Presentation slides for live session week 3 moodle session for TESOL EVO 2017 on Moodle for Teachers
https://moodle4teachers.org/enrol/index.php?id=91
during January 2017
Slide presentation used in the Live Webinar during the TEFL2YL EVO 2018 Sessions for Week 3 Board Games on Moodle4Teachers.https://moodle4teachers.org/course/view.php?id=91
Live Webinar hosted by Integrating Technology on WizIQ by Dr Nellie Deutsch and co-presented by Sheryl McCoy and Nives Torresi.
The digital board game mentioned in this presentation is also on slideshare at this link https://www.slideshare.net/NivesTorresi/digital-board-game-for-tefl2yl-evo-sessions-2018-week-3
Recording of the Webinar will be available on the following playlist in YouTube soon https://www.youtube.com/playlist?list=PL3t2HJcKLuQnBcYdlhbeLT_PwMvmc1_tF
Slide presentation used in the Live Webinar during the TEFL2YL EVO 2018 Sessions for Week 3 Board Games on Moodle4Teachers.https://moodle4teachers.org/course/view.php?id=91
Live Webinar hosted by Integrating Technology on WizIQ by Dr Nellie Deutsch and co-presented by Sheryl McCoy and Nives Torresi.
The digital board game mentioned in this presentation is also on slideshare at this link https://www.slideshare.net/NivesTorresi/digital-board-game-for-tefl2yl-evo-sessions-2018-week-3
Recording of the Webinar will be available on the following playlist in YouTube soon https://www.youtube.com/playlist?list=PL3t2HJcKLuQnBcYdlhbeLT_PwMvmc1_tF
Gamification, Makerspaces, Minecraft: The Classroom of the Future is NowDouglas Kiang
What Does the Classroom of the Future Look Like?
Educators worldwide are looking at diverse models for the future classroom, ranging from the most innovative college and university spaces, to models of industry and dot-com startups. Perhaps more important than what the future learning space looks like, however, is what students are being asked to do to demonstrate their learning. In this talk, catch a glimpse of what a future classroom might look like, in both its curriculum and its physical space. Come explore the DIY “Maker” movement, and what it might mean for the future. Take a look at how companies like Google foster creativity and innovation, and see what kids’ visions of a “learning center” might look like. Finally, we’ll look at an original way to create stronger community in the classroom using the popular game Minecraft as a virtual learning environment.
This is a introduction to 4 different types of tool that are accessible via the internet to help educators integrate technology in the classroom. The presentations explores word clouds, answer gardens, embedded audio and visual tools, digital storytelling and info-graphics as well as the use of images with a creative commons license and a way to manipulate pictures. The target grade level presented is mainly K-4, however many of these can be used for older children as well. The target audience to be presented to would be librarians wanting to help collaborate with elementary teachers as well as any elementary teachers that want to collaborate with any Librarian Media Specialist.
The power of multi-media blogging. This webinar was for the Spring Blog Festival on WiziQ.
Creator Dr. Nellie Deutsch.
Organisers: Sylvia Guinan and Shelly Terrell.
EFL Talks - Answers : Board Games in the ClassroomNives Torresi
EFL Talks - Answers hosted by http://www.efltalks.com/ via Rob Howard and https://moodle4teachers.org/ via Dr Nellie Deutsch.
Worldwide presenters - 41 - answered questions posed by the Teaching community online. The aim for each presenter was to answer 1 question in 10 minutes using no more than 10 slides. Back to back on Saturday 20 Feb and Sunday 21 Feb 2016.
Gamification, Makerspaces, Minecraft: The Classroom of the Future is NowDouglas Kiang
What Does the Classroom of the Future Look Like?
Educators worldwide are looking at diverse models for the future classroom, ranging from the most innovative college and university spaces, to models of industry and dot-com startups. Perhaps more important than what the future learning space looks like, however, is what students are being asked to do to demonstrate their learning. In this talk, catch a glimpse of what a future classroom might look like, in both its curriculum and its physical space. Come explore the DIY “Maker” movement, and what it might mean for the future. Take a look at how companies like Google foster creativity and innovation, and see what kids’ visions of a “learning center” might look like. Finally, we’ll look at an original way to create stronger community in the classroom using the popular game Minecraft as a virtual learning environment.
