My Shadow 
Give Them A Hot Tub 
Remember The Future 
20/20 Vision 
Speed Boat 
Spider Web 
Show And Tell 
Start Your Day 
The Apprentice 
Prune The Product Tree
Product Box 
Activity: 
Ask your customers to 
imagine that they’re selling 
your product at a tradeshow, 
retail outlet, or public market. 
Give them a few cardboard 
boxes and ask them to literally 
design a product box that they 
would buy. The box should 
have the key marketing 
slogans that they find 
interesting. When finished, 
pretend that you’re a 
skeptical prospect and ask 
your customer to use their 
box to sell your product to 
you. 
www.conteneo.co 
Goal: 
Identify the most 
exciting, sellable 
features.
Speed Boat 
Activity: 
Draw a boat on a whiteboard 
or sheet of butcher paper. 
You’d like the boat to really 
move fast. Unfortunately, the 
boat has a few anchors 
holding it back. The boat is 
your system, and the features 
that your customers don’t like 
are its anchors. 
Customers write what they 
don’t like on an anchor. They 
can also estimate how much 
faster the boat would go when 
that anchor was cut. 
Estimates of speed are really 
estimates of pain. 
www.conteneo.co 
Goal: 
Identify what 
customers don’t like 
(about your process 
or system).
Prune The Product Tree 
Activity: 
Start by drawing a very large tree 
on a whiteboard. Thick limbs 
represent major areas of 
functionality within your system. 
The edge of the tree – its outermost 
branches – represent the features 
available in the current release. 
Write potential new features on 
several index cards, ideally shaped 
as leaves. Ask your customers to 
place desired features around the 
tree. Observe how the tree gets 
structured – does one branch get 
the bulk of the growth? Does an 
underutilized aspect become 
stronger? 
www.conteneo.co 
Goal: 
Build a product 
according to your 
plans.
Spider Web 
Activity: 
Put the name of your product or 
service in the center of a circle. Ask 
your customers to draw other 
products and services, ask them to 
tell you when, how, and why these 
are used. Ask them to draw lines 
between the different products and 
services. 
As your customers reviews when 
and where they user your offering, 
you can capture the various inter-relationships 
www.conteneo.co 
that exist between the 
different products and service that 
they use throughout the day. 
Goal: 
Clarify the operating 
context for your 
products and 
services.
Start Your Day 
Activity: 
Ask your customer to describe the 
daily, weekly, monthly , and yearly 
events that are related to their use of 
your product on pre-printed, poster-sized 
calendars or a simple timeline 
on poster paper. Ask them to 
describe events in time frames 
appropriate for your project. Special 
event that are unique to an industry 
or sector (like a conference), or days 
in which everything goes horribly 
wrong and they’re looking for help. 
While they’re doing this, be alert for 
how your product helps – or hinders 
– their day. 
www.conteneo.co 
Goal: 
Understand how and 
when your customer 
uses your product.
Remember the Future 
Activity: 
Hand each of your customers a few 
pieces of paper. Ask them to imagine 
that it is sometime in the future and 
that they’ve been using your product 
almost continuously between now 
and that future date (month, year, 
whatever). Then ask them to write 
down exactly what your product will 
have done to make them happy or 
successful or rich or safe or secure 
or art – choose what works best for 
your product. 
Key point – ask “What will the 
system have done?” not “What 
should the system do?” 
www.conteneo.co 
Goal: 
Understand your 
customer’s definition 
of success.
Buy a Feature 
Activity: 
Create a list of features with an 
estimated cost. The cost can be 
development effort or actual cost 
you intend to charge for the 
feature. Customers buy features 
that they want. 
Features are priced high enough 
that no singe customer can buy the 
features. This helps motivate 
customers to negotiate between 
themselves as to which features 
are most important. Observation of 
this negotiation provides great 
insight into what customers are 
willing to pay for. 
www.conteneo.co 
Goal: 
Prioritize features.
Show and Tell 
Activity: 
Ask your customers to bring 
examples of artifacts created or 
modified by your product or service. 
Ask them to tell you why these 
artifacts are important, and when 
and how they’re used. 
Pay careful attention to anything 
that surprises you – artifacts you 
expected them to create or modify 
that they have ignored, artifacts that 
aren’t used, or artifacts used in 
unexpected ways. 
www.conteneo.co 
Goal: 
Identify the most 
important artifacts 
created by your 
product.
