W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
Session Description:
In a case study format, learn how a 3-D video game was developed to provide skills training. We will discuss how a behaviorally focused rubric was mapped into a 3-D branching game to provide real-time feedback to learners on their decision-making skills with different members of the client's in-house training teams. The tools, analytical measurements, and learning decisions will be discussed and generalized for application across a wide variety of scenario-based training situations. We'll see a demonstration of the game and the dashboard that is used to evaluate how their learners are performing in the game and how the tools in the game provide a coaching platform to improve performance.
Application on the Job:
Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making.
Leverage game elements to promote engagement, replayability, and learner interaction.
Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
No Time to Waste: Implementing a Crisis Communication Social Media Plan – Kat...Social Media Day Lafayette
In today's fast-paced society, we are constantly bombarded with duties that must be fulfilled in our professional and professional lives before it is too late. Unfortunately, while operating at warp speed, a simple misunderstanding, delayed delivery, unassuming encounter, misstep or catastrophic event can wreak havoc for you, your organization, your business or your product(s) – especially on social media. Since social media reaches the masses, instantaneous, how do you handle a crisis when public opinion spreads like wildfire, often, void of facts? In a New-York minute, you find yourself or your organization in a crisis; you are under attack! There is no time to waste in order to recover.
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
Session Description:
In a case study format, learn how a 3-D video game was developed to provide skills training. We will discuss how a behaviorally focused rubric was mapped into a 3-D branching game to provide real-time feedback to learners on their decision-making skills with different members of the client's in-house training teams. The tools, analytical measurements, and learning decisions will be discussed and generalized for application across a wide variety of scenario-based training situations. We'll see a demonstration of the game and the dashboard that is used to evaluate how their learners are performing in the game and how the tools in the game provide a coaching platform to improve performance.
Application on the Job:
Apply a behaviorally based rubric to the creation of an interactive branching conversation to measure scenario-based decision-making.
Leverage game elements to promote engagement, replayability, and learner interaction.
Discover how player analytics in the game are used to provide real-time feedback, remedial feedback, and coaching.
No Time to Waste: Implementing a Crisis Communication Social Media Plan – Kat...Social Media Day Lafayette
In today's fast-paced society, we are constantly bombarded with duties that must be fulfilled in our professional and professional lives before it is too late. Unfortunately, while operating at warp speed, a simple misunderstanding, delayed delivery, unassuming encounter, misstep or catastrophic event can wreak havoc for you, your organization, your business or your product(s) – especially on social media. Since social media reaches the masses, instantaneous, how do you handle a crisis when public opinion spreads like wildfire, often, void of facts? In a New-York minute, you find yourself or your organization in a crisis; you are under attack! There is no time to waste in order to recover.
This is a presentation a bout Educational Games.It has difinition and spicific components of educational games.Alsi it has uses in education and some examples of it.
Learning best approaches for your brain 2010Roger Brown
These slides are from the first session Mark Levison and I did at Agile2010 (6/11/2010). Mark's contact information is mark@agilepainrelief.com,
@mlevison. Mine is roger@moonriseconsulting.com, @rwbrown.
Game based learning gamer's expectation of e learning - Manu Melwin Joymanumelwin
Here are some of the traits that gamers expect from eLearning, or else some of the expectations to be mindful of when approaching eLearning as a game based learning activity
4 eLearning Design Strategies When Using Animated Digital CharactersCodeBaby Corporation
This guide covers the following topics when designing with digital, animated characters:
Casting – Role Types
Setting the Stage – Backgrounds
Props and Effects
Delivery – Desktop to Mobile
Are your thinking of gamify your elearning course. Here are some ideas and some examples to enrich your elearning courses and make them more engaging.
http://rosalieledda.com/how-to-gamify-your-elearning-course/
Why so serious? Developing games for elearningSponge UK
Sponge UK Developer and Games Evangelist, Jason Butler, delivered a talk on games in elearning to the Elearning Network in July 2016, London.
communications@spongeuk.com
www.spongeuk.com
@Sponge_UK
+44 (0) 1752 762101
This is a presentation a bout Educational Games.It has difinition and spicific components of educational games.Alsi it has uses in education and some examples of it.
Learning best approaches for your brain 2010Roger Brown
These slides are from the first session Mark Levison and I did at Agile2010 (6/11/2010). Mark's contact information is mark@agilepainrelief.com,
@mlevison. Mine is roger@moonriseconsulting.com, @rwbrown.