This is a introduction to 4 different types of tool that are accessible via the internet to help educators integrate technology in the classroom. The presentations explores word clouds, answer gardens, embedded audio and visual tools, digital storytelling and info-graphics as well as the use of images with a creative commons license and a way to manipulate pictures. The target grade level presented is mainly K-4, however many of these can be used for older children as well. The target audience to be presented to would be librarians wanting to help collaborate with elementary teachers as well as any elementary teachers that want to collaborate with any Librarian Media Specialist.
The power of multi-media blogging. This webinar was for the Spring Blog Festival on WiziQ.
Creator Dr. Nellie Deutsch.
Organisers: Sylvia Guinan and Shelly Terrell.
EFL Talks - Answers : Board Games in the ClassroomNives Torresi
EFL Talks - Answers hosted by http://www.efltalks.com/ via Rob Howard and https://moodle4teachers.org/ via Dr Nellie Deutsch.
Worldwide presenters - 41 - answered questions posed by the Teaching community online. The aim for each presenter was to answer 1 question in 10 minutes using no more than 10 slides. Back to back on Saturday 20 Feb and Sunday 21 Feb 2016.
This is a copy of the presentation which supported my talk at the AFMLTA National Conference Canberra 5th-8th 2013
By working together we can create language classrooms we are proud of. In selecting and developing digital resources we need to address design principles like those of Scott McCloud – focus, frame, image, word and flow. We further need to incorporate the principles of gaming designers such as Zimmerman and Salen. We are now authoring interactive stories based on sound educational theory and practice since it is no longer a plot-centric approach where the teacher is the sole scriptwriter of the classroom. We need to understand the notions of cognitive interactivity, functional interactivity and explicit interactivity to benefit from the current internet practice: content delivery, sharing and then open invitation to proffer feedback. This presentation looks at ways of exploring interactive multimedia and user interaction to create meaningful language learning activities.
Learning Through Play, The Old School WayLucinda Rush
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster introduces new ideas for instructional design using game structures that students are already familiar with to teach information literacy concepts. It is well documented that millennials enjoy learning through collaboration with peers and self-exploration in a fast-paced, technology rich environment, and game-based instruction can be a great way to engage them in the classroom. While millennials are comfortable with technology and enjoy learning through video and web-based games, it is difficult for libraries with limited resources to compete with the expectations that students have based on their lifelong experiences with high-tech video games. Examples of non-technology based games that have been effective with undergraduates are provided. Specifically, a case study that the presenter conducted, of creating an innovative Candy Land based game to teach information ethics will is described. Student responses and assessment of student learning is shared.
My head's on fire generating ideas jim burkeJim Burke
This is a pdf version of the session I gave on 3/13/2011 at the Michigan Reading Association conference in Grand Rapids. I had to save it as a pdf as the Keynote file was too large to post.
Tablet-based reading games for dyslexia in the primary classroomLauraBenton6
These slides are from a workshop, led by Dr Mina Vasalou and Dr Laura Benton (UCL Knowledge Lab), and present a critical evidence-based approach to evaluating reading games developed as part of a research study undertaken by the iRead Project. During the workshops participants had the opportunity to share their own experiences using games with pupils with dyslexia as well as trial, evaluate and discuss several commercial reading games for themselves using the iRead analytic framework. They also heard about the findings from the iRead study and the upcoming school pilot.
Introducing Zondle - Free Games for Learningtutor2u
Zondle is a free web and mobile platform that empowers teachers to engage students and enhance learning.
Zondle empowers teachers: enabling them to create and share educational content to meet the specific learning needs of individual students.
Zondle engages students: motivating them and giving them ownership of their learning, through their choice of web and mobile games.
Zondle enhances learning: consolidating classroom work, preparing for high-stakes tests, all without any marking
MMVC22 is an annual online virtual conference run by Dr Nellie Deutsch via her moodle site.
This year Sheryl McCoy and I presented our work on understanding how to best teach EFL to students who do not have English as a second language in their country.