Me and My Shadow 
Activity: 
Shadow your customer while they 
use your product or service. 
Literally. Sit next to them and watch 
what they do. Periodically ask them 
“Why are you doing that?” and 
“What are you thinking?” Take along 
a camera or camcorder and record 
key activities. Ask for copies of 
important artifacts created or used 
by your customer while they are 
doing the work. 
www.conteneo.co 
Goal: 
Identify your 
customer’s hidden 
needs.
Give Them A Hot Tub 
Activity: 
Write several features on note cards, 
one feature per card. Include several 
completely outrageous features. If 
you’re making a portable MP3 
player, try adding features like 
“heats coffee”, “cracks concrete” or 
“conditions dog hair”. If you’re 
making a system that manages 
payroll, try adding features like 
“plans family reunions” or 
“refinishes wooden floors”. If you’re 
building an office building, add a hot 
tub in the lobby. Observe what 
happens with a customer uncovers 
one of these outrageous features. 
www.conteneo.co 
Goal: 
Use outrageous 
features to discover 
hidden 
breakthroughs.
20/20 Vision 
Activity: 
When you’re getting fitted for 
glasses, your optometrist will often 
ask you to compare between two 
potential lenses by alternately 
showing each of them. 
Start by writing one feature each on 
large index cards. Shuffle the pile 
and put them face down. Take the 
first one form the top and put it on 
the wall. Take the next one and ask 
your customers if it is more or less 
important than the one on the wall. 
Place it above or below, depending 
on its relative importance. Repeat 
this with all of your feature cards. 
www.conteneo.co 
Goal: 
Prioritize features.
The Apprentice 
Activity: 
Ask your engineers and product 
developers to perform the “work” of 
the system that they are building. If 
they’re building a new data entry 
system, have them do the work of the 
current data entry operators. If 
they’re building workflow 
management software for furniture 
delivery people, have them deliver 
furniture. If they’re building a system 
to analyze vehicle performance data, 
ask them to change the oil in the car. 
They gain knowledge of the customer 
experience and some degree of 
empathy for the real problem that 
your customer is trying to solve. 
www.conteneo.co 
Goal: 
Create empathy for 
the customer 
experience.
Categorizing the Games 
www.conteneo.co
Degree of Open-Ended Exploration 
www.conteneo.co
Innovation Games Organized 
Degree of Scalability 
www.conteneo.co
Innovation Games Organized 
Time-Frame of Action 
www.conteneo.co
Innovation Games Organized 
Degree of Customer Preparation 
www.conteneo.co
Innovation Games Organized 
Degree of Market Preparation 
www.conteneo.co
Innovation Games Organized 
Degree of Physical Preparation 
www.conteneo.co
Market Research 
Techniques to Develop 
Understanding 
www.conteneo.co
Market Research 
• Market research is an ongoing process of 
finding answers to questions that enhance 
your understanding of your customers / 
markets / offerings 
• reduces guesswork; increases confidence 
• ongoing because you, your customers, and the 
larger product ecosystem are not static 
• Creates quality segmentations 
• Guides product management 
www.conteneo.co
What Kinds of Data? 
www.conteneo.co 
Primary 
Data designed to answer 
your specific question(s) as 
best as possible. 
Qualitative / “open ended” / “VOC” 
- Focus Groups 
- Interviews (phone, in-person) 
- Innovation Games® 
- Customer Advisory Boards 
Quantitative / “facts, choices ”: 
- Questionnaires / Surveys 
Secondary 
Previously collected and 
published data that may or 
may not address your 
specific question(s). 
Free, often under-utilized: 
- Internal company records 
- Government data 
- Libraries 
For sale, often market focused: 
- Syndicated or private data
The Market Lifecycle 
www.conteneo.co 
Introductory 
Stage 
Growth 
Stage 
Maturity 
Stage 
Decline Stage 
Total 
Market 
Sales 
Time 
What kinds of questions 
exist in the market lifecycle?
The Product Development Lifecycle 
What kinds of questions 
exist in the product lifecycle? 
www.conteneo.co
What Kinds of Questions? 
What do 
customers want in 
the next release? 
www.conteneo.co 
How big is 
my market? 
Which packaging 
design will 
increase sales? 
Which 
distribution 
channel is best 
for my market? 
How are we 
perceived relative to 
competitors? 
How are customers 
changing? How can 
I prepare for this? 
What features 
should be in the 
next release? 
What kind of 
products could 
we add to our 
product mix?
