The document discusses a career-focused game designed to raise awareness of employability skills in students. It describes the learning goals and experimental design, which varied levels of autonomy, competence, and relatedness support between player groups based on self-determination theory. Early findings from gameplay data showed mixed results and no clear influence of the design variations on engagement or knowledge/attitude changes as hypothesized. A focus group will further examine player perceptions of autonomy, competence, and relatedness support in the game and how mechanics influenced these factors.