During the live event we explained out theory to date and how we have enveloped many ideas and methodologies to arrive at best possible course creation.
A collection of videos of War veterans for students to understand the human perspective of war.
At High school our students study the War Poets as part of English Literature. It was my hope that the videos would help the students understand the 'human aspect' of the literature study.
Videos are from Youtube.
Challenges of Teaching EFL during the Pandemic CO22Nives Torresi
Nives Torresi & Sheryl McCoy discuss Challenges of Teaching EFL during the Pandemic
Nives and Sheryl will discuss their experiences Teaching during the Pandemic, in Italy and in Kansas. They will share their knowledge gained while facing challenges such as organizing student workload, setting up LMS, online virtual lessons, as well as emotional and social challenges.
Connecting Online (CO) is a free 3-day online conference that has been taking place on the first full weekend of February since 2009. CO22 is the 13th annual CO event. This year, the event will take place from February 25 - 27, 2022.
Taking a look at the P.E.I. Piano Educativo Individuale for secondary Italian schools. In this particular presentation taking a visual look at the difference between the 2 main methodology of pedagogical programs available at Italian high schools.
Mainly for parents and students involved in the decision making process.
Images used in this presentation are all made with 'shapes' diagrams in Google Docs.
Except for "Question Marks" which is a Creative Commons image found at this link: https://cdn.pixabay.com/photo/2017/03...
Music is Stock Music from ScreenCastoMatic https://screencast-o-matic.com/ via the pro version desktop app.
Challenges and solutions for remote teachingNives Torresi
Sheryl and I are very happy to be here today sharing our recent knowledge in Remote Teaching and past experience in Face2Face and Teaching online.
We have over 40 years of teaching experience, we have collaborated on many projects online in the moodle for teachers site, also moderated and presented over the years.
We take this opportunity to thank eMELTA for inviting us to collaborate in this live Webinar. We hope to give you an insight into the challenges and solutions that we encountered in the recent lockdown during the school year.
Presentation slides from live webinar by Nives Torresi & Sheryl A. McCoy
Sheryl & Nives discuss the underlying elements of Teaching remotely and the needs of the students in remote learning environments.
Links to the Moodle
https://moodle4teachers.org/course/view.php?id=249
https://docs.google.com/document/d/1QmO9ak_X2JQKYT3ut9t-9UIVVmemBAFrL60g8BYsE78/edit?usp=sharing
https://www.youtube.com/playlist?list=PL3t2HJcKLuQnBSk0XfJl1lRFR4YjwFpKk
Presentation for the Live Webinar on Zoom 2020 01 26 via the Moodle session for TESOL EVO 2020 sessions.
The TEFL2YL (Teaching EFL to Young Learners) is a session for Teaching professionals to update or enhance their skills in Teaching EFL for Young Learners and Teens.
Join the free moodle session here https://moodle4teachers.org/course/view.php?id=263
MMVC 2019 Digital Classroom & Coordinated Teaching Nives Torresi
MMVC 2019 online Conference presentation by Nives Torresi and Marco Torresi
The presentation is all about experience gained from a particular teaching project for Tertiary students with Face 2 Face teaching and online teaching.
Image accreditation is available in a separate pdf file (click on link in last slide).
Some slides have clickable links.
MMVC 2019 site https://moodle4teachers.org/course/view.php?id=249
Games in EFL course link https://reach2share.com/course/index.php?categoryid=7
Games in the EFL Classroom is the title of the very new Professional Development course available on the Reach2Share moodle site at https://reach2share.com/
View the list of available courses here https://reach2share.com/course/index.php
This presentation was used in the live webinar conference held on 2019 07 14 and the video will soon be on YouTube.
Image attribution is available on the last slide.