Effective Market Research Is… 
• Systematic Planned, well-organized, 
with a goal and a method 
• Objective Minimal Researcher or 
Method Bias 
• Focused On specific questions 
• Actionable Results are obtained 
www.conteneo.co
The Innovation Games Process 
What are your questions? 
What will you do with the answers? 
What data is needed to 
answer the questions? 
Select and prepare for the 
Plan for and play the game. 
- select & invite participants 
- organize internal team 
- handle the logistics 
www.conteneo.co 
Acquire the data. 
appropriate game. 
Process / analyze the data. 
Present results and take action.
Techniques Relative 
To Number of Participants 
Segment / Sample 
www.conteneo.co 
1 
10K 
Number of Customers 
~10 
~30 
~100 
~1K 
100K 
Focus Groups, Customer Advisory Boards 
Innovation Games 
Interviews, Questionnaires, Conjoint Analysis 
Questionnaires 
Large Scale Questionnaires, Surveys
Why Qualitative Primary Research? 
• Generates deeper understanding through 
contextual, multi-faceted, verbal/non-verbal 
communication 
• Strengthens customer relationships 
• Builds empathy within the team 
• Creates possibilities by letting you explore 
“what you don’t know you don’t know” 
• Creates vivid, concrete language and 
commitment to solve customers problems 
www.conteneo.co
Logistics and Planning 
More Detail Review 
www.conteneo.co
Innovation Game Timeline 
Playing 
Preparing Action! 
2 – 6 mon 6 - 12 wks 1 wk 1 – 2 wks 1 – 3 wks 
www.conteneo.co 
Process 
Game 
Results 
Send Letter 
to 
Participants 
Phase One 
Five W’s 
Phase Two 
Invite & Prep 
Final 
Prep 
Process 
Observer 
Note Cards 
(same/next day) 
Post-Processing
Preparing For The Game 
• Each game has unique preparation 
requirements. The book provides necessary 
details on each game. 
• Your role as an IGCF will often require you to 
help clients prepare for the game. 
• Checklists are your friend. 
www.conteneo.co
Handling Logistics, Part One 
• Where? 
• When? 
• How long? Typically ½ day per game 
• Materials? Refer to book 
• Will you pay for their travel? 
• Will you coordinate their travel? 
• What is the overall agenda? 
• Refer to checklists in the book. 
www.conteneo.co
Selecting Participants 
• Segment and select participants: 
• who will help you answer your question 
• will be open to playing the game 
www.conteneo.co
Market Segmentation 
• The process of dividing a total market into 
groups consisting of entities who have similar 
attributes 
• product needs / problems they’re solving 
• demographics / social class / purchase behavior… 
www.conteneo.co 
• Many uses: 
• market sizing how big? how much money? 
• promotion: how do I reach them? 
• product mgmt: how do I serve them?
Many Ways To Segment 
Very 
Strong 
>= 3 yr 
<= 1 yr 
www.conteneo.co 
Strong 
Very Weak 
Weak 
Knowledge of Security 
2 – 3 yr 
1 – 2 yr 
Experience With Product 
Motivated 
Indifferent 
Forced 
Perceived Motivation To Use Product
Inviting Participants 
• Draft a letter, include other internal 
stakeholders as necessary 
• Make certain letter has key information 
• Refer to the book for sample letters 
www.conteneo.co
Organizing The Team: Roles 
Role Description 
Greeter Greets participants, invites them into the session, establishes a warm 
rapport. Typically the product manager who “owns” the offering that is 
the subject of the game. 
Facilitator Runs the session. Key responsibilities. 
1. Answers questions from participants. Note that it is important that 
ONLY the facilitator answer questions to maintain consistency. 
2. Keeps client team patient. 
3. Ensures participants complete on time. 
Helper “gopher” for the facilitator. Is ready, willing, and able to help with 
anything that might be needed. 
Observers Observers watch participants, taking notes on 3x5 cards. These cards 
will be collected and processed after the session. Observers should 
refrain from speaking with participants. 
Photographer One observer should be the designated photographer, taking lots and 
lots of photos of the event. 
www.conteneo.co
Organizing The Team 
• Cross-functional teams are best 
• Technical support 
• Development / Engineering 
• Channel partners 
• Sales and Marketing 
www.conteneo.co
Observer Tips 
• Write down anything you hear or 
see that you think is important 
• What do users say? 
• How do users react? 
• How does your team react? 