Game based learning gamer's expectation of e learning - Manu Melwin Joymanumelwin
Here are some of the traits that gamers expect from eLearning, or else some of the expectations to be mindful of when approaching eLearning as a game based learning activity
4 eLearning Design Strategies When Using Animated Digital CharactersCodeBaby Corporation
This guide covers the following topics when designing with digital, animated characters:
Casting – Role Types
Setting the Stage – Backgrounds
Props and Effects
Delivery – Desktop to Mobile
Are your thinking of gamify your elearning course. Here are some ideas and some examples to enrich your elearning courses and make them more engaging.
http://rosalieledda.com/how-to-gamify-your-elearning-course/
Why so serious? Developing games for elearningSponge UK
Sponge UK Developer and Games Evangelist, Jason Butler, delivered a talk on games in elearning to the Elearning Network in July 2016, London.
communications@spongeuk.com
www.spongeuk.com
@Sponge_UK
+44 (0) 1752 762101
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...Bottom-Line Performance
Serious games have the potential to engage and motivate your learners. But what about driving long-term retention of business-critical knowledge? In this session, the speakers will share how four organizations have put theory into practice and implemented games as part of their training programs. Then, they will explore how serious games can be linked to learning science to increase learner retention of product knowledge, policies, procedures, and basic facts. This session includes seven practical tips for implementing serious games in an organization.
Application on the Job:
Discover how learning science and games can be linked to drive retention of topics such as product knowledge, policies, and procedures.
Access case studies and research you can use to make the case for serious games or gamification in your organization.
How to Fix the 10 Biggest Mistakes in GamificationAggregage
Whether you are looking to improve the content you have already created or are interested in trying new gamification strategies, Stephen Baer, Chief Creative Officer at The Game Agency, will share the secret sauce to make your training interactive, effective, and FUN. You won’t want to miss how to make your training stick!
A quick overview of the learning theories that underpin gamification, game dynamics, and some elements that can be used in creating gamified experiences.
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development.
Learning is driven by core skill set of kids. We have focused on identifying and improving core skill set by casual gaming. The process of skill set enhancement is very important at very young age.
For more information
info@twistmobile.in
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
Leo Gaming with a Purpose DevLearn2015William West
Games are scientifically proven to affect growth in specific areas of the brain relating to spatial orientation, memory formation and strategic planning
Ok, we won’t overwhelm you with what you already know… games work, they’re cool, and we all want to know how to do them…
Maximizing Value of Game-Based SolutionsSharon Boller
Focus on Learning Conference 2017 slides for session on implementation planning for gamified and game-based learning solutions. Session explores what it takes to ensure good ROI for using game-based learning solutions
These slides accompany a workshop called "Play to Learn" presented at Learning Solutions 2015 conference. In the workshop participants complete an entire instructional game prototyping process.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
5. Clark & Meyer: E-Learning
and the Science of Instruction
• When the goals, rules, activities, feedback, and
consequences of the game or simulation can be
aligned to the desired learning outcomes
• When structure and guidance to help learners is
provided to reach instructional goals
• However, open-ended games and simulations
that require unguided exploration should be
avoided
6. SUMMARY
Only use games if they directly
support your education goals.
Make learning essential to the game.
7. Why are video games so popular?
What do they do well?
14. Dr. Kent Berridge
• University of Michigan
Neuroscientist
• Researches the causes of
addiction
• Has found wanting and liking
to occur in two different part
of the brain
15. Games are not
engaging because
they’re games,
but when they are
designed to be
rewarding!
42. Reward Schedules
Three Main Components:
• Prerequisite – Why did I get this reward?
• Response – How is the reward presented?
• Reinforcer – What is the appropriate reward?
(momentary or persistent)
Two Types of Reward Schedules:
• Interval – Based on time.
‣Fixed – Low engagement immediately after the reward,
that increases as the next reward approaches.
‣Variable – Random within a window of time.
• Ratio – Based on completing actions.
‣Fixed – Given after a set number of actions, which can
include after every action.
‣Variable – Random within a window of actions.
71. Summary
• Increase engagement by rewarding learners
(wanting+liking=rewarding)
• Provide feedback and show progress on clearly
stated goals and objectives
• Reward effort, not just successes
• Gain attention with surprise and delight
• Build systems that allow peer interaction
• Know your audience and brand
• Improve your presentations with better art
and technology
• Test assumptions early and often