Slide theme from https://www.slidescarnival.com/
EFL Talks - TERMS - PODCASTS
The PODCAST term described by Nives Torresi for the Video Glossary produced by EFL TALKS - Rob Howard
The video for the term PODCAST has been created and described by Mrs Nives Torresi as part of an online event for TEACHERS, LEARNERS, TRAINERS, FACILITATORS of Learning and the Global PLN members of EFL TALKS. JUNE 2016
http://www.efltalks.com/
https://www.youtube.com/efltalks
https://twitter.com/efltalkslive
https://plus.google.com/+EflTalks
https://www.facebook.com/efltalks
Moodle section organized and created by Dr Nellie Deutsch of INTEGRATING TECHNOLOGY at https://moodle4teachers.org/
YouTube https://www.youtube.com/user/nelliemuller
CO17 TEAMWORK presentation by N Torresi & T HodgersNives Torresi
CO17 TEAMWORK presentation by N Torresi & T Hodgers for the Connecting Online back to back conference organized by Integrating Technology and held in the moodle for teachers https://moodle4teachers.org/
Conference info
Moodle site link https://moodle4teachers.org/course/view.php?id=97
Dates: Friday 3rd Feb to Sunday 5th February, 2017
Where: Online at WizIQ via the Moodle for Teachers site
Organized by Dr Nellie Deutsch via https://moodle4teachers.org/
Conference moodle area https://moodle4teachers.org/course/view.php?id=97
Connecting Online (CO) is a free 3-day online conference that has been taking place on the first full weekend of February since 2009. CO17 is the 8th annual CO event February 3-5, 2017. The theme of CO17 is connecting online for information. Three certificates will be awarded to those who attend, reflect, and present.
Music in the YouTube video:
Jumpin Boogie Woogie by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Artist: http://audionautix.com/
#MM9 Moodle MOOC - Group B final presentation Nives Torresi
Presentation prepared by GROUP B Team in the final week "Collaborative Course Design" of the Moodle Mooc 9 via https://moodle4teachers.org organized by Dr Nellie Deutsch for Teacher Development training on the Moodle 3.1 site.
Group B Team
Parminder Mitter - Antoinette Wentworth - Daniela Lazzaroni - Antonella Balena - Nives Torresi
Image Attributes for Creative Commons use:
Slide 9: Created by Nives Torresi using SmartArt
Slide 10 https://sites.google.com/a/iesitaca.org/english-1o-eso-2015-2016/_/rsrc/1390246248530/units/4-food-around-the-world/task-1-the-food-pyramid/food%20pyamid.jpg
Slide 12
https://behapy.s3.amazonaws.com/55/92/75592/preview.png
http://blog.affinityhealth.org/wp-content/uploads/2012/02/MyPlate.jpg
Slide 13 http://www.thefruitdoctor.com/site/wp-content/uploads/2013/11/Counting-Calories1.jpg
Slide 14 http://www.mommysavers.com/wp-content/uploads/2015/03/How-to-create-a-menu-plan-769x1024.jpg
Slide 15 http://www.thepacepartners.com/wp-content/uploads/2016/07/team.png
Slide 26 http://zengerfolkman.com/seasons-greetings-from-zenger-folkman-2/
More info on this project at: https://english4blogging.wordpress.com/
Upcoming Moodle Training: https://moodle4teachers.org
Understanding how to create Certificates, Documents or even award a Badge using Autocrat is explained in this slide presentation.
Teachers often would like to create hassle free documents to use in - especially the digital classroom - therefore the use of Autocrat can automate that in a few easy steps. Taking perhaps half an hour to set up. Google Forms can take the pain out of filling in Google Sheets by hand as it will collate the data automatically in separate cells which can be used as the Data source for the AutoCrat document/s.
Image attributions: Slide 6: https://pixabay.com/en/footprint-baby-blue-boy-feet-23991/
Go to my blog to see the Notes for the Slides and follow the process step by step https://english4blogging.wordpress.com/2016/11/27/autocrat-on-google-sheets/
Slide presentation for Live Webinar online via Moodle4Teachers https://moodle4teachers.org/enrol/index.php?id=87
Presentation by Thomas Hodgers & Nives Torresi on understanding the importance of course creation and using the Moodle LMS for self paced tracked study.
Tutorial for using the PoodLL app in the Moodle IRISH 1 Course participants.
The tutorial is for Participants who are active in the Moodle for Teachers website and for those that have the PoodLL app in their Moodle platform.