• One observation per card 
www.conteneo.co
Handling Logistics, Part Two 
• Book the space / hotel 
• Do you need an event the evening before? 
Often useful for people who have to travel. 
• Do you have all your equipment? 
• Have you practiced your game? 
• Do you have food / refreshments? 
• Is the room properly configured? 
• Is your team prepared? 
www.conteneo.co
Preparing The Room… 
www.conteneo.co
Facilitating a Game 
www.conteneo.co
Facilitating The Game 
• What is facilitation? 
• What makes a good facilitator 
• Know your subject 
• Be yourself 
• Stay cool – BREATHE!!! 
• Be prepared 
• Expect the unexpected 
• Neutrality! 
www.conteneo.co
Setting The Stage 
• General guidelines: 
• no right or wrong answers 
• designed to provide insight, not answers 
• a conversation – ideally, everyone participates 
• Game specific introductions 
• practice introductions as appropriate for the game 
that you’re playing 
• Things to (generally) avoid: 
• video taping participants 
• too many employees on your internal team 
www.conteneo.co
Speaking Guidelines: 
What To Say / What Not To Say 
• Avoid making any promises on priorities. 
• Avoid commitments to specific features/deliverables. 
• Never talk negatively about your product or your 
competitor’s products. 
• Never say “That should be easy”. It sets expectations 
too high and can kill any negotiation opportunities. 
• Never say “That is too hard”. It can prematurely stop 
conversation about what the customer really wants 
and ways to achieve this. Besides, hard  money 
• Listen nonjudgmentally. They are your customers. 
They’re not stupid. They’re not lazy. 
www.conteneo.co
Essential Roles For the Facilitator 
(from www.qrca.org) 
www.conteneo.co 
• A professional knows how to: 
• Establish rapport with respondents 
• Probe beyond rationalizations to uncover genuine motivations 
• Interpret and build on what they hear 
• Maintain flexibility in guiding the discussion without losing sight of the 
objectives 
• “Turn on a dime” – adapt their approach when they and the clients encounter 
unexpected issues or insights 
• Manage the energy level and personality dynamics of the discussion 
• Avoid creating bias among respondents 
• A professional is prepared for challenging situations, and is able to: 
• Get around respondents’ defensive behavior 
• Effectively handle talkers and non-talkers 
• Keep unexpected issues from sabotaging the discussion 
• Notice contradictions that don’t "ring true" 
• Handle sensitive topics with diplomacy 
• Recognize problem respondents and act appropriately
Essential Roles For the Facilitator 
(from www.qrca.org) 
www.conteneo.co 
• A professional brings: 
• Mastery of multiple techniques 
• Experience in diverse disciplines 
• Knowledge about relevant trends in other categories and industries 
• A professional does more than moderate. They also: 
• Help sharpen the focus and clarify the objectives of the research 
• Ensure objectivity from the design stage through final analysis 
• Stay focused on clients' business issues, to ensure the research findings are relevant and 
actionable 
• Build a positive working relationship with clients 
• Help keep the research team objective about the topic 
• Stand up to pressure when necessary based on the research learning 
• A professional ensures high standards by: 
• Protecting client confidentiality 
• Protecting respondent confidentiality and anonymity 
• Staying committed to non-discriminatory recruiting 
• Being considerate and respectful of respondents and their differences
Processing Results 
www.conteneo.co
Processing The Results 
• Gathering all participant materials 
• Review photos 
• Transcribing results 
• Process the results 
• Who said what? 
• What patterns emerge? 
• What “outliers” or “surprises” emerged? 
• Decide how you will take action 
• Refer to the book for processing specific games 
www.conteneo.co
Analyzing Observer Note Cards 
• A chance for your team to capture their 
insights while fresh 
• Group according to logical categories 
• Prioritize: what is most important? 
• Include all cards (negative and positive) 
• Examine each comment 
• Questions 
• Are there any trends? 
• Is proposed solution viable? 
www.conteneo.co
Sharing The Results 
• Did your customer sessions meet your goals? 
• Are you willing to accept the judgment of your 
actual customers? 
• sometimes this can kill a product that you are 
attached to as a PM 
• Communicate the results to management 
• Do you need to: 
• Adjust your near-term release plans / MRD? 
• Adjust your longer product road map? 
• Adjust your business case? 
www.conteneo.co
Reviewing The Game 
• What worked so well you should do again? 
• What worked so poorly that you should avoid 
doing again? 
