21st c clsrm short

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  • 21st c clsrm short

    1. 1. 21st Century Learning
    2. 2. 21st Century Learning
    3. 3. Why a 21st century classroom? www.wallwisher.com/wall/AH21stCentury Post your thoughts on the wall.
    4. 4. The kids who start school today will be retiringin the year 2065, and yet we know as little aboutwhat the world will look like then as we do fiveyears from now. We can give them all thecontent we want, but in this age, it wonʼt makemuch difference if we donʼt teach them how tolearn first. And they do that not by spitting backat us what they “know.” They do it by beingcreative, by trying and failing, by succeedingand reflecting.Ken Robinson Bring On The Learning Revolution Sir Ken Robinson
    5. 5. Students expect a learning environment that accommodates a mobile lifestyle, integrates today’s digital tools, adapts to individual learning styles, and encourages collaboration and teamwork. Apple Learning Initiative ISTE NETS Implementing NETS for K-2 Wiki21st Century Schools - Curriculum Design
    6. 6. A Day in 2nd Grade7:50-8:15Week LongProblemSolvingStudent groupscollaborate toinvestigatesolutions to mathproblems posted onthe class blogpage. They may useSketchcast todemonstratethinking and thenpost to blog. Arevalo Blog
    7. 7. A Day in 2nd Grade8:15-8:30Bridges NumberCornerClasses meet via Skype toshare observations andmake predictions about anyof the day’s activities.
    8. 8. A Day in 2nd Grade8:30-9:45LiteracyStudent groups or pairscollaborate on traditionaland digital literacy mediathrough learning centers.
    9. 9. A Day in 2nd Grade9:50 - 10:55SpecialsClasses use availablemobile learning deviceswith groups of students.iPod Touches and iPadshave amazing apps for art,music, and wellness.
    10. 10. A Day in 2nd Grade11:00-11:30Tier TimeAll classes reorganize forsmall group targetinstruction usingavailable Web 2.0resources such as NationalLibrary of VirtualManipulatives to reviewsubtraction withregrouping using base tenblocks.
    11. 11. A Day in 2nd Grade11:30 - 12:15Writing Workshop Students work on publishingwriting with availableclassroom resources such asKid Pix, Word, Powerpoint,Garage Band, iMovie or Web2.0 resources such as PhotoPeach, Animoto, or One TrueMedia. Sample
    12. 12. A Day in 2nd Grade12:15-1:00MathStudent groups use digitalcameras to locate andphotograph geometric figuresaround the school building.Using Web 2.0 resources, suchas Animoto, groups create aquiz giving descriptions ofeach shape’s attributes.
    13. 13. A Day in 2nd Grade2:00-2:50Science/Social StudiesStudents locate thegeographical points of eachshape photographed for ageocaching Shape ScavengerHunt. Way points are enteredinto a GPS unit. Groups swapGPS units and clues to go onthe geocaching Shape ScavengerHunt.
    14. 14. Moving Toward IndependenceChoice of learningcentersSelf directedManagement SystemIndividual &partner workIndividual CenterChecklist
    15. 15. Moving Toward IndependenceChoice of learningcentersSelf directedManagement SystemIndividual &partner workIndividual CenterChecklist
    16. 16. Technologies are not an end in themselves; technologies are tools students use to create knowledge and to create personal and social change. Marc PrenskyMarc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, andgame designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001), founder and CEO of Games2train, a game-based learningcompany, and founder of The Digital Multiplier, an organization dedicated to eliminating thedigital divide in learning worldwide. He is also the creator of the sites<www.SocialImpactGames.com>, <www.DoDGameCommunity.com> and<www.GamesParentsTeachers.com> . Marc holds an MBA from Harvard and a Masters inTeaching from Yale. More of his writings can be found at <www.marcprensky.com/writing/default.asp>. Contact Marc at marc@games2train.com.

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