To join this course or other Moodle courses go to this link https://moodle4teachers.org/
Webinar via IATEFL on 20160316 of a presentation by Nives Torresi on Preschool Project that took place in the scholastic year 2015.
Hosted by Dr Nellie Deutsch
IATEFL YLTSIG http://www.yltsig.net/
Assignment for Week 3 of the Moodle for Teachers course during EVO 2016 - TEFL2YL
Link to the free online course: https://moodle4teachers.org/course/view.php?id=91
"Sugo alle polpette" Italian meatball sauce Nives Torresi
This is a classic Italian recipe for cooking at home for the family. Most of my recipes are simple for beginner cooks like me! The ingredients are readily available in supermarkets too.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
3. Board Games
Week 3 Presentation for TEFL2YL EVO sessions 2017
by Nives Torresi
4. Children play anywhere anytime
The best thing about physical
Board Games is that they can be
played anywhere, anytime with or
without electricity (day or by
candlelight) and especially no wifi!
You can either purchase them or
even make your own...
6. There is no limit on age groups nor gender! Everyone can play a Board Game for all levels and ages!
From Young to Teens
7.
8. Board Games for EFL
Understanding how Board Games can be
used to effectively promote language
acquisition
9. Theory and related discussions...
There has been a lot of talk and written form fortifying the learning environment
via GBL (Game Based Learning). Many bloggers on ESL and EFL sites state
the best ‘games to play’ or how to create your own games for classroom use.
There is even an EVO session based on MineCraft which is very successful
year after year.
We already know (from our own experience) that most Preschool and
Elementary schools use some form of game in the classroom to boost self
confidence and promote socialization or group communication.
Games can be a mode of ‘authentic learning’ “In education, authentic learning is an
instructional approach that allows students to explore, discuss, and meaningfully construct
concepts and relationships in contexts that involve real-world problems and projects that are
relevant to the learner.” https://en.wikipedia.org/wiki/Authentic_learning
10. Board Games for EFL
Board Games themes
• Learning Vocabulary
• Phrase construction
• Phrasal Verbs
• Collocations
• Tenses
• Conditionals
• Adjectives
• Irregular Verbs
• Nouns
• Numbers
Objectives
• Elicit speech
• Enhance memory retention
• Repetition in relax mode
• Build on basic Grammar
• Reinforce fluency
• Reinforce Pronunciation
• Image descriptions
• Build on ‘small talk’
11. Games are ...
• Fun → promote relaxed environment
• Competitive → promotes natural competitiveness
• Challenging → creates new paths in learning
• Group oriented → promotes social bonding
• Easy to introduce new vocabulary
• A way to reinforce grammatical forms
• Good to learn Phrasal Verbs
• Great to instigate spoken forms → natural communication
• Excellent tool for Teacher to complement a topic
12. Through games Children and Teens learn… skills!
• Planning
• Strategy
• Commitment
• Engagement
• Focus
• Problem solving
• Decision making
• Communication
• Teamwork
• Creativity
• Leadership
• Critical thinking
• Collaboration
• Negotiation
• Responsability
• To ask Questions
• Cultural awareness
• Peer to Peer learning
• To take charge of their learning
• To be more confident
13. Games also have some drawbacks…
• Create extra workload on the Teacher
• Create stress in competitiveness activity
• Promote alienation if not checked
• Does not guarantee engagement
• Can become boring and repetitive
• May be opposed by Stakeholders and Parents
• May create class divisions rather than working teams
• Promote the talkers leaving behind the shy students
• Not necessarily build confidence in students lacking confidence
14. Creating digital Board Games!
How
• Use drawing shapes to make the
general outlay in Google slides
• Find words and images relating
to a particular topic (URL’s)
• HyperLink ‘virtual instruction
cards’ to the spaces on the
virtual board
• Make it relevant to the class or
instigate their co-operation!
Keep it Simple
16. Create your very own Board Game!
Links
http://www.toolsforeducators.com/bo
ardgames/
Watch this video first…
Nives on TEFL2YL EVO 2016
Activity
Make your own Board Game, either
using the link on the left or create
your own in Google slides.
Create a Video Tutorial of your
process and steps to make your
Board Game, no need for slides
just a Video!