• What would you like to try different? Why? 
• Ask stakeholders and participants 
www.conteneo.co
The Thank You Letter 
Review sample letter 
www.conteneo.co
Innovation Games® and CABs 
• “An overarching rule is that presentation 
should be minimized and discussion 
maximized. Have customers do things. If you 
restrict customers to an audience or 
discussant role, the councils lose a great deal 
of energy”. 
• -- Edward F. McQuarrie 
• Customer Visits: Building a Better Market 
Focus 
Innovation Games® are a great fit 
for your Customer Advisory Board! 
www.conteneo.co
Additional Resources 
• Product Development and Management 
Association (pdma.org) 
• Center for Creative Leadership (ccl.org) 
• Agile Alliance (agilealliance.org) 
• MIT Center for Innovation in Product 
Development (http://cipd.mit.edu/) 
www.conteneo.co
www.conteneo.co © Copyright 2014 Conteneo, Inc. 59 
Conteneo, Inc. 
480 San Antonio Road, Suite 202 
Mountain View, CA 94040 
Please visit us at www.conteneo.co and www.innovationgames.com!

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in-person Innovation Games: Overview and Game Flows

  • 1. In-Person Innovation Games® Overview and Game Flows Version 1.1 www.conteneo.co
  • 2. www.conteneo.co Customer Needs Requirements Product Usage Future Products Innovation Games® To understand… … then consider these games Product Box Buy a Feature Me and My Shadow Give Them A Hot Tub Remember The Future 20/20 Vision Speed Boat Spider Web Show And Tell Start Your Day The Apprentice Prune The Product Tree
  • 3. Product Box Activity: Ask your customers to imagine that they’re selling your product at a tradeshow, retail outlet, or public market. Give them a few cardboard boxes and ask them to literally design a product box that they would buy. The box should have the key marketing slogans that they find interesting. When finished, pretend that you’re a skeptical prospect and ask your customer to use their box to sell your product to you. www.conteneo.co Goal: Identify the most exciting, sellable features.
  • 4. Speed Boat Activity: Draw a boat on a whiteboard or sheet of butcher paper. You’d like the boat to really move fast. Unfortunately, the boat has a few anchors holding it back. The boat is your system, and the features that your customers don’t like are its anchors. Customers write what they don’t like on an anchor. They can also estimate how much faster the boat would go when that anchor was cut. Estimates of speed are really estimates of pain. www.conteneo.co Goal: Identify what customers don’t like (about your process or system).
  • 5. Prune The Product Tree Activity: Start by drawing a very large tree on a whiteboard. Thick limbs represent major areas of functionality within your system. The edge of the tree – its outermost branches – represent the features available in the current release. Write potential new features on several index cards, ideally shaped as leaves. Ask your customers to place desired features around the tree. Observe how the tree gets structured – does one branch get the bulk of the growth? Does an underutilized aspect become stronger? www.conteneo.co Goal: Build a product according to your plans.
  • 6. Spider Web Activity: Put the name of your product or service in the center of a circle. Ask your customers to draw other products and services, ask them to tell you when, how, and why these are used. Ask them to draw lines between the different products and services. As your customers reviews when and where they user your offering, you can capture the various inter-relationships www.conteneo.co that exist between the different products and service that they use throughout the day. Goal: Clarify the operating context for your products and services.
  • 7. Start Your Day Activity: Ask your customer to describe the daily, weekly, monthly , and yearly events that are related to their use of your product on pre-printed, poster-sized calendars or a simple timeline on poster paper. Ask them to describe events in time frames appropriate for your project. Special event that are unique to an industry or sector (like a conference), or days in which everything goes horribly wrong and they’re looking for help. While they’re doing this, be alert for how your product helps – or hinders – their day. www.conteneo.co Goal: Understand how and when your customer uses your product.
  • 8. Remember the Future Activity: Hand each of your customers a few pieces of paper. Ask them to imagine that it is sometime in the future and that they’ve been using your product almost continuously between now and that future date (month, year, whatever). Then ask them to write down exactly what your product will have done to make them happy or successful or rich or safe or secure or art – choose what works best for your product. Key point – ask “What will the system have done?” not “What should the system do?” www.conteneo.co Goal: Understand your customer’s definition of success.
