The document discusses how gaming can be used to enhance learning in schools. It notes that students willingly spend many hours playing challenging games, demonstrating persistence and a capacity for self-directed learning. This challenges traditional views of learning and assessment. The document argues gaming can deliver frequent, short-term feedback similar to effective learning techniques. It suggests librarians and teachers should explore partnerships and ways to channel students' gaming skills and motivations into educational contexts through techniques like quest-based learning and gaming environments.