  • 9. Buy a Feature Activity: Create a list of features with an estimated cost. The cost can be development effort or actual cost you intend to charge for the feature. Customers buy features that they want. Features are priced high enough that no singe customer can buy the features. This helps motivate customers to negotiate between themselves as to which features are most important. Observation of this negotiation provides great insight into what customers are willing to pay for. www.conteneo.co Goal: Prioritize features.
  • 10. Show and Tell Activity: Ask your customers to bring examples of artifacts created or modified by your product or service. Ask them to tell you why these artifacts are important, and when and how they’re used. Pay careful attention to anything that surprises you – artifacts you expected them to create or modify that they have ignored, artifacts that aren’t used, or artifacts used in unexpected ways. www.conteneo.co Goal: Identify the most important artifacts created by your product.
  • 11. Me and My Shadow Activity: Shadow your customer while they use your product or service. Literally. Sit next to them and watch what they do. Periodically ask them “Why are you doing that?” and “What are you thinking?” Take along a camera or camcorder and record key activities. Ask for copies of important artifacts created or used by your customer while they are doing the work. www.conteneo.co Goal: Identify your customer’s hidden needs.
  • 12. Give Them A Hot Tub Activity: Write several features on note cards, one feature per card. Include several completely outrageous features. If you’re making a portable MP3 player, try adding features like “heats coffee”, “cracks concrete” or “conditions dog hair”. If you’re making a system that manages payroll, try adding features like “plans family reunions” or “refinishes wooden floors”. If you’re building an office building, add a hot tub in the lobby. Observe what happens with a customer uncovers one of these outrageous features. www.conteneo.co Goal: Use outrageous features to discover hidden breakthroughs.
  • 13. 20/20 Vision Activity: When you’re getting fitted for glasses, your optometrist will often ask you to compare between two potential lenses by alternately showing each of them. Start by writing one feature each on large index cards. Shuffle the pile and put them face down. Take the first one form the top and put it on the wall. Take the next one and ask your customers if it is more or less important than the one on the wall. Place it above or below, depending on its relative importance. Repeat this with all of your feature cards. www.conteneo.co Goal: Prioritize features.
  • 14. The Apprentice Activity: Ask your engineers and product developers to perform the “work” of the system that they are building. If they’re building a new data entry system, have them do the work of the current data entry operators. If they’re building workflow management software for furniture delivery people, have them deliver furniture. If they’re building a system to analyze vehicle performance data, ask them to change the oil in the car. They gain knowledge of the customer experience and some degree of empathy for the real problem that your customer is trying to solve. www.conteneo.co Goal: Create empathy for the customer experience.
  • 15. Categorizing the Games www.conteneo.co
  • 16. Degree of Open-Ended Exploration www.conteneo.co
  • 17. Innovation Games Organized Degree of Scalability www.conteneo.co
  • 18. Innovation Games Organized Time-Frame of Action www.conteneo.co
  • 19. Innovation Games Organized Degree of Customer Preparation www.conteneo.co
  • 20. Innovation Games Organized Degree of Market Preparation www.conteneo.co
  • 21. Innovation Games Organized Degree of Physical Preparation www.conteneo.co
  • 22. Market Research Techniques to Develop Understanding www.conteneo.co
  • 23. Market Research • Market research is an ongoing process of finding answers to questions that enhance your understanding of your customers / markets / offerings • reduces guesswork; increases confidence • ongoing because you, your customers, and the larger product ecosystem are not static • Creates quality segmentations • Guides product management www.conteneo.co
  • 24. What Kinds of Data? www.conteneo.co Primary Data designed to answer your specific question(s) as best as possible. Qualitative / “open ended” / “VOC” - Focus Groups - Interviews (phone, in-person) - Innovation Games® - Customer Advisory Boards Quantitative / “facts, choices ”: - Questionnaires / Surveys Secondary Previously collected and published data that may or may not address your specific question(s). Free, often under-utilized: - Internal company records - Government data - Libraries For sale, often market focused: - Syndicated or private data
  • 25. The Market Lifecycle www.conteneo.co Introductory Stage Growth Stage Maturity Stage Decline Stage Total Market Sales Time What kinds of questions exist in the market lifecycle?
  • 26. The Product Development Lifecycle What kinds of questions exist in the product lifecycle? www.conteneo.co
  • 27. What Kinds of Questions? What do customers want in the next release? www.conteneo.co How big is my market? Which packaging design will increase sales? Which distribution channel is best for my market? How are we perceived relative to competitors? How are customers changing? How can I prepare for this? What features should be in the next release? What kind of products could we add to our product mix?
  • 28. Effective Market Research Is… • Systematic Planned, well-organized, with a goal and a method • Objective Minimal Researcher or Method Bias • Focused On specific questions • Actionable Results are obtained www.conteneo.co
  • 29. The Innovation Games Process What are your questions? What will you do with the answers? What data is needed to answer the questions? Select and prepare for the Plan for and play the game. - select & invite participants - organize internal team - handle the logistics www.conteneo.co Acquire the data. appropriate game. Process / analyze the data. Present results and take action.
  • 30. Techniques Relative To Number of Participants Segment / Sample www.conteneo.co 1 10K Number of Customers ~10 ~30 ~100 ~1K 100K Focus Groups, Customer Advisory Boards Innovation Games Interviews, Questionnaires, Conjoint Analysis Questionnaires Large Scale Questionnaires, Surveys
  • 31. Why Qualitative Primary Research? • Generates deeper understanding through contextual, multi-faceted, verbal/non-verbal communication • Strengthens customer relationships • Builds empathy within the team • Creates possibilities by letting you explore “what you don’t know you don’t know” • Creates vivid, concrete language and commitment to solve customers problems www.conteneo.co
  • 32. Logistics and Planning More Detail Review www.conteneo.co
  • 33. Innovation Game Timeline Playing Preparing Action! 2 – 6 mon 6 - 12 wks 1 wk 1 – 2 wks 1 – 3 wks www.conteneo.co Process Game Results Send Letter to Participants Phase One Five W’s Phase Two Invite & Prep Final Prep Process Observer Note Cards (same/next day) Post-Processing
  • 34. Preparing For The Game • Each game has unique preparation requirements. The book provides necessary details on each game. • Your role as an IGCF will often require you to help clients prepare for the game. • Checklists are your friend. www.conteneo.co
  • 35. Handling Logistics, Part One • Where? • When? • How long? Typically ½ day per game • Materials? Refer to book • Will you pay for their travel? • Will you coordinate their travel? • What is the overall agenda? • Refer to checklists in the book. www.conteneo.co
  • 36. Selecting Participants • Segment and select participants: • who will help you answer your question • will be open to playing the game www.conteneo.co
  • 37. Market Segmentation • The process of dividing a total market into groups consisting of entities who have similar attributes • product needs / problems they’re solving • demographics / social class / purchase behavior… www.conteneo.co • Many uses: • market sizing how big? how much money? • promotion: how do I reach them? • product mgmt: how do I serve them?
  • 38. Many Ways To Segment Very Strong >= 3 yr <= 1 yr www.conteneo.co Strong Very Weak Weak Knowledge of Security 2 – 3 yr 1 – 2 yr Experience With Product Motivated Indifferent Forced Perceived Motivation To Use Product
  • 39. Inviting Participants • Draft a letter, include other internal stakeholders as necessary • Make certain letter has key information • Refer to the book for sample letters www.conteneo.co
  • 40. Organizing The Team: Roles Role Description Greeter Greets participants, invites them into the session, establishes a warm rapport. Typically the product manager who “owns” the offering that is the subject of the game. Facilitator Runs the session. Key responsibilities. 1. Answers questions from participants. Note that it is important that ONLY the facilitator answer questions to maintain consistency. 2. Keeps client team patient. 3. Ensures participants complete on time. Helper “gopher” for the facilitator. Is ready, willing, and able to help with anything that might be needed. Observers Observers watch participants, taking notes on 3x5 cards. These cards will be collected and processed after the session. Observers should refrain from speaking with participants. Photographer One observer should be the designated photographer, taking lots and lots of photos of the event. www.conteneo.co
  • 41. Organizing The Team • Cross-functional teams are best • Technical support • Development / Engineering • Channel partners • Sales and Marketing www.conteneo.co
  • 42. Observer Tips • Write down anything you hear or see that you think is important • What do users say? • How do users react? • How does your team react? • One observation per card www.conteneo.co
  • 43. Handling Logistics, Part Two • Book the space / hotel • Do you need an event the evening before? Often useful for people who have to travel. • Do you have all your equipment? • Have you practiced your game? • Do you have food / refreshments? • Is the room properly configured? • Is your team prepared? www.conteneo.co
  • 44. Preparing The Room… www.conteneo.co
  • 45. Facilitating a Game www.conteneo.co
  • 46. Facilitating The Game • What is facilitation? • What makes a good facilitator • Know your subject • Be yourself • Stay cool – BREATHE!!! • Be prepared • Expect the unexpected • Neutrality! www.conteneo.co
  • 47. Setting The Stage • General guidelines: • no right or wrong answers • designed to provide insight, not answers • a conversation – ideally, everyone participates • Game specific introductions • practice introductions as appropriate for the game that you’re playing • Things to (generally) avoid: • video taping participants • too many employees on your internal team www.conteneo.co
  • 48. Speaking Guidelines: What To Say / What Not To Say • Avoid making any promises on priorities. • Avoid commitments to specific features/deliverables. • Never talk negatively about your product or your competitor’s products. • Never say “That should be easy”. It sets expectations too high and can kill any negotiation opportunities. • Never say “That is too hard”. It can prematurely stop conversation about what the customer really wants and ways to achieve this. Besides, hard  money • Listen nonjudgmentally. They are your customers. They’re not stupid. They’re not lazy. www.conteneo.co
  • 49. Essential Roles For the Facilitator (from www.qrca.org) www.conteneo.co • A professional knows how to: • Establish rapport with respondents • Probe beyond rationalizations to uncover genuine motivations • Interpret and build on what they hear • Maintain flexibility in guiding the discussion without losing sight of the objectives • “Turn on a dime” – adapt their approach when they and the clients encounter unexpected issues or insights • Manage the energy level and personality dynamics of the discussion • Avoid creating bias among respondents • A professional is prepared for challenging situations, and is able to: • Get around respondents’ defensive behavior • Effectively handle talkers and non-talkers • Keep unexpected issues from sabotaging the discussion • Notice contradictions that don’t "ring true" • Handle sensitive topics with diplomacy • Recognize problem respondents and act appropriately
  • 50. Essential Roles For the Facilitator (from www.qrca.org) www.conteneo.co • A professional brings: • Mastery of multiple techniques • Experience in diverse disciplines • Knowledge about relevant trends in other categories and industries • A professional does more than moderate. They also: • Help sharpen the focus and clarify the objectives of the research • Ensure objectivity from the design stage through final analysis • Stay focused on clients' business issues, to ensure the research findings are relevant and actionable • Build a positive working relationship with clients • Help keep the research team objective about the topic • Stand up to pressure when necessary based on the research learning • A professional ensures high standards by: • Protecting client confidentiality • Protecting respondent confidentiality and anonymity • Staying committed to non-discriminatory recruiting • Being considerate and respectful of respondents and their differences
  • 52. Processing The Results • Gathering all participant materials • Review photos • Transcribing results • Process the results • Who said what? • What patterns emerge? • What “outliers” or “surprises” emerged? • Decide how you will take action • Refer to the book for processing specific games www.conteneo.co
  • 53. Analyzing Observer Note Cards • A chance for your team to capture their insights while fresh • Group according to logical categories • Prioritize: what is most important? • Include all cards (negative and positive) • Examine each comment • Questions • Are there any trends? • Is proposed solution viable? www.conteneo.co
  • 54. Sharing The Results • Did your customer sessions meet your goals? • Are you willing to accept the judgment of your actual customers? • sometimes this can kill a product that you are attached to as a PM • Communicate the results to management • Do you need to: • Adjust your near-term release plans / MRD? • Adjust your longer product road map? • Adjust your business case? www.conteneo.co
  • 55. Reviewing The Game • What worked so well you should do again? • What worked so poorly that you should avoid doing again? • What would you like to try different? Why? • Ask stakeholders and participants www.conteneo.co
  • 56. The Thank You Letter Review sample letter www.conteneo.co
  • 57. Innovation Games® and CABs • “An overarching rule is that presentation should be minimized and discussion maximized. Have customers do things. If you restrict customers to an audience or discussant role, the councils lose a great deal of energy”. • -- Edward F. McQuarrie • Customer Visits: Building a Better Market Focus Innovation Games® are a great fit for your Customer Advisory Board! www.conteneo.co
  • 58. Additional Resources • Product Development and Management Association (pdma.org) • Center for Creative Leadership (ccl.org) • Agile Alliance (agilealliance.org) • MIT Center for Innovation in Product Development (http://cipd.mit.edu/) www.conteneo.co
  • 59. www.conteneo.co © Copyright 2014 Conteneo, Inc. 59 Conteneo, Inc. 480 San Antonio Road, Suite 202 Mountain View, CA 94040 Please visit us at www.conteneo.co and www.innovationgames.com!